winner! winner! gamifications impact on generational talent

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PROPERTY OF EXPERIENCES UNLIMITED. Game Thinking to Rethink Talent Acquisition JIM WEXLER ERE.net 4 . 16 . 2014

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With the recent surge of gamification on the scene, a lot of people are left wondering, “what is gamification”? Well if you find yourself in that crowd then this one-hour, Findly sponsored, webinar hosted by Jim Wexler will be one you can’t afford to miss. In this webinar Jim will discuss the impact of gamification on our culture, various gamification processes to apply to your organization to engage audiences, what you can do to plan for the next generation of data-driven consumers, and much much more! This webinar will leave you not only much more informed of the recent surge that is gamification but also have a better understanding of some the organizations that already have put gamification into practice in their workplace, and with very positive results. This webinar with Jim Wexler will be invaluable to anyone considering, curious or even interested in this new trend that is “gamification”.

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Page 1: Winner! Winner! Gamifications Impact on Generational Talent

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Game Thinking to Rethink Talent Acquisition

JIM WEXLER

ERE.net

4 . 16 . 2014

Page 2: Winner! Winner! Gamifications Impact on Generational Talent

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TO REACH 50 MILLION TOOK

Print 100 years

Radio 38 years

TV 13 years

Internet 4 years

iPod 3 years

Facebook 9 months (100 million users)

iPhone 9 months (1 billion downloads)

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RETHINK AGAIN

Content is no longer

entrenched in websites.

Page 4: Winner! Winner! Gamifications Impact on Generational Talent

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A PLATFORM THEY PREFER

Saatchi & Saatchi Study, 2011

“How would you like to hear

about a brand’s new product?”

Every day, almost 50% of employees play at work

• 20% play for 1-5 hours

• 58% say it is important for

brands to be fun and playful

Page 5: Winner! Winner! Gamifications Impact on Generational Talent

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Play is Nature’s learning engine

Play makes Dopamine flow

Page 6: Winner! Winner! Gamifications Impact on Generational Talent

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As we play, we LEARN

Page 7: Winner! Winner! Gamifications Impact on Generational Talent

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How games

are made

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How games

make us

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A. How we got here B. Gamification 101 C. Examples D. Implications

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A. How we got here B. Gamification 101 C. Examples D. Implications A. How we got here

Page 11: Winner! Winner! Gamifications Impact on Generational Talent

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GAME-BASED EVOLUTION

’97/04 – Pioneer of Advergames: Coke, Reebok, Taco Bell

– General Mills “Big G” All Stars – GAPKids National Promotions – Purina’s Incredible Dog Challenge

‘05/12 – Talent Assessment for Deloitte – Orientation for Goldman Sachs – Leadership Sim for MetLife

– Insurance Learning Game for AXA – Showtime Learning Destination – Consumer Orientation for Cablevision/Optimum

‘13/14 – Behavior Change

Page 12: Winner! Winner! Gamifications Impact on Generational Talent

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How We Got Here

• Game-based Learning

• Game-based Thinking

• Engagement and

Behavior Change

Page 13: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications A. How we got here

Page 14: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications B. Gamification 101

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A form of art in which players

make decisions in order to manage

resources through game tokens

in the pursuit of a goal

“ “

Page 16: Winner! Winner! Gamifications Impact on Generational Talent

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Games are

nonlinear.

Games provide

freedom of action.

Page 17: Winner! Winner! Gamifications Impact on Generational Talent

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Game token =

Page 18: Winner! Winner! Gamifications Impact on Generational Talent

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•sense of place

•role-play (take on a persona)

•socialization is key

Page 19: Winner! Winner! Gamifications Impact on Generational Talent

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the problem

with REALITY

state of FLOW

Page 20: Winner! Winner! Gamifications Impact on Generational Talent

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Gamification 101

Playfully inducing behavior

Distinguishing between

extrinsic and intrinsic

motivational triggers

Page 21: Winner! Winner! Gamifications Impact on Generational Talent

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Extrinsic Rewards & Motivators

The Carrot

• Tangible, expected

and gimmicky

A kind of MSG you sprinkle on any

interface.

It’s never “just a game” or “just

an experience.”

Page 22: Winner! Winner! Gamifications Impact on Generational Talent

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Intrinsic Rewards & Motivators

Comes from within

A sense of inner progress and meaningful journey:

• Mastering challenges

• Self-driven learning & accomplishment

• Belonging

• Peer recognition

Page 23: Winner! Winner! Gamifications Impact on Generational Talent

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Three Essential Drivers of Motivation 3.0

Autonomy

Mastery Purpose

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Pretty Wrapper Yucky Candy

You cannot increase the intrinsic value of something by adding game mechanics. You CAN make the value more visible. You CAN change the paradigm and context from user to player — increasing their engagement.

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GAMIFY EVERYTHING?

APPLICATIONS WEBSITES & MOBILE ENTERPRISE SYSTEMS

YOUR ENGAGEMENT LAYER

Page 26: Winner! Winner! Gamifications Impact on Generational Talent

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Rewards are not achievements …otherwise this would be

the “funnest” game ever

Earn

1,000,000,000,000 points!

Score: 964,000,000,000,000 (You rock!)

Page 27: Winner! Winner! Gamifications Impact on Generational Talent

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Missing Ingredients:

Page 28: Winner! Winner! Gamifications Impact on Generational Talent

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Missing Ingredients:

Page 29: Winner! Winner! Gamifications Impact on Generational Talent

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Games are not fun because they’re games.

Games are fun when when they are well-designed.

Page 30: Winner! Winner! Gamifications Impact on Generational Talent

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Game Thinking

rather than

gamification?

Source: Andrzej Marczewski

Page 31: Winner! Winner! Gamifications Impact on Generational Talent

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Move through a

Game Thinking

Continuum

Source: Andrzej Marczewski

Page 32: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications B. Gamification 101

Page 33: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications C. Examples

Page 34: Winner! Winner! Gamifications Impact on Generational Talent

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• Gamified

• Avatar-based

• Learning scenarios

• Measure Competencies

• Virtual Coach

• SaaS platform

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Account Notes:

When Gerald meets with salespeople,

he likes to get right down to business.

Don’t bother asking him to lunch, he

wants to keep the relationship on a

professional level at all times.

LinkedIn Summary

Gerald Forsythe

Technology executive

with operations experience.

Education: BS Comp.Science – OSU

MBA – UCLA

Current: VP, Technical Operations

With: Argon, Inc

Rapport Building

• Recognizing Personality Types

• Making a Positive First Impression

• Becoming a Trusted Advisor

UNIVERSAL SALES SKILLS

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Helping sales management improve

sales productivity

A tool to assess and fine tune the

selling competencies

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Provides management with a real-time view into the competencies of their team

A coaching tool for management

Tells employees where to reinforce and remediate

MEASURE COMPETENCY

Page 38: Winner! Winner! Gamifications Impact on Generational Talent

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The Road Ahead Game

An interactive career interest

experience

Takes the player on a journey about

their aspirations, activities, and skills

in different job roles.

Page 39: Winner! Winner! Gamifications Impact on Generational Talent

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Big Data for Human Capital

An opportunity to combine:

The engagement power of games

The value of career direction and advice

The power of Big Data to deliver insight into

participant fit and viability

Page 40: Winner! Winner! Gamifications Impact on Generational Talent

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The Target

Prospective talent

High School or College aged 17-27

Games are a go-to platform – for entertainment,

learning, and networking and now…

to experience Career Development and the employer

brand.

Page 41: Winner! Winner! Gamifications Impact on Generational Talent

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Opportunity for Employers

A value-add to targeted students:

Road Ahead provokes insights around potential

career paths.

Supports recruiters:

Road Ahead highlights prospects with skills and

characteristics worth further exploration.

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Page 42: Winner! Winner! Gamifications Impact on Generational Talent

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The Game Experience

Endless running games. Popular.

Addictive. No learning curve.

Perfect for killing a little time.

The pursuit of Personal Knowledge,

beautiful graphics, and fun gameplay

make Road Ahead a relevant entry into

this game genre.

Page 43: Winner! Winner! Gamifications Impact on Generational Talent

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The Game Experience

Q&A sessions ‘on the Road Ahead’

Q&As are visual challenges that delight the

eye and engage the player

After 15 minutes or so of play, the game

yields the data needed to develop the

player personality profile

Page 44: Winner! Winner! Gamifications Impact on Generational Talent

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How it Works

The Road Ahead game delivers career

perspective and links to occupations that

match well with personality

Leverages a proven approach used by 35

million people worldwide .

Page 45: Winner! Winner! Gamifications Impact on Generational Talent

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Add Employer Criteria

Proven predictors based on pre-validated

competency-based Psychometrics library

Identify the skills and characteristics required for

job success

Delivers insight about participant fit and viability

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Page 46: Winner! Winner! Gamifications Impact on Generational Talent

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Game Reporting

A Feedback Report of the player’s personality

is instantly produced as the game ends that

includes:

Their Summary Code and a list of occupations

that correspond to the player’s personality.

Page 47: Winner! Winner! Gamifications Impact on Generational Talent

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Game Reporting

For the employer, a “Talent Report” output highlighting the candidate’s strengths and weaknesses and degree of fit.

Page 48: Winner! Winner! Gamifications Impact on Generational Talent

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Cast a Wide Net

• College students

• Summer interns

• Existing employees

1MM students?

500 campuses? More?

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Page 49: Winner! Winner! Gamifications Impact on Generational Talent

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Fueling Conversation

Built-in hooks to Facebook and Twitter

Share scores and game adventures.

One-click invites friends to play.

Leaderboard posts scores and personas

Show player’s college to fuel interschool competition.

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Page 50: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications C. Examples

Page 51: Winner! Winner! Gamifications Impact on Generational Talent

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A. How we got here B. Gamification 101 C. Examples D. Implications D. Implications

Page 52: Winner! Winner! Gamifications Impact on Generational Talent

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• Timeless Desire for Attention

• The Narcissism Gene

• Six Degrees

Page 53: Winner! Winner! Gamifications Impact on Generational Talent

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Friend Procurement

Page 54: Winner! Winner! Gamifications Impact on Generational Talent

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The Sum of our Datapoints

Page 55: Winner! Winner! Gamifications Impact on Generational Talent

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The Sum of our Datapoints

Page 56: Winner! Winner! Gamifications Impact on Generational Talent

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The Sum of our Datapoints

Page 57: Winner! Winner! Gamifications Impact on Generational Talent

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People want the real thing

Page 58: Winner! Winner! Gamifications Impact on Generational Talent

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When 3D supplants HTML

AI will play a role

Page 59: Winner! Winner! Gamifications Impact on Generational Talent

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The Next needed step in creating

a realistic experience:

“Adaptive Interactivity”

Page 60: Winner! Winner! Gamifications Impact on Generational Talent

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Avatars with emotional depth Socially fluent with friendly features The perception of trustworthiness and friendliness Indistinguishable from humans

Page 61: Winner! Winner! Gamifications Impact on Generational Talent

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CLARKE’S LAW

"Any sufficiently advanced technology is

indistinguishable from magic."

Page 62: Winner! Winner! Gamifications Impact on Generational Talent

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No longer able to

tell what’s real

Simulacra = copies of things

that no longer have an original

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3

Blurring the line between machine, and flesh and blood

New robots interact with humans as children do

Early attachment process

Capable of expressing anger, fear, happiness, and pride

Page 64: Winner! Winner! Gamifications Impact on Generational Talent

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Blurring the line of our interface with

the machine

Wii. Xbox Kinect. Google Glass

Still need the emotional and neural

connection to simulate life

6

4

Page 65: Winner! Winner! Gamifications Impact on Generational Talent

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“The Singularity” Transcend the limitations of our biology

Fully map and ‘upload’ our brains to machines

Kurzweil says “Get ready”

Page 66: Winner! Winner! Gamifications Impact on Generational Talent

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"Any sufficiently advanced technology is

indistinguishable from magic."

Page 67: Winner! Winner! Gamifications Impact on Generational Talent

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"Any sufficiently advanced technology is

indistinguishable from magic."

Page 68: Winner! Winner! Gamifications Impact on Generational Talent

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Deliver value through

Learning Experiences

Big Themes for

Emotional Connection

Measure Response

through Data Functionality

6

8

the secret sauce

Page 69: Winner! Winner! Gamifications Impact on Generational Talent

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Move

towards

Game Thinking

6

9

Page 70: Winner! Winner! Gamifications Impact on Generational Talent

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Jim Wexler @JimWexler

[email protected]