gamification and game-based learning

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360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2 1 University of Ulster, Magee, The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: [email protected], {p.mckevitt, tf.lunney}@ulster.ac.uk 2 360 Production Ltd., The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: {john.farren, catherine.ross}@360production.com

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Gamification and Game-Based Learning for virtual learning enviroments on interactive television

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Page 1: Gamification and Game-Based Learning

360-PlayLearn:Gamification and Game-Based Learning

for Virtual Learning Environments on interactive television

Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1,John Farren2 & Catherine Ross2

1University of Ulster, Magee, The Imagineering Quarter,Derry/Londonderry, Northern Ireland.

E-mail: [email protected], {p.mckevitt, tf.lunney}@ulster.ac.uk2360 Production Ltd., The Imagineering Quarter,

Derry/Londonderry, Northern Ireland.E-mail: {john.farren, catherine.ross}@360production.com

Page 2: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Background• Aims & Objectives• Related work• Design of 360-PlayLearn• Relation to other work• Conclusion & Future Work• Acknowledgements

Outline

Page 3: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Digital Creativity & Creative Technologies• The Imagineering Quarter

http://www.paulmckevitt.com/imagineering-quarter/• Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)

• Digital Derry http://digitalderry.org/ & CultureTECH http://www.culturetech.com/

• Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.]• City of Culture, 2013 http://www.cityofculture2013.com/

Background

Page 4: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Online education on interactive TV

• Combining entertainment & education content (edutainment)

• STEM, history, archaeology & general knowledge

• Deployment on desktop, mobile & TV devices

Aims & Objectives

Page 5: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Online Learninge.g. Udacity (Stanford), edX (MIT/Harvard),

TED, Khan Academy, YouTube

• Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)

• Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

Related work

Page 6: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

•Annotation, cataloguing, storage, retrieval & distribution

•Digital photographs, animations, videos & music

• TeleScope Enterprise (North Plains Systems, 2012) (Commercial)

ResourceSpace (Dwiggins, 2011) (Open Source)

Media Asset Management (MAM)

Page 7: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Hosting & distributing of edutainment content

“If computers of the kind I have advocated become the computers of

the future, then computing may someday be organized

as a public utility just as the telephone system is a public utility…

The computer utility could become the basis of a new

and important industry.''

--John McCarthy, MIT Centennial Celebration, 1961 (AICS-1997)

The Cloud

Page 8: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Architecture of 360-PlayLearn

Page 9: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Gamification API

Page 10: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-MAM interface with ResourceSpace

Page 11: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-Cloud interface with Google App Engine

Page 12: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Gamification & Assessment for learning

(e.g. AmbiLearn / TreasureLearn)

• GBL VLEs on interactive TV

(e.g. PlayPhysics: Emotional modelling, DBNs)

• 360-MAM & 360-Cloud give advanced VLEs

Relation to other work

Page 13: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• 360-PlayLearn, 360-MAM & 360-Cloud

• Constructivist approach (Vgotsky / Piaget / Papert)

• Problem-based / project-centred learning

•Widening access & education for all

• Pervasive platform on interactive TV

Conclusion

Page 14: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Requirements analysis

• Implement 360-PlayLearn platform

• Acquire global media assets (Project Kelvin)

• Evaluation of 360-PlayLearn

Future work

Page 15: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• DEL & 360 Production Ltd.

• Ted Leath (Information Assurance Manager)

Acknowledgements

Page 16: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

• Any questions or feedback ?

Thank You

Page 17: Gamification and Game-Based Learning

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Up Donegal !!