gala 2013 gamification workshop presentation

50
The Future of Serious Games and their Impact on Corporate Learning and Development

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This presentation was delivered as part of a panel -presentation at the GALA 2013 conference held at the Dassault Systemes Campus in Paris.

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Page 1: Gala 2013 Gamification Workshop Presentation

The Future of Serious Games and their Impact on Corporate

Learning and Development

Page 2: Gala 2013 Gamification Workshop Presentation

Today's Key Message

Immersive Technologies, Serious Games and "Gamification" are likely to play a vital role in addressing some of the most important

challenges in business and society.

Page 3: Gala 2013 Gamification Workshop Presentation

Serious GamesImmersive Technologies

GamificationKey Technologies

Page 4: Gala 2013 Gamification Workshop Presentation

Can you imagine a world without computers, phones and cars ?

Page 5: Gala 2013 Gamification Workshop Presentation

The Way we Were

Teachers transferred knowledge

We knew all our neighbours

We rarely travelled outside our community

Banks were banks, Grocers were grocers

We built a career in the same company

We dated and married within our community

Individual Choice and Power was limited

Page 6: Gala 2013 Gamification Workshop Presentation

Games and Simulations helped shaped our development and

interests

Page 7: Gala 2013 Gamification Workshop Presentation

Society was Hierarchical,Structured and Regulated -

Knowledge was Power

Page 8: Gala 2013 Gamification Workshop Presentation

Knowledge Professionals with years of training were the sole service providers in education, health,

law........

Page 9: Gala 2013 Gamification Workshop Presentation

Digital Technologies Changed Everything

Page 10: Gala 2013 Gamification Workshop Presentation

From search engines and simple quizzes and decision tree games

Page 11: Gala 2013 Gamification Workshop Presentation

To advanced realistic simulations

Page 12: Gala 2013 Gamification Workshop Presentation

Knowledge and skills became instantly accessible 24/7

Page 13: Gala 2013 Gamification Workshop Presentation

The Way we Are

Teachers are coaches and mentors

We know none of our neighbours

We travel and live outside our community

Record companies become airlines, Grocers become banks

We change jobs and companies often

We date via the Internet and don't marry

Individual Choice and Power is unlimited

Page 14: Gala 2013 Gamification Workshop Presentation

Today's Society is Networked and Asymmetric

Page 15: Gala 2013 Gamification Workshop Presentation

Now we have personal agents like this ...

Page 16: Gala 2013 Gamification Workshop Presentation

With innovative interfaces

Page 17: Gala 2013 Gamification Workshop Presentation

Science fiction soon becomes reality

Page 18: Gala 2013 Gamification Workshop Presentation

Delivering immersive experiences aids learning

Page 19: Gala 2013 Gamification Workshop Presentation

The Networked Society

The unprecedented levels of choice and power delivered to every citizen by

technology makes us the most connected society in history yet there is a disconnect between choice and consequence, power

and accountability and rights and responsibilities.

It is this disconnect which creates many of the challenges we face

Page 20: Gala 2013 Gamification Workshop Presentation

Serious Games and Simulations

Page 21: Gala 2013 Gamification Workshop Presentation

Immersive TechnologiesEngaging Time, Attention, Money

Page 22: Gala 2013 Gamification Workshop Presentation

Gamification is the use of game thinking and game mechanics in a non-game context to engage

users and solve problems

Page 23: Gala 2013 Gamification Workshop Presentation

Life is the biggest Gamification project in town

Page 24: Gala 2013 Gamification Workshop Presentation

We all use Gamification to achieve objectives

Page 25: Gala 2013 Gamification Workshop Presentation

We are inevitably spectators or players in the game of life

Page 26: Gala 2013 Gamification Workshop Presentation

Spectators finance the game but have little influence on the

outcome

Page 27: Gala 2013 Gamification Workshop Presentation

Players believe they can influence the outcome and

develop the skills and abilities to do so

Page 28: Gala 2013 Gamification Workshop Presentation

Gamification Lens Pyramid

Development

GrowthEngageme

ntMotivationInfluenceReward

Page 29: Gala 2013 Gamification Workshop Presentation

Fans Finance the Game but have limited influence on the Outcome

Page 30: Gala 2013 Gamification Workshop Presentation

Technology can enable spectators to become players

Page 31: Gala 2013 Gamification Workshop Presentation

Games like Floodsim and Climate Change Game provided role playing

opportunities to influence environmental outcomes in virtual

scenarios

Page 32: Gala 2013 Gamification Workshop Presentation

How can Gamification solve real-world problems?

Page 33: Gala 2013 Gamification Workshop Presentation

Society faces many challenges e.g Obesity and Ageing Society

Page 34: Gala 2013 Gamification Workshop Presentation

Games and Simulations train, orientate and assess staff

Page 35: Gala 2013 Gamification Workshop Presentation

Casual games can help develop or maintain cognitive skills and mental

agility

Page 36: Gala 2013 Gamification Workshop Presentation

They also try to encourage behavioural change

Page 37: Gala 2013 Gamification Workshop Presentation

Encouraging Exercise

Page 38: Gala 2013 Gamification Workshop Presentation

Technology supports Reflective, Personalised, Adaptive Learning

and "Wisdom of the Crowd"

Page 39: Gala 2013 Gamification Workshop Presentation

Innovative Interface Devices aid Diagnosis and Treatment

Page 40: Gala 2013 Gamification Workshop Presentation

Obesity !

Page 41: Gala 2013 Gamification Workshop Presentation

Technology transformed me from a spectator to a player

Page 42: Gala 2013 Gamification Workshop Presentation

Lost 15kg in 10 weeks

Page 43: Gala 2013 Gamification Workshop Presentation

Visualisation of sensor data tracking our lives linked to games and

simulations will provide the feedback and control mechanisms that will

reconnect our society

Page 44: Gala 2013 Gamification Workshop Presentation

Monitoring and Managing health through sensors, games and

social networks

Page 45: Gala 2013 Gamification Workshop Presentation

Results can be Impressive

Page 46: Gala 2013 Gamification Workshop Presentation

Sensors and Visualisation Technologies

Page 47: Gala 2013 Gamification Workshop Presentation

Real World Relevant Data to connect behaviour to change

Page 48: Gala 2013 Gamification Workshop Presentation

The tools are maturing - we need Gamification strategies to build

win-win relationships

Page 49: Gala 2013 Gamification Workshop Presentation

The Corporate Challenge

Technology is making learning and development increasingly engaging and accessible but staff

recruitment, development and retention requires sustainable relationships where gamification

strategies will play a key role

Page 50: Gala 2013 Gamification Workshop Presentation

The Future of Serious Games and their Impact on Corporate Learning and development