recommending rides: psychometric profiling in the theme park
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Recommending rides: Psychometric profiling in the theme park. Stefan Rennick Egglestone , Amanda Whitbrook, Julie Greensmith, Brendan Walker, Steve Benford, Joe Marshall, David Kirk, Ainoje Irune and Duncan Rowland. Why theme park research?. Why theme park research?. - PowerPoint PPT PresentationTRANSCRIPT
Recommending rides: Psychometric profiling in the theme park
Stefan Rennick Egglestone, Amanda Whitbrook, Julie Greensmith, Brendan Walker, Steve Benford, Joe Marshall, David Kirk, Ainoje Irune and Duncan Rowland
Why theme park research?
Why theme park research?
Previous theme park research
Fairground: Thrill Laboratory (ACE 2007 and CHI 2008)
Previous theme park research
Bucking Bronco: Ride Experiment Number 1 (ACE 2009)
A interesting research question
How might we design a computational system that supports the enjoyment of visitors to theme parks?
Why?
• ~$200 entry per family
• Food
• Accommodation
• Travel
• Limited time at the park
• Queues …
• Many first time visitors
Existing uses of profiling
A narrower research question
To what extent can a visitor profile predict experiences in the theme park?
Big Five
Extraversion: 7/10Agreeableness: 6/10Conscientiousness: 4/10Openness: 9/10Neuroticism: 3/10
Profile design
Sensation Seeking Scale
Thrill-seeking: 8/10Experience-seeking: 9/10Disinhibition: 6/10Boredom-susceptibility: 4/10Sensation-seeking: 6.8/10
Demographics: Age, gender, previous ride experience
Collection of experience reports
The circumplex model
Arousal: How much do you feel alert, with your body pumped up and buzzing, ready for action?
Valence: How much do you feel positive and good, or negative and bad?
Oblivion: Thrill Laboratory
• Identify profiling dimensions with a relationship to self-reports of experience
• Cluster participants using these dimensions
• Test for a statistically-significant difference in self-reported experience between clusters
• Full details in paper!
A proof of concept investigation
Big FiveExtraversion, Openness
Sensation Seeking ScaleThrill seeking
DemographicsPrevious ride experience
Significant dimensions
Three cluster sets generated using k-means method
• CS1: Previous ride experience• CS2: Thrill seeking• CS3: Extraversion and Openness
Significant differences in self-reports of experience between cluster membership!
Clustering
CS1
Ride experience0 10
CS2
Thrill Seeking0 10
CS3
Extraversion0 10
0
10
Ope
nnes
s
• Studies across multiple rides
• Rigorous sampling method
• Investigating other profiling methodologies
• Implementation and assessment of recommendation system
• Investigation of potential business models
Future work
• Psychometrics interesting in settings where personality is a mediator of experience
• Requires the user to invest substantial amounts of time (eg ~30 minutes to fill out two questionnaires)
• What other applications are there?
Implications for research