proposal in detail – part 3

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Proposal in Detail – Part 3 Project Background

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Proposal in Detail – Part 3. Project Background. Project Background. Reminder. Project Background. At least three pages long. - PowerPoint PPT Presentation

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Page 1: Proposal in Detail – Part 3

Proposal in Detail – Part 3

Project Background

Page 2: Proposal in Detail – Part 3

Project Background

Reminder

Page 3: Proposal in Detail – Part 3

Project Background

At least three pages long.

This is NOT to explain how you came up with the idea of the project, but rather to discuss some of the literature associated with your project area, without mentioning the specific research project that you are undertaking.

Page 4: Proposal in Detail – Part 3

Project Background

So it’s about setting the scene for the project and explaining background to this research

How does it fit into the overall context of your discipline (e.g. Knowledge management / Engineering)

Page 5: Proposal in Detail – Part 3

Project Background

Provide a couple of definitions of AT/IT/DA/KM that support this research

Provide several references in this section (between 10-15 at least).

Don’t talk about your specific research in this section

Page 6: Proposal in Detail – Part 3

Project Background

Include a few mentions of what people have done in the past

And add in diagrams from their work...

Page 7: Proposal in Detail – Part 3

Project Background

Page 8: Proposal in Detail – Part 3

Project Background

Page 9: Proposal in Detail – Part 3

Literature Map

Page 10: Proposal in Detail – Part 3

Information Technology Example

Information Technology

Databases

Page 11: Proposal in Detail – Part 3

Information Technology Example

Information Technology

Databases

Turing Knuth Wirth

DijkstraHoare

MooreNaur

Boehmvon Neumann

Page 12: Proposal in Detail – Part 3

Information Technology Example

Databases

Date

Codd

Gray

Boyce

Pipes

Epstein

Information TechnologyTuring Knuth

von Neumann Wirth

DijkstraHoare

MooreNaur

Boehm

Page 13: Proposal in Detail – Part 3

Literature Review TEXT: “Although little research has been done on the influence of movies on the public

perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

REFERENCES: Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in

proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna. Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference

on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.

Page 14: Proposal in Detail – Part 3

Literature Review TEXT: “Although little research has been done on the influence of movies on the public

perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

REFERENCES: Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in

proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna. Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference

on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.

Citations

Page 15: Proposal in Detail – Part 3

Literature Review TEXT: “Although little research has been done on the influence of movies on the public

perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

REFERENCES: Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in

proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna. Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference

on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.

Citations

References

Page 16: Proposal in Detail – Part 3

Parts of the Background

Page 17: Proposal in Detail – Part 3

Parts of the Background

Setting the scene (some potential questions): How does the project relate to your discipline? Is this an emerging trend and what is some

current research? What are the general organisational issues being

explored? Is there research worth mentioning? What are the general technical issues being

explored? Is there research worth mentioning?

Page 18: Proposal in Detail – Part 3

Parts of the Background

Setting the scene (some potential questions): Are there any EU connections worth mentioning?

Is there research worth mentioning? Are there any e-Government connections worth

mentioning? Is there research worth mentioning? What are the international considerations? Is

there research worth mentioning?

Page 19: Proposal in Detail – Part 3

Parts of the Background

Setting the scene (some potential questions): Who are the top five researchers in this area? What are their views on this field? What are the seminal papers worth mentioning? Are there papers in the boarder computer

science field worth mentioning?

Page 20: Proposal in Detail – Part 3

Parts of the Background

Setting the scene (some potential questions): What are the key theories that might apply, with

references? What are the key models that might apply, with

references? What are the key practices that might apply, with

references? What are the key software tools that might apply,

with references?

Page 21: Proposal in Detail – Part 3

Parts of the Background

Disagreements (some potential questions): Who are the researchers who disagree? What do they disagree about? Is it fundamental issues, methodological issues,

or interpretative issues? Does you research assume one side or another

is correct?

Page 22: Proposal in Detail – Part 3

Parts of the Background

Approaches (some potential questions): Are there existing approaches that people have

taken to do this? What approaches have people taken to do this? What types of results do they typically achieve? How do they visualise their results?

Page 23: Proposal in Detail – Part 3

Parts of the Background

Approaches (some potential questions): How do they evaluate their results? Is there research comparing existing

approaches? What criteria are used for comparison? What lessons can you learn from others?

Page 24: Proposal in Detail – Part 3

Parts of the Background

Metrics (some potential questions): What metrics have been used in the past? Are they qualitative and/or quantitative

measures that need to be considered? How suitable are they for this research

questions? Are there standards and guidelines worth

exploring?

Page 25: Proposal in Detail – Part 3

Parts of the Background

Final Thoughts (some potential questions): Provide definitions in your discipline that support your

research approach Make sure you include a few diagrams or tables or

equations from other papers Define terminology you will be using in your description

and other sections. Finish your Background with a clear statement of how

you are going to address some of the issues mentioned