© 2014 international technology and engineering educators association stem center for teaching and...

28
© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™ Game Art and Design Game Art and Design Unit 2 Lesson 1 Unit 2 Lesson 1 Skills in the Game Industry Skills in the Game Industry

Upload: daniel-wheeler

Post on 18-Jan-2018

214 views

Category:

Documents


0 download

DESCRIPTION

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ What Skills are Needed in the Game Industry? Communication Creativity Problem Solving Teamwork Gantt Charts Team roles

TRANSCRIPT

Page 1: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Art and DesignGame Art and DesignUnit 2 Lesson 1Unit 2 Lesson 1

Skills in the Game IndustrySkills in the Game Industry

Page 2: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Big IdeaSpecific skills are necessary in order to obtain and keep a job in the competitive design industry.

Page 3: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

What Skills are Needed in the Game Industry?• Communication• Creativity• Problem Solving• Teamwork• Gantt Charts• Team roles

Page 4: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Communication skills

listening and speaking

• Good communication requires effort

• Need to clearly communicate ideas and have all members of the team understand

Page 5: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Creativity • Each new game needs to be different

and exciting to attract customers • Studies suggest that creativity is innate

and cannot be taught - others believe creativity can be nurtured

• So how do you know if you are creative? • There are several online tests or

evaluations you can take

Page 6: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Problem Solving • A mental process used to find a solution

to a complex or simple task• What makes a good problem solver? • There are several online tests or

evaluations you can take to find out how you solve problems

Page 7: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Technology competence• Creating games requires technology

skills such as 3D modeling, game scripting, applying materials and textures to scenes, and creating documents and spreadsheets

• Many game cells have divisions of labor where one might specialize in one or more skills

Page 8: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™

TEAM ROLES

Page 9: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Team Roles• Game teams- called cells• Cells work together is a

secure environment for very long hours

• During development the idea should be guarded

• Each member has specific roles and/or responsibilities

Page 10: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Team Roles: Producer• Person in charge of

the project• He/she manages the

development team, schedules, reports, hires and assures quality control

• The producer keeps the team on schedule so the game can be completed on time and under budget

Page 11: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Team Roles: Programmer• Software engineer concerned

with the core mechanics of game play

• Programs the game engine, scripting various commands and develops the User Interface (UI)

• Writes code for the Artificial Intelligence (AI) algorithms that control computer-managed opponents

Page 12: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team: Lever Designer• In charge of creating a

game level • Makes sure all assets

and actions of the level work together as designed

Page 13: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team: Writer• Responsible for the

storyline of the game • Makes sure the dialogue

is appropriate for the characters and the scenes are themed to follow the storyline set forth in the storyboard

Page 14: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team: Art Designer• Responsible for the visual

elements of the game • Keeps track of assets,

sprites, models, backgrounds, and polygon count

• Ensures the theme carries over into scene layouts and character designs

Page 15: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team: Audio• Responsible for all

sounds, musical score, background music, ambient sounds and voiceovers

• Ensures the sounds match the theme and mood of the game

Page 16: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team: Tester• Responsible for testing and analyzing

the game for defects, glitches, and bugs • Cheat codes are built into the game to

help the testers • Should be a good game player with a

working knowledge of the design, game play, and programming of the game

• Good entry-level position

Page 17: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™

TEAM STRUCTURE

Page 18: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Teamwork - part of a design team• Successful team = players doing their

part in a timely manner• Teamwork requires • Responsibility• Initiative• Dependability• Dress• Respect

Page 19: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Divisor of Labor - allow

members to specialize in certain areas

• Roles may be group leaders with several other team members working together

• Good communication skills and a strong work ethic are essential

Page 20: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Team Skills• Gantt chart –shows a project schedule

including• start and finish dates • who is responsible for what• overall progress

• Shows planned and actual completion dates

• Can be edited daily

Page 21: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™

MAKING A GANTT CHART

Page 22: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Making A Gantt ChartOrder of production (What happens first)1. Preproduction 2. Production 3. Post production

Page 23: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Making A Gantt ChartOrder of production (What happens first)1. Preproduction: The design phase• assemble team• game idea• brainstorm• sketching

Page 24: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Making A Gantt ChartOrder of production (What happens first)1. Preproduction: assemble team, game

idea, brainstorm, sketching2. Production: create characters, levels, UI,

programming, sounds, and other game components, test and correct, add final touches, ship

3. Post production: maintenance, marketing, outsourcing

Page 25: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Making A Gantt ChartSteps to creating a Gantt chart1. Identify the list of required tasks.2. Estimate the time requirements (hours)

and responsible person for each task.3. Determine the order of completion for

each task and if there are any dependencies (task one must be completed before task two).

Page 26: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Making A Gantt ChartSteps to creating a Gantt chart4. Create a rough draft of the chart.5. Update the chart as needed.

Page 27: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Big IdeaSpecific skills are necessary in order to obtain and keep a job in the competitive design industry.

Page 28: © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills

© 2014 International Technology and Engineering Educators Association STEMCenter for Teaching and Learning™

Game Art and DesignGame Art and DesignUnit 1 Lesson 2Unit 1 Lesson 2

Skills in the Game IndustrySkills in the Game IndustryImagesImages

Reproduced with permission Unity. Microsoft clipart. Photo by Phyllis Jones. Student images.