language learning game concept
DESCRIPTION
This is a concept for a language learning game.TRANSCRIPT
Tactical Language Training
Design Report
Disclaimer
• This is a theory and apart from heuristics and design principles, do not backed up by any research data
• This is a high level report and do not detail out all the scenarios
• Only wireframes are produced as design artifacts to reference the design concept
• Design details for installer is not described here• There are probably more open questions than
answers
Game Objective
• To build the basic level meet & greet skill in a different language and culture.
• The gamer is typically a US Army Squad leader with a basic high school education
Train Him
Overview
• This report try to uncover the design issues in three layers.
INSTALLER CONCEPTS Tactical Language Training
Game Installer
Help Abort Back Next
40%
Tips
Display tipsProbably
use full screen
Help and visibility of system status
THE GAME FLOW
Tactical Language Training
Start
Install Game
Success?
Play?
Personalization (avatar etc)
Briefing
Instructor training
Mission (scenarios)
Stop
Save
No
Yes
Yes
No
PERSONALIZATION
Tactical Language Training
Name
Persona
Look & Feel
Skill level
Prefer-ences
Personalization of the Player
We could use webcam
to create avatars
Setup audio and
voice
User control and freedom
GAME MAIN MENUS Tactical Language Training
Game Main Menu
Continue Saved Game
Start New Game
Play Scenarios
Profile Setup Briefing
Consistency and game standards
Quit
BRIEFING Tactical Language Training
The First Briefing Room Experience
Briefing is vocal
Commanding officer will brief the learner
Yes sir protocol
1. Briefing will only happen at the start of the game (first time) Gamer could however replay it
2. Commanding officer will take command and talk through high level game objective and flow
3. Commanding officer also has an assessment sheet for review 4. Commanding officer will reward or punish the gamer5. Only voice based instructions would be given6. This is a monologue
Match between system and the real world
LANGUAGE TRAINING Tactical Language Training
The Language Learning Experience
1. Control will be shifted to the language trainer 2. Trainer will explain training objectives verbally 3. Only spoken instruction would be provided to the learner4. Learning specific scenarios would be played by the gamer after
each learning cycle (mock drill) 5. Language trainer will assess gamer and keep scores6. This is a dialog between trainer/ computer and learner
Training is vocal
Learned persona (Arabic)
Learn mode
Recognition rather than recall
GAME INTERACTION Tactical Language Training
Talk
2:31 Mission Count down
Hint:
Mission Objective
Aesthetic and minimalist design
Talk
2:31 Mission Count down
Hint:
Mission Objective
Mission leaped time
Hint /help
Mission objective
Movement (keyboard)
Talk (spacebar)
Game Interaction Paradigms Gamers will use spacebar to initiate talk
Gamers will use keyboard arrow keys to move
Go here About Object?
Initiate conversation
Hint
Right click on any object or place would initiate a context menu
Hint: Smart hints will be provided where ever required
Help users recognize, diagnose, and recover from errors
View Subject while Interacting (auto Snap)
Gamer can view himself while talking to a person
Gamer can also go to a full screen mode for more involved experience
Error prevention
Display Discussion Transcript
This is what this guy is
talking
Tom: hi,Doc: Hi! How you doing?Tom: I am good, Thanks, How you doing?
Tom: hi,Doc: Hi! How you doing?Tom: I am good, Thanks.Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blahTom: blah blah Doc: blah blah blah blah
Discussion can be displayed as callouts
Discussion can be displayed at the bottom
Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next.
Help and assistance
Thank you!Manish [email protected]