ux from 30,000ft (comp33512 - lecture 13 & 14 - 2012/2013)

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Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-7/ Video URL: http://youtu.be/fOY92aN1Tsk Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1314 Lectures 13. & 14. ‘Emotional Use’ – or ‘enabling the user to achieve positive instinctive or intuitive feeling such as joy or well-being.’ The emotional experience must be investigated and designed such that a holistic user experience (taking into account the users feelings) can be created.

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Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

The User Experience

from 30,000ft#comp33512

Week 07 – Lectures 13/14

Simon Harper

University of Manchester

Semester 2 – 2012/13

last update: March 4, 2013

The User Experience from 30,000ft 1 / 17

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

UX Pop Quiz

1. What are the pros and cons of gamification?

2. How could you include social / group dynamics into your

system?

3. How can you enhance the users perception of fun?

4. What is the ‘skeptic’ view of Gamification?

5. List a principle and describe it.

The User Experience from 30,000ft 2 / 17

...expanded on pg. 204.

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Affective Experience

Affective, adj.

“Of or relating to the affections or emotions, esp. as contrasted

with the intellect or rational faculty; emotional.” c1443 R.

Pecock Reule of Crysten Religioun (Morgan M 519) 386.

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...expanded in ‘Principles of Affective Experience’ (pg. 165)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Why Do Different People Love or Hate the Same Thing?

Figure 56. ‘Microsoft’s Metro UI’; pg. 166

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Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Collated Affective Concepts and Touch-points

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 5 / 17

...expanded in ‘Collated Affective Concepts’ (pg. 176)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Collated Affective Concepts and Touch-points

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 5 / 17

...expanded in ‘Collated Affective Concepts’ (pg. 176)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Collated Affective Concepts and Touch-points

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 5 / 17

...expanded in ‘Collated Affective Concepts’ (pg. 176)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Potted Principles of Affective User Experience

‘Quality’ Does the artefact feel like Quality?

‘Aesthetics’ Is it aesthetically pleasing?

‘Flow’ Do you encourage flow?

‘Pleasantness’ Is it interactively pleasing?

‘Satisfaction’ Will users feel satisfied with their interactions?

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Touch-points 6 / 17

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Quality

Questions to think about as you design your prototype:

I Do you feel that the interface exhibits current best practice?

I Is the interface design fit-for-purpose for each stakeholder?

I Did the best people for each job work on the interface and

it’s interactions?

I Is the underlaying code cleanly built?

I Has quality been maintained at every level?

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 7 / 17

...expanded in ‘Facilitate Quality’ (pg. 181)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Aesthetics

Questions to think about as you design your prototype:

I Is the design beautiful?

I Does the design maximise enticement?

I Does the visual design reduce complexity and is the design

minimalist?

I Will the user perceive aesthetic quality?

I Is the design current and does it convey the desired ‘image’ ?

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 8 / 17

...expanded in ‘Facilitate Aesthetics’ (pg. 181)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Flow

Questions to think about as you design your prototype:

I Does the visual flow support the interactive flow?

I Do real world and virtual world touch-points drive the flow?

I Is there a defined beginning and end?

I Is there a narrative flow (people remember narratives better

than instructions)?

I Is there an absence of cyclic or repetitious flow?

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 9 / 17

...expanded in ‘Facilitate Flow’ (pg. 182)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Personality

Questions to think about as you design your prototype:

I Do you expect this design to fulfil and please the user?

I Will the expected emotions support positive anticipation?

I Will they be satisfied as they progress through the

interactivity?

I Do you dovetail into their perceived satisfaction?

I If nothing else will the emotional responses here be positive?

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 10 / 17

...expanded in ‘Facilitate Personality’ (pg. 185)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Satisfaction

Questions to think about as you design your prototype:

I Will the user find the interactions rewarding?

I Will the expected emotions support positive remembrances?

I Will the user remember a pleasing experience, if the the

system is work based?

I Are there any tangible rewards?

I Have you allowed them to register satisfaction (or not) buy

using, say, a ‘star’ rating?

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Touch-points 11 / 17

...expanded in ‘Facilitate Satisfaction’ (pg. 183)

Affective Experience Collated Affective Concepts and Touch-points Remember Wrapping Up Break!

Facilitate Personality –Ling’s Cars:

Figure 63. ‘Ling’s Cars’; pg. 184

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Remember

Figure 62. ‘Yerkes Dodson Curve’; pg. 181

The User Experience from 30,000ft Remember 13 / 17

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Remember

Figure 74. ‘Csikszentmihalyi’s ‘Flow’ Diagram’; pg. 202

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Pop Quiz for next week...

1. Why is it difficult to know if the affective principles have

been captured in software correctly?

2. Why is affective computing different to affective experiences?

3. How do Aesthetics and Visual Complexity relate to each

other?

4. How does narrative art relate to the principle of Flow?

5. Why is Emotion difficult to quantify? What is one possible

solution?

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...expanded on pg. 186.

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To Do for next week...

1. Pop Quiz (pg. 186) Discuss Next Week; and

2. Read your notes up to the end of ‘Self Assessment

Questions’ (pg. 186)

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Any Questions?

Simon Harper 2.44 Kilburn Building

0161 275 0599 (OR x50599)

[email protected]

Office Hours: Friday 14:00–18:00

Figure 93. ‘Simon Harper –Your Mild-Mannered CourseTutor’; pg. 326

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...expanded in ‘Contact’ (pg. 326)

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Let’s Have a Break!

Back in 10 Minutes!

Come see me now if you

have Questions Regarding

this Lecture!

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