sample file - watermark.rpgnow.com · based on the original d ungeons & d ragons® rules...

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Page 1: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

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Page 2: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

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Page 3: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

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Page 4: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.

DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, EBERRON, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, The Forge of War, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2007 Wizards of the Coast, Inc.

620-95728720-001-EN 9 8 7 6 5 4 3 2 1 First Printing: June 2007 ISBN: 978-0-7869-4153-7

Visit our website atwww.wizards.com/dnd

U.S., CANADA, ASIA,PACIFIC, & LATIN AMERICAWizards of the Coast, Inc.P.O. Box 707Renton WA 98057–0707(Questions?) 1–800–324–6496 EUROPEAN HEADQUARTERSHasbro UK LtdCaswell WayNewport, Gwent NP9 0YHGREAT BRITAINPlease keep this address for your records WIZARDS OF THE COAST, BELGIUM’t Hofveld 6D1702 Groot-BijgaardenBelgium+32 2 467 3360

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THE FORGE OF WAR™

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Page 5: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

ContentsIntroduction ...........................7

Using This Book .................... 7What You Need to Play ............ 7

Chapter 1: The Course of the War ..............9

Roots of the Last War .............. 9894: The War Begins ..............10896–905:

Karrnath Reversals .............13906–913:

Cyre Embattled .................15914–930:

Convulsions of the Silver Flame .............17928–936:

Cyre in the Balance ........... 22939–946:

Reprisals and Revisions ...... 25947–963:

Old Battlefi eldsand New Combatants ......... 27

965–979: Rise of the Warforged ......... 32

980–992: Breland Riven .................. 36

994–996: The Death of Cyre ..............41

The Aftermath .................... 43

Chapter 2: A Guide to the Last War ..........45

Argonth ............................. 45Armies of Aundair ............... 47Armies of Breland ................ 49Armies of Cyre .....................51Armies of Karrnath .............. 53Armies of Thrane ................ 55The Black Highway ............... 56Breland ............................. 58Dragonmarked Houses .......... 60

House Ghallanda .............. 60House Kundarak ............... 60House Medani ...................61House Orien .................... 62House Sivis ...................... 62House Vadalis .................. 62

Eldeen Reaches .................... 62House Cannith.................... 64House Deneith .................... 66House Jorasco ......................67House Lyrandar....................69Houses Phiarlan

and Thuranni ...................71House Tharashk .................. 72The Manifest Legion .............74Mercenaries of Darguun .........76Mercenaries of Droaam ......... 79

Mercenaries of Valenar ..........81The Mournland ................... 83The Mror Holds .................. 85The Shadow War .................. 87Shavarath: The Endless War ... 89Talenta Plains ..................... 90Thaliost ............................. 92Throneport ........................ 94The Tribunal

of Thronehold.................. 96Valin Field ......................... 98Warforged ......................... 100

Chapter 3: Heroes of the Last War .......... 103

Backgrounds ...................... 103Deserter......................... 103Enlisted Soldier ............... 104Foreign Infi ltrator ........... 104Materiel Supplier ............. 104Mercenary ...................... 105Ranking Offi cer .............. 105Refugee ......................... 106Special Operative ............. 107Survivalist ...................... 107

Scars of War ....................... 108Addiction ....................... 108Battle Scars ..................... 108Bigotry/Prejudice ............ 108Blood-Thirst ................... 108Cold ............................. 108Cowardice ...................... 109Depression ..................... 109Flashbacks ...................... 109Limp ............................. 109Missing Limb .................. 109Mood Swings .................. 110Mournland Scars ............. 110Obsessive Compulsion ...... 110Paranoia ........................ 110Phobias .......................... 110Recklessness.................... 110Tics and Twitches ............. 111Weapon Fetishes .............. 111Zealotry and Extremism .... 111

Spells of the Last War ........... 111Spell Descriptions ............... 113

Crown of Courage ............ 113Devastating Smite ............ 113Explosive Pinecone ........... 113Fracturing Weapon ........... 113Holy Fire ....................... 114Instant of Power ............... 114Knight Unburdened ......... 114Manifest Death ................ 114Manifest Life .................. 115Predator’s Cry ................. 115Protective Interposition..... 115Rusting Fog .................... 115Skunk Scent .................... 116

Smite of Sacred Fire ......... 116Soldiers of Sanctity ........... 116Stand Firm ..................... 117Sudden Aegis .................. 117Swift Ready ..................... 117Unfailing Terrain ............ 117

Magic Items ....................... 118Armor and Shield Properties ................... 118Heraldic Crests ............... 118Weapon Property ............. 120Warforged Components ..... 120Clothing and Tools........... 121Standards ....................... 121

Magic Item Sets .................. 123War Regalia of Galifar ....... 123Pieces of the War Regalia

of Galifar .................... 124Items of Legacy ................... 125

Hillcrusher .................... 126Ramethene Sword ............ 127Sylmsarra’s Shawl ............. 128

Teamwork Benefi ts .............. 130Coordinated Awareness ..... 130Flanking Enhancement ..... 130Group Enmity ................. 130Evade Incoming ............... 130Precision Assault ............. 131Shared Magic .................. 131Spell Onslaught ............... 131

Chapter 4: The Last War Campaign ........ 133

Cooperation, Not Competition .......... 133

Campaign Arc: Secrets of Dejarn .......... 133

Historical Campaign ........... 134Making History ............... 136The Day of Mourning ....... 138History As a Sideline ........ 138Campaign Arc:

Unsung Heroes ............. 138Flashback Campaign ............ 139

Styles of Flashback ............ 141Building Modern Characters

on Past Events............... 143Campaign Arc:

Doomsday’s Children ..... 143Time-Travel Campaigns ....... 145

The River of Time ............ 146Campaign Arc:

Fugitives in Time .......... 148New Monsters ...................... 149

Arcane Ballista ................... 149Karrnathi Dread Marshal ..... 150Mistling ............................ 152

Mistling Dryad ................ 152Umbral Spy ....................... 155Warforged Raptor ............... 157

TAB

LE O

F CO

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EN

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Page 6: Sample file - watermark.rpgnow.com · Based on the original D UNGEONS & D RAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed

Marguul Pass, 970 YK. Breland proudly parades its greatest mobile fortress, Veldarren . . .

. . . into a battle it cannot win. The fall of Veldarren signaled the Brelish defeat.

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