noun: user experience; plural noun: user experiences the overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use.
I’m UXI am what user experiences
Ż ŻI’m UI
I am what user interacts with
Look and feel of the UI
Product Offerings
User Gratification
Ease of Use
Product Focus
User Expectations
Market Positioning
Competition Features
Features
etc
etc
etcUser Interface Trends
Platform Limitations
Information Architecture
Product Experience
etc
etc
etc
Features
User Experience is the cumulation of multiple aspects of your product
Lets zoom outWhat do these building blocks aim to achieve?
2Time
The most valuable aspect of any relationship
Focus on the NewCopying the success stories will take you only so far
r
Awesome!
FlairToo Little | Too Much
You win a medal
You win a medal
MomentumLet your community speak for you
Ä
ContextContext is everything
vs
My MVPMy additional features
My user hooks
Let us skip making a list of elements for a good User Experience.
Why am I here?Why should I stay here?
Why would I come back?
Let us, instead, question the user’s subconscious.
Principles
Keep it simple
Build a User-Centric User Experience
ActionabilityWhat can I do with all this content?
Principles
ModularitySo much to do, so easy to do it.
Principles
Ease of UseI am able to grasp all the features!
Principles
Map the JourneysThis is how I want to use this product.
Principles
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It’s all about the Do’s
Let us sum it all up
Dont'sandDo’s
Use existing patterns but innovate on value
Don’t forget that your focus is your MVP
Do’s
Support multiple touch points
Don’t let user’s laziness be an excuse
Do’s
Provide actionability not just data dump
Don’t assume that good content ensures retention
Do’s
Always involve your user
Don’t base all your strategies on your idea of what user wants. Involve him.