using oculus rift and vr to visualize data on salesforce

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  1. 1. Using the Oculus Rift and VR to Visualize Data on Salesforce Dreamforce 2015
  2. 2. Safe harbor statement under the Private Securities Litigation Reform Act of 1995: This presentation may contain forward-looking statements that involve risks, uncertainties, and assumptions. If any such uncertainties materialize or if any of the assumptions proves incorrect, the results of salesforce.com, inc. could differ materially from the results expressed or implied by the forward-looking statements we make. All statements other than statements of historical fact could be deemed forward-looking, including any projections of product or service availability, subscriber growth, earnings, revenues, or other financial items and any statements regarding strategies or plans of management for future operations, statements of belief, any statements concerning new, planned, or upgraded services or technology developments and customer contracts or use of our services. The risks and uncertainties referred to above include but are not limited to risks associated with developing and delivering new functionality for our service, new products and services, our new business model, our past operating losses, possible fluctuations in our operating results and rate of growth, interruptions or delays in our Web hosting, breach of our security measures, the outcome of any litigation, risks associated with completed and any possible mergers and acquisitions, the immature market in which we operate, our relatively limited operating history, our ability to expand, retain, and motivate our employees and manage our growth, new releases of our service and successful customer deployment, our limited history reselling non-salesforce.com products, and utilization and selling to larger enterprise customers. Further information on potential factors that could affect the financial results of salesforce.com, inc. is included in our annual report on Form 10-K for the most recent fiscal year and in our quarterly report on Form 10-Q for the most recent fiscal quarter. These documents and others containing important disclosures are available on the SEC Filings section of the Investor Information section of our Web site. Any unreleased services or features referenced in this or other presentations, press releases or public statements are not currently available and may not be delivered on time or at all. Customers who purchase our services should make the purchase decisions based upon features that are currently available. Salesforce.com, inc. assumes no obligation and does not intend to update these forward-looking statements. Safe Harbor
  3. 3. Bobby Tamburrino Senior Developer, CodeScience bobby@codescience.com
  4. 4. Bobby Tamburrino Senior Developer, CodeScience bobby@codescience.com The Why
  5. 5. Matthew Carroll Senior Developer, CodeScience carroll@salesforce.com
  6. 6. Matthew Carroll Senior Developer, CodeScience carroll@salesforce.com The How
  7. 7. Brandon Baker Senior Developer, Codescience brandon@codescience.com
  8. 8. Brandon Baker Senior Developer, Codescience brandon@codescience.com The What
  9. 9. Jaime Perry Quality Engineer, Codescience jaime.perry@salesforce.com
  10. 10. Jaime Perry Quality Engineer, Codescience jaime.perry@salesforce.com The Where?
  11. 11. That Makes Us...
  12. 12. That Makes Us...The Who
  13. 13. Why Virtual Reality? And Why Now?
  14. 14. A Dilemma... ...So preoccupied with whether or not they could that they didn't stop to think if they should.
  15. 15. A Dilemma... ...So preoccupied with whether or not they could that they didn't stop to think if they should. Dr. Ian Malcolm Jurassic Park
  16. 16. Virtual Reality in the 90s... Dactyl Nightmare VFX-1 Headgear
  17. 17. Virtual Reality in the 90s... Screenshot of Dactyl Nightmare
  18. 18. Virtual Reality in the 90s... NASA, 1989 Sci-Fi Channel, 1993
  19. 19. Virtual Reality in 2015...
  20. 20. Virtual Reality is not Augmented Reality Augment for Salesforce Microsoft HoloLens
  21. 21. An Input Problem...
  22. 22. Input Solutions Coming Soon... HTC Vive Lighthouse Oculus Touch
  23. 23. This Weeks Input Solution Xbox Controller
  24. 24. Youve Heard The Why, Heres The How... The Good Stuff
  25. 25. Hardware The Oculus Rift DK2 Low persistence OLED display and positional tracking Nvidia GTX 970 Advanced GPU with 1664 CUDA cores. Samsung Gear VR A wireless VR Headset and touchpad for the Note 4 and S6 Target Environments Direct3D(DirectX11) Oculus Rift on Windows 8.1 Open GL Samsung Gear VR - Galaxy Note 4 and S6 Display Targets and Platform
  26. 26. Hardware The Oculus Rift DK2 Low persistence OLED display and positional tracking Nvidia GTX 970 Advanced GPU with 1664 CUDA cores. Samsung Gear VR A wireless VR Headset and touchpad for the Note 4 and S6 Target Environments Direct3D(DirectX11) Oculus Rift on Windows 8.1 Open GL Samsung Gear VR - Galaxy Note 4 and S6 Display Targets and Platform
  27. 27. Tooling and Application Structure Software Unity3D and Monodevelop Flexible creation of a 3D environments and game objects Integrated scripting platform in C# or Javascript(Unityscript) Blender The Swiss Army Knife of 3D content creation. Unity Game Engine Core Logic All scripts written in C# - Mono SalesForce Rest API Used for data retrieval and creation
  28. 28. Motion Driven Focus Variations in ring spin signify record priority. Uses visions natural draw to motion and change to guide the users eye The higher rate of spin denotes the level of importance Color is used to reinforce the focus provided by motion. Composite abstractions Each ring serves as an abstract representation of object record Rings contain subforms which allow for deep interaction with data. User Interface
  29. 29. Perspective Driven Delivery Guided: When viewed from with the column. Data based on a priority rating is brought forward Allows the user to process priority items and move on. Exploration: From outside the column The user has free movement throughout the environment. Allows for infinite variations to expose data in new forms User Interface
  30. 30. VRpportunity Working With Data Through Expanded Perception Exploring Opportunities Through Real World Use Cases
  31. 31. VRpportunity Working With Data Through Expanded Perception Exploring Opportunities Through Real World Use Cases
  32. 32. All code samples and assets are available on GitHub Provided by CodeScience with the MIT Open Source License https://GitHub.com/CodeScience/VRpportunity
  33. 33. Thank you