20150923 mindtrek antti kotimaa

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Antti Kotimaa Business Development, Health and Medicine Kuopio Innovation Ltd. 23.10.2015 HEALTH GAME JAMS AT THE HEART OF CO-CREATION

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Page 1: 20150923 mindtrek antti kotimaa

Antti KotimaaBusiness Development, Health and Medicine

Kuopio Innovation Ltd.23.10.2015

HEALTH GAME JAMS AT THE HEART OF

CO-CREATION

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Kuopio Innovation is a business developerthat opens up new opportunities for innovative organisationsby combining ideas, experts and new ways of thinking.

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Finland exports more healthtech than importsHealthtech is Finland’s largest hi-tech sector, representing 47% of all high-tech exports (2013)Finland’s healthtech manufacturers focus almost solely on export markets with exports typically accounting for more than 90% of outputFinland has some 300 companies operating in healthtech

€1.66 billion

Source: Healthtech publication 2013, FiHTA

Healthtech

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Finland is one of the eHealth forerunners in the world and Finland hosts one of the most active and rapidly expanding video game industries in the world.What could be the result when the best of both worlds, eHealth and games, are combined?

Mixing the right things

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Health care resources The opportunities of technology Healthgames in rehabilitationImprovement of rehabilitationMotivation

WHY?

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The main purpose is not entertainment “Games for Health aim at different health effects„rapidly growing globally

Digitalisation and gamification in healthcare vs tradition

Serious games

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Research, standardization, safety, living labs, users and fast prototyping

connect nationwide electronic health records and public open data sources

Games for Health Finland

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Game-like elements, technology, health. Health games, welfare games, gamification of lifestyle changesindividuals to improve their health and establish personal health goals. The games are meant for everyone

Games for Health – combining health technology with gaming industry

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Desired health outcomeGoodTry fast, fail fastTry to get your first game published as fast as possible

Key elements of a game

Specific goal – sense of purpose

Gameplay - rules to define

boundaries

Interaction - feedback system

to follow progress

Challenge – stimulate creativity

Can incorporate behavioral

(health) change procedures

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Levels of healthgames 1 2 3 4 5

JOYSTICK/CONTROLLER

PLAY UNIT PLAYROOM/ENVIRONMENT

VIRTUAL GROUPS OF GAMING

REHABILITATION CENTER / CLINICHOME ENVIRONMENT

HANKEPILOTTI

TELEREHABI-LITATION

Progressive elements and different levels of difficulties

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Gamification in health promotion prevention lifestyle changes self-care

Entrepreneurship, rapid experiments, events

“It’s all about collaboration and co-creation„

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48 hours of co-creationCombines health and gaming technologies, fast prototyping and community participationPromotes entrepreneurship and provides platform for cross-sectoral collaboration

Health Game Jam

Global Network

Innovative Markets

Companies

Education Research

FundingCollisions

New Innovations

Start-Up

Infrastructure

Networking and Co-operation of companies

Health Technology Game

Industry

Health

and well-

being

services

Health and Well-being

Expertise

Digi

tal

Tech

nolo

gy

48h

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Mbody - Know Your Muscles

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tati

01.05.2023

• Muscle flexing leads to a greater potential difference greater amplitude

• Relaxed muscle state yields smaller potential difference smaller amplitude

Flexedmuscle

Relaxedmuscle

EMG-signal

Flexing events

EMG-signal

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01.05.2023 Moowesome – control cow in a maze with your muscles

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Examples of gaming solutions in rehabilitation

01.05.2023 Heli Vehkala, Neuron

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App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications

Achievements – Examples in real life environments

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Mega Electonics Ltd. - HealthyGotch

01.05.2023

Game idea is based on a one minute deep breathing test develop by a German neurophysiologist, where the regulation of autonomic nervous system is being measured through deep breathing from that particular person’s ECG data.

The mobile app creates an avatar based on the gotten test results. The game encourages the user to improve the avatar through training since with better test results one is rewarded with a happier, more relaxed avatar.

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App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications

Achievements – Examples in real life environments

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App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications

Achievements – Examples in real life environments

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App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications

Achievements – Examples in real life environments

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https://www.youtube.com/watch?v=rmSLKArJ-rM

https://www.youtube.com/watch?v=svXtyhGqO70

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What motivates you toexercise

eat healthierlive better?

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[email protected]

www.kuopioinnovation.fiwww.gamesforhealth.fi

Thank You!