increase user engagement with second screen real-time storytelling

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    A. Wherstart

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    This was the way I

    grew upwatching

    television

    And advertisers loved it.

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    My3 ye

    daughterb

    every

    is a touch s

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    The introdu

    VCRs,an

    timeshifting technobegan to eat

    advertising d

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    B. HowConsum

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    This is the new interf

    consuming m

    Commercia

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    Source: Google/Ipsos/Sterling, 2012

    People are making more t

    media consum

    (average adult consumes 11 hour

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    Source: Google/Ipsos/Sterling, 2012

    Ourattention hasmoved fcommunity screen to the comm

    exper

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    C. The GrSecond

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    Experts believe t

    market for second scontent could increase mo

    tenfold in the next three to fou

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    Source: Ericsson, Interactive advertising Bureau,

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    44% of "dual screeners"

    second screen to nd out morbrands or

    56% are open to re

    targeted ads through synchrono(Red

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    More opportun

    brands and media to tellsand create enh

    and exclusive

    to have reainteraction with fans &

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    A brand must add authe

    to the conversationand augmstorytelling expe

    riskthe aud

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    D. WhereToda

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    85,300 tweets/minute during the

    Best Picture Award during the84th Annual Academy Awards.

    43 Million Grammy related

    posts and updates on Facebook.

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    Sponsorship often covers

    cost oftechnology andwriters.

    Average length of

    engagement on an episode

    is 38.5 minutes.

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    Over 57 MM engagement

    minutes in the 4 debates.424 MM engagementminutes on Election Day.

    13 minutes averageengagement time.

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    Second screen is a

    natural forsportssince it isscheduled real-time.

    Discussions results in100,000s

    ofengagement minutes.

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    F. Whats

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    Walking Dead encourages rea

    interactions during premiere broof an episodes throug

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    Listening apps are growing

    in popularity and allowsthe audience to easily be

    directed to second

    screen experiences.

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    Increase User Engagementwith Second Screen

    Real-Time Storytelling

    Michael De Monte | C

    ?