behavior & classroom management: chris borgmeier, ph.d. portland state university...

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Behavior & Classroom Management: Chris Borgmeier, Ph.D. Portland State University [email protected] www.sped521.pbworks.co m

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Behavior & Classroom Management:

Chris Borgmeier, Ph.D.Portland State [email protected]

Reading Review

Scheuermann & Hall Ch 9-11 Lampi, Fenty & Beaunae, 2005 – 3 Ps Horner & Spaulding 2007 Sprick 1996 Anderson & Rodriguez, 2008 Good Beh

Game

Reinforcement & Acknowledging Desired Behavior

Reinforcement v. Punishment

Reinforcement - a consequence that increases the future occurrence or likelihood of a behavior

Punishment - a consequence that decreases the future occurrence or probability of the behavior

Acknowledgment Systems

Purpose: To reinforce school rules, behavioral expectations &

positive behavior

Promote a more positive school environment School-wide 5:1 positive/negative interaction ratio Regular school-wide celebration of positive behavior

Increase positive interactions b/w staff & students

Prompt busy adults to remember to reinforce positive behavior

FAILURE SUCCESS 5 : 1

Positive Behavior Support is…. What parents, teachers, peers and others do

to increase student success---the whole village!

5:1 Ratio

Pay attention to What you Want to See

Give more attention to positive/desired behavior Acknowledge positive behavior 5 times more often that

you respond to negative behavior

Keep it genuine; not the same for all kids

There is a ceiling effect at 13 to 1 – but we are at very little risk of achieving this in schools; more often we are at 1:1 or even more negatives than positives

5:1 ratio, it’s not just for kids

Business teams High Performance teams = 5.6 to 1 Medium Performance teams = 1.9:1 Low Performance teams = 1 to 2.7

Losada, 1999; Losada & Heaphy 2004

Married couples that last 5.1 to for speech acts and 4.7 to 1 for observed

emotions Gottman, 1994

Gottman info.

predicted whether 700 newlywed couples would stay together or divorce by scoring their positive and negative interactions in one 15-minute conversation between each husband and wife. Ten years later, the follow-up revealed that they had predicted divorce with 94% accuracy.

Marriages that last: 5.1 to 1 for speech acts and 4.7 to 1 for observed emotions

Marriages likely to end in divorce: 1 (+) to1.3 (-) ratio likely to end up in divorce

How to Acknowledge Behavior

“Sergio, thank you for picking up Jackie’s book for her you are being very Respectful. I want to recognize your good behavior with a Caught Being Good ticket, I really appreciate it when you follow the school rules.”

1) Always pair praise with a verbal explanation that is genuine, clear & specifically identifies the behavior

2) Link with school rule

3) It is best to provide the ticket immediately after the student engages in the behavior

“Good morning, class!”

Teachers report that when students are greeted by an adult in morning, it takes less time to complete morning routines & get first lesson started.

Allday & Pakurar (2007)

Active Supervision & Reinforcement: Effective

Scanning & Monitoring

Create Consistency/ Fairness

1. Develop & teach Expectations/Routines Have students explicitly practice appropriate

behaviors & routines Create consistent & effective routines

2. Respond consistently to reward appropriate behavior (4:1 ratio) to inappropriate behavior w/ corrective feedback

Structuring the Classroom Environment Setting up the room for easy

monitoring/accessibility to all students Structure classroom to allow for smooth

transitions

Power of Proximity & Focusing on Appropriate Behavior Actively roaming around the room monitoring Pay attention to the behavior you want to see Calmly, quietly, & quickly approach & redirect

students who are off-task Can often just point, or say quick two words Then walk away & continue to reinforce other

students

Movement & Scanning

Effective scanning and movement allows for more opportunities:

1. To catch students engaged in positive behavior 4:1 ratio – we need to catch students doing the right thing,

more than the wrong

2. Catch minor misbehavior early and prevent escalation Use proximity and prompts to redirect student behavior

3. Catch academic errors early during independent seat work to prevent practice of misrules or errors and reduce exposure to frustration

Activity Write down 1 situation/behavior you’re struggling with in your

classroom & the desired behavior that would improve the situation

Write down 2 statements you can use to praise the desired behavior in that situation

Develop a plan to remind yourself to use this strategy for the next 5 days you are in your classroom

Pair and practice/share

Time’s

Up

Time’s

Up

Say your statements to your partner 3 times Share your plan for reminding you to use the strategy

(might involve your partner)

Link between Teaching & Reinforcement

Teaching is necessary, but teaching alone is not enough

We also need to provide: frequent opportunities to practice the behavior frequent reinforcement and acknowledgment

for the desired behavior frequent review and practice of the skillprecorrection and reminders to cue the

expected behavior & develop the habitEffective & consistent error correction

procedures

Effective Use of Reinforcement

Effective Reinforcement

Immediacy/frequency of the reinforcer Contingent reinforcement Strength/Value of the Reinforcer

The most prominent and frequent reinforcer available in effective classrooms is success on academic tasks

Immediacy of Reinforcement

Immediate reinforcement is stronger than delayed

Delivering a reinforcer immediately after the target behavior helps the student clearly understand that the reinforcer is connected to this specific behavior Diminishes likelihood student will accidentally attribute

the reinforcer to another behavior Verbally labeling the behavior being reinforced while giving

the reinforcer also helps

Contingent Reinforcement Contingent v. Noncontingent

Contingent = – student understands there is a clear relationship between exhibiting a specific behavior & gaining positive feedback/reinforcement

For a reinforcer to be most effective, students must clearly learn they receive the reinforcer only after performing the target behavior and NOT when engaging in other behaviors

Consistency in responding, and not responding, is key

Contingent Reinforcement

Be Respectful is less clear & specific then Keep your hands and feet to your self Focusing on fewer more specific behavior is a way to

strengthen a reinforcement system for a resistant student

We can make clearer the behavior that is going to be reinforced

We also want to make sure to consistently present the reinforcer following occurrences of the specified behavior

Value/Strength of a Reinforcer

We need to understand what will be reinforcing for the student

Preconceived notions about what should be reinforcing for a child are frequent reasons for the failure of reward programs Ask student, observe student, see what they value

Deprivation v. satiation We need to change up reinforcers periodically to keep

it interesting

Effective Reinforcement in Practice

Immediate & frequent (don’t wait until the end) Tickets, point systems can be good for cuing teachers to provide

frequent reinforcement Verbally label specific behaviors being reinforced

Keep it genuine makes reinforcement a teaching strategy

Reinforce all students, not just the best students More challenging students need even more reinforcement for

desired behavior then others Err on the side of too much reinforcement, rather than

not enough (at least 4:1) – but, keep it genuine

Strengthening an Individual Student Reinforcement System Make reinforcement more frequent

Don’t wait too long for student to earn incentive Student must be able to succeed

Target specific behaviors to be the focus of the reinforcement program Focusing on fewer behaviors may be beneficial, particularly when

beginning a reinforcement program Provide immediate reinforcement

Keep delay between performing behavior & receiving incentive to a minimum

Make sure incentive is highly valued by the student Do not assume it will be highly valued

Class Activity:Strengthening/Fading Point Cards

Rate each on 5 point scale (1 = least 5 = most)

Identify variables on the point cards related to: Immediacy/frequency of feedback & reinforcement Specificity of behavioral expectations targeted

Discuss how to manipulate the point cards to make them stronger and how to fade them

SW-PBIS ack system

Pt Card 1 Pt Card 2 Pt Card 3 Penny Bd

Immed/ Freq 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Contingent 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Value 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Penny Board

Show example Show STAR video

SW-PBIS ack system

Pt Card 1 Pt Card 2 Pt Card 3 Penny Bd

Immed/ Freq 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Contingent 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Value 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

SW-PBIS ack system

Pt Card 1 Pt Card 2 Pt Card 3 Penny Bd

Immed/ Freq 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Contingent 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

Value 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

1 2 3 4 5

Most fade-able Strongest

Classroom Reward Systems

Implementing Reward Systems

If not needed, don’t use a formal Reward System If you’ve taught desired behavior, acknowledge

desired behavior at a high rate and provide good instruction, most classrooms or groups will not need a reward system

However, if frustrated with student behavior, or students are not intrinsically motivated to work, you may need to implement a reward system

Reward Systems

Reward systems can be good for motivating:Good BehaviorAcademic performance/ work completion

Types of Reward Systems

1. Regular and highly systematic If you do ________, then you earn _________. Tend to be more necessary when trying to

motivate a class that needs higher structure Downside – regular systems can be harder to

fade

2. Intermittent & less predictable Some of the times you do _________, you might

earn ________. Often sufficient for medium structure classes

Choosing a Reward System

Determine the needs of your classroom Need for High structure? (usually in Behavior

Classrooms) Regular v. Intermittent Reward System

Choose the least complex program that will grab the interest of the students & get them exerting gentle peer pressure to succeed Getting peers to say things like – “quit talking or we’re

going to lose a point”

Goals of a Reward System

Goal of any reward system is be a temporary program to develop a pattern of effective behavior

Eventual goal should be to gradually fade the reward program

Implementing a Classroom Reinforcement Program Plan all details carefully

Avoid arbitrary time limits – need to earn 50 points by next Friday

What if all points are earned before deadline? What if class ends up one point short?

Identify reinforcers that motivate students Might ask students what they’d like to work for

Teach students how the program will work Keep focus on student behavior, not rewards Eventually fade program

May have a class discussion about discontinuing program

Effectively choosing & implementing a reward system Set up the reward system so student success

likely Students need to succeed with the program early, or

they will not buy into the program It becomes the responsibility of the teacher to make sure that

students are caught doing the right thing Make sure the payoff doesn’t take too long to earn Disneyland syndrome

If you’re good the rest of the year I’ll take you all to Disneyland

Effectively choosing & implementing a reward system Avoid systems with arbitrary time limits

The problem is that if students have a hard time early in the day/week and lose too many points, then the system is meaningless the rest of the day/ week

or if students do so well early, they realize they can misbehave and still earn their points

It’s better to set a point total to work toward without setting a time limit

Maintaining a Reward System

All reward systems require maintenance, even after they are up and runningUsually have to change up reinforcers to keep

students interested

It is common to have to make minor changes to initial your initial plan to best meet needs of students.

Maintaining & Fading a Reward System

Keep your energy and enthusiasm about the system high

Keep your focus on students’ behavior rather than the rewards they earn

When a system has been successful for a period of time start making it more challenging

Careful with Competition b/w groups

Competition and peer pressure paired with natural incentives can be used effectively

Need to spread out the winning, so that all groups are winning – or else groups will give up and not be invested

Example If dismissing by tables & quiet group gets to be

dismissed first Make sure all groups win once in a while

Incentives that don’t cost money

Free time Game time Extra recess Getting out of class two minutes early Reduction in number of problems or questions

assigned for homework Popcorn party Lunch w/ teacher

Classroom Reward Systems - Examples

Whole Class Points

For classes needing High Structure Break time into intervals

Less mature or more behaviorally challenging students will benefit from shorter intervals

Can lengthen intervals over time Each interval provides opportunity for reinforcer or

not Each reinforcer = 1 step closer to reward

Scoring a touchdown Blasting off rocket Fill a marble jar

Behavior Bingo - 100 Squares

Good for younger students - elementary Draw up a chart a 10 x 10 chart from 1 to 100 Student draws a number (1-100) from jar for

appropriate behavior Mark number on board When class gets a “Bingo” they earn a reward

Behavioral Grading/ Self Evaluation

For classrooms needing High Structure Give students a grade each day/period based on

behavior Requires ongoing record keeping Review the grade with them each hour Use a daily report sheet, have students self evaluate too

Classwide system, but each student earns individual grade

Make it a % of overall grade Vary % according to class or student i.e. PE = 50 % of grade; math = 20% of grade

Economic Simulation

For classrooms needing High Structure Use pretend $ or tokes & run a mini-

economy in your classroom with student earning privileges and rewardsGood practice for using/counting moneyCan also be used as an economics lesson