octalysis gamification workshop for aig japan (2015)

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Octalysis Gamification Workshop For: AIG Japan By: Yu-kai Chou

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Page 1: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis Gamification Workshop

For: AIG Japan By: Yu-kai Chou

Page 2: Octalysis Gamification Workshop for AIG Japan (2015)

Guild Leader: Yu-kai Chou

Page 3: Octalysis Gamification Workshop for AIG Japan (2015)

Early Pioneer of Gamification for 12 years

Founder of Octalysis Group & Behavioral Scientist of Captain Up (Israel Engagement Platform)

Regular Keynote Speaker/Lecturer at Stanford University, Accenture, Fidelity, Huawei, TEDx

Rated #1 Gamification Guru by World Gamification Congress (2014) and Leaderboarded (2013, 2014)

Page 4: Octalysis Gamification Workshop for AIG Japan (2015)
Page 5: Octalysis Gamification Workshop for AIG Japan (2015)

Games?

Page 6: Octalysis Gamification Workshop for AIG Japan (2015)

Games?

Entertainment Software Association (2012)

Page 7: Octalysis Gamification Workshop for AIG Japan (2015)

Games?

Entertainment Software Association (2012)

Average Gamer: 35 Years Old68% Gamers Over 18 Year Old

47% Gamers are Women More Adult Women than Under 18 Male

Source: Entertainment Software Association

Page 8: Octalysis Gamification Workshop for AIG Japan (2015)

What is Gamification?

Game Elements Non-Game (Boring) Context

Page 9: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicKids nowadays have bad work ethics?

No Discipline?

Page 10: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicWaking up behind parents’ back 3AM in the

morning to level up = AMAZING work ethics

Page 11: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicIn Role-Playing Games (RPG), Leveling up often

involves killing the same monsters in the same stage over and over again for hours or weeks

Page 12: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicGamers call this “grinding.”

It’s Fun & Addicting.

Page 13: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicIn the real world, this is called Grunt

Work. It’s Boring & Torturous.

Page 14: Octalysis Gamification Workshop for AIG Japan (2015)

The MagicIf games can get kids to voluntarily do hours of secret grunt work, it can get anyone engaged to

anything

Page 15: Octalysis Gamification Workshop for AIG Japan (2015)

The Magic

If it is well designed

Page 16: Octalysis Gamification Workshop for AIG Japan (2015)

“Human-Focused Design”• As opposed to “Function Focused Design”

• System that is designed to optimize for the motivations and feelings of the human inside

• ...instead of assuming the people within are robots that will complete the task

vs

Page 17: Octalysis Gamification Workshop for AIG Japan (2015)

“Human-Focused Design”• Gaming industry = first to master Human-Focused Design

• Games have spent decades/centuries mastering how to engage people without a mandated purpose

• Now we are learning from games, hence “Gamification”

vs

Page 18: Octalysis Gamification Workshop for AIG Japan (2015)

Example: FoldIt

Page 19: Octalysis Gamification Workshop for AIG Japan (2015)

Example: FoldIt

15 Year AIDS Problem solved in 10 Days

Page 20: Octalysis Gamification Workshop for AIG Japan (2015)

Example: Opower

Page 21: Octalysis Gamification Workshop for AIG Japan (2015)

Example: Opower

Over 1 Terawatt ($120M) of energy savings

Page 22: Octalysis Gamification Workshop for AIG Japan (2015)

Example: Autodesk

Page 23: Octalysis Gamification Workshop for AIG Japan (2015)

Example: Autodesk

Increase Trial Usage by 40% and Conversions by 15%

Page 24: Octalysis Gamification Workshop for AIG Japan (2015)

Every truth passes through 3 stages before it is recognized:

The Schopenhauer Truth Hype Cycle

@yukaichou / #octalysis / [email protected]

Page 25: Octalysis Gamification Workshop for AIG Japan (2015)

Every truth passes through 3 stages before it is recognized:

I. First, it is ridiculed. II. Second, it is violently opposed. III. Third, it is regarded as self-evident.

The Schopenhauer Truth Hype Cycle

@yukaichou / #octalysis / [email protected]

Page 26: Octalysis Gamification Workshop for AIG Japan (2015)

The Schopenhauer Truth Hype Cycle

Also, I’m a smart guy!

Every truth passes through 3 stages before it is recognized:

I. First, it is ridiculed. II. Second, it is violently opposed. III. Third, it is regarded as self-evident.

@yukaichou / #octalysis / [email protected]

Page 27: Octalysis Gamification Workshop for AIG Japan (2015)

History LessonMany Years Ago A Few Years Ago Now

Page 28: Octalysis Gamification Workshop for AIG Japan (2015)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

Page 29: Octalysis Gamification Workshop for AIG Japan (2015)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Website Strategy!

This Social thing is a fad...where’s the ROI?

Who needs Social Media?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Social Media...

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

Page 30: Octalysis Gamification Workshop for AIG Japan (2015)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

DUH! Every organization needs a Website Strategy!

This Social thing is a fad...where’s the ROI?

Who needs Social Media?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Social Media...

DUH! Every organization needs a Social Strategy!

This Gamification thing is a fad...where’s the ROI?

Who needs Gamification?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Gamification...

Page 31: Octalysis Gamification Workshop for AIG Japan (2015)

90+ Gamification Case Studies with ROI Stats

http://bit.ly/gameROI

Outside Reading

Page 32: Octalysis Gamification Workshop for AIG Japan (2015)

Global MovementGartner predicts 70% of Fortune 500 will use

Gamification by 2015

Page 33: Octalysis Gamification Workshop for AIG Japan (2015)

Except...Gartner also predicts 80% of the gamified apps

will fail due to bad design

Page 34: Octalysis Gamification Workshop for AIG Japan (2015)

Agencies and individuals claim to be experts at whatever is the new “Buzzword”

The Cause

Page 35: Octalysis Gamification Workshop for AIG Japan (2015)

The CauseEveryone focuses on PBLs (Points, Badges &

Leaderboards)

Points

Badges

Leaderboards

Page 36: Octalysis Gamification Workshop for AIG Japan (2015)

The CauseSimilar to “Social Media Marketing” 7 years ago

Page 37: Octalysis Gamification Workshop for AIG Japan (2015)

The CauseSimilar to “Social Media Marketing” 7 years ago

Real SMM is not simply creating a Twitter Profile and Facebook Page

Page 38: Octalysis Gamification Workshop for AIG Japan (2015)

Design ProblemBeginning with “game mechanics” instead of

the Core Drives

Page 39: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

+ + + = ????

Page 40: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

+ + + = ????

++

+ +

Page 41: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

+ + + = ????

A game can have all the right “game elements” but still be stupid/boring.

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 42: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

+ + + = ????

In fact, ALL games have “game elements” but most games boring and failures.

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 43: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

+ + + = ????

It’s naive to think that once you plug game mechanics into your company, it will be successful

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 44: Octalysis Gamification Workshop for AIG Japan (2015)

Bad Game Designer

+ + + = ????

Only a few well-designed games achieve winning and addictive status

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 45: Octalysis Gamification Workshop for AIG Japan (2015)

Good Game DesignerHow do I want my users to...

Page 46: Octalysis Gamification Workshop for AIG Japan (2015)

Good Game DesignerHow do I want my users to FEEL?

Inspired? Proud? Scared?

Page 47: Octalysis Gamification Workshop for AIG Japan (2015)

Good Game Designer

Hmm, Okay. What game elements do I need in order to accomplish that goal?

? ? ? ?

How do I want my users to FEEL? Inspired? Proud? Scared?

Page 48: Octalysis Gamification Workshop for AIG Japan (2015)

Good Gamification does not start with Game Elements

but starts with our Core Drives

Page 49: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

-Narrative-Elitism -Humanity Hero-Revealed Heart

-Beginners Luck-Free Lunch-Destiny Child-Creationist

-Status Points-Badges (Achievement Symbols) -Fixed Action Rewards (Earned Lunch) -Leaderboard-Progress Bar-Quest Lists-Dessert Oasis-High Five-Crowning-Anticipation Parade-Aura Effect-Step-by-Step Overlay Tutorial-Boss Fights

-Milestone Unlocks-Real-Time Control-Evergreen Combos-Instant feedback-Boosters-Blank Fills-Plant Pickers-Poison Pickers

-Exchangeable Points-Virtual Goods-Build from Scratch-Alfred Effect -Collection Sets-Avatar-Protection-Recruiter Burden-Monitor Attachment

-Brag Button-Water Cooler-Conformity Anchors -Mentorship-Social Prod

-Friending-Social Treasure/Gifting-SeeSaw Bump-Group Quests-Tout Flags

-Appointment Dynamics-Magnetic Caps-Dangling-Prize Pacing-Options Pacing-Last Mile Drive-Count Down Timer-Torture Breaks-Moats-The Big Burn

-Glowing Choice-MiniQuests-Visual Storytelling-Easter Eggs-Random Rewards-Obvious Wonder-Rolling Rewards-Evolved UI-Sudden Rewards-Oracle Effect

-Sunk Cost Prison-Progress Loss-Rightful Heritage-Evanescence Opportunity

-Status Quo Sloth-Scarlet Letter-Visual Grave-FOMO Punch

Page 50: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

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Octalysis

Meaning

Epic Meaning & Calling

Page 52: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis

Accomplishment

Development & Accomplishment

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Octalysis

Empowerment

Empowerment of Creativity & Feedback

Page 54: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis

Ow

nership

Ownership & Possession

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Octalysis

Soci

al In

fluen

ce

Social Influence & Relatedness

Page 56: Octalysis Gamification Workshop for AIG Japan (2015)

OctalysisScarcity

Scarcity & Impatience

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OctalysisUnpredictability

Unpredictability & Curiosity

Page 62: Octalysis Gamification Workshop for AIG Japan (2015)

OctalysisUnpredictability

Unpredictability & Curiosity

Skinner Box

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Octalysis

Avoidance

Loss & Avoidance

Page 64: Octalysis Gamification Workshop for AIG Japan (2015)

Right Brain

Left Brain Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 65: Octalysis Gamification Workshop for AIG Japan (2015)

Right Brain

Left Brain

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Extrinsic (tendency) Intrinsic (tendency)

Page 66: Octalysis Gamification Workshop for AIG Japan (2015)

White Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Black Hat Gamification

Page 67: Octalysis Gamification Workshop for AIG Japan (2015)

White Hat Gamification

Black Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 68: Octalysis Gamification Workshop for AIG Japan (2015)

White Hat Gamification

Black Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Zynga figured out how to do a lot of Black Hat techniques, which led to great engagement and monetization metrics for each user. But in the long run, users leave when they CAN

because they don’t feel like they are in control over themselves.

Page 69: Octalysis Gamification Workshop for AIG Japan (2015)

Self-Submission to Black Hat Gamification

Just because it’s called Black Hat doesn’t mean it’s necessarily bad

Page 70: Octalysis Gamification Workshop for AIG Japan (2015)

-Sharing creative content (sentences, photos, videos)-Tons of Facebook games-Instant feedback of friends “liking”-Best way to create a cool profile

-Friending-Anchored Conformity-Social Prodding-Social Treasure-Group Quests-Tout Flags-Envy Cloud

-Completed Profile-More friends-Increased likes and comments-Aura Effect

-IKEA Effect-Photos/Profiles -Friends-Memories-Protector Quest-Recruiter Burden-Monitor Attachment

-Inner Circles-Note: (Early Facebook has HIGH scarcity score with certain universities only)

-Mystery Box-Glowing Choice-Refreshing Content-Easter Eggs

-Scarlet Letter -Sunk Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Octalysis Score: 448

-Lack Epic Meaning & Calling-On Facebook for a “Cause”

Social Influence

Page 71: Octalysis Gamification Workshop for AIG Japan (2015)

Octalysis

-No higher meaning besides being a farmer

-Allows the ability to “paint” with your farm

-Leaderboard-Group Farming-Free Social Gifts-Neighbors

-Farm getting Bigger & Better-Difficult badges for sorts of crops-Reward Loops

-Ownership of Farm -Virtual Goods

-Appointment Dynamics-Milestone Unlock -Real-money Only Crops-Free Social Gifts-Season-based Gifts

-Waiting for what’s next in the game

-Avoid plants withering-Avoid losing opportunities-Avoid Sunk-Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Octalysis Score: 414

Page 72: Octalysis Gamification Workshop for AIG Japan (2015)

-Helping a weird monster solve problems

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Constantly looking for better combos and planning boosters

“Sweet” “Delicious!”Level tracks and “Boss Stages”1-3 StarsDefeating Chocolate

Quest to accumulate more points and boosters

Social Treasure - LivesSee friend progress

Always waiting for the right gemsSeeing levels aheadCountdown timer/movesBalancing Owl Gems

Unpredictable GemsRandom CombosAvoiding Loss

Fear of the chocolate encroaching candy

Octalysis Score: 432

Page 73: Octalysis Gamification Workshop for AIG Japan (2015)
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http://yukaichou.com/octalysis-tool

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Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

-Narrative-Elitism -Humanity Hero-Revealed Heart

-Beginners Luck-Free Lunch-Destiny Child-Creationist

-Status Points-Badges (Achievement Symbols) -Fixed Action Rewards (Earned Lunch) -Leaderboard-Progress Bar-Quest Lists-Dessert Oasis-High Five-Crowning-Anticipation Parade-Aura Effect-Step-by-Step Overlay Tutorial-Boss Fights

-Milestone Unlocks-Real-Time Control-Evergreen Combos-Instant feedback-Boosters-Blank Fills-Plant Pickers-Poison Pickers

-Exchangeable Points-Virtual Goods-Build from Scratch-Alfred Effect -Collection Sets-Avatar-Protection-Recruiter Burden-Monitor Attachment

-Brag Button-Water Cooler-Conformity Anchors -Mentorship-Social Prod

-Friending-Social Treasure/Gifting-SeeSaw Bump-Group Quests-Tout Flags

-Appointment Dynamics-Magnetic Caps-Dangling-Prize Pacing-Options Pacing-Last Mile Drive-Count Down Timer-Torture Breaks-Moats-The Big Burn

-Glowing Choice-MiniQuests-Visual Storytelling-Easter Eggs-Random Rewards-Obvious Wonder-Rolling Rewards-Evolved UI-Sudden Rewards-Oracle Effect

-Sunk Cost Prison-Progress Loss-Rightful Heritage-Evanescence Opportunity

-Status Quo Sloth-Scarlet Letter-Visual Grave-FOMO Punch

Page 78: Octalysis Gamification Workshop for AIG Japan (2015)

Discovery Onboarding Scaffolding Endgame

Design for All 4 PhasesLevel 2 Octalysis

Page 79: Octalysis Gamification Workshop for AIG Japan (2015)

Discovery Onboarding Scaffolding Endgame

Design for All 4 PhasesLevel 2 Octalysis

Page 80: Octalysis Gamification Workshop for AIG Japan (2015)

Discovery Onboarding Scaffolding Endgame

Ach

ieve

rsEx

plor

ers

Soci

aliz

ers

Kill

ers

Page 81: Octalysis Gamification Workshop for AIG Japan (2015)

Discovery Onboarding Scaffolding Endgame

Ach

ieve

rsEx

plor

ers

Soci

aliz

ers

Kill

ers

Page 82: Octalysis Gamification Workshop for AIG Japan (2015)

1) Epic Meaning & CallingPart of something bigger than yourself

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World About to End

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Pain Squad

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Waze

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Elitism

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2) Development & AccomplishmentFeeling Progress and Achievement

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LinkedIn Progress Bar

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Nike+

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Amazon

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Glowing Choice

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Empty Achievements

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3) Empowerment of Creativity & FeedbackThe creator inside of us

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Starcraft Arena

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Kids who play Card Games like Magic the Gathering need to remember a ton of information

Page 101: Octalysis Gamification Workshop for AIG Japan (2015)

…more information than the periodic table

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Draw Something

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Gameable by Design

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4) Ownership & PossessionThe more you have, the more you want

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Customizing Your AvatarMakes you feel more ownership over it as your own identity

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Collection Sets (GT #16)

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5) Social Influence & RelatednessWhat others think can kill you

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Game Technique #22: Group Quests

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Mentorship

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Social Influence

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Sign #1 — Social Proof: "Many past visitors have removed the petrified wood from the park, destroying the natural state of the Petrified Forest." (This was accompanied by a picture of park visitors taking pieces of wood.)

Sign #2 — No Social Proof: "Please don't remove the petrified wood from the park, in order to preserve the natural state of the Petrified Forest." (This sign showed a lone visitor stealing a piece of wood with the universal “No” symbol, a red circle with a diagonal line).

Sign #3 — No Sign At All: This test didn't include a sign of any type, serving as the control test for the study.

Petrified Wood Theft

Page 114: Octalysis Gamification Workshop for AIG Japan (2015)

Sign #1 — Social Proof: "Many past visitors have removed the petrified wood from the park, destroying the natural state of the Petrified Forest." (This was accompanied by a picture of park visitors taking pieces of wood.) - 7.9%

Sign #2 — No Social Proof: "Please don't remove the petrified wood from the park, in order to preserve the natural state of the Petrified Forest." (This sign showed a lone visitor stealing a piece of wood with the universal “No” symbol, a red circle with a diagonal line). -1.67%

Sign #3 — No Sign At All: This test didn't include a sign of any type, serving as the control test for the study. - 3%

Petrified Wood Theft

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Amazon

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Amazon

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6) Scarcity & ImpatienceThe Grass On The Other Side

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Scarcity

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6) Scarcity & ImpatienceThe Grass On The Other Side

Mozzy

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6) Scarcity & ImpatienceThe Grass On The Other Side

Laurelix

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7) Unpredictability & CuriosityWhat kills the cat

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Easter Eggs

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Chase Picks Up the Tab

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FourSquare

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Monday, October 14, 13

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The Boy Is the Toy

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8) Loss & AvoidanceThe threat is stronger than the execution

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Never Again!!!

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Sunk Cost Prison

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©2011-2013 Mario Herger. All rights reserved. www.enterprise-gamification.com | www.gamificationcommunity.com 134

Gamification – Zombies Run!

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-Emphasize this narrative more

-”Accelerwaze” - try to find a route that beats Waze’s estimated ETA

-Carpool matching by preferences type

-Waze Flash Mobs

-Only Wazers of a certain level can choose who they get matched with, or access to flash mob

-Demonstrate more on how Waze is being personalized to user behavior-Show cute graphs with data

-Bigger victory feedback when arrived upon destination

-Avoid sidetracking for detours. -Avoid paying for unnecessarily high-priced gas

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Speed Camera Lottery

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Speed Camera Lottery

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Thank You. Truly.

Octalysis.com @yukaichou

[email protected]