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FerrisNow: Game-Based Learning

March 20th, 2018Andrew Peterson

Introduction

Monopoly Challenge

Game Design and Curriculum Design

Game Design 101

• Motivation• Rewards• Score• Progression

Curriculum Design 101

• Engagement• Feedback• Assessment• Scaffolding

Are they different?

• Engagement• Feedback• Assessment• Scaffolding

• Motivation• Rewards• Score• Progression

What about failure?

• Education– Not allowed

• Games– Expected

“I have not failed. I’ve found 10,000 ways that don’t work.” – Thomas Edison

Measuring Mastery

flickr: beezy

Bloom’s Taxonomy to Game Engagement

World of Learning

Engagement

flickr: q-djah

Too light

Too heavy

Just right

Flow Theory

Mihaly Csikszentmihalyi (MEE-hy CHEEK-sent-mə-HY-ee)

Teaching the Gamer / Learner:

• Teach complex content• Create immediate feedback loops• Allow for diverse demonstration of mastery• Learning environment expands past content

In Every Good Class / Game

AssessmentEngagement

FeedbackProgression

LearningDiverse Demonstrations of Mastery

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