personalization in serious games and gamified applications
TRANSCRIPT
PERSONALIZATION IN SERIOUS GAMES AND
GAMIFIED APPLICATIONSGustavo F. Tondello
February, 2016
Photo: Game Night by Randy Robertson (CC BY 2.0)
What is Personalization?Is it similar to adaptation or customization?
Photo: Choice by Billie Grace Ward (CC BY 2.0)
Photo: Choice by Billie Grace Ward (CC BY 2.0)
Personalization x Adaptation x Customization
• The system automatically adapts its behaviour
• The adaptation responds to the current situation and the current user
• The adaption is specific to each user
• The system must “know” each user by keeping a user profile
Personalization
• The system automatically adapts its behaviour
• The adaptation responds to the current situation
• The adaptation is equal for every user
Adaptation
• The user chooses from a set of options
• The available options are equal for every user
Customization
Is personalization important in serious games?
Photo: Four Days of Bentō by blair_25 (CC BY 2.0)
The importance of personalization in serious games
Photo: Four Days of Bentō by blair_25 (CC BY 2.0)
A study by the University of Saskatchewan with 642 valid participants tested the susceptibility of different player types to different strategies of persuasion towards healthy nutrition in a health game.
BrainHex Player Types
• Seeker
• Survivor
• Daredevil
• Mastermind
• Conqueror
• Socialiser
• Achiever
Health Belief Model persuasion strategies
• Perceived susceptibility
• Perceived severity
• Perceived benefit
• Perceived barrier
• Cue to action
• Self-efficacy
Source: Orji, R., Mandryk, R., Vassileva, J., and Gerling, K. Tailoring Persuasive Health Games to Gamer Type. ACM CHI 2013.
The importance of personalization in serious games
Photo: Four Days of Bentō by blair_25 (CC BY 2.0)Source: Orji, R., Mandryk, R., Vassileva, J., and Gerling, K. Tailoring Persuasive Health Games to Gamer Type. ACM CHI 2013.
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Perceived
susceptibility
Perceived
severity
Perceived
benefit
Perceived
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Cue to action Self-efficacy
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Achiever Conqueror Daredevil Mastermind Seeker Socializer Survivor
The results revealed that different player types respond quite differently to each persuasion strategy. The chart shows how most strategies can be motivating to some player types (positive values), demotivating to others (negative values), and have no significant effect to some of them (missing bars).
The importance of personalization in serious games
Photo: Four Days of Bentō by blair_25 (CC BY 2.0)
Source: Orji, R., Mandryk, R., and Vassileva, J. Gender and Persuasive Technology: Examining the Persuasiveness of Persuasive Strategies by Gender Groups. PERSUASIVE 2014.
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Males Females
Another study with 1,108 valid participants investigated the persuasive effect of different game mechanics for different genders. The results revealed that females were slightly more susceptible to persuasion than males for most game mechanics, except for competition, which was more persuasive for males.
The importance of personalization in gameful apps
Photos: Joyous Running by Joshua Kehn (CC BY 2.0)
Young woman weight training by Richard foster (CC BY-SA 2.0)
It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)
Sources: Koivisto, J., and Hamari, J. Demographic differences in perceived benefits from gamification. Computers in Human Behavior, 35 (2014).Kappen, D., Nacke, L., Gerling, K., and Tsotos, L. Design Strategies for Gamified Physical Activity Applications for Older Adults. HICSS 2016.
The University of Tampere evaluated how 195 people used the on-line service Fitocracy. Their results suggested that women might become more engaged in the social activity than men. In addition, they observed that older users perceived the system as less easy to use.
The HCI Games Group studied the gamification of physical activities for older adults and identified four particular challenges for this age group:· fear of age-related difficulties,· preference for feedback from peers or professionals,· strong desire to share activities with friends, · the need for feeling autonomy.
How to design personalized serious games or gameful apps?
Photo: Choice by Billie Grace Ward (CC BY 2.0)
Photo: Games by Ian Dick (CC BY 2.0)
Components for Personalization
Game Space
Missions and Tasks
Characters
Game Mechanics
NarrativeMusic and
Sound
DifficultyPlayer
MatchingPersuasive Strategies
Source: Bakkes, S., Tan, C. T., and Pisan, Y. Personalised Gaming: A Motivation and Overview of Literature. ACM IE 2012.
Photo by geralt (CC0)
Factors for Personalization
Gamer Type
Gamer Ability
Gender
Age Culture Expertise
Photo by geralt (CC0)
Explicit x Implicit Profiling
• Ask questions to the user
Explicit Profiling
• Machine Learning
• Actual responses to persuasive attempts are used to personalize future interactions
Implicit Profiling
Source: Kaptein, M., Markopoulos, P., Ruyter, B., and Aarts, E. Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles. Int. Journal on Human-Computer Studies 77. (2015).
What do we still need to investigate?
Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)
Some open questions for research
Which game components should be personalized and how?
What are the factors that need to be considered for personalization?
What are the best ways to establish a user’s personalization profile?
What is the correlation between each factor and each component to be personalized?
Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)
Suggested additional readings
Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)
Workshop on Personalization in Serious and Persuasive Games and
Gamified Interactions
London, UK, 2015
Photo: A Board Game by Karen Borter (CC BY-ND 2.0)