gala 2013 gamification workshop presentation
DESCRIPTION
This presentation was delivered as part of a panel -presentation at the GALA 2013 conference held at the Dassault Systemes Campus in Paris.TRANSCRIPT
The Future of Serious Games and their Impact on Corporate
Learning and Development
Today's Key Message
Immersive Technologies, Serious Games and "Gamification" are likely to play a vital role in addressing some of the most important
challenges in business and society.
Serious GamesImmersive Technologies
GamificationKey Technologies
Can you imagine a world without computers, phones and cars ?
The Way we Were
Teachers transferred knowledge
We knew all our neighbours
We rarely travelled outside our community
Banks were banks, Grocers were grocers
We built a career in the same company
We dated and married within our community
Individual Choice and Power was limited
Games and Simulations helped shaped our development and
interests
Society was Hierarchical,Structured and Regulated -
Knowledge was Power
Knowledge Professionals with years of training were the sole service providers in education, health,
law........
Digital Technologies Changed Everything
From search engines and simple quizzes and decision tree games
To advanced realistic simulations
Knowledge and skills became instantly accessible 24/7
The Way we Are
Teachers are coaches and mentors
We know none of our neighbours
We travel and live outside our community
Record companies become airlines, Grocers become banks
We change jobs and companies often
We date via the Internet and don't marry
Individual Choice and Power is unlimited
Today's Society is Networked and Asymmetric
Now we have personal agents like this ...
With innovative interfaces
Science fiction soon becomes reality
Delivering immersive experiences aids learning
The Networked Society
The unprecedented levels of choice and power delivered to every citizen by
technology makes us the most connected society in history yet there is a disconnect between choice and consequence, power
and accountability and rights and responsibilities.
It is this disconnect which creates many of the challenges we face
Serious Games and Simulations
Immersive TechnologiesEngaging Time, Attention, Money
Gamification is the use of game thinking and game mechanics in a non-game context to engage
users and solve problems
Life is the biggest Gamification project in town
We all use Gamification to achieve objectives
We are inevitably spectators or players in the game of life
Spectators finance the game but have little influence on the
outcome
Players believe they can influence the outcome and
develop the skills and abilities to do so
Gamification Lens Pyramid
Development
GrowthEngageme
ntMotivationInfluenceReward
Fans Finance the Game but have limited influence on the Outcome
Technology can enable spectators to become players
Games like Floodsim and Climate Change Game provided role playing
opportunities to influence environmental outcomes in virtual
scenarios
How can Gamification solve real-world problems?
Society faces many challenges e.g Obesity and Ageing Society
Games and Simulations train, orientate and assess staff
Casual games can help develop or maintain cognitive skills and mental
agility
They also try to encourage behavioural change
Encouraging Exercise
Technology supports Reflective, Personalised, Adaptive Learning
and "Wisdom of the Crowd"
Innovative Interface Devices aid Diagnosis and Treatment
Obesity !
Technology transformed me from a spectator to a player
Lost 15kg in 10 weeks
Visualisation of sensor data tracking our lives linked to games and
simulations will provide the feedback and control mechanisms that will
reconnect our society
Monitoring and Managing health through sensors, games and
social networks
Results can be Impressive
Sensors and Visualisation Technologies
Real World Relevant Data to connect behaviour to change
The tools are maturing - we need Gamification strategies to build
win-win relationships
The Corporate Challenge
Technology is making learning and development increasingly engaging and accessible but staff
recruitment, development and retention requires sustainable relationships where gamification
strategies will play a key role
The Future of Serious Games and their Impact on Corporate Learning and development