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ASQ RRD Series The Future of XR (Cross/Mixed Reality) in Business: Innovations, Strategies, and Use Cases

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Page 1: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

ASQ RRD Series The Future of XR (Cross/Mixed Reality) in Business: Innovations, Strategies, and Use Cases

Page 2: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Speakers

DENIS POTAPENKO

As a CTO and technology evangelist with over 15 years of experience, Denis is responsible for the company's R&D future. He has been acting in the area of innovative virtual and augmented reality solutions for military training and educational simulations developing and implementing risk-free solutions in complex areas.

PHILIP VOLNA

Philip Volna is a digital content marketer at Program-Ace who takes complicated digitalization ideas and converts them into applicable solutions for business.

Page 3: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Agenda❖ Reality-altering technologies❖ XR definition, market size, leader matrix❖ Technology stack, devices, and the best solutions❖ XR use cases ❖ How small businesses and startups can benefit from XR ❖ How to choose the right XR development company

Page 4: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

XRExtended Reality

VRVirtual reality

ARAugmented reality

MRMixed reality

Understanding XR

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“AR

MR

VR

- Real world is “augmented” with computer generated “virtual” information (objects, character, images)

- The same as AR, but you can track and interact with the virtual environment

- Fully computer-generated environment. A user can’t see the real world

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XR Market Size

$209.2Billion

by 2022

Source: Statista.com

❖ More apps and opportunities❖ New ways of thinking ❖ New tactics and strategies

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Source: Statista.com

Headset shipment:

❖ 0.8 million units (AR)❖ 8.1 million units (VR)

❖ 26.7 million units (AR)❖ 39.2 million units (VR)

2018

2022

Page 8: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Source: Perkins Coie LLP

Most influential:❖ Gaming❖ Healthcare ❖ Retail❖ Automotive❖ Manufacturing❖ Marketing ❖ Agriculture

Page 9: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Apple Google Microsoft Facebook Magic Leap HTC Vive Samsung

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Top AR/VR Developers:Source: Clutch.co

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Facebook (B2C)In 2014 acquired Oculus VR.In 2015 tried to acquire Unity.Focus: ❖ Entertainment (Facebook

Spaces)

The Games Big Guys Play

Apple (B2B/B2C)Actively builds AR prototypesFocus: ❖ Education ❖ Navigation ❖ Manufacturing❖ Entertainment

“VR/AR will be the next major computing platform after mobile in about 10 years... It’s more natural than mobile since it uses our normal human visual and gestural systems” - Mark

Zuckerberg

Google (B2B/B2C)Enhanced Google Maps with ARFocus: ❖ Entertainment ❖ Navigation

Page 12: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Headset❖ HTC Vive❖ Oculus Rift

Glasses❖ Microsoft Hololens❖ Meta Glasses❖ Magic Leap

VR Box ❖ Samsung Gear VR❖ Oculus Go❖ Google Daydream

View

XR Hardware Overview

+

Page 13: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

XR Technology Stack

ARKitApple AR

development platform for IOS

ARCoreGoogle AR

development platform for Android

VuforiaAR SDK

for mobile devices

UnityGame development

engine

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XRUse Cases

Page 15: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Energy Sector

MR in the Energy industry is used for: ❖ Teamwork and communication❖ Object inspection and maintenance❖ Training & emergency training❖ Hazard mapping ❖ Object visualization

Image source: Siemens

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Retail

MR in the Retail industry is used for: ❖ Product marketing❖ Product configuration ❖ Advertising ❖ Entertainment

74%of shoppers expect

retailers to implement AR

Source: DigitalBridge, IKEA

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Healthcare

MR in the Healthcare industry is used for: ❖ Post-stroke rehabilitation

“Microsoft Kinect”❖ Fine motor rehabilitation ❖ Anxiety and pain reduction❖ Post-trauma rehabilitation❖ Training and visualization

Image source: Hermes Pardini

Page 18: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Logistics

MR in Logistics is used for: ❖ Product picking optimization ❖ AR route planning ❖ Damage detection ❖ Completeness checkup ❖ Real-time assistance via AR glasses

Image source: Stock image

Page 19: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Automotive

MR in Automotive is used for: ❖ Training and maintenance❖ Damage detection and inspection ❖ Communication and assistance❖ Vehicle counterparts visualization ❖ Route planning and navigation

Image source: Stock image

Page 20: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Tourism

MR in Tourism is used for: ❖ Route planning (AR Google Maps)❖ Points of interest location (with AR description)❖ Navigation and information❖ Custom Code detection and projection (QR-codes

in travel guide journal)

Image source: Zumoko AR, Stock image

Page 21: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

How Small Businesses and Startups Can Benefit From XR

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BENEFIT

External or Internal?

Develop For Others

Develop For Yourself

Find pain - solve itIdentify the problem -

find a company

Page 23: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

How to choosethe right AR/VR development company

Page 24: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Great AR/VR Company Characteristics

PortfolioCustomer

satisfaction & reviews

Internalprocesses Prices

Page 25: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Thanks!

Page 26: The Future of XR (Cross/Mixed Reality) in Business: ASQ ... · Facebook (B2C) In 2014 acquired Oculus VR. In 2015 tried to acquire Unity. Focus: Entertainment (Facebook Spaces) The

Contact

Program-Ace is a Ukrainian R&D AR/VR development company with 25+ years of successful delivery and vigorous growth at the IT market.

USA +1 347 53 53 543Ukraine +38 067 578 40 46

56, Poltavsky Shlyah, Kharkiv, Ukraine

[email protected]

program.ace