social networks in virtual worlds

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Social Networks in virtual worlds Aleks Krotoski University of Surrey

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Massively Multi-Learner Conference (The Higher Education Academy, University of Ulster, March 2007)

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Page 1: Social Networks In Virtual Worlds

Social Networks in virtual worlds

Aleks KrotoskiUniversity of Surrey

Page 2: Social Networks In Virtual Worlds

Overview

• The Social Life of Virtual Worlds– What does it mean to be “close”?

• Informal learning in virtual worlds– Who teaches who what?

• Important Ethical Concerns– In research and in general practice

Page 3: Social Networks In Virtual Worlds

But before we get ahead of ourselves…

• The differences between online and offline:– Anonymity– Physical appearance– Physical proximity– Greater transience (more weak ties)– Absence of social cues

Page 4: Social Networks In Virtual Worlds

So how can the interactions in cyberspace be

meaningful ?

• In traditional definitions of “community”, there’d be no such thing in cyberspace– How can you develop meaningful relationships

with people you’ve never met?

Page 5: Social Networks In Virtual Worlds

It’s been happening for years

• These virtual worlds are the places which the online communities are tied to

Page 6: Social Networks In Virtual Worlds

London Memorial in Second Life

– Between 12-1pm on 7 July 2005, over 150 Second Life residents visited. It was open for 7 days and racked up thousands of visitors

– Fewer than 10% claimed any British ties– Maker’s motivations were altruistic and purely community-driven

Places of ritual

Page 7: Social Networks In Virtual Worlds

Places of collaboration

Neualtenburg: an experiment in collective democracy

Page 8: Social Networks In Virtual Worlds

Places of friendship

Page 9: Social Networks In Virtual Worlds

So how does it happen?

• The same reasons offline community does:– Make friends, offer support, meet like-

minded others

• What we know about online relationships:– Proximity and frequency of contact– Similarity– Self-presentation– Reciprocity & self-disclosure– Consistency

Page 10: Social Networks In Virtual Worlds

• Virtual worlds are designed for sociability – people must rely upon one another to survive and advance

• Anonymity becomes Pseudonymity

• Whatever role trust plays in offline communities, it plays in online communities because these interactions are human-bound

Page 11: Social Networks In Virtual Worlds

Social Learning Theory

• We learn from those around us• We learn from similar others• We adapt these learnings for our own

goals

• Social norms dictate acceptability

Page 12: Social Networks In Virtual Worlds

Social Capital

• We learn from those we trust

• We learn who to trust through reputation

Page 13: Social Networks In Virtual Worlds

Building reputations

• Trust is based upon…– past experience…– …which is either based upon functional goals

or pre-existing social relationships…– …or some kind of disinterested third party

(e.g., Craig’s List or MySpace)

• You Must Comply:– A non-official policing force in a space where

an official police is absent– The emphasis is on friendship and dedication

to the group– Rejection is cruel

Page 14: Social Networks In Virtual Worlds

How the heck do you measure this?

Social Network Analysis

…studies social relationships as a series of interconnected webs.…focuses on inter-relationships rather than individuals’ attributes

Page 15: Social Networks In Virtual Worlds

SNA offers…

• A measure of the social context, as defined by the actors within that context, rather than the researcher

• Identification of key people for use as independent variables in social influence assessment

• A map of the direction information will spread, including rate and possible barriers

Page 16: Social Networks In Virtual Worlds

SNA and friendship

• Who’s connected with whom?• How closely?• How many people are they connected with?• Who else is connected to this many people?

Page 17: Social Networks In Virtual Worlds

Asking personal questions

• Surveys– Who do you know?

• Who do you communicate with?• Who do you trust?

– Define your relationship:• Who’s trustworthy? (Poortinga & Pidgeon, 2003;

Cvetkovich (1999); Renn & Levine, 1991)• Who’s credible? (Renn & Levine, 1991)• Who do you compare yourself with? (Lennox &

Wolfe, 1984)• Who’s the most prototypical?

Page 18: Social Networks In Virtual Worlds

N=675

Page 19: Social Networks In Virtual Worlds

• This N=75• But what does it

mean if someone’s considered “close” or “distant”?

Page 20: Social Networks In Virtual Worlds

The micro-network: influence

• Density• Position• Role• Direction

Page 21: Social Networks In Virtual Worlds

Results: Single explanatory variable (General Communication)

y β0 (Std. Error)

β (Std. Error)

σ2e

Loglikelihood (fixed model LL)

Prototypicality 0.026 (0.101)

0.305 (0.066)

0.543 (0.035)

1292.354T (1335.299)

Credibility -0.093 (0.102)

0.519 (0.071)

0.531 (0.035)

1272.354T

(1404.954)

Social Comparison -0.098 (0.118)

0.399 (0.064)

0.408 (0.027)

987.966T

(1132.416)

General Trust -0.135 (0.098)

0.645 (0.064)

0.408 (0.027)

1114.31T

(1345.777)

*N=538; **N=539; σ2e: variance accounted for between avatars; Tp<0.000, df=2

• The greatest prediction comes from general trust followed by credibility, which is not surprising, as this is proposed in Sherif’s (1981) contact hypothesis.

Page 22: Social Networks In Virtual Worlds

Single explanatory variable: General Trust & SNC

categoriesExplanatory Variable

β0 (Std. Error)

β (Std. Error)

σ2e Loglikelihood

(fixed model LL)

Online Public Communication

0.085 (0.093)

0.370 (0.052)

0.476 (0.031)

1124.182T

(1345.777)

Online Private Communication

0.070 (0.094)

0.442 (0.062)

0.407 (0.027)

1115.396T

(1345.777)

Offline Communication

0.070 (0.090)

0.459 (0.047)

0.427 (0.028)

1159.681T

(1345.777)N=539; σ2

e: variance accounted for between avatars; Tp<0.000, df=2

• Effect of interpersonal closeness on mode of communication (e.g., Garton et al, 1997)

• Offline communication contributes the most to the estimate of General Trust. Online public communication contributes the least.

Page 23: Social Networks In Virtual Worlds

Spare a thought for ethics

• Be transparent

• Give something back

• Talk to anyone who asks

• Follow ethics guidelines (AoIR, UNESCO and others)

Page 24: Social Networks In Virtual Worlds

In Sum• Closeness has implications for social learning, even

in the virtual environment• Virtual communities operate in very similar ways to

other communities – both on and offline• They bring together distributed individuals based on

common experience, motivations and reputation• This is particularly true for virtual world participants

because of the explicit social design of the software• Trust varies according to communication medium• Trust is paramount• Don’t jeopardise that trust.

Page 25: Social Networks In Virtual Worlds

Thank you!

E: [email protected]: http://www.toaskid.com

SL: Social Simulation Research Lab, Hyperborea