ulearn13: game based learning

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Join the conversation by using #ulearn13 @ulearnnz GAME-BASED LEARNING: DON’T EAT THE CHOCOLATE COATED BROCCOLI Stephen Knightly www.ingame.co.nz @sknightly [email protected]

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How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.

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Page 1: ULEARN13: Game Based Learning

Join the conversation by using #ulearn13 @ulearnnz

GAME-BASED LEARNING:DON’T EAT THE CHOCOLATE

COATED BROCCOLI

Stephen Knightly www.ingame.co.nz @[email protected]

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Nikki Kaye Told Us To…

We recommend that the Government consider research and the potential for a greater role of educational games as part of digital learning environments for 21st century learning and skill development.

INQUIRY INTO 21ST CENTURY LEARNING ENVIRONMENTS AND DIGITAL LITERACYDecember 2012

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What I am going to talk about

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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Your Challenge

Identify one game

to integrate into one topic/unit/lesson/inquiry

next term

x

Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm

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Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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Global Revenues (USD$)

DVD

Music

Movie Box Office

Video games

Petfood

$12b

$21b

$45b

$86b

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93% of NZ households have a device for playing games The average age: 33 years 72% of gamers are over 18 47% are female 79% of parents play video games with their children

Source: Bond University, Digital NZ Report 2011

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Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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Going Beyond E-Learning

E-Learning

• Own time, own place• Self-motivated learning• Access inaccessible, unsafe,

rare experiences• Engage unengaged learners• Large audience reach• Blended and group learning• Assessment

Gamification / Game-Learning

• Engagement• Empowerment• Personalisation & relevance• Clear and immediate feedback• Rewards create retention• Scaffolded challenges• Complex simulations of systems• Experiential learning: divergent

pathways, exploration, failing safely

• Entertaining scenario

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• 14% higher skill-based knowledge levels• 11% higher factual knowledge levels• 9% higher retention levels

Sitzmaan, T. (2010). “A meta-analytic examination of the instructional effectiveness of computer-based simulation games.” Personnel Psychology.

How effective are Training Games?

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Sparx by Metia Interactive and University of Auckland

Auckland University e-Therapy Game

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10 Things We Know about Games for Learning From Research

• An instructional game will only be effective if it is designed to meet specific instructional objectives and was designed as it was intended.

• Games don’t have to be considered “entertaining” to be instructional.• Simulation/

games build more confidence for on the job application of learned knowledge than classroom instruction

• An experience as an avatar can change a person's real life perceptions.• While playing a game, learners will voluntarily do harder problems and work.• Instruction with serious games yields higher learning gains than conventional instr

uction.• Games are more effective than traditional instruction when players work in groups• Games are more effective than traditional instruction when multiple sessions are

involved. • Games Must be Embedded into the Curriculum to be Effective for Learning. • Games can influence people to behave in a pro-social manner.

Karl Kapp, Professor, Bloomsbug University

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Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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Exciting Visuals!

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Feedback!

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Medieval 2 Total War

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Medieval 2 Total War

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MyFriendQuest

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Clear goal

Right toolsChallenge

Feedback

Immediate Feedback

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Fun!

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SafeHouse, ACC and InGame (coming soon)

Falls Prevention for ACC

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Heavy Vehicle Dynamics 3D by Tranzqual

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Reality Check

Do you choose to play a game because it is fun?

orIs it fun because you choose to play it?

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Engagement

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Complexity

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Complexity Matters

In Educational GamesComplexity Matters Mini-games are Trivial - but “Complex” Games Are Not An important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games

Marc Prensky

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Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

Page 37: ULEARN13: Game Based Learning
Page 38: ULEARN13: Game Based Learning

Game Based Learning

Your students are already learningWhy is gaming engaging?

9 ways to use games for learning

Q&A

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World of Warcraft

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Clear goal

Right toolsChallenge

Feedback

Multiple Interacting Game Loops: Just like Real-Life

Clear goal

Right toolsChallenge

Feedback

Clear goal

Right toolsChallenge

Feedback

Clear goal

Right toolsChallenge

Feedback

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Gamification

Fold-it (2010)

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DragonBox (iPhone/iPad)

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A Theory of Fun

“Fun in games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.”

Raph Koster

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Motivations for Playing Games / Individualised Learning?

Killers Achievers

Socialisers Explorers

Richard Bartle, 1996

Skill

Social

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How to Design a Game

Expressive Competitive

Collaborative Explorers

Richard Bartle, 1996

Personalisation

Creation

Crowd Sourcing

Points & Levels

Status

Leaderboards

Collecting

Badges

Searching

Gifting

Teaming

Chat

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Flow: Blissful Engagement

Mihaly Csikszentmihalyi, The Flow, 1990

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Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

Page 58: ULEARN13: Game Based Learning

Kaitiaki – IGameAndLearn.com

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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Puzzle Planets – Runaway Play / National Geographic

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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Darfur is Dying

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Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

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Angry Birds

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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Against All Odds (2005)

United Nations High Commission on Refugees

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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September 12th (2002)

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9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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Page 82: ULEARN13: Game Based Learning
Page 83: ULEARN13: Game Based Learning

9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

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www.gamefroot.com/for-teachers/

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www.gamefroot.com/for-teachers/

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www.gamefroot.com/for-teachers/

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Your Challenge

Identify one game

to integrate into one topic/unit/lesson/inquiry

next term

x

Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm

Page 89: ULEARN13: Game Based Learning

9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

Page 90: ULEARN13: Game Based Learning

Game Based Learning

Your students are already gaming

Why is gaming engaging?

9 ways to use games for learning

Q&A

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Why Game-Based Learning?

• Attractive and Entertaining• Fun and Engaging• Large Audience

• More Effective Pedagogically • Engaging and Challenging• Experiential Learning

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Motivations

Extrinsic

• Loyalty Programs• Bonuses• Rewards• Blackmail

Carrots & Sticks

Intrinsic

• Meaning & Order• Mastery• Autonomy• Belonging

What gets you out of bed in the morning

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• http://www.instituteofplay.org• http://www.funeducationalapps.com• http://extra-credits.net/• http://appsineducation.blogspot.ca

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http://gamefroot.com/for-teachers/

Achievement Standard Media Studies 90993/90994 (Level 1)

Achievement Standard Media Studies 91252/91253 (Level 2)

Produce a design and plan for a developed media product using a range of conventions

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• Interactive eBooks• Not musch better than Popup books read out by an adult

• Interactivity?

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Gamefroot

• Program or Be Progammed