gamification101
DESCRIPTION
An overview of my presentation on Gamification in eLearning - Part 1TRANSCRIPT
Building fun and play into your eLearning
Dr. Allen Partridge
Senior eLearning Evangelist, Adobe
GAMIFICATION 101
Gamification 101: AgendaSetting the context & history
Applicable game principles
• Analyzing the eLearning Project• Identifying appropriate opportunities to employ game
principles
Example – Rock Valley
What is Gamification?Oxford English
Dictionary
• The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity …
Karl Kapp
• Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning and solve problems.
Sebastian Deterding
• …using game design in non-game contexts.
Applicable Game Principles
Narratives (Quests)
Gathering (Information / Tokens)
Experience Tracking (Feedback)
Time / Resource Constraints (Lives)
Objectives (Sequencing, Meta-Cognition)
Badges / Levels / Rewards
Narratives / QuestsHero• Learner• Player
Objective• Learning Objectives
• Gameplay Objectives
Obstacle(s)• Learning Detractors
• Game Detractors
Outcome• Feedback Reward(s)
• Experience Gained
QuestsDelivery – Give an object or message to someone
Find – Find a character or object
Create – Make something based on instructions
Master a skill – Do any quest(s) n times successfully
Destroy – Eliminate a character or object
Escort / Defend – Protect a character, object or place
Collect – Gather object(s)
Gathering
Gathering
XP (Experience Tracking)
Lives: Time / Resource Constraints
Objectives: Sequencing
Badges / Levels / Rewards
Life in Rock Valley
Hot issues to consider• Meta narrative can provide structure• Quests can provide short term goals•When does a narrative get in the way of learning facts?• How do you ensure that the curricular objectives are met?• How much extra time will it take to do it this way?• Can you blend the approaches?• Should it be done – per module? Per lesson? Per course? Per Year?
Examples of Gamification in eLearning• Ribbon Hero: http://www.ribbonhero.com/• Class Dojo: http://www.classdojo.com/• DuoLingo: http://www.duolingo.com/• KnowRe: http://www.knowre.com/• Gamification in Education: Google + Community• https://plus.google.com/communities/114370132276739546873/stream/21e013b7-1251-4f48-abf9-6135c7548966