language learning game concept

23
Tactical Language Training Design Report

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Post on 11-May-2015

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DESCRIPTION

This is a concept for a language learning game.

TRANSCRIPT

Page 1: Language Learning Game Concept

Tactical Language Training

Design Report

Page 2: Language Learning Game Concept

Disclaimer

• This is a theory and apart from heuristics and design principles, do not backed up by any research data

• This is a high level report and do not detail out all the scenarios

• Only wireframes are produced as design artifacts to reference the design concept

• Design details for installer is not described here• There are probably more open questions than

answers

Page 3: Language Learning Game Concept

Game Objective

• To build the basic level meet & greet skill in a different language and culture.

• The gamer is typically a US Army Squad leader with a basic high school education

Train Him

Page 4: Language Learning Game Concept

Overview

• This report try to uncover the design issues in three layers.

Page 5: Language Learning Game Concept

INSTALLER CONCEPTS Tactical Language Training

Page 6: Language Learning Game Concept

Game Installer

Help Abort Back Next

40%

Tips

Display tipsProbably

use full screen

Help and visibility of system status

Page 7: Language Learning Game Concept

THE GAME FLOW

Tactical Language Training

Page 8: Language Learning Game Concept

Start

Install Game

Success?

Play?

Personalization (avatar etc)

Briefing

Instructor training

Mission (scenarios)

Stop

Save

No

Yes

Yes

No

Page 9: Language Learning Game Concept

PERSONALIZATION

Tactical Language Training

Page 10: Language Learning Game Concept

Name

Persona

Look & Feel

Skill level

Prefer-ences

Personalization of the Player

We could use webcam

to create avatars

Setup audio and

voice

User control and freedom

Page 11: Language Learning Game Concept

GAME MAIN MENUS Tactical Language Training

Page 12: Language Learning Game Concept

Game Main Menu

Continue Saved Game

Start New Game

Play Scenarios

Profile Setup Briefing

Consistency and game standards

Quit

Page 13: Language Learning Game Concept

BRIEFING Tactical Language Training

Page 14: Language Learning Game Concept

The First Briefing Room Experience

Briefing is vocal

Commanding officer will brief the learner

Yes sir protocol

1. Briefing will only happen at the start of the game (first time) Gamer could however replay it

2. Commanding officer will take command and talk through high level game objective and flow

3. Commanding officer also has an assessment sheet for review 4. Commanding officer will reward or punish the gamer5. Only voice based instructions would be given6. This is a monologue

Match between system and the real world

Page 15: Language Learning Game Concept

LANGUAGE TRAINING Tactical Language Training

Page 16: Language Learning Game Concept

The Language Learning Experience

1. Control will be shifted to the language trainer 2. Trainer will explain training objectives verbally 3. Only spoken instruction would be provided to the learner4. Learning specific scenarios would be played by the gamer after

each learning cycle (mock drill) 5. Language trainer will assess gamer and keep scores6. This is a dialog between trainer/ computer and learner

Training is vocal

Learned persona (Arabic)

Learn mode

Recognition rather than recall

Page 17: Language Learning Game Concept

GAME INTERACTION Tactical Language Training

Page 18: Language Learning Game Concept

Talk

2:31 Mission Count down

Hint:

Mission Objective

Aesthetic and minimalist design

Page 19: Language Learning Game Concept

Talk

2:31 Mission Count down

Hint:

Mission Objective

Mission leaped time

Hint /help

Mission objective

Movement (keyboard)

Talk (spacebar)

Page 20: Language Learning Game Concept

Game Interaction Paradigms Gamers will use spacebar to initiate talk

Gamers will use keyboard arrow keys to move

Go here About Object?

Initiate conversation

Hint

Right click on any object or place would initiate a context menu

Hint: Smart hints will be provided where ever required

Help users recognize, diagnose, and recover from errors

Page 21: Language Learning Game Concept

View Subject while Interacting (auto Snap)

Gamer can view himself while talking to a person

Gamer can also go to a full screen mode for more involved experience

Error prevention

Page 22: Language Learning Game Concept

Display Discussion Transcript

This is what this guy is

talking

Tom: hi,Doc: Hi! How you doing?Tom: I am good, Thanks, How you doing?

Tom: hi,Doc: Hi! How you doing?Tom: I am good, Thanks.Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blahTom: blah blah Doc: blah blah blah blah

Discussion can be displayed as callouts

Discussion can be displayed at the bottom

Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next.

Help and assistance

Page 23: Language Learning Game Concept

Thank you!Manish [email protected]