strategic ux (strux) - emily · pdf file4| strategic ux (strux) and then the good news but...
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1 | Strategic UX (STRUX)
STRATEGIC UX (STRUX)HOW TO DERIVE A PRODUCT USERS WILL LOVE WHILE KEEPING YOUR STAKEHOLDERS HAPPYApril 15, 2017
2 | Strategic UX (STRUX)
$300 MILLION BUTTON STORY
3 | Strategic UX (STRUX)
FIRST, THE BAD NEWS…
Sorry guys, but… design is not the center of the corporate
universe.
4 | Strategic UX (STRUX)
… AND THEN THE GOOD NEWS
But design can be used to make the business successful as
long as we look at it through the right lens.
“Design isn’t about beauty, it’s about relevance”
–John Maeda
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THE LENS OF THE CEO
“Of users tested through our standard HCD methods, we found a
large portion preferred the RWD design version number 2 because
the affordance was higher for those users on mobile form factors,
so long as they were in the landscape mode, however, once they
switched to portrait, their usage dropped drastically due to the
IXD. Since we’re agile, we think it’s best to…”
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SO, I DON’T SPEAK C-SUITE
What we say
HCD
Engagement
Delight
What they hear
Happy customers ($$$)
Returning customers ($$$)
Paying customers ($$$)
7 | Strategic UX (STRUX)
SOUNDS LIKE A JOB FOR …
… STRATEGIC UX (STRUX)
• Strategy is “the long term plan of action designed to achieve a
particular goal”
• Strategy is different from tactics or immediate actions by its
orientation on affecting future, not immediate, conditions.
8 | Strategic UX (STRUX)
• What is the business environment?
• What are the resources of your organization?
• What do your stakeholders need?
BUSINESS 101 (OR 5 SECONDS TO MBA)
9 | Strategic UX (STRUX)
• What is the business environment? (aka, what’s VIABLE?)
• What are the resources of your organization? (aka what’s FEASIBLE?)
• What do your stakeholders need? (aka what’s DESIRABLE?)
UX 101 (OR 5 SECONDS TO HCD)
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SOUNDS FAMILIAR, RIGHT?
VIABLEBusiness
FEASIBLETechnology
DESIRABLEHuman
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WHAT ARE WE TALKING ABOUT?
VIABLEBusiness
FEASIBLETechnology
DESIRABLEHuman
STRUX
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WE ARE BIASED
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• What are the critical needs of the business?
• How does UX solve the problems of the business?
• How does UX impact the bottom line?
STRUX 101 (OR 5 SECONDS TO STRATEGIC UX)
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• What are the critical needs of the business?
• How does UX solve the problems of the business?
• How does UX impact the bottom line?
STRUX 101 (OR 5 SECONDS TO STRATEGIC UX)
15 | Strategic UX (STRUX)
• What are the critical needs of the business?
• How does UX solve the problems of the business?
• How does UX impact the bottom line?
STRUX 101 (OR 5 SECONDS TO STRATEGIC UX)
16 | Strategic UX (STRUX)
• What are the critical needs of the business?
• How does UX solve the problems of the business?
• How does UX impact the bottom line?
STRUX 101 (OR 5 SECONDS TO STRATEGIC UX)
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GOT IT. SO, IT’S EASY RIGHT…!?
EASY AS 1, 2, 3 …
1. Map out critical business needs
2. Analyze how UX can solve them
3. Show the impact of those solutions
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STRUX TOOLS
1. Hiser Element Usability Matrix
2. Kano Model
3. Scorecarding
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HISER ELEMENT USABILITY MATRIX
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HISER ELEMENT USABILITY MATRIX
Business Goals Issues Business Objectives UX Goals Metrics
What is the business trying to do?
What issues is the business currently facing as it relates to the business goal?
What is the objective of a solution to these issue(s)?
What can UX do to help with this problem?
How will we know if UX was successful?
What are our critical business needs?
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HISER ELEMENT USABILITY MATRIX
Business Goals Issues Business Objectives UX Goals Metrics
• Reduce abandoned shopping cartmetrics
• Many first-time visitors don’t want to register; they just want to buy.
• Many return users cannot recall their account info.
• Give new users a way to return quickly with a fast registration process.
• Allow returning users to quickly checkout.
• Allow users to checkout without registering.
• Allow returning users an expedientcheckout process that’s easy to use.
• Reduce the number of cart abandonments.
• Increase repeat customers.
What are our critical business needs?
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KANO MODELHow does UX solve theproblems of the business?
+
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
How does UX solve theproblems of the business?
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
“Attractive” features: User is delighted when present, neutral when
missing.
How does UX solve theproblems of the business?
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
“One dimensional” features: User is happy when present, unhappy
when missing
How does UX solve theproblems of the business?
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very dissatisfied
FullyNot at all
“Must-have” features: User expects these features to exist.
How does UX solve theproblems of the business?
Very satisfied
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KANO MODEL
Very satisfied
Very dissatisfied
FullyNot at all
Unimportant & undesired features
Very satisfied
Very dissatisfied
FullyNot at all
How does UX solve theproblems of the business?
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
“Attractive”
“One dimensional”
“Must have”
How does UX solve theproblems of the business?
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
How does UX solve theproblems of the business? “Attractive”
“One dimensional”
“Must have”
A
A
A
B
B
B
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
How does UX solve theproblems of the business? “Attractive”
“One dimensional”
“Must have”
A
A
A
B
B
B
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KANO MODEL Customer Satisfaction
Degree ofAchievement
Very satisfied
Very dissatisfied
FullyNot at all
How does UX solve theproblems of the business? “Attractive”
“One dimensional”
“Must have”
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SCORECARDINGHow does UX impact the bottom line?
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SCORECARDINGHow does UX impact the bottom line?
< Category #1 > < Category #2 > < Category #3 > < Category #4 > Total
Weight X% X% X% X% 100%
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SCORECARDINGHow does UX impact the bottom line?
Sales/revenue generation
User experience Operationalefficiency
Customer engagement
Total
Weight 40% 30% 20% 10% 100%
Features Scores Priority
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SCORECARDINGHow does UX impact the bottom line?
Sales/revenue generation
User experience Operationalefficiency
Customer engagement
Total
Weight 40% 30% 20% 10% 100%
Features Scores Priority
Refer a friend 90 20 50 80 60
Streamlined checkout
25 90 60 90 58
Shipping calculator
20 40 20 40 28
Refer a friend = (90*40%) + (20*30%) + (50*20%) + (80*10%) = 60
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OH, BUT ONE MORE THING…
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THE HEART FRAMEWORK
measures of user attitudes, often collected via survey.
level of user involvement, typically measured through frequency, intensity, or depth of interaction.
new users of a product or feature.
the rate at which existing users are returning.
this includes traditional behavioral metrics, such as efficiency, effectiveness and error rate.
Happiness:
Engagement:
Adoption:
Retention:
Task success:
Choosing what success looks like by focusing on 1-2 per release
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THE HEART FRAMEWORK
new users of a product or feature.
this includes traditional behavioral metrics, such as efficiency, effectiveness and error rate.
Adoption:
Task success:
And applying a measureable set of metrics to gauge success
Goal:
Goal:
+10%
-5%
Success = Therefore, if we hit those goals, we should see an increase in revenue to the tune of 125k over a comparable 3 month window and a longer term goal in the millions.
10% of 1.2 million users
5% of 25000 abandoned carts
120k new users = potential for millions in revenue, long-term1250 more checkouts = potential for thousands, short-term
Currently: 1.2 M users & 25k abandoned carts
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SO NOW WHAT…?We’re now speaking the same language as our C-suite.
• We’ve defined our critical business needs.• We’ve used UX to solve the problems of our business.• We’re prioritized our features to get the biggest impact to the bottom line.• We’ve defined what success looks like.
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THE REST IS A PIECE OF CAKE…
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ABOUT THAT $300M BUTTON…
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ABOUT THAT $300M BUTTON…
The number of customers purchasing went up by 45%. The extra purchases resulted in an extra $15 million the first month.
For the first year, the site saw an additional $300,000,000.
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“CREATIVITY COMES FROM UNLIKELY JUXTAPOSITIONS.”
THANK YOU.
@uxiseverywhere | www.uxiseverywhere.com
–John Maeda