ux critiques (the houston startup design workshop) - revised
Post on 21-Oct-2014
1.479 views
DESCRIPTION
Round 2 of Houston Experience Design. A presentation and workshop on quick, grounded, user interface critiques.TRANSCRIPT
HOUSTON STARTUP DESIGN WORKSHOP
Quick, grounded user interface critiques
Houston Experience Design, Tue, Oct 11 @ Caroline Collectivehttp://houstonexperiencedesign.wordpress.com/
http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop
AGENDA
MIND GAMES how to think when giving and receiving critiques
GOALS & CONTEXTSModelling the user, the interaction, the interface, and comparisons
ACTIVITIESDocumenting and critiquing interfaces
MIND GAMES
MINDGAMES
Designers don’t design anything. Organizations design everything. Always remember it’s never about you. It’s always about the TEAIM.
Everything has GOALS & CONTEXTS. Goals are the point, contexts the constraints. Nothing else matters.
Identify what achieves the goal and what doesn’t. You want to evaluate OUTCOMES, not identify solutions.
GIVING CRITIQUES
TEAIM:It’s not about right or wrong. It’s about “us” succeeding.
GOALS & CONTEXTS:Ask questions about context and what the goals are.
OUTCOMES:Identify what may work and what may not.
RECEIVING CRITIQUES
TEAIM:Remember it’s not about you. It’s about “our” goals.
GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics and preferences.
OUTCOMES:Note what works, what doesn’t, and open questions.
GOALS & CONTEXTS
GOALS & CONTEXTS
Model the user
Model the interaction
Model the interface
Compare and evaluate
MODEL THE USER
Who is the user?Young? Old? Busy? Relaxed?
Why is the user here?What’s their goal? What are they trying to do?
MODEL THE INTERACTION
When will the user use this interface?Just once? Once a day? A week? A month? A year?
Where will they be?At home? Work? In the car? On a tablet?
MODEL THE INTERFACE
What kind of interface is it?Words, lists, galleries, infographics?(Usually evident at first glance)
How will they use it?Browse? Click? Drag? Select? A wizard?
COMPARED TO WHAT?
What’s a similar interface or experience we can compare this to?
Compared to that interface or experience, how good is this one supposed to be?
EVALUATE
Not as good as our comparison, but still usable.
As good as our comparison.
Better than our comparison.
Better than any other experience out there.
QUESTIONS?
ACTIVITY TIME!!!DOCUMENT YOUR
SCREENS
ACTIVITY TIME!!!CRITIQUES
FOR MORE INFORMATION
Our speaker:
AUSTIN GOVELLA
Information Architect + UX Designer
@austingovella
http://www.thinkingandmaking.com
Houston Experience Design:
A user experience community for information architecture and interaction design
@houstonux
http://houstonexperiencedesign.wordpress.com
http://facebook.com/groups/houstonexperiencedesign