a time of development

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A Timeline of Development. How I went from Angela Carter to my final pieces.

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From Anegla Carter to my final prints

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Page 1: A time of Development

A Timeline of Development.How I went from Angela Carter to my final pieces.

Page 2: A time of Development

I read her book ‘Bluebeard’ and felt inspired by the harsh imagery and her word choices.

Page 3: A time of Development

I completed a workshop session that involved making marks to represent certain words and symbolise certain images within her text.

Page 4: A time of Development

I then reread her books and chose the most evocative words and created marks and textures based upon how they made me feel and want to react with my materials.

Page 5: A time of Development

I created a playlist of the music I felt Carter would listen to. It was predominantly Jazz which dated back to her first husband who got her into it, whilst they lived in Bristol.

Page 6: A time of Development

Using the same marks from the earlier tasks, I collaged them together whilst listening to her playlist. It was spontaneous and autonomous in its approach.

Page 7: A time of Development

Carter was influenced by surrealism. I tried to release my subconscious imagination through these tasks, just as the surreal artists aimed to.

Page 8: A time of Development

Using a combination of the subject featured in her stories and the textures that I had created, I created collages representing each different tale within ‘Bluebeard’.

Page 9: A time of Development

I then created further marks in response to the jazz music.

Page 10: A time of Development

I then simplified all of the mark making and textures down, so I could work with them digitally.

Page 11: A time of Development

After a peer review, it was suggested that I looked into the covers of ‘Bluenote’ records. The random marks and spontaneity really inspired me to work in a similar manner. I felt the music through the imagery.

Page 12: A time of Development

I completed a mono-printing workshop that encouraged me to look at random shapes, textures and how to balance such forms in a composition.

Page 13: A time of Development

Using the stained stencils from mono printing, I collaged by hand. This gave me more control of the results and allowed more planning.

Page 14: A time of Development

I did a screen printing session and loved the unplanned textures created from it, rather than digital printing.

Page 15: A time of Development

Using the hand crafted monoprints and textures, I experimented and tried to combine them together using photoshop.

Page 16: A time of Development

Realising the colour limitations, I began to experiment with the textures and shapes, in monochrome and a bright ‘pop’ shade of colour.

Page 17: A time of Development

I researched artists using similar techniques for further inspiration.

Page 18: A time of Development

Researching colour palettes from the 60s and 70s, enable me to choose which colours would be most suited for my digital collages.

Page 19: A time of Development

I created a rough mock up to see how they worked as a set.

Page 20: A time of Development

I chose the most well suited paper, based on my budget and the quality that I wanted to represent in my final presentation.

Page 21: A time of Development

I had lots of printing issues, which I persevered through and will learn from.

Page 22: A time of Development

My final prints were formed. Surreal and abstract works, informed directly from my initial research.