vr/ar 2017 and beyond: reality, evolution, revolution
TRANSCRIPT
VR/AR 2017 and Beyond: Reality, Evolution, and
RevolutionCharlie Fink
Contributor, Forbes
Contributing Editor, VR Voice
@charliefink
About Me• Contributor, Forbes and other publications 2016-7
• Entrepreneur & Producer 05-16
• President, AG Interactive 00-04
• SVP, America Online 95-99
• EVP, COO, Virtual World Entertainment 92-95
• VP, Disney 85-92
40 Years of Disruption
• Audio Cassettes
• Video Cassette Recorders (VCRs)
• Personal Computers
• Cellular Phones
• The Internet
• Smart Phones (handheld computing)
• Mixed Reality (AR, VR)
Things I Know Are True
• AR and VR Represent a Major Paradigm Shift in Computing
• Technology succeeds when it makes what we are already doing better, cheaper and faster
• The killer app is other people
• Everyone overestimates the short term and underestimates the long term
• Change happens very, very slowly, and then all at once
Mixed Reality Spectrum
Windows Mixed Reality – Holographic headsets (see-through)
Windows Mixed Reality – Immersive headsets (occluded)
VR todayAR today
PHYSICAL REALITY
DIGITAL REALITY
MIXED REALITY (MR)
Mixed reality blends the physical and digital worlds to produce new environments where physical and digital objects co-exist and can be interacted with as if all of them were real.
AR/MR Covers Most of The Spectrum• Current Smart Phones
• Filters
• Enhanced 3D Handheld• Depth sensing, multiple cameras
• SLAM
• Snapdragon, Tango
• Headmounted AR• Hololens (Holographic Computing)
• ODG
• Meta
Immersion
Presence
Cell - AR Cell - ODG R8 - Hololens - Meta2 - Standalone - Gear - Rift - Vive - Free Roam
Immersion and Presence
2000 - 2012, The Dark Years
• Failed Economic Models
• Product Failures
• Insurmountable Technical Hurdles• Graphics Cards
• Affordable HMDs
• No Development Ecosystem• No content, peripherals
• Shift of Capital & Interest to Internet, Mobile
AR HMD Computing On Market 2017 Is For Developers• Hololens - $3,000 developer edition, available now
• ODG R-8 – Under $1,000, Consumer Offered by Megu (China) Q4
• Meta 2 – $1,000 developer edition, available now
• Google Standalone VR (HTC, Lenovo) - >$500, Q4
• Kopin, Epson, Lenovo – Enterprise Focused
• Zapbox Cardboard - $50
AR Today
• Spatial Mapping, Depth (SLAM)• Google Tango • Enables New & Improved Apps
• Filters• Snap, Facebook, Lumyer, Masqurade, MS Creator
• Toys• Holotats• Holocube• Hologrid Monster
• Games• PokemonGO• Phantogeist
Mobile VR Sales Dwarf VR Sales
•Google Cardboard – 20 Million
• Samsung GearVR – 6.5 Million
•Playstation VR – 900,000
•HTC Vive – 400,000
•Google Daydream – 200,000
•Oculus Rift – 150,000
• Microsoft – Hololens, Microsoft MR
• Apple – iPhone 8 AR, ARKit
• Facebook – Rift, Oculus Store
• Google – Cardboard, Daydream, Stand Alone VR (Tango/World Sense)
• Samsung –Gear VR
• Sony - Playstation VR
The Big Guys Are Making Big Bets
7xgrowth of market forecasted through 2020
Source: IDC, Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, 3Q16
196,722 1,937,954
10,252,907
22,672,192
37,674,548
54,003,645
75,972,265
-
10,000,000
20,000,000
30,000,000
40,000,000
50,000,000
60,000,000
70,000,000
80,000,000
2014 2015 2016 2017 2018 2019 2020
HMDs shipments to reach ~76M units by 2020 growing at 65% CAGR
These new experiences are poised for rapid growth
• Personal Computer• Online Services (email)
• Shopping
• Social Media
• Smart Phones• Messaging
• Photography
• Maps
• Music/Media
Markets for Consumer Tech Are Driven by Killer Apps
AR’s Killer Apps
• Things we can do better without screens• Directions
• Messaging
• Media
• New things we can do• Spatial Mapping
• Telepresence
• Object Recognition
• Facial Recognition
• Remote Experts
Enterprise Goes First
• Military
• Design & Construction
• Industrial Maintenance • Remote Experts
• Medical• Monitor Consolidation
• Heads Up Display
• Tele surgery
• Sales & Marketing
Path to Success for Consumer MR• Cost, Ease of Use, Price
• Killer Apps• Social/Telepresence
• Optics/Field of View
• Ergonomics
• Input Solutions• Voice
• Airmouse/Ring
• Haptics (Touch)
The Epic Battle For Social VR
• Second Life
• Sansar
• High Fidelity
• AltspaceVR
• Rec Room
• Oculus Rooms
Case Study: HTC, Playing the Long Game
• Address the Exposure Problem
• Vrcades, Franchise Titles
• Nurture Developers and Relationships
• Viveport
• Develop technology ecosystem via Venture Investments
• Tools, Haptics, Social, Education, Sports, Entertainment, Games, etc.
• Flexibility
• Google Standalone
• Apple ARKit
Daydream Standalone: Potential Game Changer
• Wearable Android
• Inside Out Cameras
• Daydream Store
• Plug and Play
• Untethered
• Coming this Xmas
• HTC, Lenovo, other OEMs
• Priced Under $500
Vive Standalone
LenovoStandalone
The Future In The Public Square?• New Vrcades
• IMAX VR• Viveport• Tick Tock Unlock
• Free Roam VR• The Void • Zero Latency• Dreamscape
• VR LBEs in the 90s• The mundane reality of retail
323 VRcades - And Counting! • Two Bit Circus
• Nomadic VR
• VR World
• House of VR
• Toronto VR Games
• The Portal
• Colony VR
• Virtreal
• VRPlayin
• Nearby Planet VR
*Source: VRNish.com
*
Predictions for June, 2018
•Neither VR nor AR will hit an inflection point
• Lower cost HMDs
•Phone Replacement Cycle Accelerates
•Apple AR in iPhone 8
•More Compelling Apps Appear
•Magic Leap Comes Out
Predictions for June, 2023
•Wearable computing, MR commonplace
• The Killer AR app will be telepresence (social)
•Killer VR app is casual game Westworld
• Self-driving trucks, cars, common
•Automation & AI growth increase unemployment
•Wealth Gap at dangerous, historic levels