ux critiques (the houston startup design workshop) - revised

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HOUSTON STARTUP DESIGN WORKSHOP Quick, grounded user interface critiques Houston Experience Design, Tue, Oct 11 @ Caroline Collective http://houstonexperiencedesign.wordpress.com/ http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop

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Round 2 of Houston Experience Design. A presentation and workshop on quick, grounded, user interface critiques.

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Page 1: UX Critiques (the Houston Startup Design Workshop) - revised

HOUSTON STARTUP DESIGN WORKSHOP

Quick, grounded user interface critiques

Houston Experience Design, Tue, Oct 11 @ Caroline Collectivehttp://houstonexperiencedesign.wordpress.com/

http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop

Page 2: UX Critiques (the Houston Startup Design Workshop) - revised

AGENDA

MIND GAMES how to think when giving and receiving critiques

GOALS & CONTEXTSModelling the user, the interaction, the interface, and comparisons

ACTIVITIESDocumenting and critiquing interfaces

Page 3: UX Critiques (the Houston Startup Design Workshop) - revised

MIND GAMES

Page 4: UX Critiques (the Houston Startup Design Workshop) - revised

MINDGAMES

Designers don’t design anything. Organizations design everything. Always remember it’s never about you. It’s always about the TEAIM.

Everything has GOALS & CONTEXTS. Goals are the point, contexts the constraints. Nothing else matters.

Identify what achieves the goal and what doesn’t. You want to evaluate OUTCOMES, not identify solutions.

Page 5: UX Critiques (the Houston Startup Design Workshop) - revised

GIVING CRITIQUES

TEAIM:It’s not about right or wrong. It’s about “us” succeeding.

GOALS & CONTEXTS:Ask questions about context and what the goals are.

OUTCOMES:Identify what may work and what may not.

Page 6: UX Critiques (the Houston Startup Design Workshop) - revised

RECEIVING CRITIQUES

TEAIM:Remember it’s not about you. It’s about “our” goals.

GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics and preferences.

OUTCOMES:Note what works, what doesn’t, and open questions.

Page 7: UX Critiques (the Houston Startup Design Workshop) - revised

GOALS & CONTEXTS

Page 8: UX Critiques (the Houston Startup Design Workshop) - revised

GOALS & CONTEXTS

Model the user

Model the interaction

Model the interface

Compare and evaluate

Page 9: UX Critiques (the Houston Startup Design Workshop) - revised

MODEL THE USER

Who is the user?Young? Old? Busy? Relaxed?

Why is the user here?What’s their goal? What are they trying to do?

Page 10: UX Critiques (the Houston Startup Design Workshop) - revised

MODEL THE INTERACTION

When will the user use this interface?Just once? Once a day? A week? A month? A year?

Where will they be?At home? Work? In the car? On a tablet?

Page 11: UX Critiques (the Houston Startup Design Workshop) - revised

MODEL THE INTERFACE

What kind of interface is it?Words, lists, galleries, infographics?(Usually evident at first glance)

How will they use it?Browse? Click? Drag? Select? A wizard?

Page 12: UX Critiques (the Houston Startup Design Workshop) - revised

COMPARED TO WHAT?

What’s a similar interface or experience we can compare this to?

Compared to that interface or experience, how good is this one supposed to be?

Page 13: UX Critiques (the Houston Startup Design Workshop) - revised

EVALUATE

Not as good as our comparison, but still usable.

As good as our comparison.

Better than our comparison.

Better than any other experience out there.

Page 14: UX Critiques (the Houston Startup Design Workshop) - revised

QUESTIONS?

Page 15: UX Critiques (the Houston Startup Design Workshop) - revised

ACTIVITY TIME!!!DOCUMENT YOUR

SCREENS

Page 16: UX Critiques (the Houston Startup Design Workshop) - revised

ACTIVITY TIME!!!CRITIQUES