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Emma, Alex, Junior and Nick Business of Media April 16 th , 2010

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Page 1: Mobile Consumer

Emma, Alex, Junior and Nick

Business of MediaApril 16th, 2010

Page 2: Mobile Consumer

Today’s Technology = Decades of Innovation

Page 3: Mobile Consumer
Page 4: Mobile Consumer
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Page 6: Mobile Consumer

GAMING

ENTERTAINMENT

COMMUNICATION

Page 7: Mobile Consumer

Better Processing Power +

Improved User Interface +

Smaller Form Factor +

Lower Prices +

Expanded Services/Applications

LARGER MARKET PENETRATION

=

Page 8: Mobile Consumer

1+ BILLION USERS

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10 + BILLION USERS

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Page 11: Mobile Consumer

Phones

Computers

Televisions Gaming Devices

Home Entertainment

Radio

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ACCESS isEVERYWHERE

Wifi+GPS

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3G

Bluetooth

(wireless phone network)

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20xx

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….and HALF the price!

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Cloud Computing

Information + Applications + Software Powered via the Internet to any Device

Page 17: Mobile Consumer

Wired-world where all information is available across many platforms…

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Bored? Take out your phone…

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Ipod/Mp3 devices sparked consumer demand for media “on the go”

-New Technology

-Personalized Content

Page 21: Mobile Consumer

Internet in the palm of your hand…

The Modern “Mary Poppins Bag”

supercalifragilisticexpialidocious!

Page 22: Mobile Consumer

Phones aren’t just for calls…“Mobile Entertainment Devices”

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More Content.

More Access.

…All in Real Time.

Entertainment (drive growth) Mobile Internet

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The Rapid Cycle

• Mobile Internet Computing is the first computing cycle to be on the go.

• Rise of 3G & technologies boosts consumer shift to Smartphones and thus more efficient communication

– 3G (soon 4G) is better for us all (speed and cost)

– In 2010, 3G has reached the penetration point in the consumer market

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• “Regarding pace of change, we believe more users will likely connect to the Internet via mobile devices than desktop PCs within 5 years”– iphone&iTouch reached 57 mil by Q9, outpacing

all desktop computing adoption.

• Japan example: In 2000, Telecom dominates over Mobile Internet (only 3% Market Value), but by 2009 Mobile Internet rose to 22&

Page 29: Mobile Consumer

iPhone

• Raised the bar for mobile technology

– Ease of use & quality

– Wi-Fi

– 2000K apps & 2B+ downloads

• Increasingly about data, not voice (calling plans, etc.)

– iPhone is leader in mobile devices in terms of data

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Important Developments

• In a year and a half (May ‘08 – Dec. ‘09) there were rapid developments/announcements.

• Consumers now expect to “get what they want when they want it, from the palm of their hand…”

– Twitter, Skype, Foursquare, Facebook

Page 31: Mobile Consumer

• Skype: VoIP (voice over Internet Protocol) makes talking on the phone free– With 521mm+ users, it would be the largest

carrier in the world.

• Twitter: On-the-go tracking of thoughts; never stop communicating with someone– Monetizing with ads resembling tweets

• Foursquare: Taking Twitter a step further; is it “Big Brother”-esque?

Page 32: Mobile Consumer

Facebook

• The giant of the new mobile communication platforms; leading social networking platform in the world.

• “In-the-clouds” content: shift from mainframe computing to client-server based…a “digital locker”

• Facebook has it all: Ubiquitous Computing

– You have 0 Friends

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GimmeGimme

MORE!

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A Whole New World

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GPS

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Real-time Consumer Apps

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CONSUMERS still WANT MORE