nami - game streaming concept
DESCRIPTION
This was a group assignment with the task of making a business model for an original idea for a service or product. We started out by creating our business model idea by using the business model canvas method, made quick sketches to support our idea and then worked on each part in detail until we had a working concept: Nami, which means stream in Japanese.TRANSCRIPT
Game streaming
Monday, January 21, 2013
Monday, January 21, 2013
Value
Monday, January 21, 2013
Value
Non-hardware dependent
Monday, January 21, 2013
Value
Non-hardware dependent
A vast collection of games
Monday, January 21, 2013
Value
Non-hardware dependent
A vast collection of games
Price
Monday, January 21, 2013
Value
Non-hardware dependent
A vast collection of games
Price
E-sports
Monday, January 21, 2013
What we do
Monday, January 21, 2013
What we do
Monday, January 21, 2013
Subscription based
What we do
Monday, January 21, 2013
Subscription based
Collaboration
What we do
Monday, January 21, 2013
Subscription based
Collaboration
Adding E-sports
What we do
Monday, January 21, 2013
Competitors
Monday, January 21, 2013
Competitors
Monday, January 21, 2013
Competitors
Not subscription based
Monday, January 21, 2013
Competitors
Not subscription based
Pay-per-game
Monday, January 21, 2013
Competitors
Not subscription based
Pay-per-game
Collaboration
Monday, January 21, 2013
Competitors
Not subscription based
Pay-per-game
Collaboration
Advertising revenue
Monday, January 21, 2013
Competitors
Not subscription based
Pay-per-game
Collaboration
Advertising revenue
Game demos
Monday, January 21, 2013
Competitors
Monday, January 21, 2013
Subscription based
Competitors
Monday, January 21, 2013
Subscription based
Play-packs
Competitors
Monday, January 21, 2013
Subscription based
Play-packs
Pay-per-game
Competitors
Monday, January 21, 2013
Subscription based
Play-packs
Pay-per-game
No advertising revenue
Competitors
Monday, January 21, 2013
Subscription based
Play-packs
Pay-per-game
No advertising revenue
No collaboration
Competitors
Monday, January 21, 2013
Partners
Monday, January 21, 2013
Partners
Game publishers
Monday, January 21, 2013
Partners
Game publishers
Home entertainment systems
Monday, January 21, 2013
Partners
Game publishers
Home entertainment systems
E-sports groups
Monday, January 21, 2013
Revenue
Monday, January 21, 2013
Revenue
Subscription plans
Monday, January 21, 2013
Revenue
Subscription plans
Advertising “pay-per-impression”
Monday, January 21, 2013
Revenue
Subscription plans
Advertising “pay-per-impression”
Promote games
Monday, January 21, 2013
Cons
Monday, January 21, 2013
Non-hardware dependent for customers, but for us
Cons
Monday, January 21, 2013
Non-hardware dependent for customers, but for us
Requires a good bandwidth
Cons
Monday, January 21, 2013
Non-hardware dependent for customers, but for us
Requires a good bandwidth
The consumers might not be there yet
Cons
Monday, January 21, 2013
Future
Monday, January 21, 2013
Promotion, promotion, promotion
Future
Monday, January 21, 2013
Promotion, promotion, promotion
Change the behavior
Future
Monday, January 21, 2013
Promotion, promotion, promotion
Change the behavior
Competitions, rewards
Future
Monday, January 21, 2013
Promotion, promotion, promotion
Change the behavior
Competitions, rewards
“Freemium” vs Premium?
Future
Monday, January 21, 2013
Thanks
Monday, January 21, 2013