web2.0 advocate arcademicskillbuilders
DESCRIPTION
Julian YoungFrit 8132TRANSCRIPT
ArcademicSkillBuilders.com
Educational Games
Math Language Arts
Educational Games
Geography Keyboarding
Engaging Online Play
Data Analysis
National Education Technology
Standards
Students
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
Teachers
Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
What Teachers Are Saying
"Many of the students play video games all the
time at home. This is a way to let them enjoy
playing time and practice a skill."- Mrs. Smeltz
in Lititz, PA
"Aligning the joy of gaming with practicing math
facts clearly helps transform the experience."-
Mr. Sprankle in Wells, ME
Pilot Studies
This spring, school districts around the US
participated in a pilot study, funded by the NSF,
to look at the impact of the Arcademics system
of customized multi-player educational games
and score-tracking in 3rd grade math
classrooms.
Pilot Study – Los Angeles, CA
Pilot Study - Olathe, KS
Pilot Study – Blue Valley, KS
Pilot Study – Boulder Valley, CO
Summary
Engaging games that focus on
Math, L/A, Geography, and Typing.
Marked improvements in accuracy, speed, and
confidence.
I almost forgot to mention, IT’S FREE!