casting light on the dark ages: tropes of medievalism in
TRANSCRIPT
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Casting Light on the Dark Ages:
Tropes of Medievalism in Fantasy Films
Kapri Pearl Crowley
University of Florida
Gainesville, Florida
April 03, 2013
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ACKNOWLEDGMENTS
I am grateful for the University of Floridaâs history department, which fostered my
enthusiasm to ask questions. I would like to thank my family who never ceased to encourage and
inspire my academic endeavors. I also extend my sincere thanks to the Ronald E. McNair
Scholars Program for their continual financial and academic support. Finally, I would like to
thank Dr. Nina Caputo, who read numerous drafts, provided invaluable advice, and shared the
experience of the medieval quest. I am deeply grateful for her guidance. This paper could not
have happened without her. Thank you. This work is dedicated to those who dream of the Middle
Ages.
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TABLE OF CONTENTS
Introduction ............................................................................................................4
Chapter 1: Background .......................................................................................10
Fantasy Films .....................................................................................................11
Nostalgia ............................................................................................................16
Chapter 2: Trope #1 Medieval Town ................................................................24
Background ........................................................................................................25
Theme One: Towns are dark and crowded. ........................................................25
Theme Two: Inhabitants live near nature ...........................................................32
Conclusion .........................................................................................................39
Chapter 3: Trope #2 Knight................................................................................40
Background ........................................................................................................41
Theme One: The brave hero ...............................................................................41
Theme Two: The legendary sword .....................................................................46
Conclusion .........................................................................................................53
Conclusion ............................................................................................................55
Bibliography .........................................................................................................58
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INTRODUCTION
In recent years, American culture has fallen in love with fantasy fiction. The top grossing
franchises include many successful fantasy fictions, such as Harry Potter, Star Wars, Lord of the
Rings, and the Chronicles of Narnia. Saladin Ahmed, an NPR journalist, questioned âwhat is it
that draws millions of readers and viewers to fantasy works? What is it about fantasy?â 1
Ahmedâs question has remained unsolved. There is no one-way to understand why the fantasy
genre draws in millions of readers and viewers. A more insightful approach would be to identify
the repeating elements within the top grossing fantasy films. Although these themes reoccur
throughout the entire series, I chose to focus on Harry Potter and the Sorcererâs Stone, The Lord
of the Rings: Fellowship of the Ring, The Chronicles of Narnia: the Lion, the Witch, and the
Wardrobe, and Star Wars (1977).2 These films will provide insight on how the filmmakers make
the imaginary possible. These repeating elements could reflect what images and sounds the
audience expects to find within the fantasy genre, which can illuminate the deep aesthetic
appeals that underlie contemporary culture.
I believe that the Middle Ages are the âit factorâ in fantasy films because filmmakers use
the medieval as an allegorical representation for contemporary about morality. The Middle Ages
serve as a pretext, a mythological stage on which to place contemporary characters in fantasy
films.3 As early, as the Renaissance individuals believed that the Middle Ages were a dark era in
human history, a time without a real historical record. Instead of historical figures like Alexander
the Great, Julius Caesar, or Napoleon Bonaparte, the Middle Ages has been associated with
myths, legends, and chivalric tales such as The Tale of the Death of King Arthur. Since American
1 Saladin Ahmed, âAt Home In Fantasy's Nerd-Built Worlds,â NPR, (2013), http://www.npr.org/2013/01/06/168631403/at-home-in-fantasys-nerd-built-worlds.
2 In order to save space, I will abbreviate the filmsâ titles to: The Sorcererâs Stone, The Fellowship, The Wardrobe, and Star Wars respectively.
3 Umberto Eco, Travels in Hyper Reality: Essays, San Diego: Harcourt Brace Jovanovich, 1986: 68.
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culture knows less about the historic Middle Ages and far more about the medieval romantic, this
era provides an excellent stage for the fantastic.
As Carl Rubino states in The Invisible Worm, the Middle Ages has been known as the
time without a proper name, held in contempt by the modern world. The era situated between the
more prestigious times of classical antiquity and the modern world. In the late twentieth century,
historians have recognized the Middle Ages as a broad and vital strand in the complex weave
that forms our present.4 When we use the medieval to read the present âwhat goes missing in this
process is a sense of the period as having ever had any real or independence existence.â5 The
Middle Ages is neither part of the classical antiquity nor the modern, instead it is timeless.6 This
allows the Middle Ages to serve as an allegorical representation of contemporary qualms for
fantasy films.
When Americans watch films that allude to the medieval, they are looking at a version of
the Middle Ages that has been carefully lifted out of historical sequence in order to serve as a
mirror and an alienating device for viewing the present and/or a timeless present of parable.7 To
identify the repeating elements that reflect medieval images and sounds found in fantasy films,
one has to understand the recurring American nostalgia for the medieval and the tropes of
medievalism. These theoretical concepts can illuminate the deep aesthetic appeals that underlie
20th and 21st century contemporary American culture. In order to understand how the medieval
draws millions of viewers to fantasy films one has to understand why nostalgia encompasses the
collective longing for a past (and very often a fiction past) from a cultural unconsciousness that
4 Carl A. Rubino, âThe Invisible Worm: Ancients and Aoderns in âThe Name of the Rose,ââ Substance vol. 14, no. 2 (1985): 56.
5 Arthur Lindley, âThe Ahistoricism of Medieval Film,â 4.
6 To learn more about why Americans prefer the Middle Ages over other time periods, please refer to Chapter Two. 7 Renée R. Trilling, The Aesthetics of Nostalgia: Historical Representation in Old English Verse, 2009: 3.
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is primarily concerned with the present.8 Americans desire for morality, in strict terms of black
and white, resonates in fantasy films.
According to Paul Freeman and Gabrielle Spiegel, the authors of âMedievalism Old and
Newâ, there was a shift in the American medieval representation in the 1980s. America began to
use the medieval past as the identity of capitalism, democracy, and nationalism. This relationship
seems strange considering America does not have a medieval past. However, Charles H. Haskin
declared that: "English history is in a sense early American history,"9 and this provided America
with a direct connection to the Middle Ages. Therefore, historiansâ decision to represent (or not
represent or misrepresent) is a pathological rendering of cultural values.10 Americaâs dual
consciousness of the Middle Ages as a time and âplace of non-origin and of capitalistic originâ11
has caused the medieval to serve as a mirror for the present. This alterity of the Middle Ages has
given filmmakers a device of strangeness and differences that make the medieval an ideal
backdrop for fantasy films.
In fantasy films, the present takes on the aura of the Middle Ages. This aesthetic
operation distances viewers from the present, and yet at the same time it allows the viewers to
experience the Middle Ages more immediately.12 In its simplest terms, nostalgia is the loss of an
unobtainable object, which causes a longing for that necessity.13 When American culture seeks a
Middle Ages that never existed (except as a narrative, which provides a continual absence) the
cultural unconsciousness continues to feel a lack of the Middle Ages. Therefore, what is lacking
8 Renée R. Trilling, The Aesthetics of Nostalgia, 4.
9 Charles H. Haskins, âEuropean History and American Scholarshipâ, American Historical Review vol. 28 (1992): 218. 10 Paul Freedman and Gabrielle Spiegel, âMedievalisms Old and New: The Rediscovery of Alterity in North American Medieval Studies,â The
American Historical Review vol. 103, no. 3 (1998): 677-680.
11 Paul Freedman and Gabrielle Spiegel, âMedievalisms Old and New,â 679. 12 To learn more about the Aesthetics of Nostalgia please refer to The Aesthetics of Nostalgia: Historical Representation in Old English Verse by
Renée R. Trilling.
13 Susan Stewart, On longing: Narratives of the Miniature, the Gigantic, the Souvenir, the Collection, Baltimore: Johns Hopkins University Press, 1984: 23.
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is not simply a lost past, but a sense of meaning in the present. Consequently, filmmakers
reconstruct the lost Middle Ages to help the present make sense. In Umberto Ecoâs words âthe
Middle Ages have always been messed up in order to meet the vital requirements of different
periods.â14 Although the decadeâs requirements may change, similar medieval themes reoccur
throughout fantasy films.
In order to capture the aesthetic appeal of the Middle Ages, filmmakers continue to
recreate the Middle Ages from previous cinematic and literary representations. Leslie Workman
simply defined this as medievalism: the continual process of creating the Middle Ages.15 Hayden
White argues that a historianâs style can be determined from the figurative language that is used
in the story. Tropes, the generic term for figurative language, enable the historian to characterize
the historical record.16 This controversial statement has caused some critics to suggest that
Whiteâs analysis reduces history to a âmere interpretationâ rather than knowledge.17 Yet, White
continues to deny his criticsâ claims and asserts his position that: âa historianâs representation
must be assessed in terms of its relation to the cultural context and social conditions obtaining at
the time of its production.â18 Although, Whiteâs claims have provoked controversy among
historians, his arguments illuminate how historians conceptualize historical events. The
conceptual process is an act of narratization, in other words, tropes can identify how historians
characterize their representation of history. White insists:
In history, I have argued, the historical field is constituted as a possible domain of
analysis in a linguistic act which is tropological in nature. The dominant trope in which
14 Susan Stewart, On longing, 23.
15 Leslie J. Workman, âMedievalism Today,â Medieval Feminist Newsletter, 1997: 23: 29.
16 Hayden V. White, Metahistory: The Historical Imagination in Nineteenth-century Europe, Baltimore: Johns Hopkins University Press, 1973: 429.
17 Hannah Johnson, Blood libel: The Ritual Murder Accusation at the Limit of Jewish History, Ann Arbor: The University of Michigan Press, 2012:
13. 18 Hayden V. White, âResponse to Arthur Marwick,â Journal of Contemporary History vol. 30, no. 2(1995): 239-40.
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this constitutive act is carried out will determine both the kinds of objects which are
permitted to appear in that field as data and the possible relationships that are conceived
to obtain among them.19
Many scholars seem to overlook one of Whiteâs fundamental claims. Since the historical field is
constituted in a linguistic act, then all domains of human interpretation that use linguistics can be
tropological in nature. In essence, tropes hide within all forms of consciousness. Therefore, all
art forms include tropes, especially films, or in this case fantasy films. The common tropes that
reoccur in fantasy films, give insight on how modern ideas project onto the past and how certain
images and sounds generate an aesthetic appeal.
Two medievalist tropes appear throughout fantasy films. These are tropes representing
the âmedieval town" and âknight.â Both tropes embody several thematic elements that appear
throughout the films that I have chosen. The medieval town trope represents a time when people
lived in a simpler world that was in harmony with nature. Directors invoke Americansâ desire for
a simpler state by placing townspeople close to nature and depicting the secondary world towns
as dark, narrow, and crowded. My argument here draws from various medieval images,
including the Allegory of Good Government painted by Ambrogio Lorenzetti, Kermesse of St.
George by Pieter Bruegel, the illuminated manuscripts adapted from Jean Froissartâs Chronicle,
and The Book of Kells. On the other hand, directors use the knight trope to reinvigorate the
chivalric epic quest. The hero, often an orphaned child, embarks on an initiatory journey to a
distant land to face not only his internal struggles, but also the woes of good versus evil. I use the
Le Morte d'Arthur and the Song of Roland to demonstrate that the hero resembles the
characteristics of a medieval knight and the significance of the heroâs weapon. Modern
19 Hayden V. White, Metahistory, 430
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civilization comes at a steep price, and Americans desire to return to an era that values righteous
heroes who live in a simple society. In essence, I will use cinematic illustrations to demonstrate
how the tropes of medievalism identify how American desire for a simpler moral and social code
(more medieval behavior) resonates in cotemporary motion pictures.
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CHAPTER ONE
BACKGROUND
I have been discussing nostalgia and fantasy, but I have not yet clarified how I use these
terms in this paper. This chapter is in two sections. I begin by examining the fantasy genre and
explaining why I focus on fantasy films. Second, I will elaborate on what I mean by nostalgia
and why American society longs for the medieval. Americans during the post-Vietnam and 9/11
eras endured national turmoil. In both cases, the United States entered wars where American
victories seemed uncertain. The institutions in which Americans place their faith were being
undermined, therefore, the nation looked for something new in which to put its trust. During this
time, there was a resurgence of the Middle Ages depicted in fantasy films. Chivalric knights and
simple societies became popular among Americans. Fantasy films like The Sorcererâs Stone, The
Fellowship, The Wardrobe, and Star Wars demonstrated these popular interests. These filmsâ
immediate success demonstrate that in post-Vietnam and 9/11 American audiences not only
wanted, but more importantly, needed an altruistic hero. This hero resembles pastiches forms of
a medieval knight who lives in a society that lives close to nature. Although there was a rise of
superheroes in the post-9/11 society, the films in which the hero resembled a medieval knight left
a stronger and lasting impact on American popular culture. The medieval knight and town
resonate in the United States because they hearken back to a simpler time where the hero would
vanquish an opposing force of evil that sought to destroy freedom and individualism. Although
ideas of freedom and individualism are anachronistic to medieval times, they appeal to a grief-
stricken country. The Middle Ages are able to adopt these ideals, simply because Americans
have come to expect the medieval as timeless and both familiar and foreign. In the following
pages, I will demonstrate why there was surge in fantasy films and how the medieval was
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incorporated into them.
Fantasy Films:
Even though The Sorcererâs Stone, The Fellowship, and The Wardrobe are available as
books,20 I chose to focus on the films because they make the fantasy stories accessible to a wider
audience than books. Motion pictures easily and quickly grab the viewersâ attention through
appealing visual and auditor effects. In the following pages, I will provide a foundation for the
fantasy genre, introduce the films and the books on which they were based, and discuss how the
films address their audience.
Once fantasy films were considered âbox office poison.â21 Now the twentieth-first
century applauds fantasy films such as: The Sorcererâs Stone, The Fellowship, The Wardrobe,
and Star Wars. Although the fantasy genre has gained respect, it still struggles for a place among
the dominant Hollywood genre because the fantasy genre has become as unruly as its fictitious
characters. Often times, a movie is placed in the fantasy genre if it does not fit with the generic
Hollywood genres such as: action, comedy, western, horror, and science fiction. This makes the
fantasy genre cluttered with a large range of films such as Edward Scissor Hands and Avatar.
Those who write about fantasy create individualistic idioms to organize the messy genre.
Therefore, theories on the fantastic tend to be territorial, which limits the objective contribution
the author provides to the scholarly discourse. For instance, John Clute and John Grant define
fantasy as âa self-coherent narrative, when set in our reality, tells a story which is impossible in
the world as we perceive itâ or in an otherworld where the stories are set in the otherworldâs
terms.22 This definition seems concrete until you reach their chapter on themes. The
20 The Star Wars series was first introduced as a film and it was later turn into comic books.
21 Kristen Thompson, The Frodo Franchise. Berkerley: University Of California Press, 2007: 55. 22 John Grant and John Clute, The Encyclopedia of Fantasy. New York: St. Martin's, 1997: âIntroduction.â
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Encyclopedia of Fantasy identifies over a thousand themes, which range from Arabian nightmare
to wormhole fantasy. Each theme includes additional information to embellish the fantasy
narrative. Clute and Grantâs approach merges an array of films under the umbrella of the
fantastic. By doing so, they imply that most films belong in the fantasy genre. In a way they are
right- motion pictures are illusions. Nevertheless, the genre needs distinctions that make fantasy
films unique. In another approach, David Hartwell lumps the fantasy genre into two themes:
âLovecraftianâ and âhigh fantasy.â In reference to the writer H.P. Lovecraft, who is known for
horror tales, Harwell argues that Lovecraft influence a mode of fantasy that intrudes into the
modern world. While, high fantasy is a self-contained reality, often in a medieval world that is:
âPastoral, hierarchical, and politically conservative.â23 Hartwellâs definition of Loveraftian and
high fantasy fail to recognize the spectrum of fantasy films including but not limited to The
Wizard of Oz, The Matrix, and Tron where the fantastic neither enters the modern world nor do
the main character(s) enter a recognizable medieval world. Even though the fantasy genre is a
hodgepodge, most scholars can agree that the common element of fantasy narratives is that it
transports the audience from a realistic world into a realm full of possibilities. This element is
found within The Sorcererâs Stone, The Wardrobe, The Fellowship, and Star Wars.
In these films the audience follows the hero, where the camera continuously captures the
action, facial expressions, and setting of the main characters. Occasionally, the camera follows
the archenemyâs actions, but the camera always returns to the hero. The director rarely captures
video through the heroâs eyes; instead, the audience consistently watches the characters in a third
person perspective. This effect distinguishes a difference between the audience and the filmâs
characters. Unlike video games, in which the main character is the player, in fantasy films the
23 David G. Hartwell, âThe Return of Fantasyâ in Fantasy and Horror. Ed. Neil Barron, Scarecrow Press: Lanham, 1999: 2.
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main character is an identified subject. Only Star Wars addresses the audience. The opening line
of the film reads: âA long time ago in a Galaxy far, far awayâŠâ Star Wars offers the audience a
justification for the video that will follow. Neither The Sorcererâs Stone, The Wardrobe, or The
Fellowship offer an explanation for the fantasy narrative. Since Star War is not rooted in
literature, director George Lucas strategically bases the film on a fairy tale to explain its sudden
existence in 1977. The Sorcererâs Stone, The Wardrobe, or The Fellowship are rooted in
literature that appeared before the films were in production.
The Sorcererâs Stone was adapted from J. K. Rowlingâs book Harry Potter and the
Philosopherâs Stone. The book was originally released in the United Kingdom in 1997, but was
adapted for American audiences in 1998 under the title: Harry Potter and the Sorcererâs Stone.
In both editions, the story follows a young orphan boy living in modern England named Harry
Potter, who finds out not only that is he a wizard, but that he is destined to defeat the evil wizard
Lord Voldermort. Director Chris Columbus released The Sorcererâs Stone first in England on
November 4th 2001 then on the 16th in the United States. Although Warner Bros. Entertainment,
an American company, distributed the film, it was set in Britain with a British cast to match J. K.
Rowlingâs version of the book. The Sorcererâs Stone was well received; according to Forbes it is
the top grossing franchise of all time at $7.7 billion.24 The Sorcererâs Stone largest audience was
the United States, which accounted for $435,003,000 adjusted domestic gross income.25 In
response to the United States book edition, author Megan K. wrote that: âAfter several months
on The New York Times bestseller list and with 350,000 copies in print, the book has reached a
level of success never achieved by a children's novel in the United States, say publishing
24 Dorothy Pomerantz, "Can 'The Hobbit' Make 'Lord Of The Rings' The Top Film Franchise Of All Time?" Forbes. (2012)
http://www.forbes.com/sites/dorothypomerantz/2012/12/13/can-the-hobbit-make-lord-of-the-rings-the-top-franchise-ever/. 25 Box Office Mojo, "Domestic Grosses Adjusted for Ticket Price Inflation," http://boxofficemojo.com/alltime/adjusted.htm.
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experts.26 Both J. K. Rowlingâs book and the film adaptation was an immediate success among
American audiences. The Sorcererâs Stone provided children and adults alike a chance to escape
the mundane, and enter a magical realm full of possibilities.
On a similar note, The Wardrobe follows a group of four siblings living in modern era
who enter an unrealistic realm. C. S. Lewis published The Lion, the Witch, and the Wardrobe in
1950. This is the first book released in his Chronicles of Narnia. The book follows the Pevensie
children from oldest to youngest: Peter, Susan, Edmund, and Lucy. Their mother sends evacuates
them from London to a countryside house to escape the air raids of World War II. While in the
house, the youngest, Lucy stumbles upon a wardrobe, which transports her to the mythical land,
Narnia. Soon after, her siblings follow her into Narnia where they become involved with the
political battle against the evil White Witch. Walt Disney Pictures distributed the film version of
C. S. Lewisâ book in December 2005. Director Andrew Adamson produced the film mainly in
New Zealand, but he kept the C. S. Lewisâ British characters. Although Forbes does not list The
Chronicles of Narnia as a top franchise, The Wardrobe earned $351, 470, 900 adjusted domestic
gross income, thus, the film ranking #118 in the top films in the United States.27
Unlike The Sorcererâs Stone and The Wardrobe, The Fellowship does not begin in the
modern world. Based from J. R. R. Tolkienâs The Lord of the Rings book published in 1954-5,
the book is set in Middle-earth, a secondary world. The main character, a hobbit named Frodo
Baggins, comes in possession of an evil ring that must be destroyed. The ring belonged to a dark
lord and can only be destroyed by throwing it into Mount Doom in Mordor. Tolkienâs earlier
work, The Hobbit which was published in 1937, set the stage for The Lord of the Rings.
Tolkienâs imaginary Middle-Earth includes its own dress, language, races, and culture.
26 Megan K., âBritain's 'Harry Potter' finds success in America,â Fort Worth Star-Telegram, World News (1999). 27 Box Office Mojo, "Domestic Grosses Adjusted for Ticket Price Inflation.â
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According to Norman Cantor, âit is the most astonishing monument to the old historical
philology ever developed and the most extended and difficult piece of pseudomedievalism ever
imagined.â28 The Fellowship was highly acclaimed as well. Directed by Peter Jackson and under
the American distributor, New Line Cinema, The Fellowship was released in December 2001
worldwide. Forbes ranks The Lord of the Rings as the ninth top-grossing franchise.29 The
Fellowship earned $426,338,400 in adjusted gross income in the United States.30
Although Star Wars was not rooted in literature, Forbes ranks it the second top grossing
franchise at $4.5 billion in earnings.31 Director George Lucas released Star Wars in 1977. The
American company, 20th Century Fox distributed the film. Star Wars is set in a futuristic galaxy
far, far away. The plot follows a teenage boy Luke Skywalker adventures when he finds himself
amidst the war between the Rebel Alliance and the evil Galactic Empire with their commander
Darth Vader. Star Wars (1977) was immediately successful, the film earned $1,385,770,400
adjusted gross income in the United States.32
Shortly after the film The Sorcererâs Stone was released, a journalist published a response
to the filmâs success. In the article, an American eight-year-old boy named Ben told the
journalist that the movie lived up to the bookâs high standards. Ben elaborated that film: âReally
stretched your imagination. When youâre reading, you could imagine it, but this really let you see
it.â 33 Ben statement is precise. Whether it is The Sorcererâs Stone or Star Wars, fantasy films
stretch the audiencesâ imagination. Movies capture the aesthetic visual and auditory effects that
28 Norman F Cantor, Inventing the Middle Ages: The Lives, Works, and Ideas of the Great Medievalists of the Twentieth Century, New York: W.
Morrow, 1991: 226. 29 Dorothy Pomerantz, "Can 'The Hobbit' Make 'Lord Of The Rings' The Top Film Franchise Of All Time?" Forbes.
30 Box Office Mojo, "Domestic Grosses Adjusted for Ticket Price Inflation.â
31 Dorothy Pomerantz, "Can 'The Hobbit' Make 'Lord Of The Rings' The Top Film Franchise Of All Time?" Forbes. 32 Box Office Mojo, "Domestic Grosses Adjusted for Ticket Price Inflation.â
33 Ryan Morgan âPotter' Spells Success Film Sets Record; Theaters Sell Out,â Denver Post, (2001),
http://go.galegroup.com/ps/i.do?id=GALE%7CA80210143&v=2.1&u=gain40375&it=r&p=GRGM&sw=w.
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we dream and bring them to reality. American audiences enjoy fantasy films because they can
escape the mundane or burdensome modern world and enter an imaginary world full of
possibilities. It just so happens, that the imaginary worlds in The Sorcererâs Stone, The
Wardrobe, The Fellowship, and Star Wars are the Middle Ages. The medieval elicit a longing for
a simpler righteous time in modern Western history. Since Americans cannot return to the
Middle Ages, directors project American fantasies on the movie screen.
Nostalgia:
In order to understand how American culture exhibits nostalgia for the medieval, I will
explore how nostalgia is the collective longing for an unobtainable memory or history and how
fantasy films incorporate nostalgia to satisfy this longing for the given past. Helen Dell argues
that fantasy provides a narrative for âan endemic human longing for an already-lost object which
persists under different forms in different historical moments.â34 Fantasy is the instrument that
allows the director to fabricate a realm to satisfy his fictitious desires about the impossible. In
this sense, fantasy and nostalgia share the elements of enjoyment and desire. Americansâ
nostalgia for the Middle Ages can be integrated in movies for entertainment value. However,
Helen Dell describes nostalgia as the ability to lose an object that one cannot have and craves.
Dell emphasizes the word ability, implying that one is able to obtain and lose an object. Dellâs
work provides a foundation for understanding why a lost object has any value. Dellâs argument
implies that a lost object has value, simply because one can never possess it. Furthermore, the
object either becomes cherished or replaced. If the object were vital to the subjectâs future or
present, where the subject can not escape the nostalgia. However, Americansâ longing for the
34 Helen Dell, âNostalgia and Medievalism: Conversations, Contradictions, Impasses, âPostmedieval: A Journal of Medieval Cultural Studies vol. 2, no. 2 (2011): 121.
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Middle Ages is surprising because of it lacks a medieval past. For the United States to lose or
return to the medieval it would have to a have a medieval past in the first place.
Svetlana Boymâs theory about nostalgia emphasize how the subject can question itâs
nostalgia. Boym bisects nostalgia into: restorative and reflective, where the former nostalgia
protects the truth and the latter nostalgia doubts it.35 Both, however, rely on a sense of home:
âRestorative nostalgia stresses nostes and attempts a transhistorica reconstruction of the lost
home. Reflective nostalgia thrives in algia, the longing itself and delays the homecoming.â36 In
both restorative and reflective nostalgia, the individual needs a home to desire. If the subject
were a country, then its home would be the countryâs origins. In other words, the country would
be homesick. Although the originâs of Western civilization is the Middle Ages, the United States
lacks a medieval past. Therefore, the United States cannot be homesick for a past that is not part
of its history. Linda Austin explains that the United States pursuit for the medieval with her
reconstruction of nostalgia as: âA memory of the past outside personal experience.â37 Austin
infers that nostalgia can manifest without a direct connection to an actual memory or experience.
In essence, the United States can adopt nostalgia for the medieval, without possessing this
memory. The United States adopted another path to the medieval with Charles Haskinâs theory
that English history is early American history.38 Therefore, medieval English can serve as
gateway for pre-American history. By casting British actors and scenery, English history can
become part of what Linda Austin calls the United States âimmediate conscious recollection.â39
Directors recreate their imaginary secondary world from Medieval England. As a result,
audiences associate England as part of their origins in the American consciousness. Helen Dellâs
35 Svetlana Boym, The Future of Nostalgia, New York: Basic Books, 2001: 23. 36 Svetlana Boym, The Future of Nostalgia, 25.
37 Linda Austin, 2011, The Nostalgic Moment and the Sense of History, Postmedieval: A Journal of Medieval Cultural Studies 2 (2): 129.
38 Haskins, "European History and American Scholarship," 218. 39 Helen Dell, âNostalgia and Medievalism,â 129
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theory about nostalgia elaborates on the American gateway to the medieval: âFantasy in place of
memory masquerades as memory or history.â40 In this sense, fantasy serves as a device to insert
nostalgia. Fantasy films enable the director to insert artifacts from his desired memory or history
into the movie. Frequently, fantasy films incorporate medieval aesthetics. The Sorcererâs Stone,
The Fellowship, The Wardrobe, and Star Wars glorify the Middle Ages as an era of
righteousness and simplicity by placing the characters in a space that resembles their version of
the medieval. The imaginary world provides a âbetterâ or âworseâ Middle Ages than history has
offered. As stated in Shadows of the Magic Lamp, âNostalgia is when one looks into the past for
the future, so one can project a desired identity on a distant civilization.â41 Medievalism forces
the audience to experience a different society, other than their own, to rationalize their
contemporary problems and reminisce for a more natural people. American audiences vaguely
identify these people as themselves. Directors attempt to create a sense of the familiar and
forgotten past to arouse an appreciation for the romanticized chivalric values of the Middle Ages.
Although we understand how nostalgia operates in films, it does not answer the question:
why does American culture yearn for the Middle Ages? The medieval appeals to directors
because it is timeless and provides endless themes to employ into a film. Arthur Lindley
reflection on the ahistoricism of medieval film offers a starting point to understand how the
medieval relates to time. Lindley argues that the Middle Ages are less concerned with historical
accuracy than those set in other periods.42 He suggests that artists depict the medieval with
analogies rather than historical accuracy. Lindley argues that when films obscure the historical
40 Helen Dell, âNostalgia and Medievalism,â 120
41 George Edgar Slusser and Eric S. Rabkin, Shadows of the Magic Lamp: fantasy and science fiction in film, Carbondale: Southern Illinois
University Press, 1985: 89. 42 Arthur Lindley, âThe Ahistoricism of Medieval Film,â Screening the Past, (1998), 4.
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Middle Ages, they deny it any real or independent existence.43 In fact, the name the âMiddle
Agesâ reflects the eraâs break between classical antiquity and modernity. The medieval
relationship with time is problematic for history, but ideal for fantasy films. Consequently,
American culture considers the medieval as timeless and opens the era to the impossible. Since
the Middle Ages is the dawn of modernity, the era can either serve as the beginning of Western
issues or as an era untainted by contemporary fears about civilization. This flexibility enables
directors to transform the setting into an artistic interpretation of current affairs and a story
rooted in the current time-periodâs desired dreams. Directorsâ use fabricated images of the
medieval to allude to an era either pure or filthy. Either option allows the director to unfold
contemporary problems into a period filled myths rather than historical accuracies. This allows
the director to transform the medieval into his own fallacies rather than reconstruct historical
models. Since Americans lack an understanding of the historical medieval and expect pastiche
renditions, the medieval provides the ideal backdrop to introduce ones fantasies. American
audiences expect to find the imaginary in a medieval setting.
Since the Middle Ages have been associated with myths, directors can introduce an array
of themes into the medieval framework. The medieval welcomes both magic and religion;
barbarians and monarchs; violence and romance; and principles and filth. The medieval can
easily transform into the familiar or the foreign. The Middle Ages is never been reconstructed
from its historical roots. Instead, directors continue to shape the medieval from previous
renditions. This pastiche can be traced through popular culture in art, architecture, museums,
theme parks, universities, and apartment complexes named âCamelot.â The medieval themes
such as barbarity, suspicion, and creed circulate through American culture and become part of
43 Arthur Lindley, âThe Ahistoricism of Medieval Film,â 4.
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the familiar cultural understanding of the Western past. As Umberto Eco states in Faiths in
Fakes: Travels in Hyperreality âall the problems of the Western world emerged in the Middle
Ages: Modern languages, merchant cities, capitalistic economy (along with banks, checks, and
prime rate) are inventions of medieval society.â44 The medieval consistently reemerges in
American culture as the dawn of modernity. Therefore, Americans associated and celebrated the
medieval as the origins of West advancements. Since the medieval is the infancy of western
culture, Americans can recognize themselves in the medieval, but the setting is starkly different
and detached from their own modern luxuries. The medieval setting appears remote and
distinctly not modern. This serves as a reminder that the medieval is a distant past, alienated
from contemporary culture. The medieval serves as the ideal past to enter when directors want to
examine how âweâ or Westerners went wrong or reflect on the good ole days before modern
corruption. For this reason, the images of the medieval are frequently used to disguise new
conflicts as ones from the past. For example in the post-9/11 society, fantasy film directors
rooted their secondary world in the mundane and righteous medieval to escape the fear of the
terrorist attacks and how globalization infringes on individual freedoms. While, the medieval
was an ideal setting for Star Wars to harp on the uncertainty of the ultimate nuclear weapon. Star
Wars warns that the dangers of modernity are not limited to the 1970s but continue into âA
Galaxy far, far away.â In essence, the medieval has become the era to place contemporary
individuals in a distant, but still Western past.
September 11, 2001 transformed American culture. In response, Americans returned to
the Middle Ages to project contemporary desires in a recognizable past. In regards to the 9/11
44 Umberto Eco, Faith in Fakes: Travels in Hyperreality, London: Minerva, 1995: 64.
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tragedies President George W. Bush claimed that the United States was on a ânew Crusade.â45
President Bushâs rhetoric invoked one of Western civilizationâs darkest chapters; the medieval
Christian war against Islam. In The Ottawa Citizen Randy Boswell stated that: âWithin hours of
Mr. Bush saying âcrusadeâ at a press conference on Sept. 16, critics around the world were
slamming the president for uttering a word that resonates so deeply in Islamic culture, conjuring
images of Muslim genocide, Christian zealotry and western imperialism.â46 Immediately the
September 11 attacks were associated with a virtuous past; the Middle Ages. Americans blamed
the extremist terrorist groups and President Bush waged war on Afghanistan and Iraq. The
United States unified as one nation for freedom and democracy. The post-9/11 America desired
virtue; therefore, storylines about lone heroes and epic journeys emerged from Hollywood.
The medieval epic appealed to the deepest desires of American society: the wish to make
the individual struggle righteous and yet to simplify society. In December 2001, Suman Guha
Mozumder argued that Americans shifted their religious behavior: âA survey by the Pew
Research Center in collaboration with the Pew Forum on Religion and Public Life, said the
September 11 attacks have increased the prominence of religion in the US to an extraordinary
degree.â47 Mozumder revealed that: âSince the terror attacks [the participants] have become
more actively religious, especially when it comes to prayer.â48 The September 11 attacks brought
war to the doorsteps of America and united the American culture. Americans hoped that freedom
and democracy would triumph over extremist terrorists.
This religious shift reflects a larger social pattern that developed in America after
September 11th 2001. In The Terror Dream: Fear and Fantasy in Post-9/11 America, Susan
45 George W. Bush, The White House, âRemarks by the President Upon Arrival,â Washington D.C., (2001), http://georgewbush-whitehouse.archives.gov/news/releases/2001/09/20010916-2.html.
46 Randy Boswell, âMedieval Crusades Revived in Terrorism-War Rhetoric," The Ottawa Citizen. (2001).
47 Suman Guha Mozumder, âAmerica becomes More Religious Post 9/11,â India Abroad, (2001). 48 Suman Guha Mozumder, âAmerica becomes More Religious Post 9/11.â
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Faludi discusses how the domestic attacks traumatized American society. American culture
responded to this assault by restoring traditional ideals in popular culture, media, and politics.49
In an interview with Alex Kingsbury, Faludi reveals that after 9/11 Americans fell into a âstrange
and fevered dreamâ to bring back âtraditional family arrangements, a John Wayne masculinity, a
Doris Day femininity.â50 This dream conceals American fear of foreign attacks and the
challenges of globalization. Although Faludi asserts larger claims about feminism, marriage, and
manhood, her analysis provides insight into the visible shift of American desires after 9/11.
Faludiâs argument can be applied to the emergence of fantasy films. American ideals of âheroic
masculinityâ51 were transformed onto the movie screen. According to Melani McAlister the
September 11th images of firemen raising the flag crystallized the national search for heroes.52
Americans sought an Americanized hero who fought for justice. Directors capitalized on the
American desire, and fostered images of altruism.
In the New York Times Stan Lee proclaimed that Spider-Man has a âworldwide appealâ
where âany reader, of any race, in any part of the world, can image himself under that costume â
and fantasize that he himself is Spider-Man.â53 Anthropologist Diana Fox rejects Leeâs claims
and argues that: âIâm not so sure that Spideyâs all-American costume would appeal to those
flocking to the burgeoning number of anti-American rallies around the world protesting
Americanâs assumptions of its own âsuper-hero-ness.ââ54 Fox is correct; the rise of fantasy films
in the post-9/11 society is a response to American, not universal appeals. The revival of
Superheroes and fantasy heroes alike, evoke a desire for simpler and chivalric times. In films of
49 Susan Faludi, The Terror dream: Fear and Fantasy in Post-9/11 America, New York: Metropolitan Books, 2007.
50 Alex Kingsbury, âPost 9/11, a More Macho America,â U.S. News & World Report vol. 143, no. 14 (2007): 30. 51Melani McAlister, Epic encounters: Culture, Media, and U.S. Interests in the Middle East, 1945-2000. Berkeley: University of California Press,
2001: 269.
52 Melani McAlister, Epic Encounters, 268. 53 Stan Lee, "That's My Spidey," The New York Times, (2002), http://www.nytimes.com/2002/05/03/opinion/that-s-my-spidey.html.
54 Diana Fox, "Letter to the Editor,â New York Times, 2002: 30.
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the fantastic Americans can escape the fears and challenges of 9/11 to enter a realm of their
desires. In particular, movies can fulfill the American nostalgia for the Middle Agesâ chivalric
knight and harmonious town. Americans find the medieval inviting because it is free of
feminism, diversity, technology, and globalization; the social issues that plague contemporary
society.
Similar to the post-9/11 period, the late 1970s and early 1980s produced an epic fantasy
film rooted in mythical romance. Star Wars (1977) is a political response to the American defeat
in Vietnam and the uncertainty about nuclear weaponsâ role in space. By the 1970s US-Soviet
tension reduced. Americans who grew up in the 50s and 60s started to accept that nuclear
weapons were not going away. During the 1970s the United States and the Soviet Union agreed
to recognize each otherâs power and influence. The two superpowers signed the Outer Space
Treaty, the Nuclear Non-proliferation Treaty, and SALT agreements, which reduced the fear of a
nuclear threat. Although the US-Soviet treaties reduced hostility between the two super powers,
the tension did not escape Americans minds. Director George Lucas highlighted Americans fears
about nuclear space weapons in Star Wars (1977) with the Death Star, which he described as the
ultimate weapon that is capable of obliterating a planet with a super laser. Although Star Wars
takes place in a futuristic Galaxy, the setting of Tatooine, the heroâs home planet, resembles a
desolate, arid medieval city. Since the medieval is disconnected from classical antiquity and on
the verge of modernity, the medieval often becomes a timeless period that can be placed in any
realm. The timeless aspect of the medieval appeals to directors like George Lucas, who hope to
capture the universal myth of uncertainty of power and control throughout all times.
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CHAPTER TWO
TROPE #1: MEDIEVAL TOWN
Filmmakers situate the audience in a secondary world that resonates as medieval by
invoking the medieval town. Although the town resembles early capitalism and economic trade,
directors portray it as starkly different from modernity. Therefore, directors portray the town as
foreign by incorporating animals within and nature around the town. This transformation enables
the town to appeal both to nostalgia for returning to Western roots and simple lifestyle. In the
following pages, I focus on two thematic elements in the representation of the town that appear
in each of the films under consideration: the secondary characters live close to nature and the
towns are dark, narrow, crowded, and paved with clay or gravel. I will use historical document to
build a model of how modern Americans imagine the medieval town. Then, I will use medieval
illustrations to demonstrate how these fantasy films create a romanticized version of medieval
European towns for their imaginary world. My illustrations are drawn from the Allegory of Good
Government, Bruegelâs Kermesse of St. George, the illuminated manuscripts from Jean
Froissartâs Chronicle, and The Book of Kells. Not only do these sources provide clear visual
representations of a medieval town, but these images have also been widely circulated in popular
culture. Therefore, filmmakers would have had access to several comparable illustrations to
shape their version of a medieval town.
Background:
The stereotypical description of medieval towns consists of a jumble of narrow streets, a
market place, and a number of administrative and ceremonial buildings. The market place is the
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center for exchange. Therefore, townspeople held several non-agricultural occupations.55 The
collapse of the Roman Empire and the increasing Viking raids caused Europeans to relocate into
the countryside and out of towns. During the late 11th century, towns re-emerged as important
centers of exchange.56 Since the townspeople lived in compact areas, the community shared
religious and social customs where the common place of worship was center to the town. This
allowed towns to have their own social institutions with legal and administrative structures.57
This simple society rooted in capitalism appeals to American society.
Theme One:
Fantasy films use the medieval town trope to cinematically represent their secondary
worldâs town as dark, narrow, and crowed. Since towns developed on top and around existing
buildings, they were not designed for the mass movement that occurred within them.58
Ambrogio Lorenzetti (1290-1348), an Italian painter, created a historically relevant panoramic
fresco called Allegory of Good Government, which depicts the benefits of city life in Siena
during the 14th century. Lorenzetti used lines and shadows to create multilevel buildings, narrow
streets, and dark alleyways that represent the typical layout of a medieval town. In addition,
Lorenzetti illustrated townspeople busy at work in the center of the city (see Figure 1).
55 George Sheeran, Medieval Yorkshire Towns: People, Buildings and Spaces, Edinburgh: Ediburgh University Press, 1998: 7.
56 Jill N. Claster, Sacred Violence: the European Crusades to the Middle East, 1095-1396. Toronto: University of Toronto Press, 2009: 56.
57 George Sheeran, Medieval Yorkshire Towns, 23. 58 Brian Paul Hindle, Medieval Town Plans, Princes Risborough, Buckinghamshire: Shire, 1990.
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Figure 1: Allegory of Good Government 59
Lorenzettiâs Allegory of Good Government serves as a visual representation of an idealistic
medieval town. Similarly, the Kermesse of St. George by Pieter Bruegel (1525-1569) illustrates a
summer fair held inside a town (see Figure 2).
Figure 2: Kermesse of St. George60
Both the Allegory of Good Government and the Kermesse of St. George illustrate a town filled
with people in an open space. This space is juxtaposed with several narrow streets, implying that
59 Ambrogio Lorenzetti, Effects of Good Government, fresco, Sala della Place, Palazzo Pubblico, Siena; photo credit: Scala/Art Resource, NY,
1338-9.
60 Pieter Bruegel, Kermesse of St. George, Metropolitan Museum of Art (New York, N.Y.), ARTstor, (1525-1569), http://library.artstor.org/library/secure/ViewImages?id=8CJGczI9NzldLS1WEDhzTnkrX3greF14cSg%3D
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the town only had one mass area for social interaction. The lively action of the engraving
expresses a loud and crowded town during a joyous event. The mass movement in the Kermesse
of St. George pays homage to the pleasures of medieval town life. Both the Allegory of Good
Government and Kermesse of St. George are widely available and circulated artwork from the
Middle Ages. I am using medieval illustrations to represent the modern imaginary medieval,
which is widely depicted in popular culture. The Sorcererâs Stone, The Fellowship, The
Wardrobe, and Star Wars use the medieval town trope to produce a nostalgic representation of
the medieval town as the origin of capitalist trade.
The Sorcererâs Stone uses the medieval town trope as a visual reminder of the differences
between the non-wizard and wizard world. Before entering the wizard world, Hagrid guides
Harry to a pub. Director Chris Columbus depicts the pub as dark, dirty, and crowded. The festive
atmosphere resembles Bruegelâs Kermesse of St. Georgeâs feast celebration, where townsfolk are
gathering to chat and partake in joyous activities. When Harry first enters the wizard world in
The Sorcererâs Stone, Hagrid takes Harry to Diagon Alley to shop for school supplies. The
cinematic experience of Diagon Alley resembles the inner streets of a medieval town (see Figure
Figure 3: Harry entering Diagon Alley
3). Diagon Alley has narrow streets lined with shops and paved with cobblestone. During this
scene, Diagon Alleyâs background sound consists of loud chatter and movement. The sound is
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parallel with the noise expected from a bustling town. Yet, this racket resonates with the
medieval because of the consistent chatter, animal screeches, rustling of carts, and the distinct
noise of footsteps on stone. I would have to stress that these noises floods the previous whimsical
soundtrack. Director Columbus makes the noises in Diagon Alley parallel with the noises one
would expected to hear in the Allegory of Good Government and Kermesse of St. George. These
historical documents include mass movement, several unrelated conversations, and animals in
close quarters with the townsfolk. Director Columbus combines this babel to indicate that Harry
has departed from the modern world and entered a world that is both concrete in the terms of
film and imaginary.
Similar to Harry, Luke Skywalker from Star Wars (1977) visits a town before he embarks
on his long journey. Immediately as Luke lands in Mos Eisley, Director George Lucas depicts
the town as lively; which is a stark contrast with the cityâs desolate planet. To make Mos Eisley
seem crowded, Director Lucas shoots from eye-level and had several individuals pass walk past
the camera from left to right and vice versa. In effect, several individuals continuously block the
cameraâs focus of Luke and his friends. This camera angle makes Mos Eisley city feel crowded.
Director Lucas fills the background noise with chatter, engine rumbling, and animal moans to
reinforce the feeling that Mos Eisley is not only populous, but primitive. The composition
reflects Kermesse of St. George: both depict the foreground and background swarming with
people. Here too, the main character enters a pub in that is dark, crowded, and filthy. Although
the pub serves a reminder of the joyous atmosphere that Kermesse of St. George
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Figure 4: Imperial Storm troopers march through a street in Mos Eisley
implies, the pub also expresses a perilous and grimy that resonate with the dangers of a
swarming medieval town. In addition, Star Wars includes a scene where imperial storm troopers
are marching through a street in Mos Eisley (see Figure 4). Despite, the fact that Star Wars is set
in a realm that has spaceships and space stations, Mos Eisley has dimly lit streets, buildings are
crammed together, and streets are paved with dirt. Considering that Star Wars is set in the space
age, one would expect their towns to reflect this advance society. Instead, Mos Eisley is
evocative of the Middle Ages.
While Star Wars resembles the Middle Ages, The Fellowship is rooted in a medieval
society. The Fellowship juxtaposes from the Shire to the rest of Middle-Earth, the secondary
world in The Lord of the Rings, by having Frodo enter a medieval town. The town serves as a
doorway for Frodo to exit the Shire and enter the medieval Middle-Earth. Director Peter Jackson
depicts Frodoâs journey into the town is unpleasant because he is an outsider, similar to
Americans who do not belong in the Middle Ages. On their journey, Frodo and his friends arrive
at a townâs gate during a midnight downpour. Once Frodo and his friends enter the town, traffic
surrounds them. Through the slosh of mud and the splatter of the rain, the townspeople clamor at
Frodo. Meanwhile, Director Jackson used quick-framed shots of various images of the town to
capture Frodoâs feeling of being overwhelmed. One of the images The Fellowship captures is the
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street, which is paved with mud, and various dark cloaked individuals scurry past Frodo and his
friends (see Figure 5). The Fellowship uses buildings similar to the buildings in the Kermesse of
Figure 5: Street on the way to the Prancing Pony Inn
St. George. Director Jackson designed the town with thatched roof houses. This urban design is
not exclusive to Kermesse of St. George, this style is prevalent throughout art that depicts the
medieval. The effect of this compact town is that The Fellowship alludes to a dense medieval
town, rather than a fictional urban center. Once Frodo enters his destination, the Prancing Pony,
The Fellowship depicts the Inn as a darkly lit pub. Like The Sorcererâs Stone and Star Wars, The
Fellowship uses loud background noise to depict the pub as dark and crowded. This cinematic
effect makes the audience feel as if Frodo does not belong in the Middle Ages, and since Frodo
is the audience guide into Middle-Earth, then one can assume that they do not belong either.
Nevertheless, the visual and auditory effects of the town seem familiar to the audience. The town
evokes thoughts of capitalism and economic trade; modernity. However, Director Jackson
represents the town as filthy, dark, and crowded to make the familiar uncomfortable for the
audience, hence distinguishing the modern from the medieval. The town serves as a transition to
indicate to the audience that they have exited a familiar space of modernity and enter an
uncomfortable foreign space; the medieval.
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Director Andrew Adamson from The Wardrobe emphasizes the transition from the
modern to the medieval by embellishing a medieval castle. Although The Wardrobe does not
include any town scenes, the film does conclude with the Pevensie children crowned in Aslanâs
castle. The first view of Aslanâs castle shows that it has many buildings and towers. Once inside,
the camera shoots from a birdâs eye perspective then to the ceremonyâs audience perspective.
Director Adamson decorates the castle with coat of arms, banners, armory, and elaborate
architecture (see Figure 6). Aslanâs castle resembles an illuminated manuscript from a late
Figure 6: Inside Aslanâs castle Figure 7: Jean Froissartâs Coronation of Henry
IV61
15th century depiction of Jean Froissartâs chronicle. The illuminated manuscript depicts the
coronation of Henry IV from an audience perspective. Several individuals and banners surround
Henry IV. In addition, tall-decorated windows radiate golden sunshine around Henry IV (see
Figure 7). The Wardrobe emulates this illuminated manuscriptsâ coronation of Henry IV.
Adamson placed the Pevensie Children on a multi-step platform, where several soldiers surround
them with banners. Similar to Coronation of Henry IV, The Wardrobe has tall windows that emit
golden sunshine. Adamsonâs cinematic depiction of a coronation resembles an illuminated
manuscriptâs illustration of a medieval coronation. Adamsonâs cinematic depiction of a
61 Jean Froissart, âCoronation of Henry IV,â Chronicles of Jean Froissart, folio 186, British Library, ARTstor, (1470-1472), http://library.artstor.org/library/secure/ViewImages?id=%2FThWdC8hIywtPygxFTx5RngtU3ItcFE%3D
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coronation resonates with European monarchy and the role of divinity in Christianity. In a
medieval setting, the audience expects to see the Pevensie children rewarded for their heroic
actions. Adamson glorifies the Pevensie children by embellishing the castle with medieval
imagery. This scene effectively distinguishes the medieval from the modern by having the
castleâs decorations symbolize virtue.
Theme Two:
For fantasy films, medieval towns embody a time when people lived in harmony with the
nature world. Therefore, to cinematically express an advanced society with a direct relationship
with nature, The Wardrobe, The Sorcererâs Stone, The Fellowship, and Star Wars use the
medieval town trope to allude to a society where rolling hills, lushes floral, and wildlife surround
the townspeople. When fantasy films use the medieval town trope, the hero transports into a
secondary world where the countryside surrounds the secondary characters and they live among
Figure 8: Coronation of Charles V62 Figure 9: Charles VI Gives His Daughter
Isabelle to his English Cousin Richard II63
62 Jean Froissart, âCoronation of Henry IV, 1470-1472,â Chronicles of Jean Froissart.
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animals. In illuminated manuscripts, artists would decorate the page with floral patterns that
enclosed the main image, as seen in Coronation of Charles V (see Figure 8) and Charles VI
Gives His Daughter Isabelle to his English Cousin Richard II (see Figure 9). The focal point of
these illuminated manuscriptsâ is a small painting and script, while a floral pattern, that includes
vegetation and animals within the swirls borders the page. This visual effect causes the viewerâs
eye to imagine the paintingsâ subjects within the wilderness. In addition, the subjects in these
illuminations are in close contact with nature. In both the Coronation of Charles V and Charles
VI Gives His Daughter Isabelle to his English Cousin Richard II the castles are located in the
countryside where shrubbery and rolling hills are in the background. The illuminated
manuscripts consistent imagery of nature has made the Middle Ages associated with a period
where individuals lived with a close connection with wildlife.
Throughout The Wardrobe there are no distinctions between humans and animals. The
Pevensie children stay in the wilderness for most of their journey and enter a medieval city at the
end. When the White Witchâs power dwindles an everlasting spring renews the flora and faunal
in Narnia. This new Narnia contains beasts, animals, and humans that live in harmony. In
addition, while Aslanâs army encamps during battle there are no separations between the animals
and the humans (see Figure 10). Both illuminated manuscripts and the Kermesse of St. George
63 Jean Froissart, âCharles VI gives his Daughter Isabelle to his English cousin Richard II, â Chronicles of Jean Froissart, folio 245, ARTstor, (1470-1475), http://library.artstor.org/library/secure/ViewImages?id=%2FThWdC8hIywtPygxFTx5RngtU3ItcFM%3D
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Figure 10: Aslanâs army encampment
serve as an example of how animals were within the town. In addition, leaves are able to take the
shape of humans and communicate with other animals in Narnia. The animal and flora human-
like behavior highlights how Narnia has a closer relationship with nature, than Earth. Also to
allude to closeness to nature, Director Andrew Adamson depicts Narnia as a continent covered in
rolling hills and dense forests. Adamson drew from well-recognized tropes in medieval paintings
and other films and even literature when depicting the children in the land of Narnia. Similar to
how the castles in Coronation of Charles V and Charles VI Gives His Daughter Isabelle to his
English Cousin Richard II are in the middle of the countryside, so are the homes from The
Wardrobe. In The Wardrobe, the charactersâ homes are not isolated from nature; instead, The
Wardrobe portrays that natural elements make their homes. Lucy, the first to enter Narnia, met a
faun who lived in a small house built into a cliff. While the beaversâ house, an alley to the
Pevensie children, is a wooden dam coated in snow. Narniaâs harmony between nature and
animals is parallel with medieval townâs closeness to nature.
Furthermore, the townâs closeness to nature is also in The Sorcererâs Stone. Although the
wizard world has modern conveniences, here again Director Columbus depicts the wizards as
living alongside nature. On Harryâs train ride to Hogwarts, Director Columbus pans scenic views
of English countryside, this implies that Hogwarts is located in the wilderness. Once Harry
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arrives at Hogwarts, he and his fellow classmates have to take an enchanted boat ride to enter
Hogwarts. Columbus portrays Hogwarts as a self-contained castle that is secluded from modern
Figure 11: Scenic Hogwarts
âmuggleâ or non-wizard society. To fulfill this independence, Columbus shows a birdâs eye view
of Hogwarts during scene transitions. The images place Hogwarts in the wilderness with rolling
hills in the background and forests surrounding the castle. The sweeping view resembles the
floral pattern that enclosed the castles in the illuminated manuscripts. This consistent reminder of
how close the wilderness is to Hogwarts indicates that it is a magical world. Several scenes show
a Hogwarts that is similar to Coronation of Charles V and Charles VI Gives His Daughter
Isabelle to his English Cousin Richard II, where floral patterns frame the painting and nature
surrounds the castle (see Figure 11). In addition, Director Columbus consistently places animals
in locations that share space with wizards. The marker of modern society, a clear divide between
nature and civilization does not exist in Hogwarts. For instance, in Diagon Alley bats and owls
sit on windowsills and screech at those who pass by. In Hogwarts, owls deliver mail by flying
over the studentsâ dining hall. While, beasts roam in the Forbidden Forest; a forest on the edge of
Hogwarts grounds. During their detention in the Forbidden Forest, Harry and his friends
encounter a unicorn and a friendly centaur; a magical beast that has the upper half of a human
joined with a horseâs body. Harryâs close encounters with animals reminds the audience that
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Hogwarts does not belong in the normal muggle world. The Sorcererâs Stone depiction of
Hogwarts and Diagon Alley is parallel to how the countryside surrounds medieval towns and
how the townâs inhabitants live among animals.
Although the inhabitants in Middle-earth do not live among animals, The Fellowship
dedicates time to appreciate nature. Director Peter Jackson used the spectacular landscapes of
New Zealand as the backdrop for the film. In addition to several scenic views, the elvesâ castles
highlight the relationship between nature and the inhabitants of Middle-Earth. Forests and
mountains surround one elf castle, Rivendel, while a waterfall passes underneath and through the
castleâs towers (see Figure 12). Without windows, the castle remains open to the mountainous
Figure 12: Elf Castle at Rivendel
environment. Instead, of nature being close to the towns in The Sorcererâs Stone, The Wardrobe,
and Star Wars, in The Fellowship the towns are submerged in nature. In The Fellowship the
landscape becomes the central focus, not a backdrop. Also, Director Jackson includes few
animals, alluding to a cleaner Middle Ages. Only horses, which provide transportation for
humans and wizards are seen in Middle-Earth. The only other animal seen in The Fellowship is a
pig. The pig belong to the Hobbits in the Shire and the Tolkienâs intention was to depict the
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Hobbits as 18th to 19th century English farmers- not people from the Middle Ages.64 As a result,
Jackson exhibits an aesthetic appeal for the wilderness, where harmony with nature alludes to
aristocracy. On a similar note, the imagery of the Elf castle reflects the gothic structures depicted
in Coronation of Charles V and Charles VI Gives His Daughter Isabelle to his English Cousin
Richard II. For example, Jackson placed the castle in the middle of the wilderness. On a similar
note, an extremely tall cluster of trees engulfs a wooded-elf castle. Unlike the other fantasy films,
The Fellowship had trees intertwine with the walls and towers of the castle. Jackson creates a
visual effect that resembles medieval Celtic artwork. In the Book of Kells, the illuminated
manuscripts use an extravagant insular art style that originates from medieval Irish monasteries
(see Figure 13). Insular art intertwines vivid colored asymmetrical compass, curvilinear,
Figure 13: Book of Kellsâ Celtic Art 65
floral, and other geometric patterns.66 Celtic art and culture has become associated with their
stubborn resistance to assimilation and their adept way of surviving cultural independence.67 As
seen in The Book of Kells the Celtic pattern is intricate and complex. Jackson garnishes the elvesâ
castles with Celtic artwork. By using Celtic patterns, Director Jackson provides a visual
expression of the fact that the elves are also royal and intricate.
64 Jane Chance, Tolkien the Medievalist, London: Routledge,2003: 72. 65 Book of Kells, Incarnation Chi-Rho page: âCats and Rats with Wafer Creation, Trinity College: Dublin, Ireland, ARTstor, (late 8th c., ),
http://library.artstor.org/library/secure/ViewImages?id=8D1OdjArJCxdLS04eD5zSnkrXQ%3D%3D
66 M. Ruth Megaw, and J. V. S. Megaw, Celtic Art: From its Beginnings to the Book of Kells, New York, N.Y.: Thames & Hudson, 2001: 23. 67 M. Ruth Megaw, and J. V. S. Megaw, Celtic Art, 23.
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In contrast to intricate architecture, Director George Lucas fabricates his fantasy galaxy
in Star Wars from a dismal medieval town. Luke Skywalker lives with his aunt and uncle on the
desolate planet of Tatooine, a desert environment, where there is limited greenery. The
architecture and the landscape around Lukeâs home resemble a medieval Moroccan style. Lukeâs
home is a series of white-walled hallways stemming from one central open-aired terrace (see
Figure 14). Moroccan homes follow a similar open layout.68 Director Lucas portrayed Lukeâs
Figure 14: Lukeâs Moroccan Style House
house and planet as an oriental environment. According to Edward Said, Europe has placed the
Orient into a fixed, closed environment that is vastly different from itself. Said refers to Oriental
as the place of Europeâs greatest, richest, and oldest colonies; the Middle East and the Far East.
In this case, the Oriental geography has become associated with strangeness and exoticness,
where the arid land is timeless and eternal. The Middle Ages reinforce orientalism with the
European Crusades against Islam.69 The desert is the sole geographic feature of Tatooine. By
limiting the ecological systems in Tatooine, the planet appears fixed and distinct from the
contrasting technologically advanced space settings. Lucas contrasts Tatooineâs Moroccan
68 Lisa Lovatt-Smith and Angelika Muthesius, Moroccan Interiors. Köln: Taschen, 1995:5.
69 Edward Said, Orientalism, New York: Pantheon Books, 1978: 54-72.
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design with space technology to imply that the medieval Middle East is an indefinite period that
can be plucked from history and revisited in any realm. Furthermore, the arid planet Tatooine
does not provide a stable environment for wildlife. There are limited animals present in Star
Wars. When Luke Skywalker enters Mos Eisley, a town located in a valley of Tatooine, animals
clutter the streets. Although the animals are unidentifiable, they are making noise to draw the
audiencesâ attention. In Star Wars the animals serve as a reminder that Tatooine is located in a
timeless medieval Middle East, not a futuristic sleek, asphalt, and technological city.
Conclusion:
The Sorcererâs Stone, The Fellowship, The Wardrobe, and Star Wars have invoke
medieval towns by placing the inhabitants close to nature and depicting the towns as dark,
narrow, and crowded. The Allegory of Good Government, Kermesse of St. George, the
illuminated manuscripts from Jean Froissartâs Chronicle, and The Book of Kells provide a visual
parallel to the medieval towns portrayed in fantasy films. Fantasy films allude to medieval towns
as an expression of nostalgia for a populous and economically thriving town and a society that
lived in harmony with the natural world. Hollywoodâs continual use of the medieval town trope
has caused the trope to become the stereotypical model of European medieval towns in motion
pictures. In effect, the medieval town embodies the United States viewershipâs nostalgia for an
idealized Middle Ages rather than a historical accurate representation. American society has
continued to yearn for the Middle Ages, resulting in medievalism remaining part of
contemporary culture. The Sorcererâs Stone, The Fellowship, The Wardrobe, and Star Wars use
of the medieval town trope captures the United Statesâ desire for an urban center rooted in rural
origins yet thriving as an economic hotspot.
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CHAPTER THREE
TROPE #2: KNIGHT
Cinematic depictions of medieval knights often accentuate their physical presence; they
are handsome, brawny, and embellished with armor, like Orlando Bloom in Kingdom of Heaven.
These characteristics derive from centuries of fabricated romantic knight tales. I will focus on
two thematic elements in the representation of knights that appear in each of the films under
consideration: the hero resembles the characteristics of a medieval knight and the significance of
the heroâs weapon. I will use the following medieval historical documents to build a model of
how we image knights to be: Le Morte DâArthur and Song of Roland. These sources appeal to a
nostalgia that viewers feel for an innocent time where there was a clear sense of right and wrong
and a chivalric mentality for the unmatched strength of good over evil. When The Sorcererâs
Stone, The Fellowship, The Wardrobe, and A New Hope represent the knight, the following two
themes are recreated: the hero is brave and unmatched in fighting ability, and the hero and his
weapon share a legendary bond.
Background:
Rarely do fantasy films portray accurate historical renditions of medieval knights.
Instead, filmmakers rely on legends and myths, such as The Song of Roland and Sir Thomas
Maloryâs Le Morte DâArthur. These sources provide a clear model of sought-after chivalric
values and how not only the heroâs characteristics are fundamental to the story, but also the
heroâs sword. In addition, filmmakers revise these myths to fit their own interpretation of a
knightâs characteristics. In order to demonstrate how medieval knights are used in fantasy films,
I will address the origins of The Song of Roland and Le Morte DâArthur.
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Furthermore, one of the most well-known medieval poems, and more importantly a very
clear model for a medieval hero whose sword is crucial is The Song of Roland. The unknown
author sets the poem in 778 as Charlemagne and his army reclaims the overrun Saracen Spain.
The Song of Roland describes how Charlemagneâs warrior nephew, Roland, battles against the
Saracens to his defiant death.70 This epic poem not only made knights and their weapons well
known, but the struggle between good and evil, the ultimate demonstration of honor, and feudal
values of twelfth-century France. These themes became prevalent throughout medieval literature.
One of the most famous fictitious medieval figures is King Arthur. Although there are
several versions of who the real King Arthur was, the most influential illustration of the medieval
Arthur legend appeared in the fifteenth century. This was the Le Morte DâArthur written by the
Warwickshire knight, Sir Thomas Malory of Newbold Revel. Malory consolidates a variety of
French and English Arthur legends amid the War of the Roses in England. From the Le Morte
DâArthur, the otherwise divergent French legends became widely available to Englishmen. The
significance of Maloryâs work is that it captures the epitome of medieval chivalry. It was
Maloryâs version of the legend that was to provide nearly universal inspiration for modern
interpretations of King Arthur. Maloryâs work became a model for future Arthur tales and
chivalric representations in motion pictures.
Theme One:
As Martha Driver and Sid Ray state in The Medieval Hero on Screen: âin order to appeal
to a contemporary audience, film must reinvent the Middle Ages and create in the medieval hero
a hodgepodge of traits derived from a mixed understanding of what is medieval and of traits we
70 Dorothy L. Sayers, The Song of Roland, Vol. L75. Harmondsworth, Eng., New York: Penguin Books, 1990.
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value in the heroes of postmillennial Western culture."71 Audiences rarely see the traditional
medieval knight on screen. Instead, modern fantasy films challenge the visual descriptions of a
knight. The hero can look scrawny, young, and clumsy. Yet, fantasy films still use the
fundamental characteristics of a medieval knight: remarkable bravery and fighting abilities.
The archetype for chivalric romance, The Song of Roland, became the template for future
knight stories. The Song of Roland follows Count Roland, Charlemagneâs best knight. The
archbishop in the poem presents Roland as the ideal knight: âYou act very well. A knight should
have such valour, Who bears arms and sits astride a good horse. In battle he should be strong and
fierce, Or else he is not worth four pence.â72 In addition, Roland is distinguished from his fellow
knights by his bravery going into battle: âWhen Roland sees that battle will begin, He becomes
fiercer than a lion or leopard.â73 While in battle, Roland fights ferociously: â[Roland] holds
Durendal, which cuts and cleaves so well, And wreaks great havoc amongst the Saracens.â74
Roland exhibits exceptional skill on the battlefield. In one case, he cuts a Saracen in half.75
Despite the fact that Roland dies in battle, his selfless bravery and remarkable fighting abilities
make him the hero of the poem. American universities have translated and taught this
quintessence of medieval chivalry, The Song of Roland, for the past century.
The Sorcererâs Stone, The Fellowship, The Wardrobe, and Star Wars emphasize the
heroesâ bravery. To do so, fantasy fictions tend to use empathetic heroes; popular choices are
orphaned children. Although orphaned children are not specific to the Middle Ages, they do
generate sympathy among viewers and dramatizes the heroâs rite to passage into a literal growth
71 Sid Ray and Martha W. Driver, The Medieval Hero on Screen: Representations from Beowulf to Buffy, Jefferson, N.C: McFarland, 2004: 20. 72 Dorothy L. Sayers, The Song of Roland, 88
73 Dorothy L. Sayers, The Song of Roland, 64.
74 Dorothy L. Sayers, The Song of Roland, 72. 75 Dorothy L. Sayers, The Song of Roland, 79.
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of a child into adulthood.76 The rite of passage is a common device medieval tales use so that the
protagonist can embarks on an initiatory journey to a distant land to face these internal
struggles.77 Luke Skywalker, Harry Potter, Frodo, and the Pevensie children become orphans
before they embark on their epic journey. Briefly, I will briefly describe how the heroes become
orphans and how this contributes to the heroesâ bravery.
In Star Wars Luke Skywalker becomes an orphan twice in order to embark his long
journey to save Princess Leila (ironically his sister and also an orphan) and the galaxy. First
Lukeâs mother died giving birth, while Lukeâs father (unaware of Luke and Leilaâs existence)
became Darth Vader. Consequently, his Aunt and Uncleâs raised him on a farm. However, Luke
becomes an orphan again when the Galactic Empire kills his Aunt and Uncle. These deaths
enabled Luke to forget his mediocre past and accept his destiny to become part of the force. In
contrast to Luke Skywalkerâs evil father, Harry Potterâs parents were righteous wizards. The
Sorcererâs Stone indicates that Harryâs parents were killed for opposing the evil wizard Lord
Voldermort. Miraculously Harry survived the attacks and lived with his muggle, or non-wizard
Aunt and Uncle in modern England until the Hogwarts School of Witchcraft and Wizardry
summoned him. On the other hand, The Fellowship does not mention Frodoâs parents. Instead,
the film introduces Frodoâs uncle, Bilbo. Director Jackson depicts Bilbo as an unusual hobbit
since he left the Shire for an adventure; hobbits consider the shire sacred and rarely leave. Since
Bilboâs adventure days were done, he âdisappearedâ from the Shire to the realm of the Elves for
a peaceful death. Frodo, suddenly alone, was able to embark the adventure of his dreams. Similar
to Frodoâs parents, Director Adamson hardly mentions the whereabouts of the parents of the
Pevensie children. The Wardrobe states the Pevensieâs mother sends them to a house in the
76 John Grant and John Clute, The Encyclopedia of Fantasy. New York: St. Martin's, 1977: âChildren.â 77 John Grant and John Clute, The Encyclopedia of Fantasy, âIntroduction.â
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countryside because London is unsafe during World War II. In attempts to amuse themselves, the
Pevensie children stumble into Narnia through a wardrobe.
When children are the main heroes, the filmmaker can use the orphan theme to free
children from familial responsibilities. Since the orphan lacks familial responsibilities, the s/he
can embark on a long journey. Orphaned child signals for a pre-modern setting, where parents
routinely left children to fend for themselves. Without authority figures, orphans lack guidance
in their unfair world, so orphans have to navigate through good and evil by themselves. This
cinematic device makes the orphaned childrenâs deeds and actions seem braver than if an adult
performed it.
In addition to the orphaned children, filmmakers use other images to refer to a pre-
modern setting. Occasionally, filmmakers will use lion iconography to distinguish the heroes
from secondary characters. The lion was frequently portrayed in all types of medieval art and
bestiaries. In the 7th century book of Etymologies Isidore of Seville, he describes the lion as:
âWhat is in Greek leun, has in French the name king; the lion in many ways rules over many
beasts.â 78 In the 13th century in his Beastiarie Guillaume le Clerc states that â[it] is proper that
we should first speak of the nature of the lion, which is a fierce and proud beast and very bold.â79
78 Thomas Wright, The Bestiary of Philippe de Thaon, London: Historical Society of Science, (1841)
http://bestiary.ca/etexts/wright1841/bestiary%20of%20philippe%20de%20thaon%20-%20wright%20-%20parallel%20text.pdf.
79 Guillaume le Clerc, de Normandie, Célestin Hippeau, and Célestin Hippeau, Le Bestiaire Divin de Guillaume, Clerc de Normandie, Vol. 1, Genéve: Slatkine Reprints, 1970.
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Figure 1: Lion in medieval artwork80
Therefore, it is no surprise that the lion was associated with royalty and high status. When the
lion was in artwork, artists most frequently illustrated the lion upright on its hind legs with its
claws forward. Yet, sometimes the lion was drawn on all fours and itâs tail in the air. Artists
would color the lion gold and surrounded it with red paint (see Figure 1). The Song of Roland
also used a lion to distinguish Count Roland from his fellow knights in battle: âHe becomes
fiercer than a lion.â81 In The Sorcererâs Stone and The Wardrobe lion imagery signals a shift to a
medieval setting.
The lion iconography stems from the original The Sorcererâs Stone and The Wardrobe
novels. J. K. Rowling describes the Gryffindor house, to which Harry is assigned, as: âwhere
dwell the brave at heart, Their daring, nerve, and chivalry, Set Gryffindors apart.â82 In keeping
with this description, Director Chris Columbus depicts the Gryffindor house emblem as a gold
lion adorn on gold and red clothes. Director Columbus placed the Gryffindor colors or emblem
in many scenes with Harry. This serves as a visual reminder that Harry resembles a lion, which is
also associated with the bravery of knights. Similar to Harry, The Wardrobe surrounds the
Figure 2: Lion emblem in The Wardrobe
80 âA Lion takes a Heraldic Pose.â The Medieval Bestinary. BN MS Lat. 6838B. Northern France: BibliothĂšque Nationale de France. (13th
century). http://bestiary.ca/beasts/beastgallery78.htm#
81 Dorothy L. Sayers, The Song of Roland, 64 82 J. K. Rowling, Harry Potter and the Sorcerer's Stone, New York: A.A. Levine Books, 1998: 118.
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Pevensie children with emblems of a lion. C. S. Lewis portrayed Aslan not only as an allegory
for Jesus, but also as an actual, talking lion. Director Andrew Adamson decorates the Pevensieâs
armory, garments, and banners with lions. Director Adamson fabricates the lion emblem from
medieval art and bestiaries such as Figure 1. The lions in The Wardrobe serve as a consistent
reminder of the Pevensie childrenâs remarkable bravery. The lion imagery also serves as a signal
that the children are in a secondary world that is starkly different from the mundane modern
world.
Theme Two:
Like the medieval knights of epic poetry, the heroes in The Sorcererâs Stone, The
Fellowship, The Wardrobe, and Star Wars use a sword-like weapon that is unique to their
destiny, often because the weapons have a unique history independent of the protagonist. In
chivalric romances, the knight is merely ordinary without his weapon. The typical weapon in
medieval literature is a sword of unmatched strength. Since the weapon helps the audience
distinguish the difference between the knight and the antagonist, the heroâs weapon has to be
extraordinary. However, the sword need not be embellished with jewels and designs. Rolandâs
sword is quiet plain âHe draws forth Durendal, his fine naked sword.â83 Although Durendal
appears ordinary, the sword proves to be unbreakable when Roland attempts to destroy it before
he dies: âRoland stuck [Durendal] upon the dark-hued stone⊠but neither breaks nor shatters; It
rebounds towards heaven.â84 Rolandâs inability to break Durendal marks the swordâs strength as
indestructible.
83 Dorothy L. Sayers, The Song of Roland, 71. 84 Dorothy L. Sayers, The Song of Roland, 103.
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The manner in which the sword shines is another characteristic that chivalric tales
emphasize. While marveling about his sword, Roland cries: âhow fair and clear and white you
are! How you shimmer and sparkle in the sun!â85 Similarly, Excalibur, Arthurâs sword, âwas so
bright in his enemiesâ eyes that it gave off light like to thirty torches.â86 The swordâs glow is yet
another way filmmakers can mark the hero as unique and distinct from other characters, and
more importantly their enemy. The sword only shines in particular moments that are vital for the
heroâs victory and to remind the reader that the sword is extraordinary.
In both The Song of Roland and Le Morte DâArthur the authors name the heroesâ swords.
Durendal is Rolandâs sword and Arthurâs sword is Excalibur. No other swords in the chivalric
tales have names. Since the sword is an extension of the human arm, fantasy filmsâ use the sword
as a synecdoche for the heroâs personality. In other words, the sword can identify the hero and
vice versa. This strengthens the bond between the knight and his weapon. In addition, both
swords in The Song of Roland and Le Morte DâArthur have mythical origins. Rolandâs Durendal
is âworth more than pure goldâ87 because the heavens gave the sword to Christians. Roland
recounts how he obtained Durendal: when Charlemagne was in Vales of Maurienne, angels told
him to give Durendal to a dependable captain. Charlemagne chose Count Roland and in result,
Roland used the sword to reclaim many lands and countries for Charlemagne.88 Likewise, in Sir
Thomas Maloryâs tale the sword chose the knight. The inscription on the stone where the sword
hailed from stated: âNever shall man take me hence, but only he by whose side I ought to hang,
and he shall be the best knight of the world.â89 Since Arthur was the only individual who could
85 Dorothy L. Sayers, The Song of Roland, 103.
86 Thomas Malory and Dorsey Armstrong, Sir Thomas Malory's Morte Darthur: A New Modern English Translation Based on the Winchester Manuscript, West Lafayette, Ind: Parlor Press, 2009: 11.
87 Dorothy L. Sayers, The Song of Roland, 79.
88 Dorothy L. Sayers, The Song of Roland, 102. 89 Thomas Malory and Dorsey Armstrong, Sir Thomas Malory's Morte Darthur, 166
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pull Excalibur from the stone, he was the rightful and true knight. Moreover, medieval tales
differentiate the knightâs sword from other ordinary swords. This mythical bond ensures that the
knight would always be victorious. Modern fantasy films continue to use this literary device to
allude to a simpler era where good would always triumph evil, and the distinction between good
and evil is absolutely clear. The swordâs unmatched strength, its glow, and its mythical origins
appeal to an American nostalgia that many viewers feel for a honorable time, where it was
unmistakable that good was capable of defeating evil.
Although the Pevensie children enter Narnia without weapons, they soon discover that
weapons are necessary to defend themselves against the White Witch. Father Christmas gave
presents to Peter, Susan, and Lucy; Edmund did not receive a gift because he betrayed his
siblings. Father Christmas gave Peter, the eldest child, a majestic sword and a shield decorated
once again with a lion. Like Roland and Arthur, who named their swords; likewise, Peter named
his sword Rhindon (see Figure 3). The audience first sees Rhindon when the White Witchâs
Figure 3: Rhindon in The Wardrobe
winter spell was breaking. Director Adamson captures Narniaâs first rays of sunshine on
Rhindonâs blade. Similarly, Rolandâs sword sparkled in the sunlight: âDurendal⊠How dost
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thou shine and sparkle in the sunlight!â90 Director Adamson depicts Rhindon as a sword with an
engraved lion at the bottom of the handle and a long blade with inscriptions along the center.
Peter used Rhindon to battle the White Witchâs army. This scene emphasizes the importance of
Rhindon by naming it and not naming Susan or Lucyâs weapons. No longer is Peter an ordinary
boy from the modern world, instead he is destined to save Narnia and become King with the aid
of his sibling.
In Sorcererâs Stone Harry uses a wand, which Director Columbus cinematically
represented as a sword. The wand represents and a physical manifestation of magic that
distinguishes him from muggles, or non-wizards. Both wands and swords are an extension of the
human arm and are the main weapon for battles. Similar to how medieval tales referred to
swords as supernatural, Harryâs wans allows him to participate in magic. On Harry Potterâs
journey to Hogwarts School of Witchcraft and Wizardry, he enters Ollivanderâs wand shop.
When shopping for wands, Harry tries several wands with little success. Director Columbus
illuminates the once dark room with light, and Harryâs facial expression changes to awe (see
Figure 4: Harry and his wand in Ollivanderâs Wand Shop
90 Dorothy L. Sayers, The Song of Roland, 102
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Figure 4). This cinematic demonstration is similar with chivalric taleâs description of a glowing
sword. Ollivander confirms Harryâs reaction by stating: âthe wand chooses the wizard⊠these
connections are complex. An initial attraction and then a mutual quest for experience, the wand
learning from the wizard, the wizard from the wand.â Director Columbus emphasizes the initial
attraction between Harry and his wand cinematically representing the gravity of the quest Harry
will embark at Hogwarts. Not only is Harry remarkable, but his destiny lies with the wand that
chose him. Every wizard has a wand, but the wand makes the wizard. Similar to Roland and
King Arthur, Harryâs wand had a special pedigree: his wand shares origins with his archenemyâs
wand. This scene connecting Harry with his wand employs a plot device similar to those found
in medieval literature. Malory connects Excalibur with King Arthur through and inscription on
the stone which said: âNever shall man take me hence, but only he by whose side I ought to
hang.â91 Even Rolandâs sword, Durendal, is rightfully his.92 The Sorcererâs Stone transforms the
idea of a supernatural weapon by distinguishing Harry Potterâs wand as extraordinary not only
because of its origins but because of Harryâs courageous actions.
Tolkien inverts the symbolism of the knight and his sword by making Frodo unsuitable
for the medieval Middle-Earth. Director Peter Jackson remind the audience of Frodoâs misfit in
Middle-Earth by depicting Frodo as an unskilled swordsman. Although Frodo rarely engaged in
combat, he armed himself with one weapon; a sword named Sting. Once again, the heroâs sword
is given a name so that it can be distinguished from other swords. Bilbo, Frodoâs Uncle, gave
Sting to Frodo before he departed on his journey. Bilbo warned that elves created the sword and
that âthe blade glows blue when Orcs or goblins are near.â Instead of the sword glowing to fight
91 Thomas Malory and Dorsey Armstrong, Sir Thomas Malory's Morte Darthur, 166. 92 Dorothy L. Sayers, The Song of Roland, 102.
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off enemies, as King Arthurâs sword did.93 Ironically, Sting glows to warn Frodo away from
danger, not to fight evil (see Figure 5). In another scene, instead of fighting bravely like the other
characters, Frodo hides in fear. Since Frodo is an unskilled swordsman, a troll attacked and
injured him. Director Jackson decision to depict Frodo as defenseless, serves as a reminder that
Figure 5: Frodo hides with Sting
Frodo is ordinary compared to his magnificent sword. In The Hobbit Gandalf found Sting in a
troll-hoard; in medieval tales, the heroâs weapon is deemed righteous, therefore, the weapon
should not appear in a trash pit. When handing Sting to Bilbo, Gandalf warned that: âtrue
courage is knowing when not to take a life but when to spare one.â94 This advice led Bilbo to
spare Gollumâs life and as a result, Gollum guided Frodo through treacherous land to defeat
Mordor in the Lord of the Ring series. Bilbo and Frodoâs decision not to use the sword
accentuates their courage, more so than if they had used the sword. In the hands of hobbits,
swords are useless. Yet, Jackson still portrayed the sword in correlation to traditional medieval
tales.
93 Thomas Malory and Dorsey Armstrong, Sir Thomas Malory's Morte Darthur, 11 94 J. R. R. Tolkien and Michael Hague, The Hobbit, or, There and Back Again, Boston: Houghton Mifflin, 1994.
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Likewise Star Wars portrays a sword from mythical tales. Star Wars is set in a futuristic
space galaxy, the characteristics of the medieval knight are also evident in the depictions of Luke
and his weapon. Director George Lucas created Jedi Knights; their name alone expresses their
chivalric role. The Jedi Knights used what they describe as an ancient weapon, to battle against
evil. The weapons are light sabers, a glowing red, blue, or green light that emanates from a
cylinder tube (see Figure 6). Jediâs use light sabers in a similar manner as swords. Immediately,
Figure 6: Lukeâs light saber
the light saber seems out of place in a society that uses laser guns and space ships. Yet, the light
saberâs visual and auditory aesthetics are sensational. When the light saber moves, it creates a
deep humming sound that overwhelms other background noise. In addition, the sword glows in a
manner analogous to King Arthurâs sword glowing when he battled several men at once. 95
Although Director Lucas does not decorate the Jedi Knightsâ light sabers with gems and
inscriptions, they are starkly different from the Galactic Empireâs guns. This cinematic
expression alludes to the Jedi Knightsâ unmatched strength over evil. The first time the audience
sees the light saber, Director Lucas has Obi-Wan reminiscing about a simpler time, before the
development of the Empire. Obi-Wanâs yearn is parallel to American desire for an era that has a
95 Thomas Malory and Dorsey Armstrong, Sir Thomas Malory's Morte Darthur, 11
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clear sense of right and wrong. Later in the scene, Obi-Wan reveals the mythical origins of Luke
Skywalkerâs light saber; it stems from his fatherâs legacy in the Jedi Crusade. Several years after
Star Wars (1977), the Star Wars series created a prequel trilogy that matches the first three filmsâ
medieval imagery. In the prequel Darth Vader, Luke Skywalkerâs father, was a gifted Jedi
Knight but his desire for power and security causes him to pledge to the evil Galactic Empire and
destroy the Jedi Temple. In opposition, Obi-Wan Kenobi duels Darth Vader where Obi-Wan
leaves Darth Vader to die and takes his light saber. In Star Wars Obi-Wan hands Luke Darth
Vaderâs light saber, in hope that Luke will become part of the Jedi Force. Although Luke initially
refuses Obi-Wanâs offer, Luke and his light saber are destined to prevail Darth Vader. Once
again, Luke is the only suitable knight who can defend against the perils of his father and the
Galactic Empire.
Conclusion:
Since America is unable return to a chivalric era, images of the Middle Ages have
satisfied a modern nostalgia for a past simpler society. The American desire to escape
contemporary corruption fosters the medieval fantasies as an era free of the vague moral shades
of gray, which modernity has created. The Sorcererâs Stone, The Fellowship, The Wardrobe, and
Star Wars use the knight trope to allude to a fictionalized Middle Ages where the distinction
between good and evil is absolutely clear. Both the knightâs bravery and his mythical sword
identify the hero as righteous. Directors use the orphan theme and lion iconography to emphasize
that the heroesâ bravery and unmatched fighting ability. In addition, fantasy films employ the
following themes: the anthropomorphized sword, mythical origins, and ability to shine, the
filmmakers guarantee that good will always triumph evil. The films that I chose reveal fantasies
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in American popular culture and obscure the historical representation of the Middle Ages. In
conclusion, the knight trope reveals how fantasy films portray America desire for a clear
distinction between good and evil in the knightâs bravery and his extraordinary weapon.
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CONCLUSION
In the preceding chapters, I have argued that Americansâ desire to return to a chivalric
era, fueled a collective nostalgia for the Middle Ages. I suggest that the common tropes that
reoccur in fantasy films, give insight on how modern ideas project onto the past and how certain
images and sounds generate an aesthetic appeal. I explored the medieval town and knight tropes.
In regards to the medieval town, I express that The Sorcererâs Stone, The Fellowship, The
Wardrobe, and Star Wars invoke medieval towns to appeal to an American nostalgia for Western
origins and simple lifestyle. When directors use this trope they depict the imaginary town as
dark, narrow, and crowded, while placing the townspeople close to nature. I used the Allegory of
Good Government painted by Ambrogio Lorenzetti, Kermesse of St. George by Pieter Bruegel,
the illuminated manuscripts adapted from Jean Froissartâs Chronicle, and The Book of Kells to
provide a visual parallel to the towns portrayed in fantasy films. In Chapter Three, I examine
how the knight trope alludes to a fictionalized Middle Ages where the distinction between good
and evil is absolutely clear. The Le Morte d'Arthur and the Song of Roland provided a clear
model of how not only the heroâs characteristics are fundamental to the story, but also the heroâs
sword. The following themes: the anthropomorphized sword, mythical origins, and ability to
shine, guarantee that good will always triumph evil. When directors use the knight trope to
reinvigorate the chivalric epic, they satisfy Americans desire for an altruistic hero. In conclusion,
both the medieval town and knight trope reveal how fantasy films portray America nostalgia for
an idealized Middle Ages rather than a historical one.
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Ultimately, my goal was to begin to answer Saladin Ahmedâs intriguing question: âwhat
is it that draws millions of readers and viewers to fantasy works? What is it about fantasy?â 96
Although there are a number of factors that influence a filmâs success, I believe that the
reoccurring elements in fantasy films can illuminate deep aesthetic appeals that underlie
contemporary American culture. I argue that cultural products, such as fantasy films provide a
framework to think about nostalgia and history. First, theories on nostalgia provide insight on
how the medieval is an acceptable setting for inserting American culture. Second, history
highlights how medieval represents the origin of western civilization. These aspects make the
Middle Ages both familiar and unfamiliar. The âbetweennessâ of the Middle Ages makes it a
space in between the classical antiquity and the modern era. Therefore, when the medieval is
removed from history it can serves as a timeless parable. This betweeness causes the medieval to
be a sought after dream, which can only represent ourselves and not the historical past.
Consequently, the medieval is limited to become a foreign, fictitious setting on the movie screen.
Throughout this paper, I provided analysis between cultural texts, historical texts, and
theories about nostalgia to assert that medieval resonates in American society. By doing so, I
illuminated how we continue to revisit the medieval in search of ourselves. As Umberto Eco
said: âThe Middle Ages have always been messed up in order to meet the vital requirements of
different periods.â The remarkable social transformation after the Vietnam war and 9/11 changed
popular culture. Since Americans dreamed of escaping the social issues that haunted them,
directors employed ideas of escapism and collective longings into Hollywood. Fantasy films
provided an opportunity for audiences to escape their fears and enter a mythical world comprised
of their deepest desires: a righteous knight that thrived in the mundane. As a result, directors
96 Saladin Ahmed, âAt Home In Fantasy's Nerd-Built Worlds,â NPR, (2013) http://www.npr.org/2013/01/06/168631403/at-home-in-fantasys-nerd-built-worlds.
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fostered medieval fantasies that were free of the vague moral shades of gray, which modernity
has created.
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