ferrisnow: game-based learning - ferris state university€¦ · game-based learning march 20th,...
TRANSCRIPT
FerrisNow: Game-Based Learning
March 20th, 2018Andrew Peterson
Introduction
Monopoly Challenge
Game Design and Curriculum Design
Game Design 101
• Motivation• Rewards• Score• Progression
Curriculum Design 101
• Engagement• Feedback• Assessment• Scaffolding
Are they different?
• Engagement• Feedback• Assessment• Scaffolding
• Motivation• Rewards• Score• Progression
What about failure?
• Education– Not allowed
• Games– Expected
“I have not failed. I’ve found 10,000 ways that don’t work.” – Thomas Edison
Measuring Mastery
flickr: beezy
Bloom’s Taxonomy to Game Engagement
World of Learning
Engagement
flickr: q-djah
Too light
Too heavy
Just right
Flow Theory
Mihaly Csikszentmihalyi (MEE-hy CHEEK-sent-mə-HY-ee)
Teaching the Gamer / Learner:
• Teach complex content• Create immediate feedback loops• Allow for diverse demonstration of mastery• Learning environment expands past content
In Every Good Class / Game
AssessmentEngagement
FeedbackProgression
LearningDiverse Demonstrations of Mastery