business models and virtual worlds: the second life lesson
DESCRIPTION
Slides prepared for the "SECOND LIFE WORKSHOP: Virtual Communities COST 298 - Participation in the Broadband Society", held in November 18th, 2009 at the The Hong Kong Polytechnic University in Second Life, 209,21,51 http://slurl.com/secondlife/HKPolyU%20Campus/102/157/26TRANSCRIPT
BUSINESS MODELS AND VIRTUAL WORLDS:
THE SECOND LIFE LESSON
Prof. Maria Rosita CagninaDott. Michele PoianDepartment of Economics
Università degli Studi di Udine
SECOND LIFE WORKSHOP: Virtual CommunitiesCOST 298 - Participation in the Broadband Society
So you want to be an avatar?
Yes , we can!
Business models (1)
• A tool for managing the convergence between strategy, technology, organization, processes (D’Atri, Braccini, 2007; Jansen, Steenbakkers, Jägers, 2007)
• It allows to generate value and benefit from new sources of sustainable competitive advantage.
Business Models (2)
• A Business Model (BM) should consider at least (Osterwalder et Al, 2005):– The value a company offers to one or more
segments of the market; – The structure of the company and the network
of partners that permit to create, market and appropriate of the generated value;
– The relationship with the capital, in order to generate profits and sustainable revenue streams.
SL and BM (1)
• The relationship between Second Life (SL) and BM can be seen from two points of view:– SL as a platform to create new BMs
• Third parties firms, who join the VW
– SL as the BM• Virtual World owner
SL and BM (2)
• SL may be used to reinforce business proposal of a firm. Indeed, SL:– embodies a community;– enables rich interactive exchanges;– allows to manage multimedia items;– embeds a system of micropayment;– fulfils the desire of users for identity.
• SL can be exploited as an innovative business platform
Business categories
RW service providers in Second Life
RW corporate brands
Metabrands
VW Owner
Business in SL: 1.0 phase
• SL as a new mass-market. Therefore:
– Firms approached SL as “another web channel” (showcase islands)
– Brand awareness obtained by means of “splash media” effects
• As a consequence, firms approached SL trying to replicate worn-out real-world strategies and focusing on short-term results
Shocase islands
Virtual Apparel
Enel Park
“Media Splash” effect
Real World business failure
• Poor understanding of SL peculiarities.– Avatars or humans?
• Irrational expectations.– Absolute numbers are low
• Weak integration between firms’ BMs and SL.– Where’s my ROI?
• Ineffective marketing efforts.– Copyright is dead
Costa Crocere
Costa Crocere
Armani
SL peculiarities
• Real-time interaction
• Communication channels convergence
• Digital content spans VW boundaries
• Centaur consumers (Wind, Mahajan, Gunther, 2002) and prosumers (Toffler, 1980)
• Even better, not consumers but only users
Exogenous conditions
Enacted dimensions
Endogenous conditions
Tecnology
Content creation
InteractivityImmersionEnacted
environment
How to explain VW’s logic
Source: Cagnina, Poian, 2007
How BM changes in SL?
– The value a company offers to one or more segments of the market;
– The structure of the company and the network of partners that permit to create, market and appropriate of the generated value;
– The relationship with the capital, in order to generate profits and sustainable revenue streams;
– The added value provided by platform users;
– The network effects that connects each element.
First perpective...
• Chris Satchell – ex CTO of Microsoft’s Interactive Entertainment Business (about XNA Platform):
“ If you can give people a way to communicate, to talk about content, to rate it and express what's cool, then you start a virtuous cycle, because more people want to get involved,
more people create content and more people comment on it.”
Source: Welsh, 2006; http://www.gamesindustry.biz/content_page.php?aid=21697
... second perspective...
• Philip Rosedale – founder and former Linden Lab CTO:
“Linden Lab’s BM is not related to the company’s success in pushing a service (...). LL’ s BM is to provide clients with tools to
make business (among themselves), and get a share from it (through tier and a small
transaction fee on the LindeX).”Source: http://tsf.sapo.pt/PaginaInicial/AudioeVideo.aspx?content_id=1144559http://gwynethllewelyn.net/2009/02/13/philips-vision-1999-2009-and-beyond/
... are VERY similar!
• Putting them together:
“ If you provide clients with tools to make business (among themselves), you start a virtuous cycle, because more people want to get involved, more people create content and more people comment on it, and you can get a share from it”
VW and BM logics
Exogenous conditions
Enacted dimensions
Endogenous conditions
Tecnology
Content creation
InteractivityImmersionEnacted
environment
Value Valueextractionextraction
Emergence of a new BM?
• Join a platform or creating a new one.
• Providing users with tools, and get a share from the traffic they generate.
• The BM reinforces as long as people interact each other, and get a share of the growth.
• Therefore, the business model capitalizes on a combination of network externalities (Shuen, 2008) among different traffic routes, and get a share of them.
Traffic-based BM
Thanks to anyone!
Prof. Maria Rosita Cagnina
Medusa Cortes
Dott. Michele Poian
Pitecus Afarensis
Our blog http://www.fantasilab.com