spencer nelson - producer resume nov. 2016

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Page 1: Spencer Nelson - Producer Resume Nov. 2016

Spencer Nelson | Producer www.spencerbnelson.com | [email protected] | 801.635.5982

Skills

Agile development

Organization within Scrum processes

Excellent communicator

Leading brainstorming, daily standups

Project record-keeping

Client expectation management

Microsoft Office

Adobe Premiere Pro & Photoshop

Unreal 4

Unity 5

Gameplay analysis, design, & balancing

Consistent iteration on projects

Projects

Brute Force—Producer—PC (C#) Facilitated team meetings, ensured obstacles were eliminated, and pitched game to colleagues. Also served as sound designer, composer, and team mediator.

No Fly Zone—Producer and Gameplay Designer—PC/Web Browser (HTML5) ScrumMaster, designer, sound designer, and composer. Pitched the game and its USPs to colleagues.

Care Companion—Producer, Designer—Mobile (Unity) ScrumMaster, designer, team mediator, sound designer, and composer. Coordinated goals with medical professionals. Won second place at Games 4 Health competition in chronic disease category.

Virtual Records—Producer and Designer—Oculus (Unity) Facilitator, ScrumMaster, and designer. Led brainstorming, meetings, sprint reviews, managed client expectations, managed schedules and sprints, and presented project to interested parties.

Sassy Fox—Producer, Designer, Audio—PC (Unreal Engine 4) ScrumMaster, designer, sound designer, and composer. Led team through a rapid development period and met deadlines. Scheduling, level design, and art direction.

MegaMix—Art Producer, Social Media, HR and Audio—PC (Unity) Maintain art direction and ensure art team produces key deliverables. Plan sprints and create schedule for art pipeline. Cultivate social media presence. Sound designer and composer.

*Visit online portfolio for trailers and more project details

Work Experience

GApp Lab at the University of Utah (January 2016 – present)

Producer

Facilitate brainstorming sessions, daily stand-ups, and other team meetings

Pitch game and app prototypes to investors; adjust team goals and resources per investor feedback

Sandman Studios Entertainment (June 2016 – August 2016)

Production, Design, and Audio Intern

Maintained design document; balanced gameplay; oversaw all sound design and music

Facilitated team meetings and communication among departments; set up milestones, deadlines, and

sprints; mediated team conflict

Education

University of Utah

MAE Entertainment Arts and Engineering (Fall 2015 – present)

BMus Music History and Literature (Fall 2012 – Spring 2015)