gamification workshop michelle

48
Gamification Workshop Michelle Andreassen – 2015 @itaddiction

Upload: infinit-innovationsnetvaerket-for-it

Post on 13-Jan-2017

739 views

Category:

Technology


0 download

TRANSCRIPT

Page 1: Gamification workshop   michelle

Gamification Workshop

Michelle Andreassen – 2015@itaddiction

Page 2: Gamification workshop   michelle

Michelle Andreassen

•Cand.IT

•Gamification Designer

•Adjunkt, Erhvervsakademi Aarhus

FANCEY.DK

Page 3: Gamification workshop   michelle

Hvad er Gamification?

Page 4: Gamification workshop   michelle
Page 5: Gamification workshop   michelle

Hvad er Gamification?

Gamification er en metode, som kan bruges til at skabe motivation og engagement i kontekster som normalt ikke forbindes med spil.

Page 6: Gamification workshop   michelle

Hvad er Gamification?

Gamification er en metode, som kan bruges til at skabe motivation og engagement i kontekster som normalt ikke forbindes med spil.

Gamification inddrager læring fra spilverdenen på områder som teknologi, design, strategi og psykologi.

Page 7: Gamification workshop   michelle

https://play.kahoot.it/#/?quizId=40ba9c51-6021-4545-b6e2-44b4899edbfc

Gamificeret Gamification Quiz!

Page 8: Gamification workshop   michelle

Motivation

• Den drivkraft, der får mennesker til at handle som de gør.

• En proces hvor en målrettet aktivitet initieres og fastholdes.

• Motivation involverer mål. Personen er bevidst om at vedkommende vil opnå (eller undgå) noget bestemt, og mål er det noget, ens handling er rettet mod.

• Motivation fordrer aktiv handling - enten fysisk eller mentalt.

Page 9: Gamification workshop   michelle

Mangel på Motivation

87% af de ansatte er ikke aktivt engageret i deres jobs.

Gallup, State of the Global Workplace 2014

Page 10: Gamification workshop   michelle

Intrinsic Motivation

Når man gør noget fordi man har lyst, og ikke fordi man er drevet af tanken om belønning, anerkendelse eller lignende ydre omstændigheder.

Page 11: Gamification workshop   michelle

Extrinsic Motivation

Når man gør noget for en belønning, hvad end den er håndgribelig eller ej.

Page 12: Gamification workshop   michelle

At skabe engagerende oplevelser, som aktiverer den interne motivation.

Det primære mål

Page 13: Gamification workshop   michelle

Spil-magi

Page 14: Gamification workshop   michelle

Spil-magi

”Games are unnecessary obstacles that we volunteer to tackle”

- Bernard Suits

Page 15: Gamification workshop   michelle

Spil-magi

”Games are unnecessary obstacles that we volunteer to tackle”

- Bernard Suits

”Games are work we volunteer for”- Jane McGonigal

Page 16: Gamification workshop   michelle

Spil-magi

”Games are unnecessary obstacles that we volunteer to tackle”

- Bernard Suits

”Games are work we volunteer for”- Jane McGonigal

”A game is a problem-solving activity, approached with a playful attitude”

- Jesse Schell

Page 17: Gamification workshop   michelle

Spil-elementer

Page 18: Gamification workshop   michelle

Spil-elementer•PBL

Page 19: Gamification workshop   michelle

Spil-elementer•PBL – Points

240 pts

Page 20: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges

240 pts

Page 21: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

240 pts

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 22: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

•Avatars

240 pts

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 23: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

•Avatars

•Progress Bars/Levels

240 ptsLvl 1

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 24: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

•Avatars

•Progress Bars/Levels

•Belønninger •Materiel

240 ptsLvl 1

Congratulations!You have earned a coupon for a bagel.

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 25: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

•Avatars

•Progress Bars/Levels

•Belønninger •Materiel/Immateriel

240 ptsLvl1

Congratulations!You have earned a coupon for a bagel.

Congratulations!You have earned

access to the Mystery Castle.

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 26: Gamification workshop   michelle

Spil-elementer•PBL – Points, Badges, Leaderboards

•Avatars

•Progress Bars/Levels

•Belønninger •Materiel/Immateriel

•Quests

240 ptsLvl 1

Congratulations!You have earned a coupon for a bagel.

Congratulations!You have earned

access to the Mystery Castle.

1. 310 Mor

2. 265 Dennis

3. 240 Mig

4. 185 Søs

Page 27: Gamification workshop   michelle

Belønningsskemaer

•Continuous

•Fixed Ratio

•Fixed Interval

•Variable

Page 28: Gamification workshop   michelle

Dopaminsystemet

Belønninger øger niveauet af dopamini hjernen.

Det samme gør stoffer!

Page 29: Gamification workshop   michelle

Risikoen ved belønninger

The candle problem

Page 30: Gamification workshop   michelle

Risikoen ved belønninger

Page 31: Gamification workshop   michelle

Gamification Domæner

• Ekstern – Marketing, Salg, Kundeloyalitet

• Adfærdsændring – Sundhed, Miljø, Personlig økonomi

• Intern – HR, Produktudvikling, Crowdsourcing

Page 32: Gamification workshop   michelle

Gamification Design Framework

1.Define business objectives2.Delineate target behaviors3.Describe your players

Page 33: Gamification workshop   michelle

Amy Jo Kim's Social Action Matrix

Page 34: Gamification workshop   michelle

Andrzej Marczewski’s typer

Page 35: Gamification workshop   michelle

Andrzej Marczewski’s typer

Page 36: Gamification workshop   michelle

Gamification Design Framework

1.Define business objectives2.Delineate target behaviors3.Describe your players4.Devise activity loops5.Don’t forget the fun!6.Deploy the appropriate tools

Kevin Werbach

Page 37: Gamification workshop   michelle

Player Centered Design

1.Know your player

2.Identify the mission

3.Understand human motivation

4.Apply mechanics

5.Manage, monitor and measure

Janaki Kumar and Mario Herger

Page 38: Gamification workshop   michelle
Page 39: Gamification workshop   michelle

Forandring fryder?

Page 40: Gamification workshop   michelle

Change Management

1. Gør folk aktive og proaktive i processen2. Simuler situationer og adfærd som vil være

nødvendige i indførelsen af det nye system3. Stimulér kollaboration og integration4. Kreer en positiv og unik vision af forandringen5. Invitér fremfor at kræve deltagelse, for at involvere

folk mere effektivt6. Gør det muligt for folk at skabe deres egne

forandringer7. Stimulér adfærd som er nødvendig for at skabe en

succesrig implementation

Page 41: Gamification workshop   michelle

• Etik• Spils overbevisende effekt bør ikke

underestimeres – transparens er vigtig!

• Pas på at det ikke bliver ”Big Brother is watching”!

• Risiko for at skabe problemer i stedet for at løse dem• Det bør ikke udløse belønning at indberette

sikkerhedsrisici (nogle folk vil altid snyde!)• Det kollegiale sammenhold skal ikke lide under

konkurrencementalitet

Hvornår skal man ikke bruge gamification

Page 42: Gamification workshop   michelle

Opsummering• Gamification er allerede en del af vore liv

• Gamification kan skade arbejdsmiljø, kundeforhold og brand hvis det bruges forkert

• Gamification kan være til stor nytte for både arbejdsgivere og ansatte

• Sørg for at gøre det rigtigt! (Game Design Thinking)

Page 43: Gamification workshop   michelle
Page 44: Gamification workshop   michelle

Tillykke!

Du har gennemført hele præsentation.

500 pts

1. 500 Dig!

2. 265 Ann

3. 240 Dennis

4. 185 Morten

Lvl10

Page 45: Gamification workshop   michelle
Page 46: Gamification workshop   michelle
Page 47: Gamification workshop   michelle

Lær mereBøger:Hugos, Michael. Enterprise Games: Using Game Mechanics to Build a BetterBusinessKapp, Karl M. The Gamification of Learning and Instruction : Game-BasedMethods and Strategies for Training and Education.Kumar, Janaki Mythily and Herger, Mario (2013): Gamification at Work: Designing Engaging Business Software.McGonigal, Jane. Reality is broken.Pink, Daniel. Drive: The Surprising Truth About What Motivates Us.Werbach, Kevin; Hunter, Dan. For the Win : How Game Thinking Can Revolutionize Your Business.Zichermann, Gabe. Gamification by design : implementing game mechanics in web and mobile apps.Links:Enterprise-gamification.comGamification.coYukaichou.comwww.gamified.ukQed.dk/michelle-andreassen

Page 48: Gamification workshop   michelle

Marczewski’s Inspiration Cards

http://www.gamified.uk/gamification-inspiration-cards/