using oculus rift and virtual reality to visualize data on salesforce
TRANSCRIPT
Using the Oculus Rift and VR to Visualize Data on Salesforce
Dreamforce 2015
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Safe Harbor
Bobby Tamburrino Senior Developer, CodeScience [email protected]
Bobby Tamburrino Senior Developer, CodeScience [email protected]
The “Why”
Matthew Carroll Senior Developer, CodeScience [email protected]
Matthew Carroll Senior Developer, CodeScience [email protected]
The “How”
Brandon Baker Senior Developer, Codescience [email protected]
Brandon Baker Senior Developer, Codescience [email protected]
The “What”
Jaime Perry Quality Engineer, Codescience [email protected]
Jaime Perry Quality Engineer, Codescience [email protected]
The… “Where”?
That Makes Us...
That Makes Us...The “Who”
Why Virtual Reality? And Why Now?
A Dilemma...
“...So preoccupied with whether or not they could that they didn't stop to think if they should.”
A Dilemma...
“...So preoccupied with whether or not they could that they didn't stop to think if they should.”
Dr. Ian Malcolm Jurassic Park
Virtual Reality in the 90’s...
Dactyl Nightmare VFX-1 Headgear
Virtual Reality in the 90’s...
Screenshot of Dactyl Nightmare
Virtual Reality in the 90’s...
NASA, 1989 Sci-Fi Channel, 1993
Virtual Reality in 2015...
Virtual Reality is not Augmented Reality
Augment for Salesforce Microsoft HoloLens
An Input Problem...
Input Solutions Coming “Soon”...
HTC Vive Lighthouse Oculus Touch
This Week’s Input Solution
Xbox Controller
You’ve Heard The Why, Here’s The How...
The Good Stuff
• Hardware
• The Oculus Rift DK2
Low persistence OLED display and positional tracking
• Nvidia GTX 970
Advanced GPU with 1664 CUDA cores.
• Samsung Gear VR
A wireless VR Headset and touchpad for the Note 4 and S6
• Target Environments • Direct3D(DirectX11)
Oculus Rift on Windows 8.1
• Open GL
Samsung Gear VR - Galaxy Note 4 and S6
Display Targets and Platform
• Hardware
• The Oculus Rift DK2
Low persistence OLED display and positional tracking
• Nvidia GTX 970
Advanced GPU with 1664 CUDA cores.
• Samsung Gear VR
A wireless VR Headset and touchpad for the Note 4 and S6
• Target Environments • Direct3D(DirectX11)
Oculus Rift on Windows 8.1
• Open GL
Samsung Gear VR - Galaxy Note 4 and S6
Display Targets and Platform
Tooling and Application Structure
• Software
• Unity3D and Monodevelop
Flexible creation of a 3D environments and game objects
Integrated scripting platform in C# or Javascript(Unityscript)
• Blender
The “Swiss Army Knife” of 3D content creation.
• Unity Game Engine
• Core Logic
All scripts written in C# - Mono
• SalesForce Rest API
Used for data retrieval and creation
• Motion Driven Focus
• Variations in ring spin signify record priority.
Uses vision’s natural draw to motion and change to guide the user’s eye
The higher rate of spin denotes the level of importance
Color is used to reinforce the focus provided by motion.
• Composite abstractions
Each ring serves as an abstract representation of object record
Rings contain subforms which allow for deep interaction with data.
User Interface
• Perspective Driven Delivery
• Guided: When viewed from with the column.
Data based on a priority rating is brought forward
Allows the user to process priority items and move on.
• Exploration: From outside the column
The user has free movement throughout the environment.
Allows for infinite variations to expose data in new forms
User Interface
“VRpportunity” Working With Data Through Expanded Perception Exploring Opportunities Through Real World Use Cases
“VRpportunity” Working With Data Through Expanded Perception Exploring Opportunities Through Real World Use Cases
All code samples and assets are available on GitHub Provided by CodeScience with the MIT Open Source License
https://GitHub.com/CodeScience/VRpportunity
Thank you