xilong liu portfolio 2016 summer
DESCRIPTION
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Xilong Liu 2015Industrial and Interactive Designer
Syracuse University
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B IRTH
LANGUAGE
EDUCAT ION
INTERNSH IP
SK I L L
HOBBY
CONTACT
0 2 . 1 9 . 1 9 9 2 i n S h a n g h a i , C h i n a
m a n d a r i n ( n a t i v e ) e n g l i s h ( e x p e r t ) j a p a n e s e ( i n t e r m e d i a t e )
s y r a c u s e u n i v e r s i t y , i n d u s t r i a l a n d i n t e r a c t i v e d e s i g n ( 4 t h y e a r )
P o w e r S t a t i o n o f A r t i n S h a n g h a i
- p l a n n i n g s u p e r v i s o r a s s i s t a n t
C O M A C [ T h e C o m m e r c i a l A i r c r a f t C o r p o r a t i o n o f C h i n a ]
- f l i g h t t e s t e n g i n e e r i n g d e p a r t m e n t
s k e t c h i n g a n d r e n d e r i n g ; p h y s i c a l p r o t o t y p i n g ;
g r a p h i c d e s i g n ; 3 D m o d e l i n g ; u s e r r e s e a r c h i n g ;
p r o d u c t d e v e l o p m e n t ; c r i t i c a l t h i n k i n g
a u t o m o b i l e c u l t u r e a n d m o d i f i c a t i o n ;
j a p a n e s e a n i m e a n d c u l t u r e ; s c a l e - m o d e l m a k i n g ; c o l l e c t i n g ;
t r a v e l l i n g ; d r u m ; a n d m o r e
U.S. 315-7517902
U.K. +44 7426-951486 (Jan 18 - May 18 due to studying abroad)
.PINKY .octupus.clinician
communicating
.shoes.emergency
response
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PINKY
fall 2015 Industrial Design Interface3-person group project
A gamified app regulating the time spent on cellphone apps
PROBLEM IDENTIFICATION
admitted to online time procrastinating
reported frequent Internet procrastination
Getting distracted by your cell phone when youre with your significant other, or Phubbing, hurts relationship satis-faction, thus also negatively impacts overall happiness. -- time.com
47.0%
50.7%
Detrimental Effects of Phone Addiction problems with parents associated with use
interference with school or other activities
need to increase habit to meet demands
emotional change when use is impeded
desire to obtain new technology
high cost, time
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IDEATIONAfter researching on existing phone apps that serves the purpose of self-improvement, such as Forest which aims at keeping people away from their cellphones while working, our team came onto the idea of a gamified app that improves cellphone using behavior.
left: Forest: Stay focused, be present by ShaoKan Pi
right: Cookie Clickers by redBit games
app developer/tech professional
desire to know what makes app
successful
student/young adolescent
complete school work on time/
fun
working adult/baby boomer
increase productivity/
fun
Experience Map who would benifit from this app?
Inspiration successful idle app/game on the market
Gamification the benifits of gamifying self-improvement apps
Idle Game the benifits of idle gaming
Key Goals
encourages continued use
rewards the users efforts
beneficial over long time period
promotes gamifying benefits
keeps the user off of phone
Idle Games quite literally play themselves. You can check in after
hours away and feel like you accomplished something -IGN
minimal interaction with app
maps app usage for user benefit
rewards user for good usage
CHARACTER DESIGNAs we believe, the best game type for this app is a combination of classic RPG (role-playing-game) and side-scrolling-game. Because no matter some-one were born in the 70s or early 2000s, a boy or a girl, socialable or nerdy, there is always a time he/she plays Super Mario with friends in the living room or play a random RPG on cellphone for hours. Those games are something many people grow up with, and they always stay in our memories. Besides, classic RPG and side-scrolling-game are easy to understand and simple enough to play even for a new gamer.
Characteristics minimal facial expression for less distraction
dumb-looking
slime-inspired
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APP VISUALS
Logo
Icons
AppUsage-- a magical pad that displays the power of the
enemy on a daily, weekly, or monthly base, which
helps Pinky to identify the sphere of influence.
Setting-- a gearbox that assists Pinky to distribute his
power. As enemies keep evolving during Pinkys
adventure, Pinky is also able to draw up strategies
against the constantly changing situation.
History-- a mysterious scroll from the ancient that records
Pinkys whole journey. Pinky can use History to
trace every step he made in the past.
The intention is to make the operation of this app as simple as possible so that it does not distract the user. With that in mind, we keep only 3 major functions in this app. After setting up the app usage limit based on every users cellphone habit and expectation, Pinky starts his adventure. How well a user meets his/her daily goal of cellphone using time determines leads to positive or negative outcomes in Pinkys adventure. A daily notification informs the user what has happened to Pinky in the past day, through which the user can tell if he/she has overused cellphone apps.However, if the user opens the app before getting the daily notification, Pinkys on-going adventure will freeze as the user is being distracted.
character statistics
list of events time periodapp usage
app list
choose the distracting app
slide the bar to adjust time-limit
character
menu bar
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PINKY
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octopus
spring 2014 Design Principle II
A new sitting experienceexploring the possibility of a chair
Taska chair that has strong visual impact and creates a new sitting experience; a chair that does not look confortable to sit on, making the user curious about how to sit comfortably on it.
IdeaWhen wondering around Lowes, I found the plumbing pipes and joints a good ma-terial to create some complex mechanism. To create interaction between the user and the chair, the chair need to be adjustable in different ways.
DesignThe structure is made out of coated plumbing pipe, while the cushions are wraped with faux fur to create a contrast. The footrest and backrest are adjustable with the joints.
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FINAL MODEL
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FABRICATION
solution of communicatingfor clinicians
fall 2015 Interdisciplinary Product Development
a project under the instruction of professionals in medical design fieldaiming at improving working experience of clinicians
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How do we create a positive, emotional, and physical working experiences for clinicians in a hospital setting?
Both nurses and surgeons will experience stress due to the high risk, pressure and responsibility of their work.
Interviews 9 nurses and surgeons in various hospitals
Scholarly Articles stress in healthcare workplace
Observations documentary and first-person
Brian Cahill - Albany, NY
Mary Halloran - Albany, NY
Olfa Santana - New Haven, CT
Rhea Thibodeaux - Lafayette, LO
Jobel Cruz - Gaithersburg, MD
Tim Ruhle - Albany, NY
Junxing Zhang - Shanghai, China
Peter Shapiro - Kansas City, MO
Cindy Kalin -Kansas City, MO
The Waiting Roomby Peter Nicks
Upstate Hospital nurse shadowing
TOPIC & ASSUMPTION RESEARCH METHODS1
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communication management- very inaccurate voice control- hands busy- insanitation
patient experience- patients feel apprehensive- patients become whiny- patients always feel being neglected
information management- media not unified- complicated charting system
staffing allocation- verbal- difficult to locate every clinicians- low mobility
the causes of stress
Improving communication between clinicians can create a more positive, emotional, and physical working experience.
1. conflicts between parties
2. stress from death
3. feeling inadequate
4. tedious charting programs
5. supporting system
6. personal emotions
7. general anxiety
RESEARCH OUTCOME PROBLEM IDENTIFICATION
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INITIAL DESIGNA system of two devices that simplify the current charting system, allocates every clinician in the hospital, and enables a face-to-face communication between them.
A clinician can find and contact other clinicians on the tablet, while the camera uploads video image.
Q: Should the patient paticipate in the consultation?A: Yes, patient is the center.
further design focus: Medical Roundsa teaching conference or a meeting in which the clinical problems encountered in the practice of nursing, medi-cine, or other service are discussed
nursing rounds- including other types
- nursing education- coordinate care
- respond to patient needs- share insights
walking rounds- leaded by one clinician- visit multiple patients
- usually applied to nurse- nurse shift-change
- time consuming
teaching rounds- informal
- regular base- various clinicians in present- address specific problems
- patient attendance
ground rounds- formal- lectural
- educational- patient rarely in present
- streaming video provided
NARROWING DOWN DESIGN FOCUS + RESEARCH
interview - Rhea Thibodeaux- Check medicine; assessment; COPD; wound care; education; notify doctors- A walking round takes 10 mins /patient x 6 = 1 hour.- Have to dig for the information because the charting system is tedious.- Patient privacy is an issue.
next steps1. minimize walking round duration2. simplify interface3. ensure patients privacy
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USER SCENARIOS
data recordingdetect problem --> sign agreement --> take record --> upload
1 2 eliminating walking roundsgive treatment --> take audio notes --> upload --> follow the audio notes (next nurse)
visual intercom during roundsstart video call --> upload live video of the treatment --> instant information sharing
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FINAL CAMERA DESIGNA portable mini camera that can be hung on a clinicians pocket with his/her ID card.It is carried by every clinician for fast data recording and easy communication.
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camera lens
microphones
flashlights
ID card slot
charging port
select buttons
switch/shutter
4:3 color screenmy patients
files
sorted by time
medical record
assessment medicine education wounds others
find patient
INTERFACE FLOWCHARTAiming at reducing the time of digging through the charting system, the operation of the tablet is minimized. With only the most essential information pre-categorized, the clinicians can simply click through the system to locate the information they look for.
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IDEATION + FINAL DESIGN
Taking what I Learnt from my research, I turned my head to the Japanese school shoes.
The Japanese school shoes are known for the iconic leather material and rounded shape. They are convenient and classy, but not comfortable and thermal enough for extremly cold weather.
My goal is to redesign a pair of Japanese school shoes that is more comfortable and thermal enough even in the severe winter of Hokkaido.
STEP 1 analysis
STEP 2 inspiration
STEP 3 ideation
RESEARCH
FEET STUDY 1 the movement of my shoe and foot
FEET STUDY 2 running motion (with & without shoes)
SHOE STUDY good and bad examples on the market
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PROBLEM IDENTIFICATION + RESEARCH
Based on personal driving experience, our team realize that yielding to emergency vehicles is not properly complied. It potentially increase responding time and risk peoples life.By looking through existing cases and testimonials from emergen-cy responders regarding the difficulties of driving around traffic, we quickly found evidence of an apparent problem to solve.
In order to better understand the problem, we met with Darryl, an active driver at Syracuses Fire Station 6.While Darryl validated our initial assumptions regarding motorist and traffic issues, he also explained to us the various safety nets respon-sible for driver navigation, which is mostly memory with the assis-tance of GPS and a booklet.
...any time the drivers know to move over ahead of time, then we can get there faster
How often is there someone who cant get over in front of you? Every Day.
Time of day and weather play a huge part.
Time counts! Time matters!
Our run times are being delayed getting to peoples emergencies due to the fact that we have to come to complete stops, and we cant get around people.
Emergency Response System
fall 2015 Industrial Design Interface3-person group project
A lighting signal systemfor quicker and safer emergency response
Whats the problem?
Interview
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In order to effectively storyboard our concept and its physical interface, we set out to construct a 20-second stop-motion video that would accurately capture our finalized idea. WATCH HERE:
VIDEO MODEL
click to play
IDEATION
Experience MapSolutionClick to play
To reduce emergency response time and potential dangers on the road, we think the best method is to increase peoples awareness of up-coming emergency vehicles. The idea is to install warning sirens on the street light poles along the roads where there is heavy traffic and numerous intersections. These sirens use the existing Opticom Communication GPS System to locate the emergency vehicle and send out signals to every siren automatically.
seeing warning lights and hearing the siren
while intended to cross the street
warning lights flashing along the
road half mile ahead of his engine
seeing warning lights along the road he
is on before seeing the responder
driving to schoolresponding to an emergency call
at an intersection
decide not to crosspass through trafficpull over in advance
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3D MODELING DRAWING
SIDE PROJECT
3D MODELING
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DRAWING
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12.26.2013
03.21.2014
10.21.2015
continues...
RACECAR PROJECT
B O D Y
E N G I N E
D R I V E T R A I N
F O O T W O R K &
C H A S S I S
E L E C T R O N I C
I N T E R I O R
W H E E L & T I R E
1 9 9 5 S u b a r u I m p r e z a L s h e l l ; J D M v e r s i o n 7 S T i R H D s w a p ;
s e a m w e l d e d ; f u l l c u s t o m r o l l c a g e ; P r o d r i v e W R C s p o i l e r ;
C a r b o n F i b e r S 2 0 1 h o o d v e n t ; f r o n t & r e a r s k i d p l a t e s
E J 2 0 5 w i t h V F 3 9 T u r b o ; W a l b r o 2 5 5 f u e l p u m p ; 5 6 5 I n j e c t o r s ;
P r o c e s s W e s t i n t e r c o o l e r ; H K S S S Q V b l o w o f f v a l v e ;
A R C a i r i n d u c t i o n b o x ; K a k i m o t o G T 1 O Z c a t b a c k s y s t e m ;
M i h s i m o t o r a d i a t o r ; M i s h i m o t o c o o l a n t e x p a n s i o n t a n k ;
C U S C O o i l c a t c h c a n
W R X t r a n s m i s s i o n ; E x x e d y s t a g e 1 c l u t c h ; E x x e d y l i g h t e n e d f l y w h e e l
T E I N c o i l o v e r s ; S T i B r e m b o b r a k e s ; S t o p t e c h b r a i d e d b r a k e l i n e s ;
S T i l a t e r a l l i n k s & f r o n t a l u m i n u m c o n t r o l a r m s ; K a r t b o y e n d l i n k s ;
W h i t e l i n e s w a y b a r s & m o u n t s ; K S p o r t h y d r a u l i c h a n d b r a k e ;
w e l d e d f e n d e r b r a c e s ; w e l d e d s t r u t b a r s
O p t i m a R e d T o p b a t t e r y w i t h k i l l s w i t c h ; A E M b o o s t c o n t r o l l e r ;
I n n o v a t i v e a i r / f u e l r a t i o g a u g e ;
o p e n s o u r c e p r o - t u n e d b y M a t t M i n e r @ W i c k e d I n n o v a t i o n
C y p h e r r a c i n g s e a t s ; O M P R o a d 4 h a r n e s s ;
O M P R a c i n g G P s t e e r i n g w h e e l & q u i c k - r e l e a s e ;
s u m m e r : V o l k R A Y S s e 3 7 k w i t h H a n c o c k V E N T U S V 1 2 e v o 2
w i n t e r : E n k e i R C - G 4 w i t h M i c h e l i n X - I c e X i 3
A R P 3 e x t e n d e d w h e e l s t u d s
This is my first project car I have been working on for 2 years. I pur-
chased it as a beaten-up racecar shell at the end of 2013, and started
building little by little ever since. It also served as my only and daily
drive until I bought a 1987 BMW E30 recently. My plan for this project
is to build my first racecar for circus and start going to race events
with it.
With the help of my friend Dom Tucci whose family has a background
of building hot rod, I spent many working days and nights on it through
which I learnt a lot of mechanic skills. Hopefully, I will be able to bring
it to some racing events this coming summer.
Button 4: