pop culture marketing & branding

41
The who you are by your possessions & associations Phenomenon

Upload: jonathan-a-j-wilson

Post on 06-May-2015

730 views

Category:

Business


7 download

DESCRIPTION

Slides are from my masterclass delivered on 10th December 2013, in the Philip Kotler Theatre, MarkPlus Inc. headquarters, Jakarta, Indonesia. My take is founded on two simple principles: Firstly, that the best clues as to who we are, and what we think, feel, and do, can be found through investigating the tangible and intangible: - Media, brands and associated objects that we possess and consume - Diversity in friends, family, jobs and hobbies - Rituals that we engage in - And ethno-cultural experiences around us. Second of all, that Marketing has become the new core skill of everyone. Consumers aren't just being marketed to, they also take part in marketing the things that they consume and even themselves. This also extends outside of consumer marketing and into business-to-business (B2B) and personal branding settings.

TRANSCRIPT

Page 1: Pop Culture Marketing & Branding

The who you are by your possessions & associations

Phenomenon

Page 2: Pop Culture Marketing & Branding

Dr.  Jonathan  A.J.  Wilson  BSc  MBA  PhD  FGMN  MCIM  MAM  MCIPR  MIPRA  MCMI  AssocCIPR  

Senior  Lecturer  &  Course  Leader  AdverAsing  &  MarkeAng  CommunicaAons  

[email protected]  

Page 3: Pop Culture Marketing & Branding

Background  to  my  approach  

•  Being  on  the  inside  •  Being  on  the  outside  •  Looking  from  above  •  Swooping  in  

InspiraAon:  Sidney  J.  Levy  Swimming  in  the  Culture  Consumer  Culture  Theory  Conference,  Oxford  Saïd,  August  2012  

Phenomenological Eagle Eye method

Page 4: Pop Culture Marketing & Branding

unveiling… unmasking… unpacking… unpicking… mapping…

The Brand Mask The Mask of Cool

Page 5: Pop Culture Marketing & Branding

Firstly:  Branding  3.0  

Page 6: Pop Culture Marketing & Branding

•  The  American  Marketing  Association  (1960)  defines  a  brand  as  being:    “A  name,  term,  sign,  symbol,  or  design,  or  combination  of  them  which  is  intended  to  identify  the  goods  or  services  of  one  seller  or  group  of  sellers  and  to  differentiate  them  from  those  of  competitors.”  

 •  More  recently,  Brand  Channel  (2009)  defines  brands  as  

being,    “a  mixture  of  attributes,  tangible  and  intangible,  symbolised  in  a  trademark,  which,  if  managed  properly,  creates  value  and  influence.”  

Brand  Definitions  

Page 7: Pop Culture Marketing & Branding

•  From  Hard  to  Soft  Power  and  Economics    •  Brand  -­‐  Customer/Consumer  interactions  &  consumption:  

–  Economic  approach                  (pre  80’s)  –  Identity  approach                    (90’s)  –  Consumer-­‐based  approach              (90’s)  –  Personality  approach                  (90’s)  –  Relational  approach                  (90’s)  –  Community  approach                  (oo’s)  –  Cultural  approach                    (00’s)  –  Experience                        (00’s)  –  Cultural  Consumption  &  Social  Networks  (2012)  

Branding:  Schools  of  thought  &  progression  

Jonathan  A.J.  Wilson  (2012)  PhD  Thesis:  The  Brand,  Culture  &  Stakeholder-­‐based  Brand  Management  phenomenon:  An  Interna?onal  Delphi  Study.    

Page 8: Pop Culture Marketing & Branding

‘Brands’ are here

But it shouldn’t be about creating Aliens & Ambassadors  

It’s about Authenticity Balance & Communication  

A B C

Page 9: Pop Culture Marketing & Branding

The Germans & Japanese changed perceptions and rebranded   By setting universal standards of: High-quality, performance, efficiency, sophistication, and desirability

Page 10: Pop Culture Marketing & Branding
Page 11: Pop Culture Marketing & Branding

One  Brand  –  several  markets  

Page 12: Pop Culture Marketing & Branding

Virgin Shopping Mall Jeddah, Saudi Arabia

Page 13: Pop Culture Marketing & Branding

Strong or weak theory?

Branding  controls  our  minds  

Branding  doesn’t  affect  me  

Page 14: Pop Culture Marketing & Branding

���Creative process – ���Art or Science?���

Page 15: Pop Culture Marketing & Branding

Secondly:  Culture  3.0  

Page 16: Pop Culture Marketing & Branding

•  “Different  countries,  different  customs”    Peachy:  The  Man  Who  Would  Be  King  

 •  Herskovits  (1948)  is  of  the  view  that  culture    “is  the  man-­‐made  part  of  the  environment”  

•  “A  system  of  values  and  norms  that  are  shared  among  a  group  of  people  and  that  when  taken  together  cons>tute  a  design  for  living”    By:  Hofstede,  Namenwirth  and  Weber  

Defining  Culture  

Page 17: Pop Culture Marketing & Branding

The Human Transactional Exchange

Human  Cultural  Experience  Equa>on  =  

[(How  I  see  myself)  +  (How  I  am  seen)]     [(How  they  see  themselves)  +  (How  I  see  them)]  

[(Internal  Me)                    +  (External  Me)]     [(Internal  Them)                                        +  (External  Them)]    

Transac>onal  exchange  Horizontal:  free  exchange,  +ve  outcomes  Horizontal:  free  exchange,  -­‐ve  outcomes  

Asymmetric:  +ve  (dominant),  -­‐ve  (harmful)  Jonathan  A.J.  Wilson  (2012)  PhD  Thesis:  The  Brand,  Culture  &  Stakeholder-­‐based  Brand  Management  phenomenon:  An  Interna?onal  Delphi  Study.    

Page 18: Pop Culture Marketing & Branding

Transactional Analysis

Parent  

Adult  

Child  

Parent  

Adult  

Child  

Nurturing  

CriAcal  

Free  

Adapted  

Eric  Berne  (1964)  The  Games  People  Play  

Page 19: Pop Culture Marketing & Branding

SupporAng  ‘the  other’  

•  If  it  was  the  football  World  Cup,  or  Olympics,  and  your  first  choice  team/athlete  was  not  compeAng,  who  would  you  support?  

•  What  drives  that  decision?    •  How  do  you  (or  others)  arrive  at  your  choice?  •  What  role  does  branding  play  in  this  process?  

Page 20: Pop Culture Marketing & Branding

Wilson,  J.A.J.  &  Liu,  J.  (2012),  "Surrogate  Brands  -­‐  The  pull  to  adopt  and  create  hybrid  idenAAes  -­‐  via  sports  merchandise",  Interna?onal  Journal  of  Sport  Management  and  Marke?ng,  Vol.11  No.3/4,  pp.172-­‐192.  

Page 21: Pop Culture Marketing & Branding

Universals?  e.g.  aMrac>veness  •  Situa>on  specific  interpreta>ons  as  to  what  cons>tutes  beauty,  

aMrac>veness  and  desirability  exist  within  cultures  

•  e.g.  TradiAonal  Japanese  culture  craves  porcelain-­‐white  flawless  skin,  hidden  from  the  sun;  whilst  popular  Japanese  culture  encourages  some  of  the  younger  generaAons  to  chase  golden  brown  sun  tans,  or  even  obviously  fake  ‘orange’  tans  from  a  bomle  

•  Conversely  the  Japanese  aestheAc  concept  of  wabi  sabi  is  lauded  when  appreciaAng  gardens  and  ceramics.  Wabi  sabi  guides  observers  towards  assessing  beauty  in  terms  of  the  impermanent,  imperfect  and  incomplete  

•  Campaigns  are  evaluated  and  defined  according  to  human  characterisAcs  

•  Therefore,  as  branding  tends  towards  such  values,  it  is  suggested  the  tradiAonal  markeAng  constructs  need  added  depth,  texture,  context  and  refinement  

Page 22: Pop Culture Marketing & Branding
Page 23: Pop Culture Marketing & Branding
Page 24: Pop Culture Marketing & Branding

Thirdly:  Stakeholders  3.0  

Page 25: Pop Culture Marketing & Branding

Stakeholder analysis

Wilson,  J.A.J.  (2011),  “The  Brand  Stakeholder  Approach  –  Broad  and  Narrow-­‐based  views  to  managing  consumer-­‐centric  brands”,    [Chapter],  in  (2011),  Branding  and  Sustainable  Compe??ve  Advantage:  Building  Virtual  Presence,  Ed.  Kapoor,  A.  and  Kulshrestha,  C.,  Hershey,  PA:  IGI  Global.  

Page 26: Pop Culture Marketing & Branding

Brand & Cultural Leadership 3.0 Finale: Roadmaps & Crossroads:

 

 

Page 27: Pop Culture Marketing & Branding

The  8C’s  of  Hermeneutics    

Brand  

Jonathan  A.J.  Wilson  (2012)  PhD  Thesis:  The  Brand,  Culture  &  Stakeholder-­‐based  Brand  Management  phenomenon:  An  Interna?onal  Delphi  Study.    

Page 28: Pop Culture Marketing & Branding

Wilson,  J.A.J.  (2013),  “Why  culture  mamers  in  markeAng  and  where?”,  The  Marketeers,  June,  Indonesia:  MarkPlus  Inc.,  pp.78-­‐84.  

Overlapping  petals  of  Culture  Venn diagram  

Page 29: Pop Culture Marketing & Branding

An emerging Emo Dual Cool of

Wilson,  J.A.J.  (2013),  “Emo-­‐Indonesian  Youth  –  A  New  School  of  Dual  Cool”,  The  Marketeers,  April,  Indonesia:  MarkPlus  Inc.,  pp.82-­‐87.  

Page 30: Pop Culture Marketing & Branding

Wilson,  J.A.J.  (2013),  “Emo-­‐Indonesian  Youth  –  A  New  School  of  Dual  Cool”,  The  Marketeers,  April,  Indonesia:  MarkPlus  Inc.,  pp.82-­‐87.  

Page 31: Pop Culture Marketing & Branding

C10REAM3

• The 10 Cs • Reciprocity • Emotion • Authenticity • Messaging… Myths… Meaning

Wilson,  J.A.J.  (2013),  “Emo-­‐Indonesian  Youth  –  A  New  School  of  Dual  Cool”,  The  Marketeers,  April,  Indonesia:  MarkPlus  Inc.,  pp.82-­‐87.  

Page 32: Pop Culture Marketing & Branding

Wilson,  J.A.J.  (2013),  “I-­‐MarkeAng  3.0”,  The  Marketeers,  September,  Indonesia:  MarkPlus  Inc.,  pp.80-­‐83.  

Being me means we reciprocate in order to differentiate  

Page 33: Pop Culture Marketing & Branding

Wilson,  J.A.J.  (2013),  “MarkeAng  –  the  new  core  skill  for  all?”,  The  Marketeers,  August,  Indonesia:  MarkPlus  Inc.,  pp.82-­‐87.  

Attributes  

Page 34: Pop Culture Marketing & Branding

Audience  

Abracadabra  approach  to  creaAvity  and  creaAng  

Wilson,  J.A.J.  (2011),  “New-­‐School  Brand  CreaAon  and  CreaAvity  –  lessons  from  Hip-­‐Hop  and  the  Global  Branded  GeneraAon”,  Journal  of  Brand  Management,  Vol.19  Issue  2,  Oct/Nov,  pp.91-­‐111.  

Micro view  

Page 35: Pop Culture Marketing & Branding

C.H.A.N.G.E.S.

Wilson,  J.A.J.  (2011),  “New-­‐School  Brand  CreaAon  and  CreaAvity  –  lessons  from  Hip-­‐Hop  and  the  Global  Branded  GeneraAon”,  Journal  of  Brand  Management,  Vol.19  Issue  2,  Oct/Nov,  pp.91-­‐111.  

Macro view  

Page 36: Pop Culture Marketing & Branding

What  is  Surrogacy  ?  Literally:  It  is  the  adoption  process  where  a  mother  and/or  father  takes  

ownership  and  responsibility  of  a  child  –  like  their  own  blood  Or  the  grafting  of  two  plants  together    And  that  the  concept:    •  Applies  to  brands  •  Applies  to  their  stakeholders  •  Is  the  consumption  of  culture,  which  creates  social  

networks  &  communities  •  Offers  a  means  to  generate  social  capital  •  Seeks  the  humanisation  of  brands  and  commodities  …and  •  Is  a  ratification  of  authentic  and  credible  cultural-­‐centric  

brand  successes    

Page 37: Pop Culture Marketing & Branding

Looking to the stars: Summary

Page 38: Pop Culture Marketing & Branding

Brands are the meaning Creators, language Shapers,

and game Changers

joining branding messages and meaning, across territories and boundaries  

Page 39: Pop Culture Marketing & Branding

Jonathan  A.J.  Wilson  (2012)  PhD  Thesis:  The  Brand,  Culture  &  Stakeholder-­‐based  Brand  Management  phenomenon:  An  Interna?onal  Delphi  Study.    

Page 40: Pop Culture Marketing & Branding

Space…Time…Strategy…Story…

Controlling and building…

Page 41: Pop Culture Marketing & Branding

Thank  You  \(^_^)/