Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder-Contact Consortium, CEO-DigitalSpace

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  • Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder-Contact Consortium, CEO-DigitalSpace A special presentation to Serious Virtual Worlds 2008, Sept 11, 2008

  • 1996: Sherwood Forest TowneFirst Sociological Study of Live Online Virtual WorldContact Consortium, Cabrillo College, UC Santa CruzSome Serious Virtual WorldsInnovations: Talking Circle, Shared Collaborative Group Building

  • 1997: Nerve Garden: Generative Virtual SpacesLearning about BiologyBiota.org, Nerve Garden, Siggraph, Ars ElectronicaSome Serious Virtual Worlds

  • 1998: VLearn3DFirst serious Pedagogical uses of Virtual WorldsVLearn3D SIG and annual cyberconference, Cornell, UC Santa Cruz, U IndianaSome Serious Virtual Worlds

  • 1998: IHI WorldFirst use of a virtual world as a corporate support spaceSome Serious Virtual Worlds

  • 1998: Experimental Collaboration Spaces Datafusion war roomSome Serious Virtual Worlds

  • 1999: Experimental Learning SpacesA virtual walk on the moonNarrative by Russell Schweickart, Apollo IX astronaut Some Serious Virtual Worlds

  • Some Serious Virtual Worlds1999: Experimental Learning SpacesA virtual walk on the moonNarrative by Russell Schweickart, Apollo IX astronaut

  • Some Serious Virtual Worlds1999: Experimental Learning SpacesA virtual walk on the moonNarrative by Russell Schweickart, Apollo IX astronaut

  • 2002-07: DoToLearn: reaching the autistic child NIH funded project with Dr. Dorothy Strickland and Galen BrandtSome Serious Virtual Worlds

  • 2002-07: DoToLearn: Songs and Games, learning spaces for Autistic and FAS children (www.do2learn.com)Some Serious Virtual Worlds

  • 2003: Avatars and Fashion(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)Some Serious Virtual Worlds

  • Some Serious Virtual Worlds2003: Avatars and Fashion(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)

  • Some Serious Virtual Worlds2007: Cyberwearz iDoublet Street World Virtual World

  • 1996The Avatars Cyber-ConferencesFirst experiments in large scale in-world events20041998199920002001200220031997Some Serious Virtual Worlds

  • Avatars 98 Inside Cyberspace!Creating the first large scale inworld cyber-conference event - planning & architectureSome Serious Virtual Worlds

  • building, event schedule, speakers, art gallery,webcam wall, avvy awards, policing, reportage.Some Serious Virtual Worlds

  • Going live, November 20, 1998 with 1,000 simultaneoususers in 5 platforms, all on dial-up connectionsSome Serious Virtual Worlds

  • Some Serious Virtual WorldsAvatars 99 Colonizing Cyberspace

  • Avatars 2000 Cyberspace for a New Millennium: Metaphor of the Space Station: easier cognitive navigabilitySome Serious Virtual Worlds

  • Avatars 2001 - A Cyberspace OdysseySome Serious Virtual Worlds

  • 2008: Virtual Worlds and Space @ NASASecond Life/CoLab, Will Wright/SporeSome Serious Virtual Worlds-NASA

  • Virtual Worlds and Space DigitalSpace (open source 3D)2000-2008 Human and Robotic Spaceflight Design SimulationsSome Serious Virtual Worlds

  • 2004: Telerobotically build a Lunar base.Some Serious Virtual Worlds

  • Some Serious Virtual Worlds2005-2006: Design simulation of lunar rover for ice exploration.

  • 2007: Design for a human mission to an asteroidSome Serious Virtual Worlds

  • 2008: Hubble Servicing Mission Public Learning SimulationSome Serious Virtual Worlds

  • 2008: Hubble Servicing Mission Public Learning SimulationSome Serious Virtual Worlds

  • Some Questions to Consider:What does the future hold for Serious Virtual Worlds?Vertical Markets, Small Budgets?Use Specialized or Common Platforms?Role of Open Source?Will Game Play Worlds always dominate?Are they really useful in business? Fighting the dominant (convenient) paradigms of 2D webex?What do VWs bring to learning, to communicating, to expression that other media dont?How to overcome VWs high cognitive overload, learning and brain processing curves?

  • Acknowledgements and ResourcesWe would like to thank our funding agencies and institutions including NASA, Adobe, Xerox, Boeing, Raytheon, European Space Agency, SGI, Microsoft, Intel, The Banff Center, Cambridge University, UCSC, Cornell, USC, and numerous other collaborators.www.digitalspace.com DigitalSpacewww.ccon.org Contact Consortiumwww.biota.org Biota Special Interest Groupwww.vlearn3d.org VLearn3D Special Interest Groupwww.cyberwearz.com Cyberwearz Fashionswww.do2learn.com Learning GamesDigiBarn Computer Museum: www.digibarn.com