flying spoons (game concept)

14
Connor Milliken GD425 Professor Farrow September 27, 2012 FLYING SPOONS

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This was a game concept developed by myself for a project in a senior lab. The idea is to keep the game simple by flicking the spoon with your finger and trying to get the food that is in the spoon into the food dish.

TRANSCRIPT

Page 1: Flying Spoons (game concept)

Connor Mi l l iken

GD425

Professor Farrow

September 27, 2012

FLYING SPOONS

Page 2: Flying Spoons (game concept)

Game Information

Title Screen

Game Play

Assets/Art Design

Sound Design

Production Plan

Marketing Plan

Advertising

Flash Demonstration

OVERVIEW

Page 3: Flying Spoons (game concept)

Title “Flying Spoons”

Genre Puzzle

Platform Mobile Devices

Android Apple iOS

Target Rating “E” for Everyone

Theme Strategy

GAME INFORMATION

Page 4: Flying Spoons (game concept)

TITLE SCREEN

Page 5: Flying Spoons (game concept)

How to Play Flick the spoon with your finger Use a swiping motion on screen

Level Objective Fling all food into bowl

Game Objective Collect enough money to buy a chef

How to Lose Food lands on counter to many times Run out of food

GAME PLAY

Page 6: Flying Spoons (game concept)

ASSETS/ART DESIGN

Spoon

Stage 1

Stage 2

Page 7: Flying Spoons (game concept)

ASSETS/ART DESIGN

Bowl

Stage 1

Stage 1 (below)

Stage 2 (above)

Page 8: Flying Spoons (game concept)

ASSETS/ART DESIGN

Block & Food

Stage 1 (above)

Stage 1 (below)

Page 9: Flying Spoons (game concept)

ASSETS/ART DESIGN

KitchenStage 1 (Left)

Stage 2 (Right)

Stage 4 (Left) Stage 3 (Right)

Stage 5 (Above)

Page 10: Flying Spoons (game concept)

Sound Eff ects Hitting the Spoon

“Metal Bang” Spoon Clanging on Counter

“Metal Bouncing Around” Food Hitting Bowl

With Liquid – “Splashing” Followed by a “Cheer” for making it

No Liquid – “Funny Splat” Followed by a “Cheer” for making it

Food Hitting Counter Funny “Splat” or “Fart”

Followed by a “Boo” for missing it

SOUND DESIGN

Page 11: Flying Spoons (game concept)

Assets Programming QA Final

Product

Marketing/

Release

Stage 1 2 3 4 5

Program(s)

SketchesPhotosho

pIllustrato

r

Flash

The Game“Flying

Spoons”

PhotoshopIllustrator

Flash

PhotoshopIllustrator

# of Staff 4 3 5 6 2

Timeline 2-3 Weeks 4-6 Weeks 1-3

Weeks 3-6 Weeks 4+ Weeks

Goals

Create Stylized Artwork

Specific to the Game

Create a game that works on

Mobile Devices

Discover any bugs within the game to

be fixed

Completely finish the game

without any bugs

Get the name of the game out to the public and

increase sales

PRODUCTION PLAN

Page 12: Flying Spoons (game concept)

Initial Plan

In Game Advertisements

Publish to Online Sites

Billboard Advertisement?

Purchase Booth at E3/PAX EAST

Word of Mouth (Best Advertisement)

Promotions & Features

Promotions Free for the first 6 days Put on Market at $1 Offer free version

w/adsFeatures

Physics Engine Angry Birds Concept Food Flinging

ADVERTISING

Page 13: Flying Spoons (game concept)

Game Information

Title Screen

Game Play

Assets/Art Design

Sound Design

Production Plan

Marketing Plan

Advertising

Flash Demonstration

SUMMARY

Page 14: Flying Spoons (game concept)

QUESTIONS