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Louis Gump Vice President - Mobile, CNN the Surface Beyon d in Mobile A Pendulum, a Paradox and a Pie

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Louis GumpVice President - Mobile, CNN

the Surfacethe Surface

BeyondBeyondin Mobilein MobileA Pendulum, a Paradox and a Pie

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PendulumPendulumParadoxPie

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“A Day in the Life,” Google, 2008

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Industry timeline

1999WAP

2002Java, BREW, RIM, Symbian, MS, etc.

2005WML, Ad promise

2008Apple and Android arrival

2011HTML5,Ad expansion

2014??

2017??

MOBILE WEB

1996Palm OS

2000 2005 2010 2015

APPS

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We generally hear three basic predictions today:

We generally hear three basic predictions today:

Mobile web

will eclipse apps

Mobile web

will eclipse apps

Appswill end

browsing

Appswill end

browsing

Web apphybrid will

emerge

Web apphybrid will

emerge

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Which is more important?

Mobile web

Apps

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Guidelines for most of us1) Start with the consumer in mind

2) Build a mobile web site

3) Launch apps as appropriate

4) Monetize in a consumer-friendly way

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PendulumParadoxParadoxPie

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The test of a first-rate intelligenceis the ability to hold two opposed ideas in mind at the same time and still retain the ability to function.”

— F. SCOTT FITZGERALD

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ConvergenceThe act of converging and especially moving toward union or uniformity.

DivergenceA drawing apart (as of the lines extending from a common center.)

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ConvergenceDirect access to enhanced mobile web sites with faster networks and better handsets

DivergenceEmergence of individually powerful devices requires products tailored for each one

* BOTH ARE HAPPENING IN OUR INDUSTRY AT THE SAME TIME

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First-rate content companies will build first for the consumer,and second for efficiency,with appropriate balance.

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Devices

Large screenFixed locationTVs

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Devices

Medium screenOften fixed locationPCs

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Devices

Personal-sized screenMobile, immersive

Tablets

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Devices

Smaller screenMobile, snacking

Phones

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Devices

Game consolesRefrigeratorsOthers

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Content companies need to think about consistent user experience across platforms.

IMPLICATIONS

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Similar contentShared infrastructureCross-brandingTV Everywhere

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Content companies need to think about consistent user experience across platforms.

IMPLICATIONS

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Content companies should have a clear idea of differences for each platform.

IMPLICATIONS

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Start with the assumption that each major platform is differentand then work backward into the similarities.

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PendulumParadoxPie

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Already 7 percent of major advertisers plan to spend more than $1 million on mobile advertising in 2008. Thirteen percent will spend more than $100,000.”

“2008 2010

7%

13%15%

31%

WILL SPEND

> $1M

$100 - $250 K

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Mobile can be used to reach core consumers across platforms for advertisers just as content publishers are engaging consumers across the same platforms.

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So how big can mobile be, financially?

So how big can mobile be, financially?

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2008

Revenue potential

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2011

Revenue potential

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2014

Revenue potential

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Monetizing models1) Advertising

2) Per app fees

3) Per subscriber fee (cable)

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Monetizing models1) Advertising

2) Per app fees

3) Per subscriber fee (cable)

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2008

Global Mobile Advertising

2009 2010 2011 2012 2013

CAGR 47.7%

INFORMA MOBILE CONTENT & SERVICES REPORT 2009

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LatinAmerica

NorthAmerica

Europe, Middle East, Africa

AsiaPacific

Mobile Internet Ad Revenues

INFORMA, PRICEWATERHOUSE COOPERS

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Ad sales channelsDirect sales

Ad networks

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Mobile can be used to reach core consumers across platforms for advertisers just as content publishers are engaging consumers across the same platforms.

WORTH REPEATING

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PendulumPendulumServe customers first using an optimal mix of apps and mobile web.

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ParadoxParadoxAvoid the ‘It’s all separate’ or ‘It’s all the same thing’ mentality.

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PieThere is enough for many companies with many approaches.

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Questions?Questions?

Thank you.Thank you.