virtual worlds overview

53
Stepping into the Internet: Exploring a new world of value- creation RobinTeigland Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland nordicworlds.net November 2014

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Slides from my lecture on Virtual Worlds and Virtual Reality for the Course Contemporary Research Issues in Marketing at SSE in November 2014.

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Page 1: Virtual Worlds Overview

Stepping into the Internet: Exploring a new world of value-

creation

RobinTeiglandKarinda Rhode in SLStockholm School of Economicswww.knowledgenetworking.orgwww.slideshare.net/eteiglandnordicworlds.net

November 2014

Page 2: Virtual Worlds Overview

Who am I? (LinkedIn Inmaps)

SSE

Exec Ed

Swedish IndustryResearch

Wharton

Stanford

McKinsey

vonorange.com

Page 3: Virtual Worlds Overview

International, multidisciplinary team

− Denmark, Finland, Iceland, Norway, Sweden, USA

− Academia, Industry, Public Sector

Objectives− To explore how entrepreneurs and SMEs can

use VWs to improve competitiveness

− To create a Virtual Center for VW Entrepreneurship & Innovation

March 2010 to February 2012

Page 4: Virtual Worlds Overview

Some “Nordic” players

InNordicRegionExpats

Page 5: Virtual Worlds Overview

http://www.amazon.com/The-Immersive-Internet-Reflections-Entangling/dp/1137283017

Published April 2013

Page 6: Virtual Worlds Overview

Overview− EU funded, 3 year multilateral and transversal network (LLP EACEA,

KA3 (ICT))− December 2011 – December 2014− Project Leader: University of Hull (Darren Mundy, Luisa Panichi)− 19 partners from Austria, Cyprus, France, Germany, Israel, Italy,

Netherlands, Norway, Portugal, Sweden, UK Network Aims

−Collect good practice examples in teaching and learning in virtual worlds from different subjects and national and local contexts− Facilitate transfer of core knowledge to new contexts− Provide framework for creation of pan-European virtual-world university

Expected Outcomes− Increased number of experts in virtual world education− Policy for long-term sustainability of network and its outcomes− Model for knowledge transfer− Range of dissemination events

More information: http://www.euroversity.eu/

Page 7: Virtual Worlds Overview

Learning Objectives

To gain an overview of virtual worlds and the 3D Internet

To experience immersion in virtual worlds through a variety of activities

To reflect on the benefits and challenges of virtual worlds for business organizations, e.g., marketing

Page 8: Virtual Worlds Overview

Overview

Introduction to Virtual Worlds

Immersion Benefits and Challenges

Future of Value Creation

Page 9: Virtual Worlds Overview

Here comes the “Immersive Internet”

O’Driscoll, 2009

Page 10: Virtual Worlds Overview

How many usually think

of virtual worlds…

Page 11: Virtual Worlds Overview

My CV• Leading a virtual team of 30

individuals from across the globe

• Creating and successfully executing strategies under

pressure• Managing cross-cultural conflict

without face-to-face communication

Building skills in virtual environments

Page 12: Virtual Worlds Overview

What are Virtual Worlds?

• Persistent, computer-simulated, immersive environments

• Shared socialization spaces with interactive content• Economic activity and transactions

Page 13: Virtual Worlds Overview

VWs moving out of “Gartner hype cycle” trough

Virtual worlds today

http://www.gartner.com/it/page.jsp?id=1447613

May 2006

July 2007

Page 14: Virtual Worlds Overview

The number of virtual worlds and users continues to rapidly increase

http://www.slideshare.net/nicmitham/kzero-universe-q1-2012

≈1.9 bln accounts

≈100 worlds

Page 15: Virtual Worlds Overview

“Clearly, if social activity migrates to synthetic worlds, economic activity will

go there as well.” Castronova, 2006

Page 16: Virtual Worlds Overview

The rise of Avapreneurs and Born Virtuals?

Leveraging global reach−Microemployees and pro-ams

−Global markets and local market knowledge

Challenging multinational corporations’ traditional resource

advantage?Teigland, JVWR 2010

“Avapreneur” = Avatar + entrepreneur

Page 17: Virtual Worlds Overview

Clothes/shoes

MODELLING AGENCIES

Topmodels

Photo-graphers

Photo studio makers

Modelling furniture

Poses and animations

Furniture

HairSkins

Event builders

MAGAZINES

MODELLINGSCHOOLS

Shop builders

Accessories

Body shapes

DJs

Viachka, Giovacchini, Teigland, Lindqvist 2011

Virtual fashion

ecosystem

Page 18: Virtual Worlds Overview

US$ 635,000 for a virtual asteroid!

http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/

• US$ 500,000 profit in 5 years by Jon “Neverdie”

Jacobs• Entropia Universe with GDP

>US$ 440 mln

Page 19: Virtual Worlds Overview

VWs for effectiveness through virtual collaboration and visualization

ProViWo: Professional Collaboration and Productivity in Virtual Worlds, http://vmwork.net/proviwo/

Page 20: Virtual Worlds Overview

City planning in Uppsala and Stockholm

Page 21: Virtual Worlds Overview

http://www.bbc.co.uk/news/technology-20492908

Page 22: Virtual Worlds Overview

A spectrum of business virtuality possibilities

Virtuality

Fully real Fully virtual

NO activities conducted in-

world

ALL activities conducted in-

world

Entrepreneur

& RL firm

uses

VW tech

nology

as tool

Avapreneur &

VW firm part

of

VW ecosy

stem of

economic

activity

Page 23: Virtual Worlds Overview

Cloud Party just acquired by Yahoo!

Page 24: Virtual Worlds Overview
Page 25: Virtual Worlds Overview
Page 26: Virtual Worlds Overview

Overview

Introduction to Virtual Worlds

Immersion Benefits and Challenges

Future of Value Creation

Page 27: Virtual Worlds Overview

Hooker et al 2010

State of flow- Greater purchase

intent - Positive brand attitudes

Marketing and branding

Page 28: Virtual Worlds Overview

VWs as a tool for training

• Browser-based, multiuser, voice-enabled simulated medical spaces

• Medical interactive narrative requires learner action• Learn through practice and debrief: fail early and learn through

failure

Page 29: Virtual Worlds Overview

Learning virtual

teaming skills

http://www.youtube.com/watch?v=uQa6vyG8Dkg

Page 30: Virtual Worlds Overview

Armed with new connective tools, consumers want to interact and co-create value...

Prahalad and Ramaswamy, 2003

„“

Slide from Kohler 2011

Page 31: Virtual Worlds Overview

Accelerating innovation to meet global needs

Teigland et al. 2010

Integrating users in development

process

http://www.youtube.com/watch?v=2kMNWBU1Yb8

Page 32: Virtual Worlds Overview

VWs offer significant affordances

Teigland et al 2010

Simulation Avatar

design

Multi-modal

communication

Co-creationArchiving

Immersion

Page 33: Virtual Worlds Overview

Today’s challenges

I’m “afraid” of the technology. Isn’t a webconference better? It’s just a game.

Who’s behind that avatar?Here today, gone tomorrow….

You’re only as good as your technology.

The technology isn’t stable. I can’t read their body language.….

Attitudes

Behaviors

Technology

Page 34: Virtual Worlds Overview

Overview

Introduction to Virtual Worlds

Immersion Benefits and Challenges

Future of Value Creation

Page 35: Virtual Worlds Overview

The Firm

The Collective

vs

E.g., Microsoft~ Built by employees within

organizational boundaries

E.g., Linux~ Built by users and distributed freely regardless of affiliation

Models of Knowledge Creation

Teigland, Di Gangi, & Yetis 2012

Page 36: Virtual Worlds Overview

Only a matter of time….

O’Driscoll 2009

Page 37: Virtual Worlds Overview

A “Born Virtual” organization

Teigland, JVWR, 2010

Core teamMembers

Meetings

$$

Page 38: Virtual Worlds Overview

OpenSimulator: An open source value-creation ecosystem

AcademicEntrepreneurHobbyistLarge FirmNon-profitLocal PublicFederal PublicResearch InstSME EmployeePeriphery

Teigland, Di Gangi, & Yetis 2012

USD 5.5mln in development

costs

Page 39: Virtual Worlds Overview

Companies competing and collaborating on through an open source platform

Page 40: Virtual Worlds Overview

Moving into the Experience Economy

Pine Jr. & Gilmore 1998, 1999; DiGangi 2010

Page 41: Virtual Worlds Overview

My 10 year old cousin is addicted to Stardoll and does not see why I like Facebook since I can only read what

other people send me. For her it is just natural for all her friends to be moving

around the Stardoll website. - Masters student at Stockholm School of

Economics

As soon as the Facebook generation wakes up and embraces virtual reality,

we are going to see a giant wave of virtual world millionaires.

-Jon “Neverdie” Jacobs

Page 42: Virtual Worlds Overview

≈1.4 bln VW accounts under age 16

http://www.slideshare.net/nicmitham/kzero-universe-q1-2012

290 mln

220 mln

>200 mln

290 mln42 mln (and 12 mln bought)

Page 43: Virtual Worlds Overview

Developing international entrepreneurs?

Page 44: Virtual Worlds Overview

3D printing becoming more commonplace…

Page 45: Virtual Worlds Overview

Kids exploring the link between VWs and 3D printing

http://www.minecraftprint.com/

Page 46: Virtual Worlds Overview

The future of immersion…

http://www.bbc.com/news/technology-19568451

Page 47: Virtual Worlds Overview

ExploitationImproving

existing value creation activities

ExplorationDeveloping new value creation activities

Adapted from March 1991

Page 48: Virtual Worlds Overview

From the mobility of goods to the mobility of financial capital to …

Teigland, JVWR, 2010

...the “mobility” of labor?

Page 49: Virtual Worlds Overview

From factories to office parks to….

Page 50: Virtual Worlds Overview

Here today, gone tomorrow?

Page 51: Virtual Worlds Overview

Where is the Firm?24x7 Global Internet Collaboration + Open Source + 3D

Printing

http://mashable.com/2013/02/13/robohand/

$60,000

$150

Available for free download on

Page 52: Virtual Worlds Overview

Learning Objectives

To gain an overview of virtual worlds and the 3D Internet

To experience immersion in virtual worlds through a variety of activities

To reflect on the benefits and challenges of virtual worlds for business organizations, e.g., marketing

Page 53: Virtual Worlds Overview

Robin [email protected]

www.knowledgenetworking.org

www.slideshare.net/eteigland

www.nordicworlds.net @RobinTeigland

If you love knowledge, set it

free…

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