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TRANSCRIPT
360° VIDEO IN MEDIA CONTENT
User Experience study from the perspectiveof both journalists and end users.
Susanne HägglundResearch ArchitectExperience LabÅbo Akademi University
Joachim MajorsUsability and User Experience AnalystExperience LabÅbo Akademi University
GOALO1 OF THE PROJECTWhat is the purpose, what will be delivered and for whom?
The aim is to find out how360 ° can benefit newsconsumers and producers.
Guidelines and checklist onhow to create good 360°journalistic content will bedelivered.
To the guide / check list with Dos and Don'tshttps://goo.gl/4toKcs
OURO2 PARTNERSA short presentation of who are involved in the project
HSS-Media Newspaper company in
Ostrobothnia
Forum Business Magazine. Business and technology
trends
ReThink New Media Solutions. A video och storytelling
production company
Linnaeus University Journalism, information
and communication Kalmar, Sweden
Gota-Media Newspaper company in
southestern Sweden
Journalism & masscommunication education,Åbo Akademi
WORKSHOPO3 WITH OUR PARTNERSWorkshops to ensure everyone is on the same page
A workshop, held by experts invideo production
What to think about when creating video storytelling in 360°
Get to know the camera and how to use it
The 10 commandments of 360° video production
Guiding the viewer
Pre-production
Stage-manage
Camera placing
People / person placing
Iterative process - test before launch
Short and powerful
Allow time
Content and production goes hand in hand
Experiences - new situations new point of views
JOURNALISTS'O4 EXPERIENCES OF 360°Experiences from creating and producing 360° content
Journalists strongly agree or agree that it was interesting toproduce 360° video 4 of 4
Journalists say it was somewhat complicated to produce360° video content and strongly agree that it is more timeconsuming than regular video productions
3 of 4
Journalists agree in that they quickly could become skillfulin producing 360° videos4 of 4
...360° video gives more information and a feeling to the overall experience... evenmore than I thought was possible beforehand, a stronger connection to the place(environment).
DETAILSO5 OF OUR RESEARCHSome more details of what we where looking at
Feature article on website
VS
360° video in the article
Devices used for the articles and 360° content
DETAILSO6 OF OUR RESEARCHSome more details about the procedure
Which 360° video storytelling mode?
VS VS
Action, movements Environment,No guide or speak
A storyteller, voice over
Our partners in Kalmar, Sweden focused on guiding the users in 360°
360° VIDEO #1O7 "SOAP FACTORY"More details about the 360° HSS-Media created
DesktopTo the 360° video
https://goo.gl/ar2882
Space, environment
The majority says thatthey got a good/betterunderstanding of thefactory with 360°
360° VIDEO #1O8 "SOAP FACTORY"Results of "Soap Factory"
They search for the redline and guidance in the360° video 3 of 10 requested a map
The video was a lot moresuccesful in making theviewers feeling present(tele-presence) in theSoap Factory, than thetext + photos
TimeSpace, environment 360° interactivity andusage
3 of 10 mentioned theygot a betterunderstanding andinsight of the peopleworking there
They jump in the videotime line.8.6 s (median value) tofirst interaction
Three test participantsdid not interact/navigateat all with the content
360° VIDEO #2O9 FRIENDS & BRGRSMore details about the 360° Forum Business Magazine created
SmartphoneTo the 360° video
https://goo.gl/M6a56R
A storyteller,voice over
360° VIDEO #21O FRIENDS & BRGRSResults of Friends & Brgrs
5 of 10 did not listen to thevoice over but were ratherlooking at interestingpictures instead
They focused more on theprocess: the machines,making of burgers
5 of 10 immersed in thevideo in such a degreethat they felt transportedto the restaurant
TimeSpace, environment 360° interactivity andusage
All interact with the video2.09 s (median value) tofirst interaction
All except one missed thetitle of video andtext/presentation ofspeaker
3 of 10 were both in therestaurant and atExperience Lab
360° VIDEO #311 ZIP ADVENTURE PARKMore details about the 360° HSS-Media created
TabletTo the 360° video
https://goo.gl/feCJrv
Action,movements
360° VIDEO #312 Results of Friends & Brgrs
ZIP ADVENTURE PARK
Gave the feeling of beingwith the climber up in thetrees
An interest in seeing howthe climbing works andwhat the obstacles are
TimeSpace, environment 360° interactivity andusage
All interact with the video5.56 s (median value) tofirst interaction
Required a lot ofinteraction to parry thehead movements of theclimber
The video was experiencedas too long
A feeling of being presentwith the climber
4 of 9 mentioned that aregular goPro camerawould have been better
360° VIDEO #313 ÖLANDSBRONMore details about the 360° Linnaeus University and Gota-Media created
TabletTo the 360° video
https://youtu.be/UyiJYXaV_J4
Storyteller andguiding the users
with visuals
CONCLUSION14 How suitable are 360° videos for reporting news?
USAGE OF 360° CONTENT
NOTSUITABLE FOR
REPORTING NEWS
360°
BUTCan be
suitableIf done correctly and with
care, following bestpractices and planning
For featured articles
Articles/news that are not time critical but "planned"
News bureaus that has know how / tools and time
for post production.
Context or story where a 360° adds more value in
tele-presence and/or immersion e.g. war zone
or unusual environments
Thank You!