the mechanics: the human half of training...examples: clickers, saying “yes”, thumbs up signal...

22
The Mechanics: The Human Half of Training Angela Schmorrow, CPDT-KA February 25, 2018

Upload: others

Post on 15-Aug-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

The Mechanics:The Human Half of Training

Angela Schmorrow, CPDT-KA

February 25, 2018

Page 2: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

“Training is a mechanical skill.”“Simple but not easy.”-Bob Bailey

Page 3: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

How Dogs Learn:Quick Review

Page 4: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

How do dogs learn?

By association (Classical Conditioning) What is safe? What is scary?

By consequences (Operant Conditioning) What happens when I do this?

Page 5: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Classical Conditioning

Creating an association between two stimuli Primary/unconditioned – animal doesn’t need to learn to like or dislike it (food, pain)

Secondary/conditioned – animal learns to react to it based on its association with the primary stimulus

This is occurring ALL the time.

Page 6: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Pavlov’s dogs:

Food triggers salivation

Bell began predicting food

Soon, bell alone could trigger salivary response normally only caused by food.

Food Salivation

Bell Food Salivation

Bell Salivation

Page 7: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Operant Conditioning

Forming an association between a behavior and a consequence.

Triggered by an antecedent in the environment.

Behavior is changed by changing the antecedent or consequence.

Antecedent Behavior Consequence

Page 8: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Reinforcement vs. Punishment

Reinforcement BUILDS behavior. Behaviors that are reinforced become inherently rewarding on their own.

Example: Dog that is reinforced enough for going to a mat will begin to seek out that mat to relax on, even on his own.

Punishment TEMPORARILY stops behavior. Behavior may even stop for a long time, but in the absence of punishment, it will reappear,

and require additional punishment.

Page 9: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Key to All Learning

Reinforce what we want.

Prevent reinforcement for what we don’t want.

Page 10: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Steps to Teaching a Behavior

Get the behavior! Mark/reward.

Add a cue

CUE: A stimulus that elicits a behavior. Cues may be verbal, physical (i.e., a hand signal), or environmental (i.e., a curb may become a cue to sit if the dog is always cued to sit before crossing a road).

Cues vs. Commands

Cue = information that reinforcement is available for a behavior.

Command = implied threat, “do this or else” Generalize

Page 11: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Get the Behavior!

Capturing: Catch the animal naturally doing the behavior Advantages: Useful for behaviors that are offered frequently (sit), or that are

natural behaviors that may be hard to elicit otherwise (stretching).

Considerations: Need to be prepared and observant. May capture unintended behaviors.

Luring: Using food to lead animal into desired position. Advantages: Fast way to get certain behaviors.

Considerations: Animal may be following food, not as aware of behavior. Need to get food out of hand quickly or food may become the cue for the behavior.

Shaping: Rewarding successive approximations (baby steps) on the path to the desired behavior. Advantages: Builds strong behaviors. Empowering. Can get complicated

behaviors that you couldn’t elicit otherwise.

Considerations: Requires higher level of trainer skill (observation skills and mechanics)

Page 12: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

How does dog know what behavior earned the reward?

Reward Markers Communication tool that has already been associated with a primary reward (food, toys)

Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs.

Reward marker indicates the behavior that we are looking for – reward still will always follow.

Used for teaching a new behavior. Not necessary once dog understands.

ALWAYS predicts the delivery of a primary reinforcer – never used alone.

Page 13: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

How does the dog know if he is wrong?

Absence of reinforcement provides enough information

No need for “No Reward Markers” such as “NO!”, “AACH!”, etc. Don’t provide any additional information

Too easily become punishers, resulting in same fallout as other aversives (over-arousal, fear, etc.)

Changes the trainer’s mindset – focus instead on looking for the “yes”

Page 14: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

The Human Half of Training:Observation, Timing, Mechanics

Page 15: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Think, Plan, Do

Plan and practice your mechanics before trying it with a dog.

Observation: what are you looking for?

Timing

Treat Delivery

Leash Handling

Page 16: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Why Does This Matter?

Observation: Need to know what we are looking for.

Timing: Need to precisely identify to the dog what has earned the reinforcement.

Mechanics: Set up effective training sessions, placement of reward to increase likelihood of behavior continuing/repeating.

The better we are at all these things = faster learning, less confusion, less frustation

Page 17: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Mechanics of Dog Walking

Door entry/exit

Equipment

Leash handling How to hold leash

Rebalancing

“Silky leash” skills

Page 18: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Trainer Skills: “I need more hands!!!”

Leash and clicker in same hand, on opposite side of dog

Treats easily accessible on body (vest pocket, treat pouch, apron)

Deliver treats with hand closest to dog

Between reps – return hands to neutral and keep body quiet!

Page 19: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Trainer Skills

Observation and timing: Tennis ball game

Mechanics Treat delivery

Click, then treat

Click, treat on leash

Click, treat delivered on target

Put it together: Wait for behavior, click, treat

Page 20: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Shaping Games

Page 21: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Shaping

Rewarding “successive approximations” on the way to goal behavior.

Empowers the learner to interact with environment and earn reinforcement. Choices matter!

Good way to build more complex behaviors.

Does require good observation and timing.

Page 22: The Mechanics: The Human Half of Training...Examples: clickers, saying “yes”, thumbs up signal for deaf dogs, touch on specific part of body for deaf/blind dogs. Reward marker

Games

Demo

Pairs