transforming education through disruptive technologies
DESCRIPTION
Transforming Education through Disruptive Technologies. Panelists: Steve Nordmark Vice President, Solutions Management and Development, netTrekker Elango Kanagaraji Head – Web 2.0 Specialization, Aspire Systems Moderator: Kanchana Rajagopalan Marketing, Aspire Systems. - PowerPoint PPT PresentationTRANSCRIPT
Transforming Education through Disruptive Technologies
Panelists:
Steve NordmarkVice President, Solutions Management and Development,
netTrekker
Elango Kanagaraji Head – Web 2.0 Specialization, Aspire Systems
Moderator:
Kanchana RajagopalanMarketing, Aspire Systems
Date: Thursday, Apr 1st, 2010
Time: 11 AM EDT/ 04:00 PM BST/ 08:30 PM IST
Panelist
Steve Nordmark Vice President, Solutions Management and Development, netTrekker
Innovative leader in educational software development and research with over 20 years of experience in corporate consulting and K-12 educational technology.
Spearheaded the next generation re-architecture, design, development, and deployment of the flagship netTrekker product, providing an increased platform for growth, integration and flexibility.
Managed and lead several educational software development projects, including desktop-based, client-server, and online/SaaS solutions for more than 13 years.
Passionate about delivering personalized learning environments for all, blending a focus on strong Universal Design for Learning (UDL) principles and meaningful connections of assessment and instructional content.
Steve has a Bachelor's degree in Engineering from the University of Illinois and a Master's degree in Education from Florida Tech.
About netTrekker
Founded in 1999
First to market with standards-based educational search tool
A leader in the delivery of digital K-12 educational content
Engaging students through personalized learning
Currently serving over 10 million students in 18,000+ schools worldwide
Honored with over 25 awards for educational excellence
Elango KanagarajiHead – Web 2.0 Specialization, Aspire Systems
Currently heads the Web 2.0 Specialization Business unit at Aspire Systems.
Responsible for the business/product development in Consumer Internet and Software enabled business areas and manages all customer engagements from North America and Europe.
Actively participates in customer interactions and new customer acquisition and drives various value added initiatives for customers
Instrumental in defining Aspire's focus in Web 2.0. Closely monitors industry trends in Web 2.0 and collaborates with Aspire's Web 2.0 CoE to build internal expertise.
Elango has a Bachelor's Degree in Electronics and Communication Engineering from PSG Institute of Technology, Coimbatore
Panelist
Thought leader in Outsourced Product Development
1100+ product releases to date
50+ active engagements; 475 producteers
Offices in Chennai (India), San Jose, CA, and London, UK
ISO 9001:2000 certified
About Aspire
•Awards
•Ranked in the top 500 fast growing technology companies in Asia Pacific for 3 years in a row
•Ranked among the Top 20 Global R&D Service Providers by Zinnov
Consulting
Best established/emerging technologies education software providers should invest in
Technologies recommended for educational institutions and corporations
Market Drivers in the K-12 Education
Effects and Impacts of adopting such disruptive technologies
Agenda
So far so good
Gaining ground
Cloud Computing
Software on cloud can be delivered to any device and from anywhere
Software Solution - network, cloud and device dependent
Application built in to support cloud computing model and scale
across private and external cloud
Interoperable and Portable across cloud services to avoid Vendor
Lock, Support for Federated Identity Management service like SAML
Private Cloud - Data center for mission critical applications and others
can be moved to external clouds
Benefits for Schools/Universities using the applications on Cloud:
Reduce the cost of Managing Individual Devices and enable students to
use their own devices
Access the required application on need basis on any device and from
anywhere
Applications Integration Databases Servers HW/SW
Storage Networking
Managed By Customer
Managed By Vendor
Managed By Customer
Managed By Vendor
On-Premise
Hosted Solution
Cloud Solutions
Comparison
Virtual Space and Collaboration
Virtual Classrooms
Private spaces, interaction with multiple users in real time
Distributed and engaged learning
eCalendar – Organize and share assignments, events, post-
information to students, teachers, professors, parents etc.
Artificial Intelligence - Training assistance, facilitating academics,
training for medicine, battlefields etc.
Interaction with the real world while being constantly provided with
information about their surrounding – Student guides or virtual
tour of campus
Google Sky Map, Wikitude
Gaining ground
Rich Internet Apps
Why RIA for Education Software
Highly Productive Tools
Portal Environment
Mobile Devices
User Experience and Rich Content Delivery – Flex, Silverlight, HTML 5
Desktop Apps – AIR, Java Web Start, etc
Next Generation Electronic Books – iPhone, iPad, Tablet PC, Android etc
Gaining ground
Mashups
Personalized App creations, create own curriculum, courses, assessment tools
without any coding knowledge
Create Custom Data services – API calls or extract structured data from Web
pages
Create Data Feeds - RSS, XML, Microformats etc.
Example – Yahoo Search Monkey, Find the landmark, Flood Maps
Gaining ground
Semantic Web
Data on Web which can be interpreted by machine
Enhances user experience with better search, transfer Data between websites
and applications (Transfer Calendar event on webpage to Desktop)
Enhances Interactivity between Students, Schools, Teachers, Content
Authors in real-time
Web morphs into effective and focused information resource tailored for
specific content area objectives
Semantic Web Technologies for Education Software
System Integration based on universal Ontology
Building Semantic Metadata – RSS, RDF, Microformats, OWL
On the Horizon
Examples
Software Vendors Educational Institutions Organizations
netTrekker uses Folksonomy for its educational content search tool
Virtual Computing Lab at North Carolina State University uses IBM’s cloud to accommodate sudden demands of resources
Columbia University’s experimental ARMAR contains a head mounted display unit that provides graphic overlays to assist in making military vehicle repairs
Biz-LX LLC hosts a simulation that engages students in ethically challenging managerial decision scenarios
Stanford University's Libraries and Academic Information Resources has created a virtual library in Second Life accessible to all members
Learning Solutions Magazine Wiki spaces, an open source wiki for documenting e-Learning development processes in the organization
Blackboard Mobile Learn™ allows students access to institutional applications for course content access anywhere
Classroom 2.0 is a free, community-supported network created in Ning for those interested in Web 2.0 and Social Media in education
Doctors at Kaiser Permanente (KP) Medical Center use Clinical Events Team Training where labor and delivery events are simulated realistically using robotic maternal and neonatal mannequins
Blending Current and Future Disruptive
Technologies To Meet the Market Drivers
Major Budget Crisis – Increased Focus on Reducing Cost
National Educational Technology Plan
Grand Challenge: “…half the time at half the cost”
States Providing Clear Signals for Increased Appetite for Digital
Resources
Increased Emphasis on Technology Enablers for “Personalization”
Increased AI support, connecting learner profile, learning content and
assessment
Longitudinal Accountability – Following the learner
Project-based Learning – Collaboration
Global Competence
Market Drivers in K-12 Education
“…establishing an integrated end-to-end real-time system for managing learning
outcomes and costs across our entire education system at all levels.”
Self improving system that becomes more effective with interaction with
learners
Updated assessments for 21C environment across academic disciplines
Real-time access across multiple learning platforms and data systems
Online learning systems and/or blended learning systems that produce
equal or better outcomes that conventional methods in “half the time at
half the cost”
Grand Challenges in National Ed-Tech Plan
Greater needs for bandwidth capabilities, not just within schools but within homes
and communities
Greater R&D on interoperable learning objects May have a pre-defined scope and sequence (as an initial recommendation) Permit school systems and teachers to disaggregate resources and utilize those that best
meet the needs of specific students – supporting personalization
Greater R&D in “activity-based” learning objects that embed branching
assessments
Greater coordination among those involved with: R&D on digital identity profiles of learners Security measures that protect that information Policies that define the boundaries of the security framework – refining current guidelines
(i.e., FERPA and CIPA )
Impacts of the “Grand Challenges”
Greater R&D on interoperability standards that connect the digital identity profile of:
Learner
ContentAssessment
Impacts of the “Grand Challenges”
Greater R&D on interoperability standards that connect the digital identity profile of:
Interoperability standards to support multiple Learning Platforms and Data Systems
Learner
ContentAssessment
Impacts of the “Grand Challenges”
Scotland is implementing Glow, country-wide (about ½ population of Ohio)
In the US, we have open market for LMS/VLE/LP solutions
Don’t see Federal or State Governments in US implementing one choice
Requires significant increase in interoperability standards adherence from publishers
and Ed-Tech vendors Requires leadership from a policy level to highlight the importance of these
interoperability standards
Mandated Learning Platforms Versus Open Standards
Web-based authentication models – Single Sign-on (SSO)
Scotland and other areas in UK chose to standardize on Shibboleth for Federated
model of SSO - http://shibboleth.internet2.edu/about.html
Few places in US, outside of academic levels discuss similar approaches
Starting Point for Open Standards
Greater technology support for 21C authentic assessments
Greater shift to mastery level achievement goals with fewer penalties for risk taking
in learning along the way – promoting learning in a 21C innovation economy
Greater need for equitable student access to computing devices, starting with
laptops but quickly moving to smaller, more mobile device
Which leads to…
Impacts of the “Grand Challenges”
Greater need for client-server approach (“back to the future”) in the interim to respond to issues with connectivity and/or slower bandwidth in mobile platforms
Greater complexity and cost in application development and testing due to
increased number of Operating Systems beyond Windows and Mac
Greater QA requirements
Greater reliance on advanced GUI developers (whole new realm beyond current web GUI
developers)
Greater variability in application designs – supporting anytime, anywhere learning with or
without reliable connectivity
Impacts of Increased Mobility
Resisting temptation to port existing apps to mobile platforms - seriously rethinking
whether there is specific, increased benefit for supporting mobility
UDL challenges/opportunities due to different form factors and usage locations
Significant changes in keyboarding – potential impact on extended writing
Increased need for handwriting recognition software and voice recognition software to
compensate for keyboard limitations
Potential positive impacts on multimedia (audio/visual) record keeping and the potential
resulting impact on text literacy and writing skills
Rethink the use of audio and video because of difficulty with text input/output on smaller
screens (e.g., kReader Mobile and knfb Reading Technology from Kurzweil)
Impacts of Increased Mobility
Impacts of Increased Mobility
Greater potential for “personalization”
Increased acceptance for student-owned devices
• Defining personal preferences
• Tracking personal usage behaviors
Machine authentication vs. username & password
Increased need for new models of “student-friendly” authoring tools for multimedia presentations
Longitudinal Accountability
Looking for solutions that move with the learner
Longitudinal view of a student’s “profile” of learning
strong need for ePortfolio solutions that allow students to perform their work online through SaaS tools
open standards to allow the information to flow easily from one system to another as students move:
• from school to school within district
• from school to school across districts and across states
Collaborative Tools for Project-based Learning
SaaS solutions are essential to increase the ease of sharing among students in a
project group (in and out of school boundaries)
Asynchronous collaboration – eliminate the time boundaries to allow students to work
on varied schedules
Synchronous collaboration
Boost to the effectiveness of solutions to support students in the 21C
Already familiar with synchronous technology interaction (games, chat, social networks,
etc.)
Enabler for expanding the boundaries of typical classroom
Global Connections for Project-based Learning
“Global Competence”
(from Alexis Menten’s presentation at CoSN International Symposium, 2010)
Investigating their world
Recognizing their own and others perspectives
Being media savvy when communicating ideas to diverse audiences
Taking action as an actor on a global stage
Questions
Steve Nordmark
Vice President, Solutions Management and
Development, netTrekker
Elango Kanagaraji
Head – Web 2.0 Specialization, Aspire Systems