teaching when technology hacks reality: vr, ar, mr.edu
TRANSCRIPT
TEACHING WHEN TECHNOLOGY HACKS REALITY
Middlebury College - 2017
Ground rules for today• Please ask questions. We forbid
embarrassment.• We are assuming a baseline
awareness of being new to VR/AR/MR.
• Please contribute thoughts. This is a rapidly developing field!
VR: introductionVirtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment.
VR: historical sketch
http://kotaku.com/the-man-whos-keeping-1990s-virtual-reality-machines-ali-1778990894
VR tech now
VR tech now
VR tech now
VR tech now
• VR files or apps• High end headsets• Low-end Cardboard• Interaction tools• Gestures• Capture devices:
scanners, cameras
Augmented reality
Augmented reality
[A] live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
Augmented realityA spectrum:•QR codes•Location-targeted services (Google Maps, Yelp)•Superimposed visuals
Augmented reality
http://www.instantreality.org/itacitus/
Augmented reality
Gaming• Pokemon Go, Ingress, Zombies Run!
https://www.wired.com/2011/09/augmented-reality-zombies-run-augmented-audio/
VR+AR=MR
VR+AR=MRMixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality.
More MRHololenshttps://www.youtube.com/watch?v=ihKUoZxNClA https://www.youtube.com/watch?v=aThCr0PsyuA Magic Leaphttps://www.youtube.com/watch?v=kw0-JRa9n94 https://www.youtube.com/watch?v=kPMHcanq0xM
VR/AR/MR futures• 3d cinema or the next Web• Headset->eyewear->contacts?• Real-time translation• Vanishing keyboards• AR public art
PedagogiesVisualization•VR: hard to access content•“ “ visualize “•Creative work•Safe mistake zone•Empathy
Pedagogies
https://www.google.com/edu/expeditions/
Pedagogies
Dalgarno Lee 2010
Pedagogies• Spatial awareness• Difficult learning tasks• Motivation and delight
-Dalgarno and Lee 2010
PedagogiesVisualization•AR: setting awareness•Animating textbooks (http://www.hitl.washington.edu/projects/scripps/) •Students making
Augmented reality
http://www.instantreality.org/itacitus/
PedagogiesGaming•Community-based•Location- “ •Creative
PedagogiesMR?•Mixture of these•Office work
PedagogiesMR?•Mixture of these•Office work
PedagogiesStorytelling•Setting•Viewpoint centrality•Power of sound
Socialization
https://www.flickr.com/photos/hagengraf/30508143692/
PedagogiesSocializationhttps://www.flickr.com/photos/hagengraf/30508143692/
https://www.youtube.com/watch?v=MqAGl2JmH4I https://www.youtube.com/watch?v=YuIgyKLPt3s
Research
Support issuesConsuming•Discovery – discipline; publishers•Access to hardware – equity, spaces•Accessibility
Support issuesProducing•Huge computation challenge•Work with staff• Digital Liberal Arts Initiative
•Connect w/maker movement•Hype cycle potential
VR/AR/MR futures• 3d cinema or the next Web• Headset->eyewear->contacts?• Real-time translation• Vanishing keyboards• AR public art