oculus rift, virtual reality, division of facebook

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Oculus Rift Virtual Reality

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Page 1: Oculus rift, Virtual Reality, Division of Facebook

Oculus Rift

Virtual Reality

Page 2: Oculus rift, Virtual Reality, Division of Facebook

Contents

1. Virtual Reality

2. Versions of VR

3. Oculus Rift

4. Devices

5. How does it work?

6. Future Scope

7. Conclusion

Page 3: Oculus rift, Virtual Reality, Division of Facebook

Virtual Reality

• Simulation that provides the

experience of a physical

presence

• The recreation of human

senses (sight, sound, touch,

taste, smell)

Page 4: Oculus rift, Virtual Reality, Division of Facebook

Evaluation of Virtual Reality

• The Sensorama released in 1962

• The Eye Phone released in 1984

• The Nintendo Virtual Boy released in 1995

• The Oculus Rift released in 2011

Page 5: Oculus rift, Virtual Reality, Division of Facebook

Virtual Reality Devices

Facebook

Oculus RiftSamsung

Gear VR

Microsoft

Xbox VR

Page 6: Oculus rift, Virtual Reality, Division of Facebook

Oculus Rift

• Invented by a Palmer Luckey.

• An virtual reality head mounted display & developed by Oculus VR, a division of Facebook.

• a virtual reality headset that lets players step inside their favorite games and virtual worlds.

• 110 degree field of view.

Page 7: Oculus rift, Virtual Reality, Division of Facebook

About Palmer

• Palmer Freeman Luckey (born

19 September 1992) is the original

founder of Oculus VR and

inventor of the Oculus Rift.

Page 8: Oculus rift, Virtual Reality, Division of Facebook

Devices which are used in Oculus Rift

• The Cable

• The Headset

• The Screen(7 inch screen)

Page 9: Oculus rift, Virtual Reality, Division of Facebook

The Cable

• It use HDMI(High Definition Multimedia Interface) cable.

• HDMI cable contain 19 ports.

• Each port is used for different purpose.

• Cable transferring uncompressed (or) compressed

Digital audio & Video data

Page 10: Oculus rift, Virtual Reality, Division of Facebook

Screen

• It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels.

• Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers.

• User can view the screen through two lens cup.

• It use Stereoscopic Image to display .

Page 11: Oculus rift, Virtual Reality, Division of Facebook

Stereoscopic Image

• Stereoscopic imaging is a

technique used to record and

display 3D (three dimensional)

images or an illusion of depth in

an image

Page 12: Oculus rift, Virtual Reality, Division of Facebook

Stereoscopic Image(Cont…)

Page 13: Oculus rift, Virtual Reality, Division of Facebook

Working of Oculus Rift

Input

From mouse , keyboard etc..

Hardware Software

process the Input

Sending to Graphics

accelerator

Display on Screen

Page 14: Oculus rift, Virtual Reality, Division of Facebook

Present where it use?

• Developing Games

Page 15: Oculus rift, Virtual Reality, Division of Facebook

Future Scope

• Conference

• Cinema

• Maps

• Social Networks

Page 16: Oculus rift, Virtual Reality, Division of Facebook

Problems

• It is not Wireless Device.

• Heavy weight design.

• Users experiences motion sickness.

• Few number of games available

Page 17: Oculus rift, Virtual Reality, Division of Facebook

Conclusion

• Oculus Rift helps user to experience games in 3–d.

• By using this technology “Finally one can get taste of IRON MAN”

Page 18: Oculus rift, Virtual Reality, Division of Facebook

1. http://en.wikipedia.org/wiki/Oculus_Ri

ft

2. https://www.facebook.com/oculusvr

3. http://www.oculusvr.com/

4. https://www.kickstarter.com/projects/1

523379957/oculus-rift-step-into-the-

game

5. http://electronics.howstuffworks.com/oc

ulus-rift2.htm

Page 19: Oculus rift, Virtual Reality, Division of Facebook