ilari kuittinen, housemarque

18
Two Decades of Game Industry Experience White Nights Helsinki ´16 20160212

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Page 1: Ilari Kuittinen, Housemarque

Two Decades of Game Industry Experience

White Nights Helsinki ´1620160212

Page 2: Ilari Kuittinen, Housemarque

About

Shortly on speaker & company

Now vs Then – Finnish game industry

Two Decades of Game Industry Experience

Our golden guideline & key value

Page 3: Ilari Kuittinen, Housemarque

Speaker

Page 4: Ilari Kuittinen, Housemarque

Company

Award-winning independent game studio

Based in Helsinki, Finland

Creates original titles for console and PC

Page 5: Ilari Kuittinen, Housemarque

Finnish game industry then & now

1995 2015

First companies in the start-up phase 250+ companiesMany international success stories

No revenues to speak of20-30 developers employed

A few dozen enthusiastic people

Revenues up to 2 Bn EUR+2500+ people employed

Pre-internet eraOnly retail opportunities

Explosion of opportunitiesGaming breaking mainstream

Little funding available Plenty of funding opportunities

Page 6: Ilari Kuittinen, Housemarque

Two Decades of ExperiencePartnering key to success

Page 7: Ilari Kuittinen, Housemarque

Partners Create value

Outsourcing to marketing to publishing

Page 8: Ilari Kuittinen, Housemarque

Partners Create value

Time for complex network of partners• Financing deals

• Strategy consultation

• Promotional channels

Developer collaboration as a trend

Page 9: Ilari Kuittinen, Housemarque

Two Decades of ExperienceCompetition matters

Page 10: Ilari Kuittinen, Housemarque

Competition console

The first Finnish console game 2002

• Tough direct competiton

• Platform realities

Page 11: Ilari Kuittinen, Housemarque

Competition mobile

1st iOS Game 2012

New definition of competition

• Business models

• Number of titles

• Dominatingcompanies

Page 12: Ilari Kuittinen, Housemarque

Two Decades of ExperienceChange of strategy a necessity

Page 13: Ilari Kuittinen, Housemarque

Necessity of change

What has stuck over the years?

• Game developer in the value chain

• Focus on creating new IPs

• Partnering with a publisher

• Trying new game genres & changing with times

Strategic changes

• Platforms come and go

• Distribution

• Selfpublishing iOS-PC-Console

In the radar

• Developing new partnerships & Exploring new frontiers

Page 14: Ilari Kuittinen, Housemarque

Mobile Pioneer

SpringToys spin-off in 2000• Games for WAP-phones (!!!)

• Way, way too early

Second time doing mobile in 2004-2006

• Mobile game based on the Narniamovie

Third time 2010-2014

• Two iOS projects

Another try 2016-?

• If so, partnerships matter

Page 15: Ilari Kuittinen, Housemarque

HMQ 20th Anniversary Year

Games of Housemarque

Page 16: Ilari Kuittinen, Housemarque

How did we get here

Page 17: Ilari Kuittinen, Housemarque

And most importantly...

THE GAME IS KINGEverything else is details.

Page 18: Ilari Kuittinen, Housemarque

Thank you for listening!

Q&A

Contact: [email protected]