perspectives on the vr reboot: games for health 2014, howard rose, firsthand technology,

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Howard Rose President, Design Director hrose@firsthand.com www.firsthand.com @FirsthandTech Virtual Worlds, Simulations, Games for Health Copyright 2014 All Rights Reserved Firsthand Technology Inc.

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When FaceBook purchased Oculus for $2 Billion in cash and stock at the beginning of 2014 it really put an exclamation point on a major new reboot of VR technologies that was already well underway. VR has a been incrementally evolving since the 1950’s, but the new tsunami of cheap 3D displays, motion tracking, biosensors, and an exploding hacker/maker community have catapulted VR from futurist science fiction to a viable digital health solution of today. This session put’s this transition in perspective from where we’ve been to where the VR Reboot is going. We will sort through the ins-and-outs of a plethora of new products and important known issues about of VR so attendees can better take advantage of the coming wave of headsets, SDKs, peripherals, and claims.

TRANSCRIPT

Page 1: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Howard RosePresident, Design Director

[email protected] www.firsthand.com

@FirsthandTech

Virtual Worlds, Simulations, Games for Health

Copyright 2014 All Rights Reserved Firsthand Technology Inc.

Page 2: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

What were we thinking?

Lawnmower Man Trailer: http://youtu.be/3LNvXjb44-U?t=19s

Page 3: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Power of ImmersionPain Relief

Page 4: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

The VR Reboot

1. The Virtual Landscape

2. What’s different this time

3. Flyover of new VR technologies with potential for Health Games

Military has been the biggest driver for Virtual Reality technology - now giving way to games.

Page 5: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

The Virtual Landscape

Intimate External

Simulation

Augmentation

Virtual Worlds

Virtual Entities & Robots

Augmented Objects & Views

Quantified Self Lifelogging

Page 6: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Virtuality

• Real-time Interaction (low latency)

• Data producing or data driven

• YOU are the focus AND the device knows you

• Animated = familiar + enhancement

• Interactive: Give and Take (gives a sense of agency)

• Perceived of as “Real” (authentic), fools the senses

Page 7: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Looking Back

Virtual IO Failed HMD company1995 Promo Video: http://youtu.be/YbNUIwi5F6g?t=9m9s

Page 8: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

What’s Different This Time?

We are!

Page 9: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

What Else?

• Internet sales and delivery channels (AppStore, Steam)

• Full Consumer Solution: good-enough quality at a consumer price

• Unity 3D is the defacto standard VR development platform

• Community & Resources: crowdfunding, investment, meet-ups

• Known Beneficial Uses: therapy, pain control, training, performance

• Mainstream Content: AAA titles, indie developers, 360˚ movies

Page 10: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Virtual Displays

Military legacyInstrumentation HUD

META Glasses3D Workspace with StylusImmersive VR on a Laptop

Sony Morpheus Personal AR on a surface

Page 11: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Tracking Unplugged

GPS

circa 2000

Untethered HMD gaming

Natural Point Optical Tracking

Kinect 2

Page 12: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Input & Interaction

360˚ treadmill

Walk or run in the virtual worldFull body tracking, very wide rangeVirtual articulating hands

Wireless haptic game controller

STEM: Wireless controllers

Page 13: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Quantified Self (Lifelogging)

DIY EEGEmotiv EEG Apple’s Going Big in Biosensors

Sleep Analysis Google Glass

Page 14: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Augmented Objects

Amazon Phone: Mixed Reality Information overlay on mobile

Page 15: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Social

Second Life Realtime Social Platform with emotive avatars

Page 16: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Virtual Entities & Robots

AnyBots

Baxter trainable robot Atum health eating coach.

Nao robot for Autism

Humanoid Robots

Paro, Elderly Companion

Wrist Pet

Page 17: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Gartner Hype Cycle

Page 18: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Gartner 2013 Hype Cycle

Page 19: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected] Gartner 2013 Hype Cycles

New-breed HMDs Oculus, Morpheus

Augmented Reality

Health Robots

Second Life

Quant. Self Devices

Motion Capture

Full Motion Immersive VR

Haptics

Google Glass

CastAR

Unity 3D

Mobile device Virtuality

Walking Input Systems

Old-breed HMDs

Howard’s Best Guess

Page 20: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

The Uncanny Valley

The Uncanny Valley

“Com

pelli

ngne

ss”

Realism

100% R

ealistic

100% Compelling

After Mori, 1970

Page 21: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

The Magic Mountain

The Uncanny Valley

“Com

pelli

ngne

ss”

Realism

100% R

ealistic

100% Compelling

The Magic Mountain

Page 22: Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose [email protected]

Howard RosePresident, Design Director

[email protected] www.firsthand.com

@FirsthandTech

THANK YOU