yu-kai chou's workshop for accenture on gamification (octalysis)

130
A Framework for Actionable Gamification For: Accenture By: Yu-kai Chou

Upload: yu-kai-chou

Post on 14-Jul-2015

5.782 views

Category:

Entertainment & Humor


9 download

TRANSCRIPT

Page 1: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

A Framework for Actionable Gamification

For: Accenture By: Yu-kai Chou

Page 2: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Guild Leader: Yu-kai Chou

Page 3: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Early Pioneer of Gamification for 10 years

Parter at the Enterprise Gamification Consultancy

Original creator of the Octalysis Framework

Regular Keynote Speaker/Lecturer at Stanford University, Google, Conferences, VC Gatherings

Rated a #1 Gamification Guru in the world by UK-Based Leaderboarded

Page 4: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Games?

Page 5: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Games?

Entertainment Software Association (2012)

Page 6: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Games?

Entertainment Software Association (2012)

Average Gamer: 35 Years Old68% Gamers Over 18 Year Old

47% Gamers are Women More Adult Women than Under 18 Male

Source: Entertainment Software Association (2012)

Page 7: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

ExerciseThink about ONE game you enjoyed playing:

Farmville? Candy Crush? Angry Birds? Starcraft? WoW? DOTA? Halo? LoL?

Poker? Golf? Majong? Crossword Puzzle? Sudoku?

Page 8: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Write it down, and think about what made that game fun/enjoyable

Exercise

We’ll come back to this later.

Page 9: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

What is Gamification?

Game Elements Non-Game (Boring) Context

Page 10: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicKids nowadays have bad work ethics?

No Discipline?

Page 11: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicWaking up behind parents’ back 3AM in the

morning to level up = AMAZING work ethics

Page 12: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicIn Role-Playing Games (RPG), Leveling up often

involves killing the same monsters in the same stage over and over again for hours or weeks

Page 13: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicGamers call this “grinding.”

It’s Fun & Addicting.

Page 14: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicIn the real world, this is called Grunt

Work. It’s Boring & Torturous.

Page 15: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The MagicIf games can get kids to voluntarily do hours of secret grunt work, it can get anyone engaged to

anything

Page 16: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The Magic

If it is well designed

Page 17: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 18: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Game Work

Tasks repetitive, but fun repetitive and dull

Feedback constantly once a year

Goals clear contradictory, vague

Path to Mastery clear unclear

Rules clear, transparent unclear, in-transparent

Information right amount at the right time too much and not enough

Failure expected, spectacular, brag about it forbidden, punished, don’t talk about it

Status of Users transparent, timely hidden

Promotion meritocracy kiss-up-o-cracy

Collaboration yes yes

Speed/Risk high low

Autonomy high mid to low

Narrative yes only if you are lucky

Obstacles on purpose accidental

Page 19: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

“Human-Focused Design”• As opposed to “Function Focused Design”

• System that is designed to optimize for the motivations and feelings of the human inside

• ...instead of assuming the people within are robots that will complete the task

vs

Page 20: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

“Human-Focused Design”• Gaming industry = first to master Human-Focused Design

• Games have spent decades/centuries mastering how to engage people without a mandated purpose

• Now we are learning from games, hence “Gamification”

vs

Page 21: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: FoldIt

Page 22: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: FoldIt

15 Year AIDS Problem solved in 10 Days

Page 23: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: SAP Community Network

Page 24: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: SAP Community Network

Increase Active Users by 1300% and Activity by 2300%

Page 25: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: Autodesk

Page 26: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Example: Autodesk

Increase Trial Usage by 54% and Sales Revenue by 29%

Page 27: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

90+ Gamification Case Studies with ROI Stats

http://bit.ly/gameROI

Outside Reading

Page 28: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Every truth passes through 3 stages before it is recognized:

The Schopenhauer Truth Hype Cycle

Page 29: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Every truth passes through 3 stages before it is recognized:

I. First, it is ridiculed.II. Second, it is violently opposed.III. Third, it is regarded as self-evident.

The Schopenhauer Truth Hype Cycle

Page 30: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The Schopenhauer Truth Hype Cycle

Also, I’m a smart guy!

Every truth passes through 3 stages before it is recognized:

I. First, it is ridiculed.II. Second, it is violently opposed.III. Third, it is regarded as self-evident.

Page 31: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

History LessonMany Years Ago A Few Years Ago Now

Page 32: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

Page 33: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Website Strategy!

This Social thing is a fad...where’s the ROI?

Who needs Social Media?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Social Media...

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

Page 34: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

History LessonMany Years Ago A Few Years Ago Now

DUH! Every organization needs a Talent Strategy!

This Website thing is a fad...where’s the ROI?

Who needs a Website?It’s a distraction to

business!

Just fad-chasing enthusiasts and

conferences talk about Websites...

DUH! Every organization needs a Website Strategy!

This Social thing is a fad...where’s the ROI?

Who needs Social Media?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Social Media...

DUH! Every organization needs a Social Strategy!

This Gamification thing is a fad...where’s the ROI?

Who needs Gamification?It’s a distraction to our

employees!

Just fad-chasing enthusiasts and

conferences talk about Gamification...

Page 35: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Global MovementGartner predicts 70% of Fortune 500 will use

Gamification by 2014

Page 36: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Except...Gartner also predicts 80% of the gamified apps

will fail due to bad design

Page 37: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Agencies and individuals claim to be experts at whatever is the new “Buzzword”

The Cause

Page 38: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The CauseEveryone focuses on PBLs (Points, Badges &

Leaderboards)

Points

Badges

Leaderboards

Page 39: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The CauseSimilar to “Social Media Marketing” 4 years ago

Page 40: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The CauseSimilar to “Social Media Marketing” 4 years ago

Real SMM is not simply creating a Twitter Profile and Facebook Page

Page 41: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The CauseBeginning with “game mechanics” instead of

the Core Drives

Page 42: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

+ + + = ????

Page 43: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

+ + + = ????

++

+ +

Page 44: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

+ + + = ????

A game can have all the right “game elements” but still be stupid/boring.

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 45: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

+ + + = ????

In fact, ALL games have “game elements” but most games suck and are boring.

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 46: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

+ + + = ????

It’s naive to think that once you plug game mechanics into your company, it will be successful

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 47: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Bad Game Designer

+ + + = ????

Only a few well-designed games achieve the status of Winning & Addicting

We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops!

++

+ +

Page 48: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Good Game DesignerHow do I want my users to...

Page 49: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Good Game DesignerHow do I want my users to FEEL?

Inspired? Proud? Scared?

Page 50: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Good Game Designer

Hmm, Okay. What game elements do I need in order to accomplish that goal?

? ? ? ?

How do I want my users to FEEL? Inspired? Proud? Scared?

Page 51: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Good Gamification

does not start withGame Elements

but starts with our Core Drives

Page 52: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

-Narrative-Elitism-Humanity Hero-Higher Meaning

-Beginners Luck-Free Lunch-Destiny Child-CoCreator

-Points-Badges (Achievement Symbols)-Fixed Action Rewards-Leaderboard-Progress Bar-Quest Lists-Win Prize-High-Five-Crowning-LevelUp Symphony-Aura Effect-Step-by-Step Tutorial-Boss Fights

-Milestone Unlock-Evergreen Mechanics-General’s Carrot-Real-Time Control-Chain Combos-Instant feedback-Boosters-Blank Fills-Voluntary Autonomy-Choice Perception

-Virtual Goods-Build from Scratch-Collection Set-Avatar-Earned Lunch-Learning Curve-Protection-Recruitment-Monitoring

-Bragging-Water Cooler-Thank-You Economy-Mentorship-Social Prod

-Friending-Social Treasure/Gifting-SeeSaw Bump-Group Quest-Touting

-Appointment Dynamics-Fixed Intervals-Dangling-Prize Pacing-Options Pacing-Patient Feedback-Count Down-Throttles-Moats

-Glowing Choice-MiniQuests-Visual Storytelling-Easter Eggs-Random Rewards-Obvious Wonder-Rolling Rewards-Mischief-Sudden Rewards-Oracle Effect

-Sunk-Cost Tragedy-Progress Loss-FOMO-Evanescence Opportunity

-Status Quo Sloth-Scarlet Letter-Visual Grave-Weep Tune

Page 53: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 54: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Meaning

Epic Meaning & Calling

Page 55: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Accomplishment

Development & Accomplishment

Page 56: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Empowerment

Empowerment of Creativity & Feedback

Page 57: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Ow

nership

Ownership & Possession

Page 58: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Soci

al In

fluen

ce

Social Influence & Relatedness

Page 59: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

OctalysisScarcity

Scarcity & Impatience

Page 60: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

OctalysisUnpredictability

Unpredictability & Curiosity

Page 61: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

OctalysisUnpredictability

Unpredictability & Curiosity

Skinner Box

Page 62: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Avoidance

Loss & Avoidance

Page 63: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Right Brain

Left Brain

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 64: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Right Brain

Left Brain

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Extrinsic (tendency) Intrinsic (tendency)

Page 65: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

White Hat Gamification

Black Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 66: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

White Hat Gamification

Black Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Page 67: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

White Hat Gamification

Black Hat Gamification

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Zynga figured out how to do a lot of Black Hat techniques, which led to great engagement and monetization metrics for each user. But in the long run, users leave when they CAN

because they don’t feel like they are in control over themselves.

Page 68: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Self-Submission to Black Hat Gamification

Just because it’s called Black Hat doesn’t mean it’s necessarily bad

Page 69: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

-Narrative-Elitism-Humanity Hero-Higher Meaning

-Beginners Luck-Free Lunch-Destiny Child-CoCreator

-Points-Badges (Achievement Symbols)-Fixed Action Rewards-Leaderboard-Progress Bar-Quest Lists-Win Prize-High-Five-Crowning-LevelUp Symphony-Aura Effect-Step-by-Step Tutorial-Boss Fights

-Milestone Unlock-Evergreen Mechanics-General’s Carrot-Real-Time Control-Chain Combos-Instant feedback-Boosters-Blank Fills-Voluntary Autonomy-Choice Perception

-Virtual Goods-Build from Scratch-Collection Set-Avatar-Earned Lunch-Learning Curve-Protection-Recruitment-Monitoring

-Bragging-Water Cooler-Thank-You Economy-Mentorship-Social Prod

-Friending-Social Treasure/Gifting-SeeSaw Bump-Group Quest-Touting

-Appointment Dynamics-Fixed Intervals-Dangling-Prize Pacing-Options Pacing-Patient Feedback-Count Down-Throttles-Moats

-Glowing Choice-MiniQuests-Visual Storytelling-Easter Eggs-Random Rewards-Obvious Wonder-Rolling Rewards-Mischief-Sudden Rewards-Oracle Effect

-Sunk-Cost Tragedy-Progress Loss-FOMO-Evanescence Opportunity

-Status Quo Sloth-Scarlet Letter-Visual Grave-Weep Tune

Page 70: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

-Sharing whatever you want-TONS of Facebook games-Instant feedback of friends “liking”

-Friend Invites-Conformity-Social Prod-Social TreasureGroup Quests-Touting-Envy

-Completed Profile-More friends-Increased likes and comments-Aura Effect

-Build from Scratch-Photos/Profiles -Friends-Memories-Protection-Recruitment-Earned lunch-Monitoring

-Inner CirclesNote: (Early Facebook has HIGH scarcity score with certain universities only)

-Glowing Choice-MiniQuests-Refreshing Content-Suspense

-Scarlet Letter-Sunk Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Octalysis Score: 448

-Elitism-Staying in touch with friends-Stalking

Social Influence

Page 71: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

-No higher meaning besides being a farmer

-Allows the ability to “paint” with your farm

-Leaderboard-Group Farming-Free Social Gifts-Neighbors

-Farm getting Bigger & Better-Difficult badges for sorts of crops-Reward Loops

-Ownership of Farm-Virtual Goods

-Appointment Dynamics-Milestone Unlock-Real-money Only Crops-Free Social Gifts-Season-based Gifts

-Waiting for what’s next in the game

-Avoid plants withering-Avoid losing opportunities-Avoid Sunk-Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Octalysis Score: 414

Page 72: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis

-Saving the world of “Sanctuary”-Diablo II Legacy-Help others

-Massive Skill Combinations-Different challenges each stage

-Multiplayer Game-Friend gear and hours-Mentoring

-Leveling Up-Plot line-4 Difficulties-Skills-Gear

-Characters-Items-Auction House

-Item Drops-Skill Sets

-Storyline-Item Drops-Randomized Maps-Randomized Elites-Repetitive Plot

-Item Durability-Bottleneck -Avoid Sunk-Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Octaylsis Score: 284

Page 73: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

-Microblogging Wave -Character Limit-Witty/valuable content

-Friends on Twitter-Followers-Responses-Companionship-Thank You Economy

-Follower Gain-Retweets-Responses-Unique Information

-Followers-Information

-Fail Whale-Character Limit-Follower Count

-Interesting Tweets-Surprising content-Will someone respond?-Quick news

-Friend Loss

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Influence

Octalysis Score: 267

Page 74: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Octalysis Manipulation Tool

http://yukaichou.com/octalysis.html

Outside Activity

Page 75: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Discovery Onboarding Scaffolding Endgame

Design for All 4 PhasesLevel 2 Octalysis

Page 76: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Discovery Onboarding Scaffolding Endgame

Design for All 4 PhasesLevel 2 Octalysis

Page 77: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Discovery Onboarding Scaffolding Endgame

Ach

ieve

rsEx

plor

ers

Soci

aliz

ers

Kill

ers

Page 78: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Discovery Onboarding Scaffolding Endgame

AchieversExplorersSocializersKillers

Page 79: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The Game You Like

Now that you have learned the basics of the 8 Core Drives, think about which Core Drives made the game you enjoy fun?

Page 80: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Write Down a Problem

1. Something you want to improve

2.Needs to deal with human motivation

3.Could relate to your customers, clients, employees, teammates, or yourself

Page 81: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

1) Epic Meaning & CallingPart of something bigger than yourself

Page 82: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Elitism

Page 83: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Elitism

People see themselves as “Apple People” and will do whatever Apple People “should” do. They will do it until they feel that Apple is no longer a vision worth believing

in (think 1984 ad: not about specs but on ideals)

Page 84: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

2) Development & AccomplishmentFeeling Progress and Achievement

Page 85: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Nike+

Page 86: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Nike+ lets people see their progress and improvements in order to FEEL growth and accomplishments. It turns long-

term benefits into short-term gratification.

Nike+

Page 87: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 88: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

When you buy something on eBay, you didn’t just buy something - you WON!! Maybe you overpaid, but at least you beat those 10 other bastards that were bidding against you

Page 89: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 90: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Most people forget that another one of Twitter’s innovations is the one-way follow. Because it is one-way, it feels like more of an accomplishment when people follow you (and you don’t follow

back).

Page 91: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

3) Empowerment of Creativity & FeedbackThe creator inside of us

Page 92: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 93: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 94: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Chevrolet Volt: 53% reduction in speeding cars

Page 95: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Users FEEL empowered to control the situation and see feedback immediately

Chevrolet Volt: 53% reduction in speeding cars

Page 96: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Piano Staircase: 66% more people used staircase

Page 97: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Piano Staircase: 66% more people used staircase

Users will use the stairs more if they can use their creativity to create music and

hear immediate feedback

Page 98: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

4) Ownership & PossessionThe more you have, the more you want

Page 99: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Customizing Your AvatarMakes you feel more ownership over it as your own identity

Page 100: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Mcdonald’s Monopoly Game

Page 101: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 102: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

It feels very awkward when you only have 2 or 3 of the four-season deers, so players

would do a lot to complete their collection instead of waiting for another 36 months for

the right season

Page 103: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

5) Social Influence & RelatednessWhat others think can kill you

Page 104: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Game Technique #22: Group Quests

Page 105: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Game Technique #22: Group Quests

Group Quests have been in games for a long time (think guilds in WoW), but it was only adopted into companies like Groupon and

Kickstarter in recent years

Page 106: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Mentorship

Page 107: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Mentorship

Because I was assigned a mentor, who gave me a bunch of free stuff and invested his

time to help me level, I felt bad quitting the game so stayed on for much longer

Page 108: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Social Standing

Page 109: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Social Standing

Call Center: 15% call time reduced, 8-12% increased

sales

Page 110: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

6) Scarcity & ImpatienceThe Grass On The Other Side

Page 111: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 112: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

7) Unpredictability & CuriosityWhat kills the cat

Page 113: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 114: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 115: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 116: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Monday, October 14, 13

Page 117: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

The Boy Is the Toy

Page 118: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Monday, October 14, 13

Page 119: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

8) Loss & AvoidanceThe threat is stronger than the execution

Page 120: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Page 121: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

©2011-2013 Mario Herger. All rights reserved. www.enterprise-gamification.com | www.gamificationcommunity.com 121

Gamification – Zombies Run!

Page 122: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Applying Knowledge

Page 123: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Gamification Dashboard

1. Define: Business Metrics - Game Objective

2.Define: Users - Players

3.Define: Desired Actions - Win-State

4.Define: User Metrics - Stats

5.Define: Incentives - Carrots

Page 124: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Speed Camera Lottery

Page 125: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Speed Camera Lottery

Page 126: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

-Narrative-Elitism-Humanity Hero

-Beginners Luck-Free Lunch-Chosen One

-Points-Badges-Fixed Action Rewards-Leaderboard-Progress Bar-Quest Lists-Win Prize-High-Five-Crowning-LevelUp Symphony-Aura Effect-Juicy Feedback-Boss Fights

-Milestone Unlock-General’s Carrot-Real-Time Control-Chain Combos-Instant feedback-Boosters-Blank Fills-Step-by-Step Tutorial

-Virtual Goods-Build from Scratch-Collection Set-Dangling-Earned Lunch-Learning Curve-Protection-Recruitment-Monitoring-Avatar

-Bragging-Must Marketing-Thank-You Economy-Mentorship-Social Prod

-Friend Invites-Social Treasure/Gifting-Envy-Group Quest-Touting

-Appointment Dynamics-Fixed Intervals-Prize Pacing-Options Pacing-Patient Feedback-Count Down-Throttles-Moats

-Glowing Choice-MiniQuest-Visual Storytelling-Easter Eggs-Random Rewards-Sudden Tips-Rolling Rewards-Mischief-Sudden Rewards-Suspense

Octalysis

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social Pressure

-Sunk-Cost Tragedy-Lost Progress-Guilting

-Grounded-Scarlet Letter-Visual Grave-Weep Tune

Page 127: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Next Steps:

Mario Herger’s 2-Day Enterprise Gamification Workshop

Competition, ROI Process, Gamification Budgeting and Implementation, Legal Risks & Compliance, Cheating etc.

Advanced 1-Day Octalysis WorkshopPrerequisite: taken intro Octalysis workshop. Complete

actionable process through Level 1-3 Octalysis.

Book:“Actionable Gamification - Beyond Points, Badges,

and Leaderboards”Coming Q1 2014

Page 128: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Mario  Herger Yu-­‐kai  Chou

Roman  RackwitzMarigo  Ra7opoulos

Page 129: Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)

Companies  we  have  worked  with