xilong liu portfolio 2016 summer

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Xilong Liu 2015 Industrial and Interactive Designer Syracuse University

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  • Xilong Liu 2015Industrial and Interactive Designer

    Syracuse University

  • B IRTH

    LANGUAGE

    EDUCAT ION

    INTERNSH IP

    SK I L L

    HOBBY

    CONTACT

    0 2 . 1 9 . 1 9 9 2 i n S h a n g h a i , C h i n a

    m a n d a r i n ( n a t i v e ) e n g l i s h ( e x p e r t ) j a p a n e s e ( i n t e r m e d i a t e )

    s y r a c u s e u n i v e r s i t y , i n d u s t r i a l a n d i n t e r a c t i v e d e s i g n ( 4 t h y e a r )

    P o w e r S t a t i o n o f A r t i n S h a n g h a i

    - p l a n n i n g s u p e r v i s o r a s s i s t a n t

    C O M A C [ T h e C o m m e r c i a l A i r c r a f t C o r p o r a t i o n o f C h i n a ]

    - f l i g h t t e s t e n g i n e e r i n g d e p a r t m e n t

    s k e t c h i n g a n d r e n d e r i n g ; p h y s i c a l p r o t o t y p i n g ;

    g r a p h i c d e s i g n ; 3 D m o d e l i n g ; u s e r r e s e a r c h i n g ;

    p r o d u c t d e v e l o p m e n t ; c r i t i c a l t h i n k i n g

    a u t o m o b i l e c u l t u r e a n d m o d i f i c a t i o n ;

    j a p a n e s e a n i m e a n d c u l t u r e ; s c a l e - m o d e l m a k i n g ; c o l l e c t i n g ;

    t r a v e l l i n g ; d r u m ; a n d m o r e

    U.S. 315-7517902

    U.K. +44 7426-951486 (Jan 18 - May 18 due to studying abroad)

    [email protected]

    .PINKY .octupus.clinician

    communicating

    .shoes.emergency

    response

  • PINKY

    fall 2015 Industrial Design Interface3-person group project

    A gamified app regulating the time spent on cellphone apps

    PROBLEM IDENTIFICATION

    admitted to online time procrastinating

    reported frequent Internet procrastination

    Getting distracted by your cell phone when youre with your significant other, or Phubbing, hurts relationship satis-faction, thus also negatively impacts overall happiness. -- time.com

    47.0%

    50.7%

    Detrimental Effects of Phone Addiction problems with parents associated with use

    interference with school or other activities

    need to increase habit to meet demands

    emotional change when use is impeded

    desire to obtain new technology

    high cost, time

  • IDEATIONAfter researching on existing phone apps that serves the purpose of self-improvement, such as Forest which aims at keeping people away from their cellphones while working, our team came onto the idea of a gamified app that improves cellphone using behavior.

    left: Forest: Stay focused, be present by ShaoKan Pi

    right: Cookie Clickers by redBit games

    app developer/tech professional

    desire to know what makes app

    successful

    student/young adolescent

    complete school work on time/

    fun

    working adult/baby boomer

    increase productivity/

    fun

    Experience Map who would benifit from this app?

    Inspiration successful idle app/game on the market

    Gamification the benifits of gamifying self-improvement apps

    Idle Game the benifits of idle gaming

    Key Goals

    encourages continued use

    rewards the users efforts

    beneficial over long time period

    promotes gamifying benefits

    keeps the user off of phone

    Idle Games quite literally play themselves. You can check in after

    hours away and feel like you accomplished something -IGN

    minimal interaction with app

    maps app usage for user benefit

    rewards user for good usage

    CHARACTER DESIGNAs we believe, the best game type for this app is a combination of classic RPG (role-playing-game) and side-scrolling-game. Because no matter some-one were born in the 70s or early 2000s, a boy or a girl, socialable or nerdy, there is always a time he/she plays Super Mario with friends in the living room or play a random RPG on cellphone for hours. Those games are something many people grow up with, and they always stay in our memories. Besides, classic RPG and side-scrolling-game are easy to understand and simple enough to play even for a new gamer.

    Characteristics minimal facial expression for less distraction

    dumb-looking

    slime-inspired

  • APP VISUALS

    Logo

    Icons

    AppUsage-- a magical pad that displays the power of the

    enemy on a daily, weekly, or monthly base, which

    helps Pinky to identify the sphere of influence.

    Setting-- a gearbox that assists Pinky to distribute his

    power. As enemies keep evolving during Pinkys

    adventure, Pinky is also able to draw up strategies

    against the constantly changing situation.

    History-- a mysterious scroll from the ancient that records

    Pinkys whole journey. Pinky can use History to

    trace every step he made in the past.

    The intention is to make the operation of this app as simple as possible so that it does not distract the user. With that in mind, we keep only 3 major functions in this app. After setting up the app usage limit based on every users cellphone habit and expectation, Pinky starts his adventure. How well a user meets his/her daily goal of cellphone using time determines leads to positive or negative outcomes in Pinkys adventure. A daily notification informs the user what has happened to Pinky in the past day, through which the user can tell if he/she has overused cellphone apps.However, if the user opens the app before getting the daily notification, Pinkys on-going adventure will freeze as the user is being distracted.

    character statistics

    list of events time periodapp usage

    app list

    choose the distracting app

    slide the bar to adjust time-limit

    character

    menu bar

  • PINKY

  • octopus

    spring 2014 Design Principle II

    A new sitting experienceexploring the possibility of a chair

    Taska chair that has strong visual impact and creates a new sitting experience; a chair that does not look confortable to sit on, making the user curious about how to sit comfortably on it.

    IdeaWhen wondering around Lowes, I found the plumbing pipes and joints a good ma-terial to create some complex mechanism. To create interaction between the user and the chair, the chair need to be adjustable in different ways.

    DesignThe structure is made out of coated plumbing pipe, while the cushions are wraped with faux fur to create a contrast. The footrest and backrest are adjustable with the joints.

  • FINAL MODEL

  • FABRICATION

    solution of communicatingfor clinicians

    fall 2015 Interdisciplinary Product Development

    a project under the instruction of professionals in medical design fieldaiming at improving working experience of clinicians

  • How do we create a positive, emotional, and physical working experiences for clinicians in a hospital setting?

    Both nurses and surgeons will experience stress due to the high risk, pressure and responsibility of their work.

    Interviews 9 nurses and surgeons in various hospitals

    Scholarly Articles stress in healthcare workplace

    Observations documentary and first-person

    Brian Cahill - Albany, NY

    Mary Halloran - Albany, NY

    Olfa Santana - New Haven, CT

    Rhea Thibodeaux - Lafayette, LO

    Jobel Cruz - Gaithersburg, MD

    Tim Ruhle - Albany, NY

    Junxing Zhang - Shanghai, China

    Peter Shapiro - Kansas City, MO

    Cindy Kalin -Kansas City, MO

    The Waiting Roomby Peter Nicks

    Upstate Hospital nurse shadowing

    TOPIC & ASSUMPTION RESEARCH METHODS1

    2

    3

    communication management- very inaccurate voice control- hands busy- insanitation

    patient experience- patients feel apprehensive- patients become whiny- patients always feel being neglected

    information management- media not unified- complicated charting system

    staffing allocation- verbal- difficult to locate every clinicians- low mobility

    the causes of stress

    Improving communication between clinicians can create a more positive, emotional, and physical working experience.

    1. conflicts between parties

    2. stress from death

    3. feeling inadequate

    4. tedious charting programs

    5. supporting system

    6. personal emotions

    7. general anxiety

    RESEARCH OUTCOME PROBLEM IDENTIFICATION

  • INITIAL DESIGNA system of two devices that simplify the current charting system, allocates every clinician in the hospital, and enables a face-to-face communication between them.

    A clinician can find and contact other clinicians on the tablet, while the camera uploads video image.

    Q: Should the patient paticipate in the consultation?A: Yes, patient is the center.

    further design focus: Medical Roundsa teaching conference or a meeting in which the clinical problems encountered in the practice of nursing, medi-cine, or other service are discussed

    nursing rounds- including other types

    - nursing education- coordinate care

    - respond to patient needs- share insights

    walking rounds- leaded by one clinician- visit multiple patients

    - usually applied to nurse- nurse shift-change

    - time consuming

    teaching rounds- informal

    - regular base- various clinicians in present- address specific problems

    - patient attendance

    ground rounds- formal- lectural

    - educational- patient rarely in present

    - streaming video provided

    NARROWING DOWN DESIGN FOCUS + RESEARCH

    interview - Rhea Thibodeaux- Check medicine; assessment; COPD; wound care; education; notify doctors- A walking round takes 10 mins /patient x 6 = 1 hour.- Have to dig for the information because the charting system is tedious.- Patient privacy is an issue.

    next steps1. minimize walking round duration2. simplify interface3. ensure patients privacy

  • USER SCENARIOS

    data recordingdetect problem --> sign agreement --> take record --> upload

    1 2 eliminating walking roundsgive treatment --> take audio notes --> upload --> follow the audio notes (next nurse)

    visual intercom during roundsstart video call --> upload live video of the treatment --> instant information sharing

    3

  • FINAL CAMERA DESIGNA portable mini camera that can be hung on a clinicians pocket with his/her ID card.It is carried by every clinician for fast data recording and easy communication.

    3

    1

    2

    4

    56

    7

    8

    1

    2

    3

    4

    5

    6

    7

    8

    camera lens

    microphones

    flashlights

    ID card slot

    charging port

    select buttons

    switch/shutter

    4:3 color screenmy patients

    files

    sorted by time

    medical record

    assessment medicine education wounds others

    find patient

    INTERFACE FLOWCHARTAiming at reducing the time of digging through the charting system, the operation of the tablet is minimized. With only the most essential information pre-categorized, the clinicians can simply click through the system to locate the information they look for.

  • IDEATION + FINAL DESIGN

    Taking what I Learnt from my research, I turned my head to the Japanese school shoes.

    The Japanese school shoes are known for the iconic leather material and rounded shape. They are convenient and classy, but not comfortable and thermal enough for extremly cold weather.

    My goal is to redesign a pair of Japanese school shoes that is more comfortable and thermal enough even in the severe winter of Hokkaido.

    STEP 1 analysis

    STEP 2 inspiration

    STEP 3 ideation

    RESEARCH

    FEET STUDY 1 the movement of my shoe and foot

    FEET STUDY 2 running motion (with & without shoes)

    SHOE STUDY good and bad examples on the market

  • PROBLEM IDENTIFICATION + RESEARCH

    Based on personal driving experience, our team realize that yielding to emergency vehicles is not properly complied. It potentially increase responding time and risk peoples life.By looking through existing cases and testimonials from emergen-cy responders regarding the difficulties of driving around traffic, we quickly found evidence of an apparent problem to solve.

    In order to better understand the problem, we met with Darryl, an active driver at Syracuses Fire Station 6.While Darryl validated our initial assumptions regarding motorist and traffic issues, he also explained to us the various safety nets respon-sible for driver navigation, which is mostly memory with the assis-tance of GPS and a booklet.

    ...any time the drivers know to move over ahead of time, then we can get there faster

    How often is there someone who cant get over in front of you? Every Day.

    Time of day and weather play a huge part.

    Time counts! Time matters!

    Our run times are being delayed getting to peoples emergencies due to the fact that we have to come to complete stops, and we cant get around people.

    Emergency Response System

    fall 2015 Industrial Design Interface3-person group project

    A lighting signal systemfor quicker and safer emergency response

    Whats the problem?

    Interview

  • In order to effectively storyboard our concept and its physical interface, we set out to construct a 20-second stop-motion video that would accurately capture our finalized idea. WATCH HERE:

    VIDEO MODEL

    click to play

    IDEATION

    Experience MapSolutionClick to play

    To reduce emergency response time and potential dangers on the road, we think the best method is to increase peoples awareness of up-coming emergency vehicles. The idea is to install warning sirens on the street light poles along the roads where there is heavy traffic and numerous intersections. These sirens use the existing Opticom Communication GPS System to locate the emergency vehicle and send out signals to every siren automatically.

    seeing warning lights and hearing the siren

    while intended to cross the street

    warning lights flashing along the

    road half mile ahead of his engine

    seeing warning lights along the road he

    is on before seeing the responder

    driving to schoolresponding to an emergency call

    at an intersection

    decide not to crosspass through trafficpull over in advance

  • 3D MODELING DRAWING

    SIDE PROJECT

    3D MODELING

  • DRAWING

  • 12.26.2013

    03.21.2014

    10.21.2015

    continues...

    RACECAR PROJECT

    B O D Y

    E N G I N E

    D R I V E T R A I N

    F O O T W O R K &

    C H A S S I S

    E L E C T R O N I C

    I N T E R I O R

    W H E E L & T I R E

    1 9 9 5 S u b a r u I m p r e z a L s h e l l ; J D M v e r s i o n 7 S T i R H D s w a p ;

    s e a m w e l d e d ; f u l l c u s t o m r o l l c a g e ; P r o d r i v e W R C s p o i l e r ;

    C a r b o n F i b e r S 2 0 1 h o o d v e n t ; f r o n t & r e a r s k i d p l a t e s

    E J 2 0 5 w i t h V F 3 9 T u r b o ; W a l b r o 2 5 5 f u e l p u m p ; 5 6 5 I n j e c t o r s ;

    P r o c e s s W e s t i n t e r c o o l e r ; H K S S S Q V b l o w o f f v a l v e ;

    A R C a i r i n d u c t i o n b o x ; K a k i m o t o G T 1 O Z c a t b a c k s y s t e m ;

    M i h s i m o t o r a d i a t o r ; M i s h i m o t o c o o l a n t e x p a n s i o n t a n k ;

    C U S C O o i l c a t c h c a n

    W R X t r a n s m i s s i o n ; E x x e d y s t a g e 1 c l u t c h ; E x x e d y l i g h t e n e d f l y w h e e l

    T E I N c o i l o v e r s ; S T i B r e m b o b r a k e s ; S t o p t e c h b r a i d e d b r a k e l i n e s ;

    S T i l a t e r a l l i n k s & f r o n t a l u m i n u m c o n t r o l a r m s ; K a r t b o y e n d l i n k s ;

    W h i t e l i n e s w a y b a r s & m o u n t s ; K S p o r t h y d r a u l i c h a n d b r a k e ;

    w e l d e d f e n d e r b r a c e s ; w e l d e d s t r u t b a r s

    O p t i m a R e d T o p b a t t e r y w i t h k i l l s w i t c h ; A E M b o o s t c o n t r o l l e r ;

    I n n o v a t i v e a i r / f u e l r a t i o g a u g e ;

    o p e n s o u r c e p r o - t u n e d b y M a t t M i n e r @ W i c k e d I n n o v a t i o n

    C y p h e r r a c i n g s e a t s ; O M P R o a d 4 h a r n e s s ;

    O M P R a c i n g G P s t e e r i n g w h e e l & q u i c k - r e l e a s e ;

    s u m m e r : V o l k R A Y S s e 3 7 k w i t h H a n c o c k V E N T U S V 1 2 e v o 2

    w i n t e r : E n k e i R C - G 4 w i t h M i c h e l i n X - I c e X i 3

    A R P 3 e x t e n d e d w h e e l s t u d s

    This is my first project car I have been working on for 2 years. I pur-

    chased it as a beaten-up racecar shell at the end of 2013, and started

    building little by little ever since. It also served as my only and daily

    drive until I bought a 1987 BMW E30 recently. My plan for this project

    is to build my first racecar for circus and start going to race events

    with it.

    With the help of my friend Dom Tucci whose family has a background

    of building hot rod, I spent many working days and nights on it through

    which I learnt a lot of mechanic skills. Hopefully, I will be able to bring

    it to some racing events this coming summer.

    Button 4: