teaching when technology hacks reality: vr, ar, mr.edu

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TEACHING WHEN TECHNOLOGY HACKS REALITY

Middlebury College - 2017

Ground rules for today• Please ask questions. We forbid

embarrassment.• We are assuming a baseline

awareness of being new to VR/AR/MR.

• Please contribute thoughts. This is a rapidly developing field!

VR: introductionVirtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment.

VR: historical sketch

http://kotaku.com/the-man-whos-keeping-1990s-virtual-reality-machines-ali-1778990894

VR tech now

VR tech now

VR tech now

VR tech now

• VR files or apps• High end headsets• Low-end Cardboard• Interaction tools• Gestures• Capture devices:

scanners, cameras

Augmented reality

Augmented reality

[A] live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

Augmented realityA spectrum:•QR codes•Location-targeted services (Google Maps, Yelp)•Superimposed visuals

Augmented reality

http://www.instantreality.org/itacitus/

Augmented reality

Gaming• Pokemon Go, Ingress, Zombies Run!

https://www.wired.com/2011/09/augmented-reality-zombies-run-augmented-audio/

VR+AR=MR

VR+AR=MRMixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality.

More MRHololenshttps://www.youtube.com/watch?v=ihKUoZxNClA https://www.youtube.com/watch?v=aThCr0PsyuA Magic Leaphttps://www.youtube.com/watch?v=kw0-JRa9n94 https://www.youtube.com/watch?v=kPMHcanq0xM

VR/AR/MR futures• 3d cinema or the next Web• Headset->eyewear->contacts?• Real-time translation• Vanishing keyboards• AR public art

PedagogiesVisualization•VR: hard to access content•“ “ visualize “•Creative work•Safe mistake zone•Empathy

Pedagogies

https://www.google.com/edu/expeditions/

Pedagogies

Dalgarno Lee 2010

Pedagogies• Spatial awareness• Difficult learning tasks• Motivation and delight

-Dalgarno and Lee 2010

PedagogiesVisualization•AR: setting awareness•Animating textbooks (http://www.hitl.washington.edu/projects/scripps/) •Students making

Augmented reality

http://www.instantreality.org/itacitus/

PedagogiesGaming•Community-based•Location- “ •Creative

PedagogiesMR?•Mixture of these•Office work

PedagogiesMR?•Mixture of these•Office work

PedagogiesStorytelling•Setting•Viewpoint centrality•Power of sound

Socialization

https://www.flickr.com/photos/hagengraf/30508143692/

PedagogiesSocializationhttps://www.flickr.com/photos/hagengraf/30508143692/

https://www.youtube.com/watch?v=MqAGl2JmH4I https://www.youtube.com/watch?v=YuIgyKLPt3s

Research

Support issuesConsuming•Discovery – discipline; publishers•Access to hardware – equity, spaces•Accessibility

Support issuesProducing•Huge computation challenge•Work with staff• Digital Liberal Arts Initiative

•Connect w/maker movement•Hype cycle potential

VR/AR/MR futures• 3d cinema or the next Web• Headset->eyewear->contacts?• Real-time translation• Vanishing keyboards• AR public art

http://bryanalexander.org

bryan.alexander@gmail.com

http://twitter.com/bryanalexander

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