vma storyboard - summer 2015

42
SUMMER 2015 Celery Design Collaborative Sally Hogshead What is UX Design? More than Taps & Clicks Project from Hell FRESH EYES Lead to an Effective Brand Refresh Bringing Mobile Payments to the DEVELOPING WORLD Eyes Put the Focus on TYPO STORIES OF DESIGN ACROSS ALL MEDIA O L S L AL AL S C GN AC A AC E D S D F D F D O O TO TO M E A A S ctive H EYE an Ef EYE Y YE Refres fres es es FRES ead t RES ES ES Brand rand d nd D OR WO WOR DEVE O DEV DE DE ringin ayme ring ym ri ri LOPIN LOPI O LO g Mob s to g Mo s t M g M G G G G e e e e e elery ollabo eler ollab ol ol Design rative esig rativ a at Ey E Ey Ey E y E E E E Ey E Ey E ye ye e ye y e y y y y ye ye hat is U tha ore t hat i e t ore or r or ally Hog ally H all all es e s es e s es e es e s e es es Design s & & Taps Desi ps Tap Ta Ta head head he he Put Foc Pu Fo P P licks s lick ks ic c lic the us the us th th E E E E E E E T T T n n T T T T n n T T T T T T T T T TY Y TY Y TY TY Y Y TY Y Y Y TY Y Y Ey E Ey E ye e ye e roject f roject es s es s om Hell e om He e Foc Fo us o us E E E E n T n n T n T n n T TY Y TY Y PO PO O O O O O O O YP P YP P P P PO O O O O O YP Y P YP Y P P P P PO O O O YP P P P

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VMA's newest resource comes in the form of a quarterly magazine mailed to 8,000 visual media professionals; also available online at vmastoryboard.com. Storyboard provides an in-depth look at cross-media projects (combination of print, web, digital or video). VMA Members may also submit their work to be featured in Storyboard.

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Page 1: VMA Storyboard - Summer 2015

S U M M E R 2 0 15

Celery Design Collaborative

Sally HogsheadWhat is UX Design? More than Taps & ClicksProject from Hell

FRESH EYES Lead to an Effective Brand Refresh

Bringing Mobile Payments to the DEVELOPING WORLD

Eyes Put the Focus onTYPO

S T O R I E S O F D E S I G N A C R O S S A L L M E D I AO A L L MS S A L L M A L L M A L L ME S I G N A CI G N A CI G N A CI G N A CE S O F DE S O F D O F D O F DS T OS T OS T OS T O A L L M E D AA

FRESH EYESLead to an Effective FRESH EYESLead to an Effective FRESH EYESFRESH EYESFRESH EYES

Brand RefreshBrand RefreshBrand RefreshBrand Refresh

FRESH EYESLead to an Effective FRESH EYESFRESH EYESFRESH EYES

Brand RefreshBrand RefreshBrand RefreshBrand Refresh

WORLDWORLDWORLDWORLDWORLD

Payments to the DEVELOPING WORLDDEVELOPING DEVELOPING DEVELOPING

Bringing Mobile Payments to the Bringing Mobile Payments to the Bringing Mobile Bringing Mobile Payments to the DEVELOPING DEVELOPING DEVELOPING DEVELOPING

Bringing Mobile Payments to the Bringing Mobile Payments to the Bringing Mobile Bringing Mobile

DEVELOPING DEVELOPING DEVELOPING DEVELOPING

Bringing Mobile Payments to the Bringing Mobile Bringing Mobile Bringing Mobile

Celery DesignCollaborativeCelery DesignCollaborativeCollaborativeCollaborativeCelery DesignCollaborativeCelery DesignCollaborativeCollaborativeCollaborative

Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes What is UX Design?What is UX Design?What is UX Design?What is UX Design?What is UX Design?What is UX Design?More than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksWhat is UX Design?What is UX Design?What is UX Design?What is UX Design?More than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & Clicks

Sally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally Hogshead

Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes What is UX Design?What is UX Design?What is UX Design?What is UX Design?What is UX Design?What is UX Design?More than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksWhat is UX Design?What is UX Design?What is UX Design?More than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & Clicks

Sally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally HogsheadSally Hogshead

Put the Focus onPut the Focus onPut the Put the More than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & ClicksMore than Taps & Clicks Put the Focus onPut the Focus onPut the Put the Eyes Eyes Eyes Eyes Eyes Eyes Eyes TYPOTYPOTYPOFocus onTYPOFocus onTYPOTYPOTYPOTYPOFocus onTYPOFocus onTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOEyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Eyes Project from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from Hell Eyes Eyes Eyes Eyes Eyes Eyes Project from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from HellProject from Hell Focus onFocus onFocus onFocus onEyes Eyes Eyes Eyes Focus onTYPOFocus onTYPOFocus onTYPOFocus onTYPOFocus onTYPOFocus onTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPOTYPO

Page 2: VMA Storyboard - Summer 2015

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Page 3: VMA Storyboard - Summer 2015

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Page 4: VMA Storyboard - Summer 2015

2 StoryboardMagazine.com

For decades we’ve been hearing–almost always negatively–about the “McDonald’s-ization” of the world, born of the observation that a McDonald’s in Norway looks pretty much the same as one in Nashville.

Ironically, if you want to attract and retain an audience across print, the

Web and mobile devices today, you’d better do a pretty good McDonald’s

impression. That fast-food joint may be hell on the waistline, but for your

branding its example is just what the doctor ordered. If you want a loyal

audience, you need to show them the same face no matter where you are.

In this issue, we have a fantastic example of that with Noise 13’s recent

brand refresh (p. 24) made all the more compelling by the interesting way

they went about doing it (no hints—get reading). Then there’s the mobile

payment reader Clip, the shape and color of which actually inspired its

branding (p. 28). Finally, TYPO San Francisco has put a great deal of

thought and gusto into differentiating itself from the crop of other

design-related events while keeping its look and feel the same

across every platform (p. 32).

Getting into the nuts and bolts of this positive

“McDonald’s-ization,” our experts this issue dig deep into the

basics of user-experience (p. 10), as well as how to get started in

UX design (p. 12).

So are we going to cancel our gym memberships in favor of

a steady diet of Big Macs this summer? Probably not. But the

next time somebody snif�ly refers to the “McDonald’s-

ization” of the planet, we’ll reply quietly, “How many

billions of customers have they served?”

SABINE LENZ, Editor-In-Chief [email protected]

PUBLISHERVisual Media Alliance

EDITOR-IN-CHIEFSabine Lenz

MANAGING EDITORClay Hamilton

EDITORAaron Berman

COPY EDITORCyd Peroni

ART DIRECTORJane Tracy

PRODUCTION ARTISTJoannie Corrales

ADVERTISING SALESJim Frey [email protected] 415-271-0714

Shannon Wolford [email protected] 415-710-0568

Storyboard magazine is published quarterly (Spring, Summer, Fall and Winter). Storyboard is a professional journal published for the cross-media communications industry: advertising, marketing, design, print, Web, photography, illustration and paper.

© 2015 by Storyboard magazine. All rights reserved. Contents of this magazine may not be reproduced in any manner without written consent from the publisher. Mention of any product or opinions expressed in bylined articles do not constitute the endorsements or the opinions of the magazine or its owners. Information obtained by Storyboard magazine is from sources believed to be reliable. However, while every effort is made to ensure the accuracy of the information contained herein, Storyboard magazine is not responsible for any errors or omissions or the results obtained from the use of such information. Storyboard magazine assumes no responsibility for unsolicited materials and reserves the right to reject any editorial and advertising submissions.

STORYBOARD

vmastoryboard.com

665 Third St., Suite 500 San Francisco, CA 94107 800-659-3363

5800 S. Eastern Avenue, Suite 400 Los Angeles, CA  90040 323-728-9500

10650 Treena Street, Suite 103 San Diego, CA  92131 858-800-6900

Printed by Dome Printing, Sacramento, CA International Paper, Endeavour Velvet 30% Recycled, 80 lb. Cover and Text.

FROM THE EDITOR

gr

eg

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SEE IN THIS ISSUE? THEN

PLEASE GO TO OUR WEBSITE

STORYBOARDMAGAZINE.COM

AND BEGIN YOUR FREE

SUBSCRIPTION—BECAUSE YOU

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We are all McDonald’s Now

Page 5: VMA Storyboard - Summer 2015

C

M

Y

CM

MY

CY

CMY

K

VMA-storybook-ad-Zooka2015-0608150.pdf 1 6/8/15 11:53 AM

Zooka

Page 6: VMA Storyboard - Summer 2015

Choose Print

Page 7: VMA Storyboard - Summer 2015

SUMMER 2015 5

CONTENTS

Fresh Eyes Lead to an Effective Brand Refresh Noise 13

Bringing Mobile Payments to the Developing World Box Clever

Eyes Put the Focus on TYPO 2015 300FeetOut

24

28

32

Case Stories

Story BitsWhat’s Happening in the World of Cross-Media Design

ASK THE ExpertMore than Clicks & Taps DAVID HOGUE

What is UX Design? MATTHEW MAGAIN

Departments

07

10

12

14 Q+ASally Hogshead: The Advantage of Fascination

360˚Studio (Green) Space: Celery Design Collaborative

Project From HellSticker Shock

16

38

32

24

16

Page 8: VMA Storyboard - Summer 2015

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Canon is a registered trademark of Canon Inc. in the United States and elsewhere. “Océ” and Océ VarioPrint are registered trademarks of Océ-Technologies B.V. in the United States and elsewhere. All other referenced product names and marks are trademarks of their respective owners and are hereby acknowledged.

© 2015 Canon Solutions America, Inc. All rights reserved.

Page 9: VMA Storyboard - Summer 2015

SUMMER 2015 7

Story Bits

What’s happening in the world of c

ross

-med

ia d

esig

n

AB

OU

T T

HE

CO

VE

R

he recent release of Arjowiggins’

PowerCoat Alive line of paper may hasten the end of ugly QR code squares and a mishmash of competing augmented reality (AR) apps. The new acronym of awesome is NFC (Near Field Communication), a technology that allows electronic devices to interact with objects that have special beacons transmitting pre-programmed instructions.

Though the technology has been around for a while, NFC received an enormous boost last year when Apple released the iPhone 6, which has some

limited NFC capabilities (it’s the basis of Apple Pay). And we know, as goes the iPhone, so goes the rest of the smartphone world.

What makes PowerCoat Alive so revolutionary is that each sheet comes with tiny programmable “trans-mitters” in the paper itself. Print your business card on the paper and you can program it so that anyone holding their iPhone can pull up your contact details, or be redirected to your website, video, or any other multime-dia content.

Until now, you would have had to use design-spoiling QR codes or try to entice your audience to download pro-prietary AR apps to create a similar paper/digital interaction.

Costs for the new paper are a bit high at the moment: A box of four 18.1-x-14.17-inch sheets containing 25 tags apiece, or 30 sheets with two NFC tags each, will set you back about $100. Still, with the industry continu-ing to push for greater convergence between print and the digital realm, NFC-enabled paper will be A-OK with many.

We’re betting you can’t take your eyes off the amazing effects we’ve achieved on our Summer 2015 cover. Those big eyes get their three-dimensional quality from a raised, gloss UV coating that’s applied by a special digital press made by Scodix®.

The Scodix can deposit various thicknesses of polymer. If you take a look at the eyebrows, you’ll notice that the coating is not as thick in this area (about 15% compared to the big eyeballs). Playing with the different levels of thick-ness really gives an interesting visual and textural contrast.

Now go ahead and touch the cover. (It’s the one time you’ll have no qualms about touching an eyeball!) To add some fun for your fingers and to make it feel just that much more real (eeek!), we had the printer apply an overall soft-touch laminate. It’s pretty nice how all the printing and coating processes are compatible.

Do all those small background eyeballs seem to be popping out at you? It’s that great dimensional coating again. If you’re getting the feeling all these eyes are following you around the room, you might want to talk to your optom-etrist (or another kind of professional) about that.

NFC

Pap

er:

It’s (PowerCoat) Alive!!T

LOOK DEEP Into Our Eyes

¥ Learn more at scodix.com

Page 10: VMA Storyboard - Summer 2015

8 StoryboardMagazine.com

Have a client with beaucoup Likes on their Facebook page but no way to brag about that fact to their walk-in crowd? Fbox is a real-world Like counter that also acts as a WiFi access point. When someone Likes your client’s affiliated Facebook page, the Fbox registers the new Likes in real time. Cost: about $164

STO

RY

BIT

S

Facebook Likes:Hey, Where’d Everybody Go?!

¥ Learn more at bit.ly/likespurge

¥ Learn more at 12go3.com

If you woke up one morning in March to discover that a percentage of your company’s Facebook fans had jumped ship, don’t take it personally. It turns out Facebook snipped away large numbers of “likes” from pages large and small.

“To make audience data even more meaningful for businesses, we’re updating the way Page likes are counted by removing memorialized and voluntarily deactivated accounts from Pages’ like counts,” Face-book chirpily explained in a blog post. “This change ensures that data on Facebook is consistent and up-to-date.”

While the main goal of this purge was to strip away likes purchased from “like mills” that offer blocks of 1,000 for a nominal fee

using inactive and deactivated accounts, most pages were mysteriously affected. As one commenter on the Facebook post summed up so well, “Page managers are put in an extremely uncomfortable position in the eyes of our visitors as there is only one reason for losing likes for them. It is ridiculous to try to convince us that this ‘correction’ is done for our own sake.”

As if to emphasize this point, the bottom of the post’s page featured the phrase “Meet the people who’ll love your business,” and a big blue button that said simply … “Create Ad.”

REALLY Direct Direct Mail

Companies that occasionally pitch Google ads to clients as part of their overall cross-media strategy might want to keep an eye on a forthcoming service from that search engine: Contributor.

Contributor allows people to pay a small monthly fee ($1-$3) in exchange for removing Google ads from the sites that the user visits. Those ads are replaced by a message thanking them for using Contributor.

Sick of Web Ads? Pay Google to Remove ’em!

Page 11: VMA Storyboard - Summer 2015

SUMMER 2015 9

Facebook Likes:Hey, Where’d Everybody Go?!

REALLY Direct Direct Mail

SUMMER 2015 9

Source: Buffer.com

Twitter

100Tweets with fewer than 100

characters boast a 17% higher

engagement rate.

Facebook

40Posts with this number of characters

receive 86% more engagement than

longer ones.

Google+

60If your headline won’t fit on one line,

the first sentence of your post better

be super interesting.

What if you could craft a direct-mail piece that created an instant TELEPHONE connection between you and your prospective client the moment they opened it? That’s pretty much what German creative agency Interone did for telecom giant O2 recently. In their case, it was a Christmas card outfitted with a speaker, a microphone and a SIM card containing a pre-programmed phone number. When the recipients opened it up, it placed a call THROUGH THE CARD to 02! (We don’t often trot out the exclamation point, but if not now, when?)

Leaving aside, for a moment, the wave of “pocket dials” this could generate, it’s hard to overemphasize the potential of the technology itself: It actually forces your prospect to call you the moment they open your brochure. Let’s see them wiggle out of a conversation that they didn’t even realize they were going to have.

Websites that have their Google ads blocked at least receive a small portion of those monthly fees, but what about the companies that pay to run Google ads?

Google is starting off a trial launch of Contributor with 10 publishing partners, including Mashable, WikiHow and Science Daily, and will then roll it out to additional sites. As with most new Google services, this one will start as an invitation-only endeavor. Want more info? Uh … Google it.

Social-Media Post Lengths

A pixel pattern appears where you would normally see an ad.

Alternately, you might see a thank you message

Page 12: VMA Storyboard - Summer 2015

10 StoryboardMagazine.com

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WIT

H T

HE

PR

OD

UC

T?

Ads

may

hav

e si

mpl

e in

tera

ctio

ns,

such

as

a cl

ick

or ta

p to

go

to th

e w

ebsi

te o

f the

tick

et s

elle

r. Pu

rcha

sing

tick

ets

requ

ires

en

teri

ng p

erso

nal i

nfor

mat

ion,

mak

ing

paym

ent,

and

rece

ivin

g tic

kets

and

con

firm

atio

n of

the

orde

r. C

once

rt w

ebsi

tes

may

hav

e m

ore

com

plex

inte

ract

ions

to n

avig

ate

amon

g m

ultip

le p

ages

of

info

rmat

ion

and

way

s to

sho

w m

ore

deta

ils. P

eopl

e ne

ed to

und

erst

and

whe

n th

ey c

an c

lick,

ta

p or

mak

e ge

stur

es to

inte

ract

with

the

prod

uct,

and

the

prod

uct n

eeds

to r

espo

nd to

thei

r in

tera

ctio

ns.

HO

W C

AN

WE

MA

KE

TH

E E

XP

ER

IEN

CE

UN

IQU

E A

ND

ME

MO

RA

BLE

? I

nter

activ

e di

gita

l ex

peri

ence

s pr

ovid

e us

the

oppo

rtun

ity to

go

beyo

nd th

e vi

sual

des

ign

and

incl

ude

vide

o,

audi

o, a

nd m

otio

n de

sign

. How

info

rmat

ion

appe

ars

and

disa

ppea

rs c

an m

ake

it m

ore

mea

n-in

gful

: lay

ers

of in

form

atio

n te

ll th

e re

ader

abo

ut h

iera

rchy

and

thei

r pa

th, a

nd m

otio

n ca

n te

ll pe

ople

if in

form

atio

n is

sup

plem

enta

l and

whe

re to

find

it a

gain

.

Adv

ertis

ing

a po

p m

usic

con

cert

can

be

muc

h m

ore

than

pos

ters

and

bro

adca

st a

ds. I

t can

be-

com

e an

inte

ract

ion

with

the

artis

t and

the

mus

ic, a

pla

ce to

lear

n ab

out t

he a

rtis

t and

ven

ue,

and

an o

ppor

tuni

ty to

mak

e pu

rcha

ses

and

plan

s. A

ll of

this

hap

pens

bec

ause

we

mov

e be

yond

th

e m

essa

ge a

nd m

ake

it po

ssib

le fo

r pe

ople

to e

ngag

e an

d in

tera

ct.

More

than

BY D

avi

d H

og

ue

clicks

& ta

ps

Page 13: VMA Storyboard - Summer 2015

SUMMER 2015 11

Peo

ple

are

bom

bard

ed w

ith in

form

atio

n on

tel

evis

ion,

in p

rint

and

on

a m

ultit

ude

of d

evic

es. T

hey

are

expo

sed

to it

in d

iffer

ent

plac

es, t

imes

and

circ

umst

ance

s. A

nd w

hat

peop

le n

eed

var

ies

by

dev

ice,

co

ntex

t

and

ind

ivid

ual.

We

desi

gn fo

r suc

h va

ryin

g co

nditio

ns b

y ch

angi

ng th

e fo

cus

of o

ur w

ork

from

desi

gnin

g th

e m

essa

ge to

und

erst

andi

ng th

e pe

rson

. Int

erac

tion

desi

gn is

mor

e th

an

givin

g pe

ople

som

ethi

ng to

clic

k or

tap

on—

it is

abo

ut e

ngag

ing

peop

le a

nd h

elpi

ng

them

com

plet

e ta

sks

and

unde

rsta

nd in

form

atio

n. W

e w

ork

to e

nsur

e ou

r mes

sage

is c

omm

unic

ated

whi

le d

esig

ning

for p

eopl

e's

need

s an

d go

als.

Thi

s ap

proa

ch is

calle

d U

ser E

xper

ienc

e (U

X) d

esig

n.

Let’s

use

an

exam

ple

for

an u

pcom

ing

conc

ert o

f the

pop

ular

art

ist L

ady

Gag

a.

We

need

to a

dver

tise

the

conc

ert a

nd h

elp

peop

le b

uy ti

cket

s, s

o w

e ne

ed to

kno

w:

WH

O A

RE

TH

E P

EO

PLE

MO

ST

IN

TE

RE

ST

ED

IN

SE

EIN

G T

HIS

AR

TIS

T P

ER

FO

RM

LIV

E?

Lady

G

aga

is p

opul

ar w

ith y

oung

er p

eopl

e, b

ut s

he is

per

form

ing

with

Ton

y B

enne

tt, s

o w

e m

ight

al

so w

ant t

o re

ach

olde

r pe

ople

who

are

fans

of T

ony.

WH

AT

DO

TH

EY

NE

ED

TO

KN

OW

? Th

e co

ncer

t dat

e, ti

me,

loca

tion

and

cost

are

ess

entia

l. Pe

ople

als

o w

ant t

o kn

ow if

ther

e is

an

open

ing

act.

WH

EN

DO

PE

OP

LE

NE

ED

TO

LE

AR

N A

BO

UT

TH

E C

ON

CE

RT

? Th

ey n

eed

enou

gh a

dvan

ce

notic

e to

pla

n to

atte

nd a

nd b

uy ti

cket

s, a

nd th

ey m

ay n

eed

to g

et th

e tim

e, a

ddre

ss a

nd tr

ansi

t di

rect

ions

of t

he c

once

rt r

ight

bef

ore

it oc

curs

. The

y ne

ed d

iffer

ent i

nfor

mat

ion

and

have

dif-

fere

nt g

oals

at d

iffer

ent t

imes

.

WH

ER

E W

ILL P

EO

PLE

LE

AR

N A

BO

UT

TH

E C

ON

CE

RT

? Pr

int a

ds, t

elev

isio

n an

d ra

dio

ads,

ar

tist a

nd v

enue

web

site

s, a

nd o

nlin

e ad

s ar

e al

l via

ble

chan

nels

.

Peop

le m

ay s

ee m

essa

ges

in o

ne c

hann

el a

nd c

ontin

ue th

e en

gage

men

t in

anot

her.

It is

com

mon

fo

r pe

ople

to s

ee p

rint

or

broa

dcas

t ads

, sea

rch

for

the

info

rmat

ion

onlin

e an

d us

e co

mpu

ters

, ta

blet

s an

d sm

artp

hone

s to

get

mor

e de

tails

, the

n bu

y tic

kets

onl

ine

or b

y ph

one.

Now

we

need

to d

esig

n th

e pr

oduc

t and

how

peo

ple

will

inte

ract

with

it. W

e ne

ed to

kno

w:

WH

AT

IS

TH

E IN

FO

RM

AT

ION

WE

NE

ED

TO

PR

ES

EN

T?

Det

ails

abo

ut th

e co

ncer

t, th

e ar

tists

an

d th

e ve

nue.

Som

e de

tails

nee

d to

be

imm

edia

tely

ava

ilabl

e (s

uch

as a

rtis

t, da

te a

nd lo

ca-

tion)

, but

oth

ers

may

be

reve

aled

afte

r an

inte

ract

ion

(suc

h as

ven

ue a

ddre

ss, t

icke

t sel

lers

and

pa

rkin

g in

form

atio

n).

WH

AT

AR

E T

HE

ST

EP

S T

HAT

PE

OP

LE

WIL

L M

OV

E T

HR

OU

GH

FR

OM

STA

RT

TO

FIN

ISH

?

They

firs

t nee

d to

lear

n ab

out t

he c

once

rt; t

hen

they

nee

d to

kno

w th

e da

te, l

ocat

ion

and

cost

; th

en th

ey n

eed

to b

uy ti

cket

s; th

en th

ey n

eed

to g

et to

and

from

the

conc

ert.

Wha

t the

y ne

ed to

kn

ow a

nd d

o w

ill v

ary

over

tim

e.

HO

W W

ILL P

EO

PLE

IN

TE

RA

CT

WIT

H T

HE

PR

OD

UC

T?

Ads

may

hav

e si

mpl

e in

tera

ctio

ns,

such

as

a cl

ick

or ta

p to

go

to th

e w

ebsi

te o

f the

tick

et s

elle

r. Pu

rcha

sing

tick

ets

requ

ires

en

teri

ng p

erso

nal i

nfor

mat

ion,

mak

ing

paym

ent,

and

rece

ivin

g tic

kets

and

con

firm

atio

n of

the

orde

r. C

once

rt w

ebsi

tes

may

hav

e m

ore

com

plex

inte

ract

ions

to n

avig

ate

amon

g m

ultip

le p

ages

of

info

rmat

ion

and

way

s to

sho

w m

ore

deta

ils. P

eopl

e ne

ed to

und

erst

and

whe

n th

ey c

an c

lick,

ta

p or

mak

e ge

stur

es to

inte

ract

with

the

prod

uct,

and

the

prod

uct n

eeds

to r

espo

nd to

thei

r in

tera

ctio

ns.

HO

W C

AN

WE

MA

KE

TH

E E

XP

ER

IEN

CE

UN

IQU

E A

ND

ME

MO

RA

BLE

? I

nter

activ

e di

gita

l ex

peri

ence

s pr

ovid

e us

the

oppo

rtun

ity to

go

beyo

nd th

e vi

sual

des

ign

and

incl

ude

vide

o,

audi

o, a

nd m

otio

n de

sign

. How

info

rmat

ion

appe

ars

and

disa

ppea

rs c

an m

ake

it m

ore

mea

n-in

gful

: lay

ers

of in

form

atio

n te

ll th

e re

ader

abo

ut h

iera

rchy

and

thei

r pa

th, a

nd m

otio

n ca

n te

ll pe

ople

if in

form

atio

n is

sup

plem

enta

l and

whe

re to

find

it a

gain

.

Adv

ertis

ing

a po

p m

usic

con

cert

can

be

muc

h m

ore

than

pos

ters

and

bro

adca

st a

ds. I

t can

be-

com

e an

inte

ract

ion

with

the

artis

t and

the

mus

ic, a

pla

ce to

lear

n ab

out t

he a

rtis

t and

ven

ue,

and

an o

ppor

tuni

ty to

mak

e pu

rcha

ses

and

plan

s. A

ll of

this

hap

pens

bec

ause

we

mov

e be

yond

th

e m

essa

ge a

nd m

ake

it po

ssib

le fo

r pe

ople

to e

ngag

e an

d in

tera

ct.

David Hogue, Ph.D. David is a UX Design Man-ager at Google in Mountain View, CA. He

combines his training in Applied Psychology and UX Design to craft better, more meaningful, more valu-able digital products. He teaches Interaction and Information Design courses at San Francisco State University, speaks often at confer-ences and seminars on UX Design, and can be found online at davehogue.com and on Twitter as @DaveHogue.

Page 14: VMA Storyboard - Summer 2015

12 StoryboardMagazine.com

W H Y

W H E R EH O W

EX

PE

RT

As David Hogue explained in the preceding article, user experience (UX) design focuses on anticipating different factors that influence how someone may interact with a product—factors such as what a user is trying to achieve, when they need to do something by, why it is impor-tant to them and where they are.

As someone who designs interactions, a UX designer needs to ask a ton of questions about users, but businesses have needs as well. It’s no use having a product that people love if it doesn’t help a business achieve its goals. UX designers can find that sweet spot where user needs and business needs overlap.

A friend and I launched UX Mastery to help people better understand UX design, and the most popular article by far on the site answered the question, “How do I get started?”

UX design is interesting, challenging, rewarding, pays well and has a low barrier of entry—all good things in a career—so here’s my advice on where to begin.

Six Steps to a UX Career

1. Get educated. I’m not saying you should invest in a university degree. While I’m certain there are advantages to higher education courses, I don’t think it’s a necessary step. What is important: read, watch and listen to everything you can get your hands on in order to under-stand how UX designers do what they do. The subject matter isn’t difficult to digest, but there is often a lot to understand, so the more you can learn, the better off you’ll be.

2. Get the right tools. UX design is more about working with people than working in front of a screen. That said, there are two tasks that stand out: creating interactive wireframes and conducting guerrilla usability testing. Both require proper software. My current favorites are Balsamiq Mockups for wireframing and Silverback (Mac only) for recording usability tests. But there are plenty of other alternatives out there.

by Matthew Magain

And how do you get started in it?

W H A T I S U X D E S I G N

W H E NW H O

Page 15: VMA Storyboard - Summer 2015

SUMMER 2015 13

W H E R E

Matthew Magain has made a career of bringing stories to life for clients such as the Australia Post, AustralianSuper and the Australian Labor Party. He is also the co-founder of UX Mastery, an online resource for aspiring user-experience designers

3. Get some experience. When you’ve digested this newfound knowledge, it’s time to put it into practice. Luckily, it’s possible to do so without feeling like you’re out of your depth. Start by helping a small business, local non-profit, or focus on a personal project. It could even be as simple as conducting some user testing sessions and branching out from there.

While it may go against the grain to admit to being a novice, if you find a way to add value then you’ll be in a good position to renegotiate later.

4. Get connected. Like all jobs, the best opportunities aren’t advertised. They come through LinkedIn, referrals or are sourced internally. Trusting somebody to own the user experience of a product is like trust-ing them with a newborn, so a recommen-dation gives you a head start.

5. Get a mentor. Finding a mentor is a real turning point, but difficult. A mentor not only helps shape the process you use, they give encouragement for you to take control of your career. If you’ve done a good job with Step 4, you’ll at least have

more people within your circle and a better understanding of who’s who.

6. Get hired. With the previous steps under your belt, you’re in the best position to get work doing UX design. But don’t forget the importance of a portfolio. You need to show examples of the deliverables you’ve produced: wireframes, example personas and scenarios…whatever you need to tell a story about the process you follow and to help you talk about that process to a potential client.

W H A T I S U X D E S I G N

W H E N

FREE QUARTERLY

PRINT ISSUE!

b i t . l y / s t o r y b o a r d m a g a z i n e

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Each issue will inspire you to test

the creative boundaries of what can

be done when you combine print,

digital and other media.

LIKE WHAT YOU SEE?The Storyboard Magazine is a new approach

to covering the creative world across all media.

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the creative boundaries of what can

Page 16: VMA Storyboard - Summer 2015

14 StoryboardMagazine.com

Q. What is your interest

in fascination?

A. Fascination is a force that can rule our thinking and our emotions. Your personal-ity has certain fascinating qualities. When you begin to understand what makes you fascinating to other people, it becomes easy to see why people want to hire you, promote you, connect with you, buy from you and even fall in love with you. When you fascinate someone, you become more worthy of attention.

Here’s why this matters for creative professionals: In a distracted world, it’s no longer enough to just have the best idea. You have to earn attention for your ideas.

How does a Fascination

assessment help creative

professionals?

You already know how you see the world. But how does the world see you?

By applying the principles of copy writing and branding, I found a way to give you the perfect words to describe yourself, to understand how your personality is most likely to impress and in�uence a potential customer.

Once you know what makes you valuable to others, you’re more authentic, con�dent and more likely to make a posi-tive impression.

Why do we need an assessment

built on branding rather than

psychology?

What makes you different from every other creative professional? What qualities make you intensely valuable to your clients? Psychology can’t show you how to stand out in the market, but branding can. After decades working with the top brands and agencies in the world, I was able to see how millions of people respond to certain types of messages and not others.

Ask yourself: Why do you listen to certain people and not others? Why do some brands fascinate you? A decade ago, I began researching the answers. I discovered that there is a hidden system behind why we become intensely focused.

That’s when I made a key break-through. “Fascination” is not the same as interest. It’s a neurological state of intense focus, one that creates an irresistible feeling of engagement. It’s almost the same as fall-ing in love.

By 2009, I’d isolated seven different types of communication that each trigger a speci�c type of fascination response in the brain: Power, Passion, Mystique, Prestige, Alert, Innovation and Trust.

Think of these seven modes of commu-nication like a set of tools, or a set of golf clubs. Each one has a different purpose and each creates a different result. When you’re mesmerized by an advertisement or politi-cal speech, your brain is responding to one of these seven forms of fascination.

Q+A

FAS

CIN

ATION

OFWorld-class branding expert and best-selling author Sally Hogshead

believes the greatest value you can add is to become more of yourself. She

identified seven forms of communication, detailed in her first book, Fasci-

nate: Your 7 Triggers to Persuasion and Captivation, to help people identify

the personality traits that are most valuable to others. Her newest book,

How the World Sees You, is already a New York Times best seller.

The AdvantageSALLY HOGSHEAD

INNOVATIONINNOVATION PASSION POWER PRESTIGE

Page 17: VMA Storyboard - Summer 2015

SUMMER 2015 15

What can teams learn from

your books?

Within a team, loud voices can drown out the quieter voices. That’s why it’s so important for organizations to understand how individuals contribute to the whole. Understanding the full spectrum helps to make sure each person makes a real difference.

Diversity strengthens a team and makes it more multifaceted, as long as each person understands and develops his strong suit. Leaders need to know how to tap into their team’s variety of “Advan-tages” so that they can help each person develop signature areas of performance.

My team and I have measured hun-dreds of thousands of participants, and worked with teams inside AT&T, Unilever, General Electric and Cisco. Based on this research, we developed a training cur-riculum to teach how to add more distinct value. Every day I study communication in our real-world laboratory, measuring how people are applying this system within teams and organizations. This book is your gateway to the system.

What are your own top 3

fascination advantages?

My Archetype is named The Catalyst. That means I communicate with Passion + Innovation.

The Catalyst = Passion + Innovation

Primary Advantage = Passion

Secondary Advantage = Innovation

I’ll be most successful in situations that allow me to communicate by being expressive, energizing and engaging. I am less successful in situations that demand practical, methodical communication (such as tax forms).

You might have totally different Advantages than I. Yet you do have certain qualities that others will �nd extremely valuable in the right situation. The Fascination Advantage shows you what those are.

PRESTIGE TRUST MYSTIQUE ALERT

Page 18: VMA Storyboard - Summer 2015

16 StoryboardMagazine.com

360

º

There’s a reimagined design studio in Berkeley for collaboration and creativity—and it comes with eggs. BY CLAY HAMILTON | Photos by Aubrie Pick

C E L E R Y D E S I G N C O L L A B O R A T I V E | B e r k e l e y C A

STUDIO (Green) Space

Page 19: VMA Storyboard - Summer 2015

SUMMER 2015 17

Collaboration is the best

way to be creative fast, says

Brian Dougherty, founding

partner and creative director

at Berkeley’s Celery Design

Collaborative.

Dougherty has spent over 15 years specializing

in socially and environmentally responsible

communications with the likes of HP, Microsoft

and Brown-Forman. And he wrote a book along

the way—Green Graphic Design—that examines

how a graphic designer can be a catalyst for

positive change.

What’s important, says Dougherty, is to design

outcomes instead of stuff. By designing strong

and sustainable products, services and programs,

you can create lasting, substantive change in the

marketplace and the world.

The work done by Celery substantiates his

claim. With nine people, three dogs and two locations,

they’ve managed to do a lot: From sustainability

reports to looking at health care in America, the

designers and planners of the collaborative focus

on the long-term, but from a user’s point of view.

It’s a complex system of experiences that

shape user behavior, says Dougherty. We try to

understand that system and craft designs that

resonate on a deep level, a level that can ultimately

drive behavior change.

“We aim to be both flexible and responsive.

It allows us to effectively weave design into the

fabric of business,” he adds. “Creative workshops

and seeking outside perspectives allows Celery to

generally treat design as a team sport.”

Left: Garden space outside the

studio doors provides a place to

take a break—and room to roam

for the studio’s chickens, known

collectively as the Spice Girls.

Below: A water catchment system

collects rainwater from the whole

building for the garden.

Brian Dougherty in

Celery’s new

Berkeley studio.

Page 20: VMA Storyboard - Summer 2015

fold out

Open of�ce spaces can be noisy. The Celery studio manages that with nooks and crannies and outdoor spaces where people can go.

When the weather is nice, the studio can be opened up to provide fresh air and more access to the garden. 21

1

2

Page 21: VMA Storyboard - Summer 2015

fold out

The studio worked with architect Arkin Tilt to design the space using salvaged and recycled materials. “They do sustainable architecture, and it was a fantastic experience. We had a lot of shared values and similar interests.”

“The chairs are Archie and Edith,” says Dougherty. “They’re from the 1950s era, and it reminded us of that old show ‘All in the Family’.” In case you were wondering, Archie is the taller one.

3 4

3

4

Page 22: VMA Storyboard - Summer 2015

fold out

The lights throughout the building are LEDs from a company called Lunera Lighting. “We designed packaging and branding for them, so it was an opportunity to work with one of our clients,” says Dougherty. A paperclip chandelier adds additional style.

The building is from the 1950s, and the old lumber has held up well. The studio decided to strip things away so that the interesting aspects of the old and new parts of the space could be leveraged.

5 6

5

6

Page 23: VMA Storyboard - Summer 2015

Melissa Data

C

M

Y

CM

MY

CY

CMY

K

storyboard-mag-8.875x11.375-feb15-ol.pdf 1 2/27/2015 4:21:02 PM

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STUDIO PORTFOLIO

, INERTECH: How do you explain more efficient, affordable and reliable data centers to non-engineers? Celery helped get the message across through Web and external messaging.

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[ GREEN CITY FORCE: Celery provided design for the group’s successful “Love Where You Live” campaign, which cut electricity use in one public housing building by an astounding 20 percent.

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24 StoryboardMagazine.com

CASE STORY

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SUMMER 2015 25

Fresh Eyes Lead to an Effective Brand RefreshBranding and design firm Noise 13 looked to SeriesC

for a fresh perspective on their own brand.

by Aaron Berman

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usy people rarely have time to see to their own

needs. And the same holds true for creatives. Realizing

that they’d gone about as far as they could with their own

identity, San Francisco branding and design firm Noise

13 decided it was time for a change.

They kicked off their brand-refreshing process by

consulting with Bay Area strategists SeriesC to ensure

that they constructed not only a voice that would stand

out amongst competitors, but one that conveyed Noise

13’s unique personality as well.

A Fresh Perspective“We could have done it ourselves, but after 15 years in

business we needed a fresh perspective,” says Noise 13

Founder and Creative Director Dava Guthmiller. “Since

we wanted all the benefits of the professional audit we

provide our clients, we found SeriesC to be a perfect fit.”

Starting in March 2014, SeriesC did its homework by

interviewing Noise 13’s clients to determine what they’re

really best at.

“With the SeriesC team, we also discovered new

ways to communicate our core messaging, and had them

as a sounding board for our internal visual rebrand-

ing work,” says Guthmiller. “Their team also organized

creative workshops with us to draw out our core values to

really define who we are.”

Noise 13 Meet NO13EAfter SeriesC’s research, Noise 13 was left with a pretty

clear vision of themselves and their strengths. Now it was

their turn to translate all of that into a fresh, appealing

new face for the outside world.

For starters, they decided to inject a bit of mystery

into their logo by spelling it “NO13E,” and in some cases

even shortening it to a type of monogram: N13.

“We wanted to come up with a new way to inte-

grate the 13 that didn’t seem like an afterthought,” says

Senior Designer Christine Lee. “Since this is core to our

founder’s personality, we didn't want to change the name

but integrate it into the ‘noise’ team. Also, we love clever

logos and saw this redesign as a great opportunity to

create a mark that makes an intriguing first impression.”

Whether on a sheet of letterhead, on envelopes, or

on the front of a business card, the logo is eye catching.

“We all rallied behind the idea that a little bit of

mystery—that ‘double take’— can actually be a good

thing,” says Senior Designer Janu Flores. “Convincing

our clients to go in this direction can be a challenge, but

we are so glad we stuck to our guns and have a logo that

shows it can work. It demonstrates our cleverness and

creativity—it’s nice to put our money where our mouth is.”

Though a sense of fun has always pervaded Noise

13’s collateral and website, they decided to put their

personalities clearly on display in a number of ways.

B

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SUMMER 2015 27

They began by choosing a signature dab of

yellow to offset the clean typography and act as a

backdrop for the N13 on everything from business

cards to their website.

The cards themselves feature the usual contact

information on the front, but a piece of personal

photography for each team member on the back

with the N13 at its center.

Making Some Noise OnlinePerhaps one of Noise 13’s most needed changes

came with the launch of a fully responsive website.

“We wanted to update our website for quite

some time but held out until we finished the new

brand positioning and identity,” Guthmiller says.

“We also had many projects for the portfolio that

were not public yet and needed client approval

for us to show. Add in some time to get every-

thing back from printers and photographed by our

partners at Gamma Nine and finally we had all the

elements for the new site. Better late than never.”

And while many design agencies love to get

quirky online, Noise 13 puts their work front and

center with a handful of landmark projects.

That’s not to say they don’t enjoy a bit of

quirk. Under the heading “The Noisemakers,”

each member of this 12-person (and two canine)

team is photographed in a fun pose with a personal

phrase that appears when you mouse over each.

(Project Manager Ashley Kasten quietly steals the

show with “I’m not the type of person you should

put on speakerphone.”)

While Noise 13 created all of the visual

elements, it was the deep initial interaction with

SeriesC that the team credits with getting to the

root of who they are, which in turn allowed them to

share that with the world.

“Hiring people who focus on strategy and

positioning was a little luxury for us, but it was

such a great exercise for our team to get someone

else’s viewpoint,” says Guthmiller, “and push us

that much further.”

PROJECT MANAGER Ashley Kasten

MARKETING & DEVELOPMENT

Claire Saccoccini Jolee McBreen

SENIOR DESIGNERS Christine Lee Janu Flores

DESIGNERS Evelyn Wei

Amanda Ortiz

TECHNICAL LEAD/ DEVELOPER

Rachel Bain

PHOTOGRAPER Marc Fiorito for Gamma Nine

POSITIONING & MESSAGING

Victoria Graham for SeriesC

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Bringing Mobile Payments to the Developing World

CASE STORY

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SUMMER 2015 29

BY AARON BERMAN

In North America, paying for something with a

quick swipe of the card through a smartphone

accessory like Square is commonplace at local

farmer’s markets, hot-dog stands and the like.

However, in emerging markets where few companies

can afford to process debit cards and users must

queue in long lines for ATMs, that technology can

be a lifeline for businesses and customers alike.

Bringing Mobile Payments to the Developing World

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A startup called Clip came

to San Francisco design studio

Box Clever in April 2013 with

the back-end software to create

just such a system for emerging

markets, starting with Mexico.

In less than nine months, they

made that vision a reality.

From Idea to Product in Six WeeksClip Co-founders Adolfo Babatz and Vilash Poovala both had strong backgrounds in the mobile payment game, including stints at PayPal—what they needed was a way to sell it to investors and end-users across the border. They wanted to launch their product at an event in Mexico just six weeks after engaging Box Clever to design the hardware and branding.

“Usually these things take a few months to get together and build a foundation,” says Box Clever Co-founder Bret Recor. “The market was extremely hot so the urgency to get out quickly was really strong. But this was not just making a logo but mak-ing a product and a logo, and a whole fleet of touch points that helped them communicate what they were doing.”

Over the next month and a half, Box Clever got down to the nitty-gritty of designing the physical piece that would plug into a smartphone audio jack, doing so around existing technical constraints.

Chief among them: cards in Mexico contain an EMV (Europay, MasterCard and Visa) chip that has to be dipped into a reader rather than swiped through it—that increases the size of your reader quite a bit.

“In this instance, we worked hand in hand with the manufacturer with some constraints around some components, and we moved them into different loca-tions and configured them a little differently,” Recor explains. “For instance using the corner dip where you put in the card vertically to get the chip, you only put two-thirds of the card in—just enough to register the connector. So it allowed us to make the device smaller than a lot of the traditional chip-and-pin card readers—they’re the full width of the card so they’re a lot longer.”

This is an important factor when you consider many smartphone card readers are carried around in vendors’ pockets where they can be damaged, to say nothing of the stress a large plug-in device puts on its plug and the phone’s input.

All of this Box Clever had to figure out in six weeks, first by printing 3D models in-house, and then engaging a professional model shop to create a high-quality one to showcase the final design.

“It costs a good chunk of money, but we encour-age all of our clients to do it because what you get back is something that looks almost real,” says Recor. “All the photos you see, those are models.”

The Clip officially launched in January 2014.“ it

CREATIVE DIRECTOR Bret Recor

ART DIRECTOR Seth Murray

PHOTOGRAPHY Mark Serr

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SPRING 2015 31

Every Challenge an OpportunityA lot of what Box Clever does as a design firm is leverage challenges into opportunities, Recor points out. Probably the best example of this is the very shape of the Clip itself.

“We created the badge on the front that is more of this iconic flag that we use throughout the brand identity. Those act as a stabilizer—so when you put a device on a phone, it doesn’t spin off the audio jack, it pinches on both sides so it actually clips on (and goes along with the name). And then those flex out for different size phones so you can use it on a phone with a case on it, or an older phone, or also use it for a newer offering of today. We knew from experience that these kinds of readers get beat up a lot and anything that’s moving has a propensity to break.

“That’s what we try to do throughout with the whole product and all the touch points—have this reinforcement of this brand icon, this badge, that people could recognize and feel comfortable with. And once they see it and recognize it, using it becomes second nature.”

San Francisco Design AppealOnce they had the shape of the Clip finalized, Box Clever essentially had their logo and everything that went with it. For events they created window stickers and T-shirts, all with the same iconic look of the device itself.

Yet the product was designed for the Spanish-speaking world starting with a launch in Mexico—why engage a firm in San Francisco to design it and its marketing materials?

Much of that has to do with Silicon Valley’s worldwide reputation for both cutting-edge technol-ogy and design—think Apple Computer. A helpful reputation to enjoy by association when it comes to impressing potential investors.

“We have a unique perspective they want to bring to their market—that’s one of the reasons why Clip came to us,” Recor says. “They want to adver-tise that the design is from San Francisco—that was a big part of it.”

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Eyes Put the Focus onTYPO

by SABINE LENZ

CASE STORY

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TYPO

No sooner has spring sprung it seems than the nation’s designers shed

their extra layers and scurry off to attend a raft of conferences, large

and small, designed to stoke the creative fires within.

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Since its debut in 2012, TYPO San Francisco has carved out a sweet little niche for itself as a more intimate, more focused alternative to the larger events like HOW Design Live. And this year

that “focus” itself became the theme.As the American sibling of a conference

that’s been going strong in Berlin since 1996, TYPO San Francisco has a long history to live up to, yet must also reinvent itself every year to attract U.S. designers. This year, that city’s 300FeetOut design agency used a variety of media to attract the focus of the event’s target audience, one eyeball at a time.

A Trip To The Eye-Brary

As a theme, focus “sounds really simple but honestly ‘focus’ was not the easiest,” says 300FeetOut CEO Barbara Stephenson. “There is a photography focus; there is per-sonal focus. There are so many different ways to interpret that word.”

The team began by brainstorming the best way to represent the theme visually before hitting on a real attention grabber. “It was the last concept we did,” admits Art Direc-

tor Greg Tornincasa. “It started out as one white dot on a solid color background—it’s a focal point, a dot. We didn’t think that had much legs, but that dot quickly turned into two dots, and then the two dots quickly turned into eyes, and then that turned into an ‘eye-brary,’ which is what we called our collection of eyes that we designed.”

Those eyes quickly took on a life of their own, each with different expressions.

Lost in the Eye Forest

“The original concept was that each eye would be a personality,” says Stephenson. “We were really trying to make each person-ality fit the various types of people that go to the conference. That’s not how it rolled out, but that was the concept.”

There was also an eye forest on the event's main stage—standing two-dimen-sional eye sculptures that could be moved around by speakers, and often were. “I remember one speaker coming out, and his speech was actually on human form and all about eyes,” says Tornincasa, “so it was kind of perfect.”

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SUMMER 2015 35

ART DIRECTOR Greg Ciro Tornincasa

DESIGNERS Hsuan Yang

Marcia Gregory

PROJECT MANAGER Paige Dougherty

STRATEGY Barbara Stephenson

STRATEGY INTERN Neela Kirkman

On the website, visitors were greeted with a giant pair of eyes that followed the cursor around as it moved.

There were sleepy eyes, happy eyes, even crazy eyes because someone could be a creative director just coming from a client scope-change meeting.

Attendees receive their conference materials upon arrival at the Yerba Buena Center for the Arts.

The eyes showed up as props that conference goers wore like glasses and tweeted pictures with, using the hashtag #FocusFace.

TO EXPERIENCE THE EYE-CITING WORLD OF TYPO SAN FRANCISCO 2015 FOR YOUR-

SELF, CHECK OUT OUR EXCLUSIVE BEHIND-THE-SCENES VIDEO AT HTTP://BIT.LY/TYPOSF

2

5

4

1

3Focus, the theme of the conference, played out across all print and digital media. The eyes helped make everything fun and personable.

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STICKERSTICKERS H O C K

PROJECT FROM HELL

PFHELL

HAVE A STORY TO SHARE?

Send it to [email protected] and you might find it in a future issue of Storyboard magazine. Don’t worry—stories are always made anonymous before they see print. One word of warning: Suggest a fictional name for yourself and your company, or we’ll have to dream them up for you.

In the excitement of selling ourselves to clients, we sometimes give the impression that the immutable laws of space and time simply do not apply to us. Surely this must

be the impression we’re making, for how else to explain situations like the one that entrapped poor Tucker a few years back?

He worked for a brand strategy �rm and one

of their clients—an up-and-coming natural foods

supplier—“was always calling us with ridiculous

last-minute panics,” he recalls.

One example: The client was set to pitch their

new line of healthy cookies to the CEO of a well-

known supermarket chain—potentially worth

millions. What would be better, decided the

client, would be to ensure the CEO encountered

those sweetmeats �rst thing Monday morning

when he walked into one of his stores and saw

them in a front-and-center display.

Cue “last-minute panic.”

The client had gone to inspect the cookie

display ahead of time and found “his people

had simply stuck a sticker on [clear clamshell

containers] and written the name of the company

on it,” says Tucker. The client’s reaction? “Oh my

God, we need to get branded stickers printed im-

mediately! It’s going to make or break the deal!

We need stickers and we need them now!”

Tucker explained the situation to a printer

they often worked with and ended up getting a

batch of stickers designed, printed and delivered

to the client in about two hours. “It’s not even

the weekend,” says Tucker, “and we’ve already

taken care of this.”

But nothing’s ever that simple.

The head of their client’s �rm visits the su-

permarket to check out the new containers and

rings Tucker back: The stickers are blurry.

“We did this in two hours,” Tucker says. “It’s

a beautiful sticker. The supermarket CEO isn’t

going to [look at it that closely]. Really?”

But their client was having none of it. “‘I don’t

like them. I need you to print them again and

I want them to be litho. And I want rounded

corners, too, but I only need ten.’ So we’ve got

a two-week job, offset, with rounded corners …

oh, and it has to be two-sided as well, in case

the CEO opens a box. And they want it by

Monday morning.”

Still, Tucker was philosophical about it.

“We get that it’s a ridiculous project, but we

also get that this deal is worth millions of

dollars to them.”

Tucker’s company gets on the ball, rushes

to get the stickers printed and ready for FedEx.

During all this, he gave the client a call. “You

can have them by Monday morning.”

“Oh that’s great,” the client responded. “We

need them in the store [which is 12 hours away]

by midnight tonight.” It’s Tucker’s turn for a

last-minute panic—it’s already mid-afternoon.

“Can’t you get them up here tonight; I don’t

understand,” asks the client. “I’m like ‘I think it

takes 12 hours just to drive there,’” says Tucker.

“Yeah, but you can do it,” came the reply.

No, actually Tucker can’t do it, but he thinks

he knows someone who can: TaskRabbit. He

�gures out how much it will cost for someone to

pick up the stickers and take a �ight to deliver

them to the supermarket, and gets the client to

agree to the cost.

All that was left to do was collect the stickers

once they were done. But again, when is it ever

that simple?

“They couldn’t machine cut the stickers so the

printer cut them by hand,” says Tucker. “They

looked like a 5-year-old had done them with

safety scissors. They looked awful!”

“So I called the client and said ‘You’re getting

square edges, you’re getting one-sided and you’ll

get them … on Tuesday.’”

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